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Also, air power can't 'take high-value bases' just like that, needles and choppers simply can't capture bases.
They can, however, get rid of the defenders after which you can use a small ground force to take and destroy the base.
True, but this is the part where it's not OP. You need to bring those ground units to smash things around and such raids are not that easy.
Also, an attacker wants to keep at least some bases as launch pads for his ongoing offensive.
What might get razed is bases with Projects and I definitely want to keep that. It's a good thing to be able to destroy HSA.
All in all, obliteration hasn't been an issue in any games I've played or heard of.
If the settings are final I'll try to create the scenario this weekend.
Scenario ready. The scenario is oriented for long run factions (builders), since these are the factions you chose.Some details:1 - The scenario is probably more then 50% land, but devided in 7 main iseland, one for each faction2 - There are many smaller empty islands, most of them containing the ruins (just to make you run for them )3 - All main iselands have monsun jungle at the "pole" side of your landing and uranium flats at the "equator" side4 - factions: Funbot - Peacekeepers Kirov - Morgans ronin - Uni Bodissey - Drones AI - Gaia, Cult, Consiusness (all tracend)5 - you all get 3 pods+3 scouts+ 3 formers (AI get 4)6 - All the AIs are set to peacefull, but They are pre pacted and programmed to team up agains humans7 - you are not suposed to have eahc other commlinks untill you meetIf it is all Ok with every one, please send me your passwords and Ill send the game.