Author Topic: Rock Run: A Game in Development  (Read 13453 times)

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Offline Green1

Re: Rock Run: A Game in Development
« Reply #90 on: May 28, 2014, 03:19:36 AM »
I said I'd do it for a pro credit, and I'm a man of my word.

Plus I do expect a generous stipend/bonus if it unexpectedly blows up viral and makes megabucks...

I guess it is not like you are having to 3d model all this stuff. You seem to be pumping out those sprites pretty darn quick.

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Re: Rock Run: A Game in Development
« Reply #91 on: May 28, 2014, 03:27:31 AM »
Eh, that work isn't going to set the world on fire (if there were levels w/ different appearances, I'd suggest one with all the same elements done all bright, simple and 16 bit-looking) but I suppose it's competent.  At the small size I'm working in, getting something to look like what it's supposed to be is the challenge, but once that's figured out, it's not a lot of pixels to arrange, and not being able to do that much cuts down on the urge to fiddle/tweak for perfection.

Offline Dale

Re: Rock Run: A Game in Development
« Reply #92 on: May 28, 2014, 03:51:20 AM »
Slime tile two frames wide or what?  Tell me more.  -Like what you see slime as looking like...  Is it a puddle on the floor or a gelatious blob blocking the way, and does it 'splode or anything?

Two intersecting frames, or one 20x40?

Sorry, should've been more descriptive.  Keep forgetting some people have no idea what the 80's game BoulderDash is.  ;)

Slime is a full size blocking tile.  By two frames I mean animation frames.  So a "jiggle" in the slime.  In game, slime grows slowly filling all dirt/empty spaces.  If it gets blocked in and can't grow anymore it turns into diamonds.  If a bug touches slime it dies.  The player doesn't die but is blocked by slime.  Player can also act to block slime turning it into diamonds.
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Re: Rock Run: A Game in Development
« Reply #93 on: May 28, 2014, 04:08:29 AM »
So I should google BoulderDash for inspiration and then not do exactly that.  Got it.

Offline Green1

Re: Rock Run: A Game in Development
« Reply #94 on: May 28, 2014, 04:34:54 AM »
So I should google BoulderDash for inspiration and then not do exactly that.  Got it.

Boulder Dash had a lot of clones, too back in the day.

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Re: Rock Run: A Game in Development
« Reply #95 on: May 28, 2014, 04:38:02 AM »
I'm seeing that.  There's a 20-minute play-through video here:
http://www.c64-wiki.com/index.php/Boulder_Dash
and I found the slime in action at 6 minutes, but find myself watching it all...

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Re: Rock Run: A Game in Development
« Reply #96 on: May 28, 2014, 11:17:46 PM »
I'd have liked to do something more creative, but I don't see how fooling with the shape/edges could be done w/o making it a lot more complicated...

See how these work out.

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Re: Rock Run: A Game in Development
« Reply #97 on: May 28, 2014, 11:41:29 PM »
Here's roughly how it will look ingame at 800ms a frame...

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Re: Rock Run: A Game in Development
« Reply #98 on: May 29, 2014, 04:33:09 AM »
Hey - I think I just came up with a better arrangement of what I already posted...

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Re: Rock Run: A Game in Development
« Reply #99 on: June 01, 2014, 04:10:26 AM »
Anything to report? ;excite;

Offline Geo

Re: Rock Run: A Game in Development
« Reply #100 on: June 01, 2014, 06:32:32 AM »
It's Sunday evening in eastern Australia? ;cute

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Re: Rock Run: A Game in Development
« Reply #101 on: June 01, 2014, 06:37:23 AM »
[checks the time for Kilkakon and subtracts three] Still morning in Melbourne, I think.  Dale may actually go to church.

Offline Dale

Re: Rock Run: A Game in Development
« Reply #102 on: June 01, 2014, 07:45:58 AM »
There's one more major bug (to do with bug calculation of empty spaces around it) to iron out, and then I'll be able to upload something.   :)
The most worthwhile thing is to try to put happiness into the lives of others. - Lord Baden Powell

Offline Geo

Re: Rock Run: A Game in Development
« Reply #103 on: June 01, 2014, 08:29:49 AM »
[checks the time for Kilkakon and subtracts three] Still morning in Melbourne, I think.  Dale may actually go to church.

It was morning in Europe when I posted. :P

Offline Dale

Re: Rock Run: A Game in Development
« Reply #104 on: June 01, 2014, 12:02:38 PM »
Here you go, something to look at.  Download, install via setup.exe.  Note: written in XNA so it may require additional Microsoft files to download (ie: XNA Runtime files, DirectX).  They're safe to install.

Arrow keys to move.  Collect the diamonds, avoid the bugs.  Only 4 levels.

http://www.brrgames.com/files/RockRun.zip
The most worthwhile thing is to try to put happiness into the lives of others. - Lord Baden Powell

 

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