Author Topic: Rock Run: A Game in Development  (Read 13407 times)

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Offline Dale

Re: Rock Run: A Game in Development
« Reply #15 on: May 20, 2014, 02:53:53 AM »
Liking girder1b and dirt2.  Try colouring in the doors with some different shades to indicate the bevels.

See if you can make girder1b tileable horiz and vert just with the one image.  Will make life simple for me.

Nostalgia kick: the original.


« Last Edit: August 21, 2014, 10:20:20 PM by BUncle »
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Offline Buster's Uncle

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Re: Rock Run: A Game in Development
« Reply #16 on: May 20, 2014, 03:49:18 AM »
Try colouring in the doors with some different shades to indicate the bevels.
I'm not sure I understand.  I'll try some stuff if you haven't clarified when I post the next border tries.

See if you can make girder1b tileable horiz and vert just with the one image.  Will make life simple for me.
I can turn them into tiles with four edges instead of two, or sort of a ribbon without the raised edge bits that say 'girder'.  I'll post drafts of each.

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Re: Rock Run: A Game in Development
« Reply #17 on: May 20, 2014, 04:33:00 AM »
I'm open to suggestions...

Doors next...

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Offline Dale

Re: Rock Run: A Game in Development
« Reply #18 on: May 20, 2014, 04:39:08 AM »
Try colouring in the doors with some different shades to indicate the bevels.
I'm not sure I understand.  I'll try some stuff if you haven't clarified when I post the next border tries.


No white in the doors, doesn't look good in game.  This should convey what I'm trying to explain.  :)

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Re: Rock Run: A Game in Development
« Reply #19 on: May 20, 2014, 04:41:58 AM »
That's roughly what I figured out...  More color?  These're probably too subtle for the retro sort of thing you're doing.  It probably should LOOK sorta 80s...

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Re: Rock Run: A Game in Development
« Reply #20 on: May 20, 2014, 05:16:06 AM »
?

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Offline Dale

Re: Rock Run: A Game in Development
« Reply #21 on: May 20, 2014, 08:29:25 AM »
Current shot using some of the above graphics.

Mental note: need to do something about header and footer row.
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Re: Rock Run: A Game in Development
« Reply #22 on: May 20, 2014, 02:26:12 PM »
I think seeing it laid out like that helps me understand what's needed better.

I'm assuming the pink is needing bricks in that, the round things are in for boulders, and the star needs a player icon?  I can definitely improve on the first two, though no inspiration yet for the last.  I could do a stick figure at that size, but lame.  I think the player icon could be an important piece of branding/catching attention if we're clever, so I'm thinking a certain black and white animal associated w/ you.

A penguin.

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Re: Rock Run: A Game in Development
« Reply #23 on: May 20, 2014, 10:52:07 PM »
You may differ, but even my bad eyesight can make out the faint border I put on the girder sections in the screenie you posted.  In case more of a continuous ribbon is better for your concept, here...

(I now have a Dale subfolder in Graphics where I keep everything.)

Taking a run at the bolder next - think I'll go for a grayish tone for contrast.


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Offline DrazharLn

Re: Rock Run: A Game in Development
« Reply #24 on: May 20, 2014, 11:01:52 PM »
Is a bright blue really a good idea for the borders? It attracts the attention when the borders aren't all that important. I think they should be a duller colour.

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Re: Rock Run: A Game in Development
« Reply #25 on: May 20, 2014, 11:11:39 PM »
I think borders at all are not a good idea, but I can't see the picture Dale has in his head.

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Re: Rock Run: A Game in Development
« Reply #26 on: May 20, 2014, 11:14:29 PM »
Is a little edge blurring and depth shading too far from the concept?  Simpler version also attached.

Bricks are probably not going to be a major problem if I'm careful about getting the edges to match...

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Re: Rock Run: A Game in Development
« Reply #27 on: May 20, 2014, 11:21:15 PM »
I think borders at all are not a good idea, but I can't see the picture Dale has in his head.
Me not understanding point - yeah, I don't disagree, but metallic tones are really hard to nail, and I don't have a lot of features there to make highlights on.  It needs some blue to look like girders at all...

I'll fiddle with lowering color saturation and post a try shortly.

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Re: Rock Run: A Game in Development
« Reply #28 on: May 20, 2014, 11:29:53 PM »
This may indeed be better.
?

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Re: Rock Run: A Game in Development
« Reply #29 on: May 21, 2014, 12:30:19 AM »
This is the surest I've been about a first draft yet.  That'll link up w/ adjoining wall segments, top and bottom, nicely.

Four sequential shots of it blowing up are going to take longer, but doable...

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