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The alien domestication quest has the Harmonite keeping the aliens as pets, while the Supremest keeps them as beasts of burden. What would our leaders choose I wonder?
Let me ask you all this, since affinity is clearly tied to technology, which techs in SMAC/X would be associated with each of the affinities while keeping in mind a counterpoint in Beyond Earth?
Quote from: Yitzi on October 28, 2014, 11:32:17 AMBecause SMAC and affinities are both ideal-focused.That's merely how it's presented. The reality of the factions is their gameplay. Otherwise one uses the term "in the lore or "in the book."
Because SMAC and affinities are both ideal-focused.
An ideal alone is unmanifest.
If anything, ignorance is a bigger definer of action than ideals. One goes through years of training to become a [poopy] western pharmacist who prescribes harmful statins; one wishes to be a doctor, the reality is, one is pill-pusher unless one puts in significant effort to be otherwise. You are arguing literally that reality is not reality, imagination is reality.
It is the very end of the process, if you get there. If you are a doctor one percent of the time, then generally speaking, you are not a doctor. Usually one takes it as a life-long profession. Then one is a doctor. But this takes real effort, and not merely an ideal. If one puts in the effort and carries out the work without the ideal, even blindly, then one still becomes and is a doctor.
BE supremacy is technological.
QuoteProfession and affinity are two very different things.So you say.
Profession and affinity are two very different things.
You guys are all forgetting one factor here that makes a literal world of difference. The character of Planet is not present in BE, and the nature of the wildlife are not as hostile as they are in Alpha Centauri. The wildlife in Beyond Earth shows intelligence, but they aren't of psychic level. This opens up wider opportunities for adaption to the three affinities. The leaders would be presented with different avenues of adaptation here. took to cybernetics to give her an advantage against mind worms, but she may domesticate a wolf-beetle as a hunting dog this time around. Harmony on Beyond Earth is different from the Green of . Its more about alien integration then it is about alien preservation. Its more about living as part of the world than minimizing your impact on it.
Another way of looking at the affinities may help; Supremacy believes the answer to humanity lies in human ingenuity, Harmony believes that the answer lies in Human Adaptation, and Purity believes the answer lies in Human Resilence. From a supremacy perspective it sees itself looking to the future for answers while Harmony looks to the present and Purity looks to the Past.
Genetics are only one aspect of science.
Quote from: Othniel on October 28, 2014, 01:56:41 PMLet me ask you all this, since affinity is clearly tied to technology, which techs in SMAC/X would be associated with each of the affinities while keeping in mind a counterpoint in Beyond Earth?They wouldn't, it's cacamine. Ultimately a glass dome is just an easier to implement, lower-level technological solution, not an ideological commitment. The faction that doesn't implement safety-tested genetic modification is just amish and goes into the waste-basket of history. It would take an amish majority to prevent it's implementation. In the book, Yang has focused on implementing thoroughly the low tech he possesses, to make himself a fortress and political system he believes he will be safe in, but he still wants to obtain the genetic modification technology. He even considers it vital.
No, the core reality of the factions is their ideology; the gameplay reflects that.
But it still exists, and once manifested is relevant.
No, I am arguing that the imagination of real people is a very important part of reality.
As I said before, professions are different than the topics explored in SMAC and by affinities.
And everything we know about affinity supports it.
So basically, you're denying the basic assumption behind the affinities. In which case, I have to ask: What are you doing in this thread?
Quote from: Yitzi on October 28, 2014, 03:30:24 PMNo, the core reality of the factions is their ideology; the gameplay reflects that.Ideology without a practical element is only present in the diplomacy. Otherwise the factions are most well expressed in their gameplay.
An idea only exists in your head.
It's a part of their head.
It was an example.
If anything professions can much more exactly "manifest" ideas than ideology.
But is the same process, provided that the ideology has any practical element and is not the mere distant utopianism you seem to prefer. An ideology without practical elements is a dead utopia. An ideology that favours practical elements is more similar to a manual, and thus has likely been practised.
So you say.
No; it's the ideology as expressed by the quotations, stories, and to some extent the gameplay, that gives SMAC its unique character.
And is my head not part of reality?
Can you provide an example that is a good analogy and supports your point? I think not.
And an ideology that favours elements that are not yet practical, but will be?
Please, provide anything from BE (or SMAC, for that matter) that supports your position on these matters.
Well, this thread is about introducing a system from one imaginary world.
The former only supplement the latter.
Even fiction, especially good fiction, is written in the context of a reality. SMAC in particural is very political and based upon political realities, like religion vs. science.
In fact, most actions are only reflected upon by the head after they occur.
An ideology, for instance, related to taxation, that is intended to deal with a reality, is written as a manual.
An ideology either deals in realities or it does not.
This is mere idealism.
The fact that affinity deals in gameplay and is not mere lore.
QuoteWell, this thread is about introducing a system from one imaginary world.Systems have reality.
Perhaps (it is primarily a game after all), but they are a very important supplement, and more important than the gameplay for the topic of this thread.
And are those political realities not essentially ideology by another name?
But ideologies are reflected on before they are put into practice.
Really? Please tell me where to find the written-as-a-manual text that explains the "taxes are theft" ideology.
There are middle grounds (which of course will fall into one side of the divide, but which one depends on exactly how you define "deals in realities").
And despite that, such "mere idealism" can have an important consequence on the world.
Quote from: Yitzi on October 28, 2014, 05:13:55 PMPerhaps (it is primarily a game after all), but they are a very important supplement, and more important than the gameplay for the topic of this thread.I don't see how.
Political practice is quite a bit more developed than most common mere ideology. It is more exact.
QuoteBut ideologies are reflected on before they are put into practice.The ideological material most people are connected with is disconnected from practice - and thus reality. But this is to be expected, they are not acting from a position of power.
QuoteReally? Please tell me where to find the written-as-a-manual text that explains the "taxes are theft" ideology.I was referring to tax administration and practice.
QuoteThere are middle grounds (which of course will fall into one side of the divide, but which one depends on exactly how you define "deals in realities").Actions. Practices.
"Religion vs. science" (your example) doesn't seem very developed or exact...
The ideological material most people are connected with is disconnected from practice - and thus reality. But this is to be expected, they are not acting from a position of power.
So what? It's still potentially relevant (as it might spread to people who are in a position of power, or people who subscribe to it might come to positions of power), and is still part of those people, meaning that it is real.
And yet "taxes are theft" is an ideology that deals with practical matters (taxes), so if you were correct, there would be such a written-as-a-manual text.
So? That still means that ideology that is not yet developed into practical channels, but will be, is relevant.
Blaneck, your manners suck.
Universally is a much better idea here, I assure you.
Quote from: Yitzi on October 28, 2014, 05:49:32 PMPerhaps (it is primarily a game after all), but they are a very important supplement, and more important than the gameplay for the topic of this thread.Fiction doesn't describe the reality of a thing. Gameplay is a better determination. A sufficiently developed game can even be called a model. But even the fiction corresponds with a depiction of Yang as living in a low-tech hovel.
It's in reference to AC, and it's not, it's only manifest in AC's diplomacy.
No. http://www.breitbart.com/Big-Government/2014/08/12/Study-You-Have-Near-Zero-Impact-on-U-S-PolicyPlease stop. You're being really absurd. I'm serious. Even the French don't much influence their government, they tried to elect a socialist and look what they got, the man is constantly warmongering.. I'm not even going to talk about Obama.
It is not an ideology with reality outside of rich corporations.
Only in your dreams.