Author Topic: Rock Run: A Game in Development  (Read 13432 times)

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Re: Rock Run: A Game in Development
« Reply #45 on: May 21, 2014, 05:09:05 AM »
Tough to pick a color, since black is already taken for the background and I think the ants will be red.  Color is easily changed on request.

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Online Green1

Re: Rock Run: A Game in Development
« Reply #46 on: May 21, 2014, 05:14:44 AM »
Something like this would probably go over pretty well on an Android platform in the Google Play store. Make an f2p version that gives one level then ask for a certain low amount to unlock an unlimited version. Lots of folks like simple games like this on their phones as a time waster.

Would that be hard to do?

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Re: Rock Run: A Game in Development
« Reply #47 on: May 21, 2014, 05:18:23 AM »
oh... and Dale....

If you ever make a Facebook cow clicker... ever, I will get in my command chopper with my army of green clad ninjas to Aussie land to "re-educate" you :D

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Re: Rock Run: A Game in Development
« Reply #48 on: May 21, 2014, 05:20:36 AM »
Something like this would probably go over pretty well on an Android platform in the Google Play store. Make an f2p version that gives one level then ask for a certain low amount to unlock an unlimited version. Lots of folks like simple games like this on their phones as a time waster.

Would that be hard to do?
I wonder about doing the bedrock and maybe some other graphical changes for a different level?

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Re: Rock Run: A Game in Development
« Reply #49 on: May 21, 2014, 05:21:59 AM »
Bed now.

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Offline Dale

Re: Rock Run: A Game in Development
« Reply #50 on: May 21, 2014, 05:55:43 AM »
The way I timed it for the .gif was 30ms for each of these four frames, which may have been too fast.  100ms is too slow.  Around 50ms, or 1/20th of a second may be about right, depending on how it works in the programming and how fast the game runs.  I can fiddle around with the .gif timing more if you want more info on that.

Now to knock out a spider before bed - feedback on the ant and the other two transformations would be great.

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Keep the animations as separate pngs, don't combine them.  I'm programatically controlling the timers.
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Offline Geo

Re: Rock Run: A Game in Development
« Reply #51 on: May 21, 2014, 07:04:04 AM »
oh... and Dale....

If you ever make a Facebook cow clicker... ever, I will get in my command chopper with my army of green clad ninjas to Aussie land to "re-educate" you :D

Sorry to break your worldview, but he has an elite heroine back home, defending it to the death. ;)

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Re: Rock Run: A Game in Development
« Reply #52 on: May 21, 2014, 01:16:48 PM »
I would pay to see a beered-up Green w/ ninjas versus Mrs. Dale.  He's a machine when he gets going, and my money's on her, but I bet it would be epic.

Keep the animations as separate pngs, don't combine them.  I'm programatically controlling the timers.
I guess I wasn't clear that I get that - I was saying that I do have a little experience with animation, and working with the .gif version is how I can test and advise.  I'm not entirely satisfied with all frames at 30ms - and it might work better if the first frame, GoodbyeChillFr1.png, was replaced whit Chill swelling up a little instead.

No feedback about the second bug? Or which explodes?  Will an effect be needed for the one that turns diamond?

Offline Dale

Re: Rock Run: A Game in Development
« Reply #53 on: May 21, 2014, 01:42:10 PM »
Okay, so it goes like this.

One bug, let's say a spider, follows the walls in one direction.  If hit by a boulder, or hits the player or slime, then 9 squares explode (bug plus 8 surrounding).

The other bug, a butterfly, follows the walls in the opposite direction.  If hit by a boulder, or hits the player or slime, then 9 squares turn into diamonds (bug plus 8 surrounding).
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Re: Rock Run: A Game in Development
« Reply #54 on: May 21, 2014, 01:48:45 PM »
I can do a butterfly - that works.  You don't need explosion animations for surroundings?

The spider fills less of the frame, so if I knew what color spider you preferred, that ought to be easy to 'splode.

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Re: Rock Run: A Game in Development
« Reply #55 on: May 21, 2014, 04:36:53 PM »
Okay this version has the four frames timed at, respectively, 100, 50, 30 and 20ms.  I do think the new first/swell-up frame, as attached below, works better.

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Re: Rock Run: A Game in Development
« Reply #56 on: May 22, 2014, 12:54:23 AM »
Okay, I just picked one.  Color easy enough to change.

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Re: Rock Run: A Game in Development
« Reply #57 on: May 22, 2014, 01:05:53 AM »
The frame timing I used above was, respectively in order, - 200, 70, 50 and 40ms.  the last three are probably a smidge too slow/long to my eye.

When I do the butterflies, am I done?  I'm thinking a poisonous-looking green and yellow with some black...

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Re: Rock Run: A Game in Development
« Reply #58 on: May 22, 2014, 02:41:20 AM »
What else?

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Re: Rock Run: A Game in Development
« Reply #59 on: May 22, 2014, 02:54:12 AM »
W/ black lightened around the edges so all of Chill Penguin shows against the black background.  Doesn't look like I did anything against this light background, but you'll see the difference in the game.

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