19 themes/skins available for your browsing pleasure. A variety of looks, 6 AC2 exclusives - Featuring SMACX, Civ6 Firaxis, and two CivII themes.[new Theme Select Box, bottom right sidebar - works for lurkers, too]
0 Members and 1 Guest are viewing this topic.
Most people here play 4 player games, so now I'm a bit in two minds, as 1) 4 player game will be more interesting diplomatically 2) they are much longer in real time. In my other game 'We'll Meet Soon', we do one turn per week (!), whereas our 'Water World' was on average one turn per day.
Anyway, I want to join. My expectations:- a planet covered with land in at least 50%
- no tech stagnation, please
Some house rules concerning choppers would be in order, but I don't insist.
I want to encourage everyone to switch to the kyrub's patch. It includes everything scient's but is said to greatly enhance AI. I want to try it out and possibly make it standard for my games. It also solves stockpiling bug, so there's no need to adopt any house rule. It's downloadable here: http://alphacentauri2.info/index.php?action=downloads;sa=view;down=108
I want to join if is ok for you guys :-)
I'd be happy to join. If there's an opening.
Well i will do that once forum has officially stated that being must-have-patch. Atm i'm having game with my friend, and patching it would prob mess my game.. Soo i should have 2 alphas on my pc aaaaand hassle and effort and meh
Before we finished Water World I PMed Dolgorukov and know he wanted in. So it's quite likely we have a team for 2 games right now.
funbot, I doubt the staff will ever force us to use any specific patch or else. But I really want to use kyrub, stupid AI is one of the biggest issues in SMAC and kyrub tried to solve it at least partially. There is no hassle in making another copy - AFAIK, you just make a new folder and copy your SMAX into it and apply the patch, it should work. 1 GB of space and 10 minuts of work. I can agree to tech stagnation if you want...
All factions random? Thats hardcore , though i doubt not too many would like to play that way .
I'd be fine with "all random"...but I don't like playing with -no Unity scattering-Easy atrocities, at least in terms of base-obliteration-Copters that can get more than 8 movement per turn (not counting CBA and Fuel Nanocells)-Ecodamage-free boreholes before the late game-Cheap crawlers-The ability to build a project within a turn or two of getting the prerequisite tech (by storing up crawlers or having the whole empire work on the project via crawlers)-Various features that favor ICS
-An ecodamage system that makes your PLANET rating fairly worthless for a builder game-Hurrying that's as cheap (after considering the fact that there are far more energy-boosters than mineral-boosters until the late game) as building things normally-Unit upgrading that's even cheaper than that