I had a crash, and to load again.
I have had a lot more than usual sidetrack this game. I normally try to keep the techs between my factions pretty separated, but I have had to do a lot of extra trading to defeat sidetracks, which of course slows down any subsequent research.
If there is one thing I would change in SMAC if I could, it would be that all of the technologies that a faction could potentially research would be available for selection, instead of a limited selection. It is very annoying to see your strategy derailed because of 2 or 3 sidetracks before getting offered the tech you actually want.
I am on the verge of completing my research of Bio-Engineering, rendering me practically invincible! Mah, ha, ha (evil laugh) ;) :danc:
You can't fool me! I can see your evil plan now: hordes of longevity-enhanced clean formers swarming in to destroy me! :D
(At least, that was my plan, until you beat me to it!)
You have done well this game!
You beat me by 1/2 turn to Weather Paradigm.
You beat me by 1 1/2 turns to Longevity.
This is shaping up to a very close game, I think, regardless of the power graphs. ;b;
now I see your evil plan, but my scout patrol (1.1.1) are unbeatable :D :D :D :D :) :) :) :) :) :)
So, now that you have the Empath Guild, how is the game looking to you?
I wanted to double check: Atrocities and Copters are banned in our game, right?
Is there anything else restricted, other than the normal restrictions/rules for games on the web site?No, the rest is as usual.
Thanks for the announce! It looks like you beat me to the Xenoempathy Done by 1/2 turn. Good job!
Yes, I have gotten my share of secret project, too! I just wanted to congratulate you on another successful project!
One quick question: I wonder why the water is rising?
I have 5 ecodamage from Uni, which will go away next turn. I have 0 ecodamage from Drones. So unless you are going hog wild on the ecodamage, I don't understand why the water is rising?
The Free Drones announce that the SuperCollider is nearing completion.It's ok :}
I think I forgot to announce the completion of the Hunter Seeker Algorithm by the Free Drones earlier.
I got a message that a Cyber Con city had been submerged and lost. (I also hate rising water!)
I got another message that sea levels are dramatically risking.
Since I am generating almost no ecodamage, I am wondering if there is a bug, or if you are generating a lot of ecodamage?
Good luck!
Yes, I would be happy to release files to anyone who wants to look into it. As long as they keep it confidential, I would be willing to release the password so that they could debug it.
It does not seem that the alphax.txt mods had any effect. The sea levels are still rising dramatically.
Morgan Distribution and Omega Terminus were submerged.
You might think about pressure domes for cities that are at risk.
For what its worth, I am playing the best game that I have ever played against you. I think your challenging me for the Secret Projects made me take more care to play the best game I could. So unfortunately, your excellent play seems to have inspired me to a higher level of play than I normally achieve. The down side of this is that I expect to reach a decisive advantage in less than 20 turns, much earlier than usual.I know you're the best player, I expected you to be better than me, I'm glad that I encouraged to play your game the best you can, As for me, when we finished the game we can play new one, Of course if you're agree.
But I would like to congratulate you on being the best opponent that I have played in several years!Thanks, means a lot when you hear something like that from players like you.
Yes, let's start a new game with the modified alphax file, and see if we can keep the rising water from happening. Maybe the moderator has to get into the act also, and use a modified alphax file to create the scenario.
How do you want to play? Unless someone comes up with another balanced map, I think the modified vets map is the only real choice there. But what about factions?
If I understand correctly, you would like a rematch of our exact same game, but with modified alphax from the start, and the Yitzi patch?
I don't like some of the ideas that Yitzi tossed around, like facilities not affecting the clean mineral limit, or changing the tech tree. But I am all for bug fixes and getting rid of rising water!
Setup Preferences roninscg Earthmichael unofficial Game: SMAX & patches unofficial unofficial confirmed Factions** (turn order) confirmed (1,2) confirmed (3,4) Veterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24) Map Veterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24) Veterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24) custom Size custom custom custom Ocean coverage custom custom custom Erosive forces custom custom custom Native life forms custom custom custom Cloud cover custom custom Off Unity pods Off Off Transcend Difficulty level - -
Setup Preferences roninscg Earthmichael On Allow Victory by Transcendence On On On Allow Victory by Conquest On On Off Allow Diplomatic Victory Off Off On Allow Economic Victory On On On Allow Cooperative Victory On On On Do or Die: Don't restart eliminated players On On On Look first: Flexible starting locations On On Off Tech stagnation: slower rate of research discoveries Off either Off Spoils of war: Steal tech when conquer base Off Off Off Blind research: cannot set precise research goals Off N/A Intense Rivalry: Opponents more aggressiv N/A N/A On No Unity Survey: World Map not visible On On N/A No Unity Scattering: Supply Pods only at landing sites N/A N/A On Bell Curve: No Random Events On On custom Time Warp: Accelerated Start*(on/off/custom) custom custom 4 Colony pods at start 4 2 up to 4 8 Scout Patrols (1-1-1) 8 4 up to 8 ON Iron Man: Save/Restore restricted to exit - - N/A Randomize faction leader personalities N/A N/A N/A Randomize faction leader social agendas N/A N/A min.1-2/day Expected turn rate (usually 24h) few/day 1-2/day N/A Number of days to wait before turn is 'pushed' N/A N/A
*Note: some factions (if selected by the players) will start with special units (besides/instead of the scout patrol)
**Note: teamed factions are in contact from the beginning (they have each other's commlink).
I was just thinking, we should not pick factions until we agree on the additional mods to the modified Vets Map. We can call the new map the 6 player Vets map.I agree with you.
I just got in from a trip, and am quite tired, so the earliest I can even think about modifying the map is about 12 hours from now. Or if you want to try it before then, fine. Just post first so that I don't waste my time modifying the map at the same time you are.Modify you, and I'll modify tonight, and we will see what map we use from these modified maps :) is ok for you that?
Take a look at this map. The center starting positions are 58,24 for the Northern ally, and 42,76 for the Southern ally.
I have tried to give the center positions a good starting positions and a reasonable amount of expansion room without totally changing the veterans map.
Removed a lot of fungus to help expansion, and added some fungus to make it a bit more difficult to get to the Ruins, and to mix it up with the other player. But even with this, the center players will be able to attack each other MUCH more quickly than either of the other continents.
I thought about breaking contact with the ruins using water, but I thought I would get your opinion before I make this much of a change. If we do this, we would simply replace the 4 mineral specials on each side of the Ruins with water. Then a ship would need to be used, or land raised, to bypass this water square. This would give a bit more breathing room. If you don't mind this change (and I would prefer it), then let me know and I will make the edit.
Otherwise, how do you like the rest of the map?
All of our factions should go successively, and I am willing to grant to the advantage of first move. So your factions should be 1,2,3 and mine should go 4,5,6.
I don't have a strong preference for North or South. If you have even a slight preference, let's just go with your preference.
Setup | Preferences | Roninscg | Earthmichael |
Scient patch | Game: SMAX & patches | Scient patch | Scient patch |
confirmed | Factions** (turn order) | confirmed (1,2,3) | confirmed (4,5,6) |
Veterans 6 Player Balanced | Map | Veterans 6 Player Balanced | Veterans 6 Player Balanced |
custom | Size | custom | custom |
custom | Ocean coverage | custom | custom |
custom | Erosive forces | custom | custom |
custom | Native life forms | custom | custom |
custom | Cloud cover | custom | custom |
Off | Unity pods | Off | Off |
Transcend | Difficulty level | - | - |
Setup | Preferences | Roninscg | Earthmichael |
On | Allow Victory by Transcendence | On | On |
On | Allow Victory by Conquest | On | On |
Off | Allow Diplomatic Victory | Off | Off |
On | Allow Economic Victory | On | On |
On | Allow Cooperative Victory | On | On |
On | Do or Die: Don't restart eliminated players | On | On |
On | Look first: Flexible starting locations | On | On |
Off | Tech stagnation: slower rate of research discoveries | Off | either |
Off | Spoils of war: Steal tech when conquer base | Off | Off |
Off | Blind research: cannot set precise research goals | Off | Off |
N/A | Intense Rivalry: Opponents more aggressiv | N/A | N/A |
On | No Unity Survey: World Map not visible | On | On |
N/A | No Unity Scattering: Supply Pods only at landing sites | N/A | N/A |
On | Bell Curve: No Random Events | On | On |
custom | Time Warp: Accelerated Start*(on/off/custom) | custom | custom |
4 | Colony pods at start | 4 | 4 |
8 | Scout Patrols (1-1-1) | 8 | 8 |
4 | Starting Formers) | 4 | 4 |
ON | Iron Man: Save/Restore restricted to exit | - | - |
N/A | Randomize faction leader personalities | N/A | N/A |
N/A | Randomize faction leader social agendas | N/A | N/A |
min.1-2/day | Expected turn rate (usually 24h) | few/day | 1-2/day |
N/A | Number of days to wait before turn is 'pushed' | N/A | N/A |
I sure would like to get this game going ...I can not wait to start, I think the game will be very fast.
Ok. Im back and got your preferences. Ill try to get to it within a few days.t_ras, please don't forget about us! Thanks!
The game is ready. I woule need though the bonus tech from uni, since it is not giving it.
(though I was sure two factions would be enough for you :D
Looks Good! I hope the game is fun for both of us! Thanks, t_ras.
Lots of sidetracks this game. I presume you are having sidetracks as well.
Morgan got the rush of knowledge from SOHB. I don't think everyone gets notified in a multiplayer game, and I think they should (just like a single player game), so other players don't research SOHB expecting to get the rush of knowledge themselves.
Good practice. We should state it in next new games.
Sidetracked again with Morgan. If there is one thing I would like to change with SMAC2, it would be that you could always research anything that you had the prerequisites for.
I wonder if the issue is that the full file name is not taken into account, but only the first 32 characters or so? So that the game thought the same save file had been loaded before?
Hive announce the Cloudbase Academ is nearing completion.
Gaia announce the Citizen's Defense Force is nearing completion
;morgan;
and Yitzi's patch is a mod to how a lot of things work, so there's that, too...I would advice t take a look at this changes before you go on. As far as I remember they might have been susbstantial for players at your level.
[Ctrl][Shift][U]
, which I have done in many prior games, which should transfer control. But I am getting a message that I must move the unit to a friendly faction territory before transferring control, which indicates to me that the game does not recognize that the Free Drones is a friendly faction with respect to Morgan.I wanted to bring up one last point. I don't think probe messages get properly conveyed. Maybe you have not probed me at all, but if you did, I did not get the message about the probe team action. So let's be sure to post the probe team messages so that we have proper notification of probe team actions. I think that is part of the standard multiplayer rules, but I just wanted to remind us to make the notification.
I am having a problem transferring unit control in my game. I am trying to transfer a unit from Morgan to Free Drones, I have the unit sitting in a Free Drones city, and I typeCode: [Select][Ctrl][Shift][U]
, which I have done in many prior games, which should transfer control. But I am getting a message that I must move the unit to a friendly faction territory before transferring control, which indicates to me that the game does not recognize that the Free Drones is a friendly faction with respect to Morgan.
Can someone take a look at this and debug it please? I will PM the file password to whoever can debug this. Just let me know to send you the password.
I cannot continue the game without transferring control of some units to Free Drones, so we need to debug this problem.
I am playing with the Yitzi patch.
Here is the save. The active Morgan unit in Free Drones city is the one that I want to transfer control. Thanks to anyone who can help!
I don't think ANYTHING can be safely posted right now.I agre with you, I'm sorry guys for now nothing, no hard feelings.
I think that all probe team attempted actions (whether successful for not) except infiltration is brought to the attention of the faction receiving the probe team actions, so that they can determine what diplomatic consequences to impose.
I am not aware of any action except infiltration where you do not need to make the other faction aware (due to the fact that the dialog message about the probe team action occurs in the wrong player's turn, at the probing players turn instead of the player being probed turn.) Only infiltration can you keep quiet about it. This is my understanding, anyway. Do you have a different understanding of MP probing rules?
I presume you were inquiring as to my personal health rather than how my game is holding. I am hanging in there. I had two attacks yesterday, with the accompanying pain and vomiting, but I have had no attacks today. Since Mayo clinic seems to be out, I got an appointment Atilla Etran, who is a top GI doctor in Houston for August 30. This still seems a ways out, but I had to get my current GI doctor to intervene to get to see him before September 20. Hopefully, he will have some insight into my situation.
My insurance company still is holding out on approval for capsule endoscopy, which is the test I really need to have run. I am applying pressure through my doctor and corporate HR department to get insurance approved.
I am on pain killing patches for continual pain control, and Dilaudid pills for extreme pain control (the catch-22 here is unless I take them early enough, the nausea prevents the Dilaudid from being effective, because I throw it up before it gets a change to digest.)
If all else fails, I go to the hospital and have everything administered through IV. And all else has failed more often than it has worked, sad to say, so I have made a lot of hospital visits in the last two months. I really need a suppository version of Dilaudid and Zofran.
I don't mean to be such a downer. Our game is often the highlight of my day!
I think city and type of action and results for probe team action. In a single player game, I am notified exactly which technology is stolen or how many credits are pilfered; the message may also indicate a successful or unsuccessful attempt to frame another faction. (Actually a successful attempt to frame makes it look in every way like the other faction was responsible.)Ok, I agree :-) for me that is ok
I just bought my white donkey :D:-)
Ic ould not make it work even with normal scient patch. Im traying to replay many turns to see if it was from the begginign or from the patch, but I doubt it could come from the basic scient patch.
I think it has to do who is attacking and who is defending ( for example <6>,1,16 ), when you attacking you have a 50% benefit for interceptor (<6>+50%) , but when you defend second number is crucial (1+50%).I beleave this is how it works. I meant many times that whiel attacking I could take on better armed units (I had units with much higher moral).
So does it seem that the Yitzi patch is introducing a turning over unit control bug?maybe switching patches in the middle of the game was the problem.
if I remember correctly the problem with transfers control of units existed and before we move on to another patch.Not as far as I could see in the thread. Any way I tried it with the posted save for the first turn and it worked properly.
They finally came up with a diagnosis of gastroparisis (sp?) which means my stomach empties too slowly. I am on some medicines to see if they will help. I also have to eat small meals, up to 6 per day, instead of larger meals.
It OK about the reload.
The Free Drones announce the Ascetic Virtues.
;zak;
I dont think EM will be coming back for weeks at least. I could find a replacement or you can wait for him.I wait for him,game is not the same without him.
We have a few small setup problems in the game. I hope they won't be too much trouble for t_ras to correct:
1. Ron's factions should both go first. Ron, what order do you want to go in?