Author Topic: Rock Run: A Game in Development  (Read 13507 times)

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Offline Buster's Uncle

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Re: Rock Run: A Game in Development
« Reply #60 on: May 22, 2014, 02:58:49 AM »
For multiplayer, I'm thinking I've got the perfect thing for the other player icon - Innocent Teddy, a perfectly innocent example of a back and white teddy bear...

[ducks]

Offline Dale

Re: Rock Run: A Game in Development
« Reply #61 on: May 22, 2014, 03:25:33 AM »
oh... and Dale....

If you ever make a Facebook cow clicker... ever, I will get in my command chopper with my army of green clad ninjas to Aussie land to "re-educate" you :D

:p
The most worthwhile thing is to try to put happiness into the lives of others. - Lord Baden Powell

Offline Dale

Re: Rock Run: A Game in Development
« Reply #62 on: May 22, 2014, 03:26:29 AM »
For multiplayer, I'm thinking I've got the perfect thing for the other player icon - Innocent Teddy, a perfectly innocent example of a back and white teddy bear...

[ducks]

No MP.  Can't be bothered programming it.

Though, it I can get onto Steam, it wouldn't be hard through Steamworks.
The most worthwhile thing is to try to put happiness into the lives of others. - Lord Baden Powell

Offline Dale

Re: Rock Run: A Game in Development
« Reply #63 on: May 22, 2014, 03:28:43 AM »
What else?

Copyright 2014, BBR Games

 ;b;
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Offline Buster's Uncle

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Re: Rock Run: A Game in Development
« Reply #64 on: May 22, 2014, 03:35:59 AM »
You're pointing me at the red door, aren't you? :(

The spiders and the butterflies really ought to bob or flap - would alternating frames be practical?  Wouldn't take me five minutes to supply.

Offline Dale

Re: Rock Run: A Game in Development
« Reply #65 on: May 22, 2014, 03:39:23 AM »
You're pointing me at the red door, aren't you? :(

The spiders and the butterflies really ought to bob or flap - would alternating frames be practical?  Wouldn't take me five minutes to supply.

The thumbs up was for the butterfly.   :)

Yeah, was gunna ask for a spider bob and fly flap.  Like you say, only needs one more frame.
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Offline Buster's Uncle

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Re: Rock Run: A Game in Development
« Reply #66 on: May 22, 2014, 03:39:45 AM »
Time me...

Offline Buster's Uncle

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Re: Rock Run: A Game in Development
« Reply #67 on: May 22, 2014, 03:51:06 AM »
A little more than five minutes.  Hmph.

Copyright 2014, BBR Games

Offline Dale

Re: Rock Run: A Game in Development
« Reply #68 on: May 22, 2014, 03:52:41 AM »
Too slow.   ;lol
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Offline Buster's Uncle

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Re: Rock Run: A Game in Development
« Reply #69 on: May 22, 2014, 03:54:02 AM »
I messed up and had to do the spider twice.  Looks better like that, though.

Offline Buster's Uncle

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Re: Rock Run: A Game in Development
« Reply #70 on: May 22, 2014, 04:13:07 AM »
Hmm.  Action frame for Chill Penguin?  I could make his flippers flap and feet move a little...

Offline Buster's Uncle

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Re: Rock Run: A Game in Development
« Reply #71 on: May 22, 2014, 05:17:22 AM »
Seems like the bobbing and flapping look best at a sedate 400ms a frame.  Maybe 300, but 200 is pretty frantic - no lower, I think.

Offline Buster's Uncle

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Re: Rock Run: A Game in Development
« Reply #72 on: May 22, 2014, 03:08:59 PM »
A second frame of Chill w/wingtips and feet moved slightly and helmet light brightened a  little.  My complements to the original logo artist, BTW.

I guess I'm done until one of us has an idea or you need tweaking on something?  Feedback welcome.  I enjoy doing these sorts of little art jobs for people, as you well know.

Much could be reimagined if you wanted to make different levels look different.

Copyright 2014, BBR Games

Offline Buster's Uncle

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Re: Rock Run: A Game in Development
« Reply #73 on: May 22, 2014, 03:37:16 PM »
This is with both frames at 300ms.

Incidentally, I just thought of a practical use for you of the .gifs I've posted.  When you release the game, make a page on the BBR site promoting it -I don't have to explain why that's a good idea, I think- you can use the animated gifs there.  In fact, once I understand enough about how this game works, I could make you a game screen .gif cycling through a few seconds of play to lead the page with.  I already have all the graphical elements...

In fact, I have an idea for another little phone game if you want to follow up in that vein later...


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Offline Rusty Edge

Re: Rock Run: A Game in Development
« Reply #74 on: May 22, 2014, 04:18:32 PM »
Looks like you forgot to shave today, Buncle.

 

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