Author Topic: Rock Run: A Game in Development  (Read 13433 times)

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Re: Rock Run: A Game in Development
« Reply #30 on: May 21, 2014, 12:45:59 AM »
Now that's branding, I think.

I could also size this slightly differently (and put the background back or not) and create a BBR or Indie Dev usergroup so a certain someone could have it as an icon right under his handle...

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Offline Dale

Re: Rock Run: A Game in Development
« Reply #31 on: May 21, 2014, 01:19:42 AM »
Thanks BU.

Current screenshot.  Looking much better with that border.  BTW, the point of the border is to dictate game area.  Not every level will be the same size.  The border dictates how big an area you get.

EDIT: notice a double line on the brick horizontal tiling.
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Re: Rock Run: A Game in Development
« Reply #32 on: May 21, 2014, 01:24:12 AM »
That's looking pretty sharp so far.  Did you ask for something in place of the diamonds?

Hmm.  Something I don't understand going on with the brick edges on the sides...  Need to have another look.

Offline Dale

Re: Rock Run: A Game in Development
« Reply #33 on: May 21, 2014, 01:25:11 AM »
That's looking pretty sharp so far.  Did you ask for something in place of the diamonds?

Hmm.  Something I don't understand going on with the brick edges on the sides...  Need to have another look.

Diamonds are fine.
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Re: Rock Run: A Game in Development
« Reply #34 on: May 21, 2014, 01:37:09 AM »
I better draw something you can own, though, to be safe - should be no problem.  Before I check your list on the first page, am I missing anything but the animation exploding wall frames?  Anything new?

Okay, the numbers don't work out for bricks quite even at 32x, so I had to cheat a brick in each row one pixel wider, but this will look better on the horizontal walls.  I checked..

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Re: Rock Run: A Game in Development
« Reply #35 on: May 21, 2014, 01:42:00 AM »
Bedrock.  How to draw bedrock that looks like bedrock and different than dirt and boulders?

Offline Dale

Re: Rock Run: A Game in Development
« Reply #36 on: May 21, 2014, 01:53:20 AM »
Ignore bedrock you've been calling it girder.

Explosion is generic not for wall. Ie bug dieing player dieing.
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Re: Rock Run: A Game in Development
« Reply #37 on: May 21, 2014, 02:05:23 AM »
Ah.  That will actually be easier.  The brick segments fill up the frame and would be tough to make look good.  Chill Penguin, I have a little room, especially to the sides.  I blew up Wiglaf's head recently recently for a 'poly smilie, so I know exactly what to do.  I'll make it as a .gif animation and then post individual frames.

If I can do this  ;hypocrite, that will be easy.



What's this about bugs?  I missed those...

Offline Rusty Edge

Re: Rock Run: A Game in Development
« Reply #38 on: May 21, 2014, 02:39:34 AM »



What's this about bugs?  I missed those...

Me, too. Probably a level thing. It sorta reminds me of an ant farm. I'd expect to find ants and termites underground... But an unorthodox opinion might be called for.

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Re: Rock Run: A Game in Development
« Reply #39 on: May 21, 2014, 02:45:22 AM »
Okay - I can knock out a generic spidery silhouette.

Hmm.  Looking at what's in the screenie, I wasted a lot of time trying to fill up the square and just messed up the proportions.  Let's back up a few steps and skip that for the next draft...

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Re: Rock Run: A Game in Development
« Reply #40 on: May 21, 2014, 02:54:40 AM »
?

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Re: Rock Run: A Game in Development
« Reply #41 on: May 21, 2014, 02:58:32 AM »
Copyright 2014, BBR Games

Offline Dale

Re: Rock Run: A Game in Development
« Reply #42 on: May 21, 2014, 04:10:08 AM »
I'm out for the day now and can't trial any.

The bugs are the baddies. One just blows up and the other turns into diamonds.
The most worthwhile thing is to try to put happiness into the lives of others. - Lord Baden Powell

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Re: Rock Run: A Game in Development
« Reply #43 on: May 21, 2014, 04:33:50 AM »
Now to save each frame as a .png...

Ants could be tough, as I can do an ant head facing forward, or a profile that faces one way - and which explodes and which turns to diamonds? Ant or spider?

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Re: Rock Run: A Game in Development
« Reply #44 on: May 21, 2014, 04:46:20 AM »
The way I timed it for the .gif was 30ms for each of these four frames, which may have been too fast.  100ms is too slow.  Around 50ms, or 1/20th of a second may be about right, depending on how it works in the programming and how fast the game runs.  I can fiddle around with the .gif timing more if you want more info on that.

Now to knock out a spider before bed - feedback on the ant and the other two transformations would be great.

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