Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: t_ras on October 31, 2012, 10:55:52 AM

Title: Last Man Standing
Post by: t_ras on October 31, 2012, 10:55:52 AM
Quote
It's the eye of the tiger
It's the thrill of the fight
Risin' up to the challenge
Of our rival
And the last known survivor
Stalks his prey in the night
And he's watching us all with the
Eye of the tiger

Do you got what it takes to be the last man standing?



Last man staning each game - 5 points
One of the last two - 3 points
Not the first one to be eliminated - 1 point

You are placed each in one of the four cornes of the map the center is the fight ring.
You shuold eliminate all your oponenets, the winner is the one with the most points at the end of the two games (we'll we have here a 10 pointer?).
Normal PBEM rules (I asume you now them)
Player not active for 5 days will be replaced by AI.
This thread will be used for both games, all turns must be posted here (though they can be also sent by mail to make it faster).
You all have all the commlinks - you may use them.

Please inform any elimnation!

Game #Player 1Player 2Player 3Player 4
Game 1ArcainiteEarthmichaelT_rasKirov
Game 2ArcainiteEarthmichaelT_rasKirov

factions:
Earthmichael - Uni (michael # @ # montgo # . # us)
Arcainite- Gaia ()
T_ras- Drones(martin_t# @ # netvision# . # net # . # il)
Kirov- Sparta (hlaskover #  AT #  gmail #  DOT #  com)
PlayerPoints
Earthmichael0
Arcainite0
t_ras0
Kirov0
Title: Re: Last Man Standing
Post by: t_ras on October 31, 2012, 10:58:11 AM
Good lack to all!
Title: Re: Last Man Standing
Post by: JarlWolf on November 01, 2012, 01:12:05 AM
Which one does one download for Morgan's save?
Title: Re: Last Man Standing
Post by: Earthmichael on November 01, 2012, 02:34:55 AM
I am a bit puzzled about LMS 1.

I thought it would start with Hive rather than Gaia?
Title: Re: Last Man Standing
Post by: Earthmichael on November 01, 2012, 02:37:05 AM
Which one does one download for Morgan's save?
I think Morgan will be the player 4 save on LMS 1, and the player 2 save on LMS 2.  Since neither have been posted yet, there is nothing for Morgan to do yet.
Title: Re: Last Man Standing
Post by: JarlWolf on November 01, 2012, 02:46:06 AM
Right. I will sit tight until further post of it.

Title: Re: Last Man Standing
Post by: lorddragonhat on November 01, 2012, 03:04:40 AM
Turned and mailed

I am a bit puzzled about LMS 1.

I thought it would start with Hive rather than Gaia?

Doble turn for me!
Title: Re: Last Man Standing
Post by: JarlWolf on November 01, 2012, 03:21:11 AM
Sent my turn to you, Gusanin.
Title: Re: Last Man Standing
Post by: t_ras on November 01, 2012, 06:04:45 AM
I am a bit puzzled about LMS 1.

I thought it would start with Hive rather than Gaia?

May be it should, but for some reason I got this order and I fail to change the slots. The only way would have made a mess with colors.
Title: Re: Last Man Standing
Post by: Earthmichael on November 01, 2012, 12:53:49 PM
No problem, t_ras.  Can you edit the chart to reflect the correct turn order?  Thanks!
Title: Re: Last Man Standing
Post by: t_ras on November 01, 2012, 01:14:16 PM
Sure,I will do later.
Title: Re: Last Man Standing
Post by: Rainbow Lizard on November 01, 2012, 08:24:05 PM
embarassingly, I don't know how to open that multiplayer save. Can you help me?
Title: Re: Last Man Standing
Post by: sisko on November 01, 2012, 08:25:38 PM
maybe this thread can help: PBEM (http://alphacentauri2.info/index.php?topic=482.0)
Title: Re: Last Man Standing
Post by: Earthmichael on November 01, 2012, 11:11:21 PM
1. First you download the save
2. Launch Alpha Centauri
3. Select Multiplayer
4. Select Load Save
5. Navigate to the directory where you have your save, and select the save
6. It should show you your faction and ask for your password -> if it does not show your faction, it is not your turn yet
7. If you crash when trying to open the save, post here so that we can troubleshout
Title: Re: Last Man Standing
Post by: t_ras on November 02, 2012, 10:14:54 AM
I fixesd the players order in the games table
Title: Re: Last Man Standing
Post by: t_ras on November 02, 2012, 10:17:33 AM
Please inform any elimnation!
Title: Re: Last Man Standing
Post by: Rainbow Lizard on November 02, 2012, 11:19:07 AM
I can't find the Load Save function on the multiplayer menu.
Title: Re: Last Man Standing
Post by: sisko on November 02, 2012, 11:23:13 AM
that's because you have to choose 'hotseat/play by email' first:
How to play-by-email?
1. Launch SMAC / SMAX.
2. Choose Multiplayer.
3. Choose hotseat/play by email.
4. Choose Load Multiplayer Game.
5. Load in the game you received via email or downloaded from the TTT (turn tracking thread).
6. Put in your password.
7. Play your turn.
8. Press "Turn complete".
9. Choose "Save and exit".
10. Create a new file. The file name should include an abbreviation for the game, the year and the next player. This helps avoid confusion, e.g. Ladder game #1_to_sisko_2125.SAV.
11. Email the turn to the next player.
12. Post in the TTT, e.g. "2125 to sisko" feel free to say anything else you want but please indicate the year and where it went.
13. Have fun.
Title: Re: Last Man Standing
Post by: Rainbow Lizard on November 03, 2012, 12:32:55 PM
But I can't see the hotseat function in the multiplayer menu.
Sorry for being such a hassle, by the way, I just want to play multiplayer.
Title: Re: Last Man Standing
Post by: sisko on November 03, 2012, 04:51:25 PM
But I can't see the hotseat function in the multiplayer menu.
what game version are you running and what OS?
Title: Re: Last Man Standing
Post by: lorddragonhat on November 03, 2012, 11:05:19 PM
It seems to me that LMS 1 never got off the ground too... we will have to wait 5 days to call AI take turn.
Title: Re: Last Man Standing
Post by: t_ras on November 04, 2012, 06:32:10 AM
menu1
Title: Re: Last Man Standing
Post by: t_ras on November 04, 2012, 06:35:08 AM
menu 2
Title: Re: Last Man Standing
Post by: t_ras on November 04, 2012, 06:36:42 AM
menu 3
Title: Re: Last Man Standing
Post by: t_ras on November 04, 2012, 06:39:26 AM
WHo passed last LM1
Title: Re: Last Man Standing
Post by: sisko on November 04, 2012, 09:37:29 AM
@t_ras: i think it will be better to split the TTTs of the 3 games. right now, we don't know if someone else besides Rainbow Lizard needs any help.
Title: Re: Last Man Standing
Post by: Rainbow Lizard on November 04, 2012, 10:33:59 AM
I think you should just continue without me. My multiplayer menu only has 3 options, and I think my version must be outdated. I'll see if I can find the latest version soon, but right now, I'm just not helping anyone.
Title: Re: Last Man Standing
Post by: t_ras on November 04, 2012, 12:54:32 PM
Im sopossed to turn you to AI if you dont respond in 5 days. I'll take it as if 2 days had pass, you have 3 more.
I'm sure every one else would rather wait those 3 days and have another player than an AI.
Title: Re: Last Man Standing
Post by: Earthmichael on November 04, 2012, 01:02:32 PM
gog.com  has a weekend special where they are selling SMAC digital download for $2.39.  This is a cheap way to legally get the latest version.
Title: Re: Last Man Standing
Post by: Buster's Uncle on November 04, 2012, 01:05:46 PM
Lizard, you need to install the scientIffic patch.

The first attachment below is from an install I have of the original release of SMAC.

The second is same, (I think) but patched.  We have the patch in Downloads.  :whip:
Title: Re: Last Man Standing
Post by: Buster's Uncle on November 04, 2012, 02:30:35 PM
The scientIffic patch is here: http://alphacentauri2.info/index.php?action=downloads;sa=view;down=27 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=27)

No MPlayer should be without it, anyway.
Title: Re: Last Man Standing
Post by: t_ras on November 07, 2012, 12:16:57 PM
I contacted RL to day, If no answer is given by tomorrow Ill get a replacement for him (I allready have one in mind)
Title: Re: Last Man Standing
Post by: sisko on November 07, 2012, 12:20:15 PM
better turn the faction to the AI, as already stated in the OP. it will also speed up the games.
Title: Re: Last Man Standing
Post by: t_ras on November 07, 2012, 12:25:02 PM
What do the players say?
Title: Re: Last Man Standing
Post by: Earthmichael on November 07, 2012, 01:24:31 PM
I am fine with it either way.
Title: Re: Last Man Standing
Post by: lorddragonhat on November 07, 2012, 02:43:34 PM
I am fine with it either way.

Me too.  Nevertheless, if the replacement option wins, i say we need 2 replacements.  'Couse RL has not been the only to default... other player has not passed turns on LMS 1.
Title: Re: Last Man Standing
Post by: t_ras on November 07, 2012, 02:56:34 PM
I this case ill repost tomorrow the game with only two games
Title: Re: Last Man Standing
Post by: t_ras on November 08, 2012, 08:17:58 AM
OK, Here we go again  :danc:
Now its tow maps in wich you all play (as I intended from the beggining).
The fist map is the one you've seen, oriented for lan confrontation. The second one is oriented for marine confrontation.
THe order of the players is the same in both games so you'll be passing two turn each time.
Enjoy!

PS: notice in the second game you have a transport ship to use for creating ships, but you do not have DF, so if you loose it you'll have to wait till you reach it.
Title: Re: Last Man Standing
Post by: lorddragonhat on November 08, 2012, 09:41:20 PM
turned
Title: Re: Last Man Standing
Post by: Earthmichael on November 09, 2012, 01:47:03 AM
Is diplomacy permitted in these games, i.e. treaties, pacts, tech trading, etc.?
Title: Re: Last Man Standing
Post by: Earthmichael on November 09, 2012, 02:10:54 AM
To  ;morgan;
Title: Re: Last Man Standing
Post by: t_ras on November 09, 2012, 05:24:06 AM
All is permitted, but there can be only one!
Title: Re: Last Man Standing
Post by: JarlWolf on November 10, 2012, 06:14:01 AM
(http://i.qkme.me/35n2io.jpg)
Title: Re: Last Man Standing
Post by: t_ras on November 10, 2012, 06:38:01 AM
 ;b;
Title: Re: Last Man Standing
Post by: t_ras on November 11, 2012, 02:05:39 PM
JarlWolf?
Title: Re: Last Man Standing
Post by: JarlWolf on November 11, 2012, 11:18:37 PM
Will email the turn to next in line. Edit: Sent it to Gusanin.
Title: Re: Last Man Standing
Post by: t_ras on November 14, 2012, 05:47:54 AM
Gusanin?
Title: Re: Last Man Standing
Post by: JarlWolf on November 14, 2012, 09:55:17 AM
The guy playing as the Spartan faction. He's the faction after Morganites turn.
Title: Re: Last Man Standing
Post by: t_ras on November 14, 2012, 10:10:12 AM
 ;lol
I meant "Gusanin, where are you?"
Title: Re: Last Man Standing
Post by: sisko on November 14, 2012, 10:12:49 AM
lorddragonhat may have an idea..
Title: Re: Last Man Standing
Post by: Gusanin on November 14, 2012, 06:21:11 PM
hi

jarl sent me a wrong turn
Title: Re: Last Man Standing
Post by: JarlWolf on November 15, 2012, 03:50:04 AM
I downloaded the right thing, did my turn and saved.. don't quite understand... I'll double check to be sure.
Title: Re: Last Man Standing
Post by: sisko on November 16, 2012, 01:45:15 PM
so, where is the turn?
Title: Re: Last Man Standing
Post by: t_ras on November 17, 2012, 01:08:12 PM
Gusanin?
Title: Re: Last Man Standing
Post by: Earthmichael on November 19, 2012, 09:18:52 PM
I will be unavailable to play from November 22-26.  I will be camping and have no internet access.
Title: Re: Last Man Standing
Post by: t_ras on November 22, 2012, 06:02:38 AM
@JarlWorlf. Gusanin calims it is not his turn. could you please post it here so I see it's not a mistake of mine.
Title: Re: Last Man Standing
Post by: JarlWolf on November 23, 2012, 07:39:53 AM
My computer farted out and I had to reboot the hard drive, and a portion of my files were corrupted. I can't find the file and I had to reinstall both games so I may have lost it. I'll re download and re-send.
Title: Re: Last Man Standing
Post by: t_ras on November 23, 2012, 09:42:12 AM
No problem.
Title: Re: Last Man Standing
Post by: Earthmichael on November 26, 2012, 08:55:41 PM
I'm back.  Looks like I did not missing anything.
Title: Re: Last Man Standing
Post by: t_ras on November 28, 2012, 05:53:59 AM
JarlWolf?
Title: Re: Last Man Standing
Post by: lorddragonhat on November 28, 2012, 09:42:18 PM
I'm back.  Looks like I did not missing anything.

Sadly...
Title: Re: Last Man Standing
Post by: t_ras on November 30, 2012, 08:09:05 AM
I'm talking to J. I might replace him for a while untill he can play again, or Ill find a permanent replacement.
Title: Re: Last Man Standing
Post by: t_ras on December 02, 2012, 10:52:24 AM
Ill  be playing for JarlWorlf untill his comp is OK. Ill be playing the turn today later or tomorrow morning.
Title: Re: Last Man Standing
Post by: t_ras on December 03, 2012, 11:28:03 AM
I would never choose Morgan, So I hope I woun't be doing too much damage to J...
Title: Re: Last Man Standing
Post by: t_ras on December 07, 2012, 09:32:08 PM
I'm experiencing some problems in my computer, so my turns may be delayed for a couple of days.
Title: Re: Last Man Standing
Post by: Earthmichael on December 08, 2012, 01:38:03 PM
I will be leaving on a cruise Sunday morning, and will be gone until the next Sunday.  I will have no internet access for that week (poor me  ;) ).

I will be sure to play any turn that arrives by Sunday morning before I go.
Title: Re: Last Man Standing
Post by: t_ras on December 09, 2012, 08:03:12 AM
Gusanin?
Title: Re: Last Man Standing
Post by: t_ras on December 12, 2012, 06:43:02 AM
PMd Gusanin
Title: Re: Last Man Standing
Post by: Earthmichael on December 16, 2012, 08:59:05 PM
Still stalled here?
Title: Re: Last Man Standing
Post by: lorddragonhat on December 17, 2012, 07:23:30 PM
Yep. I will contact him today to remind him.  I know this last week was the hardest for him due the end of the school's year.  Now i think he will have more time for some fun.
Title: Re: Last Man Standing
Post by: t_ras on December 17, 2012, 09:05:19 PM
More time for fun is allways good!
Title: Re: Last Man Standing
Post by: t_ras on December 27, 2012, 12:05:21 PM
I think we might need a replacement for Gusanin. Is it OK with every one?
Title: Re: Last Man Standing
Post by: Earthmichael on December 28, 2012, 07:51:51 PM
OK with me.
Title: Re: Last Man Standing
Post by: t_ras on December 28, 2012, 08:31:04 PM
If there are no objections untill tomorrow evening, Im getting a replacement.
Title: Re: Last Man Standing
Post by: lorddragonhat on January 04, 2013, 03:40:26 AM
Sorry guys.  I reminded him just today but he is not going to play.  Is preferring some other games... sad to have brought you trouble.

Looking to play with you
Title: Re: Last Man Standing
Post by: Kirov on January 09, 2013, 12:17:40 AM
Sorry I didn't report here before, I need some prodding. So, it looks I'm filling for Sparta. Can somebody tell me a few words on the situation on the map? Any wars already? PM me the password, give me a moment to look around and we can start.

Hello and good luck to everybody!

I haven't played Sparta for some time (4-5 years), so forgive me if I stumble.
Title: Re: Last Man Standing
Post by: t_ras on January 09, 2013, 06:50:54 AM
PWD sent. The turns are posted in the previous page.
Good luck and thanks for filling in!
Title: Re: Last Man Standing
Post by: Kirov on January 09, 2013, 02:09:32 PM
What a weird setting! And thanks for telling me it's SMAC, guys! :P
Title: Re: Last Man Standing
Post by: t_ras on January 09, 2013, 03:38:03 PM
ooops, it slept my mind....
Title: Re: Last Man Standing
Post by: lorddragonhat on January 11, 2013, 07:04:03 PM
at last this game is starting! Thxs for the replacement
Title: Re: Last Man Standing
Post by: Earthmichael on January 11, 2013, 09:37:00 PM
 ;morgan;
Title: Re: Last Man Standing
Post by: t_ras on January 11, 2013, 10:20:00 PM
to  ;santi;
Title: Re: Last Man Standing
Post by: Kirov on January 13, 2013, 11:48:39 PM
Sorry for the delay!

You will get the reload notification in the first game. I actually didn't reload, but had to leave the game to check my password.

 ;deidre;
Title: Re: Last Man Standing
Post by: lorddragonhat on January 14, 2013, 05:35:57 PM
turned

 ;zak;
Title: Re: Last Man Standing
Post by: Earthmichael on January 14, 2013, 11:51:01 PM
 ;morgan;
Title: Re: Last Man Standing
Post by: t_ras on January 16, 2013, 09:52:57 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on January 17, 2013, 02:07:01 AM
My email: hlaskover AT gmail DOT com
Title: Re: Last Man Standing
Post by: lorddragonhat on January 19, 2013, 02:38:25 PM
 ;zak;

My email: hlaskover AT gmail DOT com

do you want turns emailed or posted?
Title: Re: Last Man Standing
Post by: Earthmichael on January 21, 2013, 08:52:37 PM
email or posting are both fine with me.  If you email, please post in case for whatever reason the email does not arrive, so I know it was sent.

Title: Re: Last Man Standing
Post by: t_ras on January 27, 2013, 08:35:31 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on January 27, 2013, 09:26:24 PM
Are these maps standard for tournament purposes or only for this game?

 ;deidre;
Title: Re: Last Man Standing
Post by: lorddragonhat on January 28, 2013, 01:42:50 AM
Are these maps standard for tournament purposes or only for this game?

 ;deidre;

I do not know, but they seem balanced.  I hope they will be published for use after the game ends.
Title: Re: Last Man Standing
Post by: t_ras on January 28, 2013, 09:37:54 PM
these were made specifically for this game. But Ill publish them after the game, and they are balanced.
Title: Re: Last Man Standing
Post by: Earthmichael on January 28, 2013, 11:13:35 PM
I noticed that we started with each other's comm frequency.  Are we allowed to begin negotiations (tech trading, etc.) now, or are we supposed to wait until we actually encounter that faction in-game?


 ;morgan;
Title: Re: Last Man Standing
Post by: t_ras on January 31, 2013, 05:12:59 PM
You are allowed
Title: Re: Last Man Standing
Post by: t_ras on January 31, 2013, 08:32:29 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on January 31, 2013, 09:14:18 PM
You are allowed

Wait a minute guys, something's wrong here. Earthmichael, are you sure that you don't have other players' comms at the beginning of each game you're in? Because that's the default. The relevant line in alphax.txt, in the first set of general rules, is:

1,       ; If non-zero, humans can always contact each other in hotseat/email games

The value is 1 in vanilla game. Hence, I can always see other players' profiles as if we met, I just can't contact them. I've never heard of any rule which requires any changes to alphax.txt. In fact, the first rule in the rules topic is that we can't contact before meeting, which would be kinda redundant if the above value was 0 by default. EM, can you change your alphax, please? Can someone else confirm what I'm saying?

One time I even asked in a different thread if it's ok to check other players' available info i.e. population, HQ name and SE settings and I was told it's perfectly fine (it's not banned by the rules, mind you).
Title: Re: Last Man Standing
Post by: Earthmichael on January 31, 2013, 09:47:52 PM
I just wanted to make sure to be on the safe side.  I have seen games where the scenario rules prohibit comms until the factions have made contact.
Title: Re: Last Man Standing
Post by: Kirov on January 31, 2013, 10:12:14 PM
All right, sorry, for a moment I thought we are used to different sets of rules or something. Yes, the permit to use commlinks right away is there in the first post, I guess nobody noticed it.  :P At least nobody contacted me. :) Good you mentioned that.
Title: Re: Last Man Standing
Post by: Kirov on January 31, 2013, 11:02:30 PM
Actually, that rule is bad news for me. I love diplomacy and role-playing stuff, but these days I just can't afford to engage in diplo with the same 3 players in 2 different games.  ??? I hoped I'd just kind of push the early turns until I deal with RL stuff.

Usually I spend a lot of time writing in-game messages and ornamenting them with RP, but this time sorry if I come across as taciturn. I'm open for deals, just don't have time to make it fancy.  :(
Title: Re: Last Man Standing
Post by: t_ras on February 01, 2013, 07:03:55 AM
Quote
You all have all the commlinks - you may use them.
Title: Re: Last Man Standing
Post by: lorddragonhat on February 02, 2013, 02:29:12 AM
 ;zak;
Title: Re: Last Man Standing
Post by: Earthmichael on February 02, 2013, 02:54:02 AM
LMS 1 is unplayable.  The water levels have risen dramatically and inexplicably, drowning and/or cutting off units that I had sent down the road toward the center.

 ;morgan;
Title: Re: Last Man Standing
Post by: t_ras on February 02, 2013, 07:39:44 AM
I tried opening the turns my self and just finishing the turns right away and all seems OK.
Kirov, are you using some different patch then scient?
Could you replay, just to check if it works?
Ive never seen such a thing.
Title: Re: Last Man Standing
Post by: lorddragonhat on February 03, 2013, 11:22:39 PM
I think i know what happened in LMS 1.

I stepped over a pod, creating the worst earthquake i have never seen before.  Now we have an scenario very much like LMS 2.

We have 3 options as i see it:


What do you think? I personally prefer the second option, going for the third if it has strong opposition.
Title: Re: Last Man Standing
Post by: Earthmichael on February 04, 2013, 12:30:26 AM
I am for you redoing your last turn.

I gues t_ras has the final decision.
Title: Re: Last Man Standing
Post by: t_ras on February 04, 2013, 07:44:29 AM
LordDragonHat, Please retry your last turn.
Thanks
Title: Re: Last Man Standing
Post by: lorddragonhat on February 07, 2013, 10:26:37 AM
 ;zak;
Title: Re: Last Man Standing
Post by: Earthmichael on February 07, 2013, 02:53:09 PM
 ;morgan;
Title: Re: Last Man Standing
Post by: Kirov on February 07, 2013, 03:38:31 PM
I use the scient patch for this game. What's with that earthquake? I've never heard about a sea-rising pod event. Do you guys have any experience of such kind? LDH, please keep this turn, maybe I'd like to replay it after the game.

Title: Re: Last Man Standing
Post by: t_ras on February 07, 2013, 07:38:39 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on February 07, 2013, 08:22:49 PM
 ;deidre;
Title: Re: Last Man Standing
Post by: lorddragonhat on February 12, 2013, 10:40:02 AM
 ;zak;

sorry for the delay
Title: Re: Last Man Standing
Post by: Earthmichael on February 13, 2013, 04:32:32 AM
 ;morgan;
Title: Re: Last Man Standing
Post by: t_ras on February 13, 2013, 05:36:17 AM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on February 14, 2013, 01:46:34 PM
 ;deidre;

Hello guys, I have two questions:

1) How come that our CEO JarWolf doesn't have Industrial Base tech in both games? Am I missing something? I'm quite sure I started with my Doc:Mob as expected.

2) What difficulty level are we on? In one game I have a 2pop base but no drone yet. Are we sure it's transcend? The first porst doesn't say anything.
Title: Re: Last Man Standing
Post by: t_ras on February 14, 2013, 02:41:22 PM
It should be tracsend. I"M playing CEO and didnt even check the tech. I will now...
Also - you are missing LMS1
Title: Re: Last Man Standing
Post by: Kirov on February 14, 2013, 02:47:20 PM
 ;deidre;

Sorry, fixed. So what was the situation? You started with no tech or some different?

Can someone take a look at their 2pop base to see for the drone?
Title: Re: Last Man Standing
Post by: t_ras on February 16, 2013, 11:52:38 AM
Bad news...I given Morgan industrial economics instead of insdustrial base. Guess I now notice I was researching IB, I hope it wont make any problems in the research path. I'm curius how JarWolf didnt notice.
Title: Re: Last Man Standing
Post by: lorddragonhat on February 18, 2013, 10:47:47 AM
 ;zak;
Title: Re: Last Man Standing
Post by: Kirov on February 18, 2013, 02:39:17 PM
Bad news...I given Morgan industrial economics instead of insdustrial base. Guess I now notice I was researching IB, I hope it wont make any problems in the research path. I'm curius how JarWolf didnt notice.

This is not that a big problem - please just don't switch to FM before you finish IB and I think we're good here. The worse thing is that in the second game I have size 2 base and no drone yet (2 unmodified workers). If this goes for everyone else, that's fine, but if it's only me at Librarian - sigh, I think it'd be best for you if you all surrendered. :)
Title: Re: Last Man Standing
Post by: Earthmichael on February 18, 2013, 04:22:18 PM
Well I can attest that in both games, I only get one free drone.  I am not sure if any modification is possible once the game is started.

I am open to tech trades in both games if anyone is interested.  I would particularly like to trade for Centauri Ecology, Social Psych, or Biogenetics.  Msg me if interested.

 ;morgan;
Title: Re: Last Man Standing
Post by: Kirov on February 18, 2013, 04:48:50 PM
EM, does it come maybe from the fact that you play Zak? I haven't played him for years so when do his extra drones kick in, right away or at pop 4?

I'm quite sure the game cannot be modified in any way once started. t_ras, what price do you have to pay for FM? Please check both games. Can anyone else see his SE choices for the cost? I cannot do so yet, I'm afraid.

Title: Re: Last Man Standing
Post by: Earthmichael on February 18, 2013, 06:15:13 PM
Zak's first extra drone kicks in at pop 4.

My society changes cost 40.
Title: Re: Last Man Standing
Post by: Kirov on February 18, 2013, 06:35:45 PM
OK, is there any other explanation for Santiago having two free workers, before Police is applied? I can't think of any, but maybe I'm missing something?
Title: Re: Last Man Standing
Post by: Earthmichael on February 18, 2013, 06:50:16 PM
No, there is no explanation other than difficulty level.

Even if you had a SP helping, it would be applied later.  The first line would still show a drone as the second citizen.

Now if it were the Free Drones, that is normal for them as a faction bonus.  So either the Free Drone faction bonus got somehow applied to the Spartans, or the Spartans are set to a lower difficulty level.

Society cost would show this for sure. 
Title: Re: Last Man Standing
Post by: Kirov on February 18, 2013, 10:59:38 PM
No, there is no explanation other than difficulty level.

It looks so. It happens that a CMN forgets to 'force the current difficulty' on. I don't remember if it makes only one player play Transcend or maybe all but one, but either way such defect is unplayable.

I can wait for SE to make sure but unfortunately poor Spartans are not so big on research and it will take me some time to grab SE. But I've checked twice that I have two workers.

Can we contact the CMN for this game? Maybe he has the file from before he entered the passwords, that should shed some light. But everything suggests that we need to replay. Does everyone agree? The settings looked cool, I'm certainly in.

Title: Re: Last Man Standing
Post by: Kirov on February 19, 2013, 02:52:31 AM
LOL, I forgot that t_ras said he had created the game just several posts above. t_ras, you definitely need a post-it note on your monitor: 'Did I force the difficulty level today?' ;)

I wonder if both games are affected. I have no means to check the first one.
Title: Re: Last Man Standing
Post by: Earthmichael on February 19, 2013, 04:00:23 AM
I could give everyone some techs to change society, so that they can see if they are transcendent, and then we can just go back to the original save.  Does that work for everyone?  If so, I will create some saves doing just that.

If we have to restart, would anyone object if we switched to SMACX?  Do all of the players have SMACX?  (It is included in the GOG release.)

T_ras, would SMACX mess up your scenario?

This is my only SMAC game, and I end up forgetting and running SMACX and crashing each time.  Also, I don't really want to try remember the differences in the tech charts and such.
Title: Re: Last Man Standing
Post by: Kirov on February 19, 2013, 01:32:20 PM
I could give everyone some techs to change society, so that they can see if they are transcendent, and then we can just go back to the original save.  Does that work for everyone?  If so, I will create some saves doing just that.

Good idea, let's do that. Please send it to me in both games, I'd like to be on the safe side.

Quote
T_ras, would SMACX mess up your scenario?

I believe the map file should work, the scenario file not so. I also prefer SMAX slightly more, but it's not a big deal for me.

I was more concerned about playing two games with the same players at once. Imagine that you need to send two messages at the same moment to another player, one saying 'thank you for our recent trade' in the first game, and 'I hope you get genital herpes, traitor' in the second one...
Title: Re: Last Man Standing
Post by: Earthmichael on February 19, 2013, 09:56:34 PM
Here are the test files where I have gifted Planetary Networks and Industrial Automation to all of the other players.

Just accept the offer, then go to the society screen, and see how much it costs for a single society change.  For me, it is 40 EC, which I believe indicates playing at transcend level.  Please report if your society change cost is different than 40 EC.

Each will have to play the turn (really, just hit end turn after checking society) and pass it to the next player so that each player can check.  Since we are not going to continue from these saves, you don't really need to do anything on your turn.
Title: Re: Last Man Standing
Post by: t_ras on February 23, 2013, 09:25:33 PM
It costs 24 for me, so it seems EM is the only one with tracend (which actually would be fair play ;) ). I probably forgot to force it.
Regarding SMAC, since the one asking for it left the game and I replaced JarlWolf, Id be more then hapy to restart as SMAX. Morgan is a hard one for me...
Title: Re: Last Man Standing
Post by: Earthmichael on February 23, 2013, 10:56:08 PM
If we restart, you can change factions if you like.  I agree that Morgan would be hard to play with this kind of game, not exactly a real builders game.  If anyone else wants a faction change, perhaps they can chime in too.

Is the intent for everyone to be playing on trancend?
Title: Re: Last Man Standing
Post by: t_ras on February 24, 2013, 05:52:27 AM
That is what I meant, yeah, trancend game.
Title: Re: Last Man Standing
Post by: Kirov on February 25, 2013, 07:31:23 PM
So I guees we reload. t_ras, is it the same for both games?

I agree Morgans are handicapped on this map. Feel free to change your pick. I didn't want to play Santiago at first, but now I want to see how it rolls.

Since we have Gaians onboard, please pay extra attention to the amount of fungus at Sir Dragon Hat's starting location. Too little and he'll replace Morgan as a target practice, too much and he's bound to be the last man standing.

EDIT: a minor thing.
Title: Re: Last Man Standing
Post by: Earthmichael on February 25, 2013, 11:20:06 PM
I just wished the land map had a little bit better moisture.  My location seemed to be very dry, very few rainy squares.
Title: Re: Last Man Standing
Post by: t_ras on February 27, 2013, 10:18:50 AM
If it OK for all Ill be making a new set of games this weekend, you may rechoose your faction till then.
Title: Re: Last Man Standing
Post by: t_ras on April 16, 2013, 08:48:34 PM
OK all, Thanks for you paciens.
LMS IS BACK TO LIFE (if any one is interested).
The maps are similar to the maps you had before (not the same since I lost them in a comp crash).
It is SMACX and I chose Drones instead of morgan.
Turn is waiting for EM.
Enjoy!
Title: Re: Last Man Standing
Post by: Earthmichael on April 18, 2013, 04:22:24 PM
 ;deidre;

This looks like a really good map for fast development!
Title: Re: Last Man Standing
Post by: Kirov on April 23, 2013, 10:01:51 PM
Ready for the turn from lorddragonhat! :) *prod*
Title: Re: Last Man Standing
Post by: Kirov on May 07, 2013, 12:28:07 PM
I've emailed lorddragonhat with a reminder.
Title: Re: Last Man Standing
Post by: t_ras on May 10, 2013, 03:54:13 PM
I contacted him too.
Title: Re: Last Man Standing
Post by: Kirov on May 10, 2013, 04:06:10 PM
So many people disappeared just when I was ready to come back that I half started to take it personally. Guys, I can go if you insist, seriously.  :D
Title: Re: Last Man Standing
Post by: Armageddon on May 10, 2013, 08:45:36 PM
He also vanished during my ladder game. And though he challenged me. So don't take it personally.
Title: Re: Last Man Standing
Post by: Green1 on June 12, 2013, 01:05:44 AM
lorddragonhat also kidnapped?

Send me a password, and I will see what I can do.

I try to send out each day. While sometimes RL drama can rear it's head and keep me gone for a few days or so, I always try to check on AC2.
Title: Re: Last Man Standing
Post by: t_ras on June 15, 2013, 07:11:07 AM
PWD sent. Thanks Green!
Title: Re: Last Man Standing
Post by: Green1 on June 15, 2013, 08:10:42 PM
Hmmm... Diedre... Not my specialty. AND the legend Earthmicheal in the room who I hear is tough.

Then again Lady D is a bad momma. Lets try this out.

I assume this is 2 games and SMAX from reading thread. Going to open it and be back in a minute.
Title: Re: Last Man Standing
Post by: Green1 on June 15, 2013, 08:39:06 PM
Kind of weird. Profile picture shows Sven along with Sven's colors. Although, I checked datalinks and I have all the Gaian attributes.

Anyways, turned.

I believe to T_ras.
Title: Re: Last Man Standing
Post by: Kirov on June 16, 2013, 01:34:16 PM
Green1, seems like a standard thing in multiplayer and scenario games, where your current turn takes the last used '.ini' file instead of creating a new one. You may want to use Iniswap, a very useful tool by Mart. You make a proper 'ini', add it to the list created in this program and from then on you launch SMAX via Iniswap, selecting the ini file you want.

http://alphacentauri2.info/index.php?topic=2975.0 (http://alphacentauri2.info/index.php?topic=2975.0)

I gather it's beta so feedback is probably welcome.
Title: Re: Last Man Standing
Post by: t_ras on June 17, 2013, 08:55:12 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on June 18, 2013, 10:45:46 AM
So let's try again, the say three's a charm. :) For the third time, I guess - good luck to all and enjoy the game!
Title: Re: Last Man Standing
Post by: Earthmichael on June 21, 2013, 12:48:00 AM
 Good luck all!

;deidre;
Title: Re: Last Man Standing
Post by: Green1 on June 25, 2013, 10:39:05 PM
crud... try to be a bit quicker... did not notice I was up :)

to  ;domai;

Title: Re: Last Man Standing
Post by: Buster's Uncle on June 25, 2013, 10:50:06 PM
You should probably turn on email notification for the thread...
Title: Re: Last Man Standing
Post by: Green1 on June 26, 2013, 01:42:15 AM
You should probably turn on email notification for the thread...

You would think.... done.
Title: Re: Last Man Standing
Post by: Buster's Uncle on June 26, 2013, 02:01:56 AM
Good man.

...That should be standard practice for everyone involved in a(n) MP game(s), mind you, who does not come by every single day and read every new post in MP.  -And even that assumes you at least check your email daily; I would think people who don't even do that are going to tend to screw up games for everyone else...
Title: Re: Last Man Standing
Post by: Green1 on June 26, 2013, 04:36:21 AM
Bad thing is, I have been posting in the Well meet soon game regularly so I have been here at least every other day. This game has been moving quite a bit slower.
Title: Re: Last Man Standing
Post by: t_ras on June 28, 2013, 03:33:02 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on June 28, 2013, 10:56:32 PM
Guys, the first one I reloaded 'cause I forgot the password (I mean I used the old one).

However, I need to ask you to allow me to replay my second game. I popped a pod just 2 tiles away from my 2nd base and I got a message that there are "tidal waves bla bla Sparta Command has been swept away"! I lost my HQ and the entire patch of jungle I had around. I swear I've never lost a base due to a pod and I didn't even know that's possible. I want someone to take a look at it (after my turn), but I also need to reload if I'm not to give up in like 10 turns (HQ and jungle down, I mean come on). So I'm asking you to be understanding, I know it's supposed to be random and all, but I've just suffered what amounts to that infamous meteor strike random event there is (I've never experienced it first-hand), and at this point of the game... :( Poor me.
Title: Re: Last Man Standing
Post by: Green1 on June 29, 2013, 01:21:04 AM
Guys, the first one I reloaded 'cause I forgot the password (I mean I used the old one).

However, I need to ask you to allow me to replay my second game. I popped a pod just 2 tiles away from my 2nd base and I got a message that there are "tidal waves bla bla Sparta Command has been swept away"! I lost my HQ and the entire patch of jungle I had around. I swear I've never lost a base due to a pod and I didn't even know that's possible. I want someone to take a look at it (after my turn), but I also need to reload if I'm not to give up in like 10 turns (HQ and jungle down, I mean come on). So I'm asking you to be understanding, I know it's supposed to be random and all, but I've just suffered what amounts to that infamous meteor strike random event there is (I've never experienced it first-hand), and at this point of the game... :( Poor me.


I have seen the meteor event, but never this early. That would be almost like the barbarian uprising event in Civ 4 where it spawns 4 spearmen on your border when you only have a warrior and maybe an archer. A lot of folks on Civ fanatics griped about that.
Title: Re: Last Man Standing
Post by: Kirov on June 29, 2013, 02:30:23 AM
There are several things here which make it a weird situation I can hardly understand and just play on. First is, it was just 2 tiles away from my base and you have a decreased chance of 'bad' pops (worms and fungal blooms) this near. Second thing, I'd accept and go along with any other possible pop, including earthquakes (God I hate them), blooms, worms and the like (I play Sparta, for chrissake). But I can't possibly recover from this situation I have.

There is also another issue: I was right I've never seen this kind of flood, it's not even on the list of pod effects:

http://sidmeiersalphacentauri.wikia.com/wiki/Supply_pods (http://sidmeiersalphacentauri.wikia.com/wiki/Supply_pods)

 ??? I simply don't get it. Can we play this turn one ahead to confirm that I actually have a swimming pool for my HQ? I mean I know what I saw, but the cold facts are it couldn't happen. I curse myself for not taking any screenshots, but I was too surprised to react in a methodic way.

I checked the script.txt and no, there is no such outcome and I'm pretty sure the dialog I got was this:

#BASESUBMERGED1
#xs 440
#caption Chief Planetologist
Tidal waves near $BASENAME0! $BASENAME0 has been submerged and lost!

I have no idea how this could happen. I'd like to play one turn to see it was not a dream, but I'd be also grateful for a reload.
Title: Re: Last Man Standing
Post by: t_ras on June 29, 2013, 07:28:10 AM
I have meet this issue, but never this early in the game. I think we are early enough for you to replay and never open this pod.
Title: Re: Last Man Standing
Post by: Kirov on June 29, 2013, 01:17:11 PM
Sorry, I forgot to mention that I did open that turn yesterday one more again to check that pod and it worked fine, i.e. it's not corrupted in any way.

I'm still waiting for others to confirm I can replay, meanwhile I did just that and the files are attached.
Title: Re: Last Man Standing
Post by: Kirov on June 29, 2013, 01:20:09 PM
I have meet this issue, but never this early in the game. I think we are early enough for you to replay and never open this pod.

And t_ras, what do you mean you have seen it? The game files are very clear that it can't happen. For a moment I thought maybe my game is damaged, fragmented files or something, but it still would be the first time any corrupted file behaved like that instead only simply crash.
Title: Re: Last Man Standing
Post by: t_ras on June 30, 2013, 06:02:55 PM
I have met the behavior of a pod cosuing water fluds and making city disappier at list once.
Title: Re: Last Man Standing
Post by: Earthmichael on July 01, 2013, 07:15:36 PM
It is OK with me if you replay.

This is one reason I prefer to play without pods.  In the early game, if you get bad pops and your opponent gets good pops, it can put you irretrievably behind.

I saw something similar on another game, where the pod caused global rising water and wiped out much of the map!

Definitely redo!
Title: Re: Last Man Standing
Post by: Kirov on July 01, 2013, 08:58:31 PM
I already did, I sort of expected you'll agree, guys. ;) Attached are proper files.

I kinda like supply pods as they can be fun (or frustrating), but I agree they randomize the game. They should be either gone or given to everyone in sufficient quantities to balance and flatten the results.

Both the effect we saw with t_ras (the flood) and the EM's global warming are not on the list of possible pop outcomes. Please next time grab the screenshots and/or keep the save, this kind of stuff should be submitted. I'd like to hear an explanation how the game applies features which shouldn't be there and if it means that there is an infinitesimally low chance of, I don't know, cornering the global energy market or inducing solar spots via pods or something like that.  ???
Title: Re: Last Man Standing
Post by: Earthmichael on July 02, 2013, 04:01:01 AM
I have tried 3 times to post the turn files, but I keep getting a server error.  I will try again later.
Title: Re: Last Man Standing
Post by: Earthmichael on July 02, 2013, 04:05:03 AM
 ;deidre;
Title: Re: Last Man Standing
Post by: Green1 on July 04, 2013, 08:07:22 PM
No problems, Earthmicheal. Give me till tomorrow and I will turn in. Right now I am out of town. For some reason, I am only getting one bar on my cell phone tether internet and it is taking me 5 minutes just to pull up this forum page. I would shudder to think if I uploaded a turn. It would probably be loaded with errors.

Be back in Baton Rouge tomorrow.
Title: Re: Last Man Standing
Post by: Green1 on July 07, 2013, 02:30:37 PM
 ;domai;
Title: Re: Last Man Standing
Post by: t_ras on July 07, 2013, 09:33:38 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on July 07, 2013, 09:51:16 PM
Turned on.
Title: Re: Last Man Standing
Post by: Earthmichael on July 09, 2013, 03:52:34 PM
 ;deidre;
Title: Re: Last Man Standing
Post by: Green1 on July 10, 2013, 02:15:16 AM
Will need to replay LMS1. I popped a pod and it took out half my stuff and flooded my capital! As hardcore as I am, I believe it would put me at a very unfair disadvantage to not replay.

Never seen that in SP games....

Tried to screenshot it, but unless you have MSpaint open BEFORE you open SMAX, it comes out like this on some graphics cards, particularly ones that notebooks use:
Title: Re: Last Man Standing
Post by: Green1 on July 10, 2013, 06:12:33 AM
to  ;domai;

LMS1 will have a redo. I figured since someone else got screwed by that tidal wave event, no one would have issues.
Title: Re: Last Man Standing
Post by: Kirov on July 11, 2013, 12:19:36 AM
It's certainly not a problem for me, although I wonder what the hell is wrong with this game. We need to choose if we give the pods a wide berth or allow to replay in the case of flood (and only flood). Personally I'm in favour of the latter, this flood event is simply unfair and deserves to be ignored.
Title: Re: Last Man Standing
Post by: Earthmichael on July 11, 2013, 02:38:00 AM
I agree to replay in case of flood.  I have been saving before every pod just to protect against getting a flood.  So far, I have not hit one, so I have had no strong reason for replay.  However, I have already popped mind worms, so I would object if someone replayed just because they hit some mind worms.

LMS is the only scenario I have played where I have seen a flood event.  I don't know if it is something special about how the scenario was made, that the pods include a flood event.  I am not familiar with scenario creation, so I am not sure whether the scenario creator has control over that or not.

As I said, I personally hate pods.  I don't like the idea of losing a game because I get Xenofungus and worms from my pods, while the other player gets AAs and monoliths.  And vice versa is just as bad.  I don't want to win because of lucky spins of pod roulette; I want to win because I played a better strategy. 

If we must have pods, I would rather have them all consistently give 40-50 EC as a finders fee (to reward exploration), and have no variation beyond that at all.
Title: Re: Last Man Standing
Post by: Green1 on July 11, 2013, 09:44:47 PM
As you guys know, I do A LOT of single player.

I have never seen that event in SP before. Is it some sort of bug? Never seen any game altering event like that that early, either. Just like you do not pop a pod and get 8 mindworms early game, either. One mindworm, though is not a reason to replay. It is part of the risk of popping pods. You can get Ogres, tech, and other cool things too so it balances out.

That said, it is sad, because I kind of like pods. It adds variety to the game and keeps you on your toes.

I will be keeping MSpaint open before cranking up a MP game though from here on out just to let you know I am on the up and up. Then again, I have no ego issues with having to be a bad ass. I just enjoy the mental challenge. After all, I did post an AAR with Lal where I got my butt handed to me by Miriam in a very public fashion...
Title: Re: Last Man Standing
Post by: t_ras on July 12, 2013, 08:05:48 AM
It did happen to me once before, not that early in the game. There is nothing changed in the scenario related to this, pure bad luck I guess. Im for replay any way.
Next game I could check if I can change the config files to avoid it all together some how.
Title: Re: Last Man Standing
Post by: Kirov on July 18, 2013, 12:36:01 AM
t_ras, you know it's your turn, right? ;)
Title: Re: Last Man Standing
Post by: t_ras on July 19, 2013, 08:44:49 PM
I was waiting for Green to replay,I just figured out he did. Ill be playing.
Title: Re: Last Man Standing
Post by: t_ras on July 19, 2013, 09:04:01 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on July 21, 2013, 03:15:47 PM
and onwards.
Title: Re: Last Man Standing
Post by: Green1 on July 21, 2013, 10:42:34 PM
I was waiting for Green to replay,I just figured out he did. Ill be playing.

lol.... I always will try to err on the side of posting rather than keep you guys waiting. But, hopefully random floods that take out half of continents is over :D
Title: Re: Last Man Standing
Post by: Earthmichael on July 23, 2013, 03:38:24 AM
 ;deidre;

Has anyone noticed any pod patterns in the games?

I am hitting the pod lottery in LMS1, with several AAs and Monoliths.

With LMS2, I am mostly getting crappy things like energy bonuses or mindworms.

Just wondering if it was just the luck of the draw.
Title: Re: Last Man Standing
Post by: Kirov on July 23, 2013, 04:04:10 PM
Nothing special here, apart from that deluge for me and Green1. Some good some worthless pods (no mind worms so far) in both games. A streak of 3-4 very good pops is not that unlikely in my experience. In one game being played here I've had like 5 instabuilds so far. Not in a row, but per 15 or so pods it was pretty cool. Of course, your luck runs out the farther you get from your bases...
Title: Re: Last Man Standing
Post by: Green1 on July 23, 2013, 04:23:44 PM
There has been nothing really for me to get real excited by on any of the pops except i did get a tech for LMS 2 that will really come in handy.

 ;domai;
Title: Re: Last Man Standing
Post by: t_ras on July 24, 2013, 09:38:16 PM
Nothing was planned (if it can be...)
Title: Re: Last Man Standing
Post by: Kirov on July 24, 2013, 10:47:52 PM
Guys, you won't believe this - I got a flood from pods in both games!  ??? Fortunately, in the second one I managed to grab some screenshots which I will soon post in the 'bugs' section. Please avoid that thread until we're done here, will you? ;)

This time I don't even bother to ask you to replay, and for a good reason - I noticed what we with Green1 had overlooked before - the flood affects all four starting players and their starting points equally. Seriously, in both games the entire planet starts to resemble swamps. So I think it goes without saying that we can only reload such events.
Title: Re: Last Man Standing
Post by: Kirov on July 24, 2013, 10:50:08 PM
One more thing - this time the pod triggered both the flood and then a normal earthquake like a standard outcome. There is no way this is not a bug.
Title: Re: Last Man Standing
Post by: Kirov on July 25, 2013, 08:44:12 PM
t_ras, did you make the maps from a scratch or use the random generation option? Sisko says the former may be the cause of our troubles (I've never heard of such a bug, but then again I'm not a CMN).

Title: Re: Last Man Standing
Post by: t_ras on July 25, 2013, 08:49:29 PM
I made the maps from scratch, and I never heard of such a bug either. Ill contact Sisko.
Title: Re: Last Man Standing
Post by: t_ras on July 26, 2013, 09:42:37 AM
t_ras, did you make the maps from a scratch or use the random generation option? Sisko says the former may be the cause of our troubles (I've never heard of such a bug, but then again I'm not a CMN).
Have you heard of such a bug?
yep. if you start your map from scratch when building the scenario, the there will be floods during the first turns of the game. you shlould always start building the map from a random generated one.
Well, I think it is in the CMN academy standard procedure, butI overlooked it since the reason was not stated, so it seemed to me a waist of time. Now I know.
Title: Re: Last Man Standing
Post by: Earthmichael on July 26, 2013, 11:10:23 PM
Green1, please read my PM to you BEFORE you play your Gaia turn here.

 ;deidre;
Title: Re: Last Man Standing
Post by: Green1 on July 27, 2013, 02:26:27 AM
LMS2 has a reload... be glad I do this, this event "bug" knocks out all your bases, too...

I am hoping as we get away from bases, these pods disappear... I do not like reloading. It looks tacky. This early, probably does not matter. We get 50 turns into this... well I am not reloading and the whole world flooding is going to be hilarious (fun??).

 ;domai;
Title: Re: Last Man Standing
Post by: t_ras on July 27, 2013, 06:46:13 AM
Turn  ;santi;
Title: Re: Last Man Standing
Post by: Earthmichael on July 27, 2013, 12:25:35 PM
Currently, I am saving before each pod as a precautionary measure, so I minimize how much I have to replay.   But so far, I have not needed to reload.

In later turns, when the turns are longer, I suggest everyone saving before harvesting a pod, just to avoid a large amount of replay.
Title: Re: Last Man Standing
Post by: Kirov on July 27, 2013, 03:17:54 PM
LMS2 has a reload... be glad I do this, this event "bug" knocks out all your bases, too...

I am hoping as we get away from bases, these pods disappear... I do not like reloading. It looks tacky. This early, probably does not matter. We get 50 turns into this... well I am not reloading and the whole world flooding is going to be hilarious (fun??).


*sigh* Yes, it happened to me again in L2. I don't like to reload it, too, but the only alternative is for everybody to stop popping pods. However, such a solution would raise some problems - it does not affect equally all factions (for example, Deirdre may consider an infested pod actually a goodie). And the pods are so ubiquitous here, a complete ban might even affect movement and base placement. So I guess we're stuck with reloading. Earthmichael has a point, later on saves may be in order. The only thing that bugs me is just why only me and Green1 seem to be affected...  ???

Anyway, turn to Provost Earthmichael, PhD.
Title: Re: Last Man Standing
Post by: Kirov on July 27, 2013, 03:24:44 PM
Green1, please read my PM to you BEFORE you play your Gaia turn here.

I'm so happy you two hit it off so early! It's so hard to find a true friend these days, on this planet. Life was so simpler on old Earth.
Title: Re: Last Man Standing
Post by: Kirov on August 08, 2013, 04:21:03 PM
Hey guys, just a reminder that the turn is still with EM.
Title: Re: Last Man Standing
Post by: Green1 on August 08, 2013, 07:50:20 PM
Hey guys, just a reminder that the turn is still with EM.

Yeah, both my games have slowed to a halt.
Title: Re: Last Man Standing
Post by: Earthmichael on August 10, 2013, 03:18:27 PM
Sorry, I missed that the turn was with me.

Sprang more worms this turn.  Pods are such a mixed blessing.

 ;deidre;
Title: Re: Last Man Standing
Post by: Green1 on August 11, 2013, 10:24:35 PM
Once again, the frustrating entire world flooded bug. This time on LMS2. Noah's ark anyone?

To  ;domai;
Title: Re: Last Man Standing
Post by: t_ras on August 12, 2013, 09:28:33 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on August 14, 2013, 10:31:41 AM
Somehow I didn't get flooded this time, but it holds that we and Green1 remain affected much more. I'm moving to a new computer soon and we'll see if this does the trick. Meanwhile, the turns to Earthmichael.
Title: Re: Last Man Standing
Post by: Earthmichael on August 14, 2013, 03:10:51 PM
LMS1 had a reload due to a volcano event.  LMS2 no problems.
 ;deidre;
Title: Re: Last Man Standing
Post by: Green1 on August 15, 2013, 03:09:19 AM
 :danc: :danc: :danc:

Yay... no Kevin Costner time this round!

to  ;domai;

Although the anarchist in me thinks it would be absolutely hilarious for us to have to recover from a massive flood this early. But, I do not think you guys would share my sick sense of humor.

Title: Re: Last Man Standing
Post by: t_ras on August 16, 2013, 01:50:38 PM
Although the anarchist in me thinks it would be absolutely hilarious for us to have to recover from a massive flood this early. But, I do not think you guys would share my sick sense of humor.
Could be interesting...

ANy way, I think we'll wait for EM on hist turns, he is too valuable to be replaced easly...
Title: Re: Last Man Standing
Post by: Kirov on August 16, 2013, 06:36:37 PM
Yep, I say we wait for EM.
Title: Re: Last Man Standing
Post by: Kirov on August 16, 2013, 06:41:30 PM
Although the anarchist in me thinks it would be absolutely hilarious for us to have to recover from a massive flood this early. But, I do not think you guys would share my sick sense of humor.

Maybe we could save a pop or two around our bases and use it or just threaten to if somebody decides to invade. "Stay away from me or I'll take your bases with me."  ;lol Yeah, I think I'm going to go with that. Guys, one step into my territory and I'm triggering my wunderpods.  ;nuke;
Title: Re: Last Man Standing
Post by: Green1 on August 17, 2013, 02:18:14 AM
Although the anarchist in me thinks it would be absolutely hilarious for us to have to recover from a massive flood this early. But, I do not think you guys would share my sick sense of humor.

Maybe we could save a pop or two around our bases and use it or just threaten to if somebody decides to invade. "Stay away from me or I'll take your bases with me."  ;lol Yeah, I think I'm going to go with that. Guys, one step into my territory and I'm triggering my wunderpods.  ;nuke;

Yes... now that is evil. I like.  But, if I threw everyone's toys in the pool, they would not play with me anymore.
Title: Re: Last Man Standing
Post by: t_ras on August 17, 2013, 08:26:17 PM
Ho, no, we would, but you know how.... :P
Title: Re: Last Man Standing
Post by: Kirov on August 18, 2013, 12:35:51 AM
Yes... now that is evil. I like.  But, if I threw everyone's toys in the pool, they would not play with me anymore.

Oh they would (as t_ras says), they don't have much of a choice these days. ;) 

Ok, ok, I'm not doing it, I'd just like to see everyone's faces if I pushed a turn like that saying nothing, just whistling innocently and asking what happened.  ;lol

Title: Re: Last Man Standing
Post by: Green1 on August 18, 2013, 12:44:37 AM
Yes... now that is evil. I like.  But, if I threw everyone's toys in the pool, they would not play with me anymore.

Oh they would (as t_ras says), they don't have much of a choice these days. ;) 

Ok, ok, I'm not doing it, I'd just like to see everyone's faces if I pushed a turn like that saying nothing, just whistling innocently and asking what happened.  ;lol



Say nothing?

Not fun. I would gloat.


MODERATOR NOTICE: TRASH-TALKING DURING MP IS MANDITORY. :D
Title: Re: Last Man Standing
Post by: Earthmichael on August 18, 2013, 11:31:59 AM
No crazy volcano pods this turn, just a fungal bloom and some worms.

 ;deidre;
Title: Re: Last Man Standing
Post by: Kirov on August 18, 2013, 11:54:10 AM
No crazy volcano pods this turn, just a fungal bloom and some worms.

Yeah, I wanted to ask you about that volcano thing. There is no such event on the pod list. Did you get the following message?

$TITLE0 $NAME1! Our seismic readouts have just shot off the chart!
It appears a new volcano has erupted!

If so, then it's another occurence of this bug. Seems not only me and Green1 anymore. I wonder if there is any pattern to it...

BTW, how are things in Minnesota? Are good docs any wiser on your condition?
Title: Re: Last Man Standing
Post by: Kirov on August 18, 2013, 11:58:46 AM
MODERATOR NOTICE: TRASH-TALKING DURING MP IS MANDITORY. :D

I will show you all... that I do my best... in this game... if you don't mind...

Damn, I need to work a bit more on my smack routine.  ;lol
Title: Re: Last Man Standing
Post by: Green1 on August 18, 2013, 08:22:00 PM
lol... BU.

I think that was from a deal in another thread where I was talking about a MMO forum community that strictly enforced certain postings. Worse than Wikipedia.

Anyways, no floods to report this time, as many of them are popped on my end.
Title: Re: Last Man Standing
Post by: Buster's Uncle on August 19, 2013, 08:14:54 AM
Naw, I just thought it wus funny to do that.  Also I really do enjoy roleplaying and trash-talking.

It says something about the quality of mature gentlemen we have here, that someone in my position can safely encourage speech that is inherently risky/dangerous most places. ;b;
Title: Re: Last Man Standing
Post by: Green1 on August 19, 2013, 01:30:29 PM
Naw, I just thought it wus funny to do that.  Also I really do enjoy roleplaying and trash-talking.

It says something about the quality of mature gentlemen we have here, that someone in my position can safely encourage speech that is inherently risky/dangerous most places. ;b;

Do not worry. Game is very early. Give us about 75 rounds, then the trash will commence. I am also sure there is stuff going on in PMs. Myself, I am fixing to find out how good or bad I am compared to veteran players. They may have an idea of my style, but I have no idea of theirs.

It is also a challenge that in both MP games I am in, I have taken over for other folks. These are not usually factions I play with. But, Deidre has has been out in the woods meditating on what to do  on two worlds full of psychopaths. Between visions of world ending floods, she hopes a vision of being the last (wo)man standing comes to be.

Making matters more nerve wracking is the quality of players we face.

But... you bet. 2 years from now when this is finished, I happen to pull this off. Gloating ... will... happen.
Title: Re: Last Man Standing
Post by: Kirov on August 19, 2013, 01:55:15 PM
Naw, I just thought it wus funny to do that.  Also I really do enjoy roleplaying and trash-talking.


I have to see this, I just can't imagine you trash-talk anyone. And I can't recall any of my SMAC games when trash-talk appeared, I guess because the average age here is slightly higher than in the World of Warcraft? ;)

OK, that's technically not true as I did scold one player who was super duper annoying to me for a long stretch of turns (we had to establish cooperation against the third player, and my would-be ally just kept making his ridiculous demands like "I give you Polymorphic Software, you give me IA", claiming it was a very fair deal).  I was clenching my teeth for a long time before finaly snapping and telling him off in stern words. But this was after I sent several messages that his being very unreasonable offends my intellect (which was a very nice way of putting things). So there is that. Apart from that, there was no trash in my games.
Title: Re: Last Man Standing
Post by: Buster's Uncle on August 19, 2013, 02:39:15 PM
Oh, there's trash-talk and then there's trash-talk.  The sort of junk you and t_ras talk in your 1v1 is what I'm meaning.

I adds a lot of spectator value when TTTs have some harmless/silly chatter in them.  I read everything posted, and TTTs with a little personality are so much better.
Title: Re: Last Man Standing
Post by: Kirov on August 19, 2013, 09:33:57 PM
Oh, there's trash-talk and then there's trash-talk.  The sort of junk you and t_ras talk in your 1v1 is what I'm meaning.

I adds a lot of spectator value when TTTs have some harmless/silly chatter in them.  I read everything posted, and TTTs with a little personality are so much better.

Oh, so that was trash-talk. :) My only experience with trashing was my brief gameplay in Starcraft 2, where it seems that every time I was winning, I somehow started to come across as a homosexual (either that or they thought I'm a cigarette).

Of course I know this kind of stuff never actually happens in AC, but usually I don't even indulge in any kid of posturing or chest-thumping. As the Russians say, 'tishe 'edesz, dal'she budesh' - the quieter you go, the farther you get. Sure it sounds conformist, but I found out that in games it's better to feign inferiority than to feign superiority. But maybe it's just me. :)
Title: Re: Last Man Standing
Post by: Buster's Uncle on August 19, 2013, 10:05:04 PM
It's not just you.  It's a thing I don't do much because I tend to get carried away.  And I'm too good at trolling for anyone's good, and don't want to look like the jerk I can be.  And those Russians are right.

I still enjoy a little gentlemanly mild taunting discourse when I check TTT's though...

Title: Re: Last Man Standing
Post by: Kirov on August 20, 2013, 12:58:26 AM
It's not just you.  It's a thing I don't do much because I tend to get carried away.  And I'm too good at trolling for anyone's good, and don't want to look like the jerk I can be.  And those Russians are right.

I still enjoy a little gentlemanly mild taunting discourse when I check TTT's though...

I know what you mean, BU.  ;lol When I have time, I try to at least drop a few words of nonsense or wish others a good turn.

Damn, I remember when I used to roleplay my diplomacy a lot. All those "greetings o mighty provost" or "my council advises me that", with as little references to game mechanics as possible. Now I have slightly less time for such elaborate diplo, however. And I love a good story so much! :)
Title: Re: Last Man Standing
Post by: Earthmichael on August 22, 2013, 05:36:22 PM
I try to throw in a little color like "reeducating the captured provost with the ministry of Love", or asking the peace-loving Hive people to turn over Yang to avoid more bloodshed.  But I don't like the more downtalking "I'll kick your ass", or "you are no competition" type of thing.  I think one can add some color without seriously talking down to the other player.

I personally have learned something with every game I have played, every opponent had something to teach me!
Title: Re: Last Man Standing
Post by: Buster's Uncle on August 22, 2013, 06:40:36 PM
That's exactly the attitude I like, and the kind of trash-talk I don't.  "I'm Deirdre and I'm hot. Surrender.">"You suck."  Good call.
Title: Re: Last Man Standing
Post by: Kirov on August 22, 2013, 06:54:14 PM
"I'm Deirdre and I'm hot. Surrender.">"You suck."

LOL, was it real?

Anyway, as you guys say 100%. People say you need to lose with class, but I think it goes the same, if not even more, for winning. I have no fun with both beating and losing to a guy with no class.
Title: Re: Last Man Standing
Post by: Buster's Uncle on August 22, 2013, 07:28:40 PM
I was actually saying "I'm Deirdre and I'm hot!" in one of my two only MP games.  Neither lasted long enough for any surrender demands, and I've never seen "You suck"-type trash talk in AC MP over years and several sites.  Don't wanna.
Title: Re: Last Man Standing
Post by: Green1 on August 22, 2013, 09:11:16 PM
Well, T_ras needs to post a turn, or I may need to talk some smack :D
Title: Re: Last Man Standing
Post by: Buster's Uncle on August 22, 2013, 09:23:35 PM
I'd guess by sometime tomorrow for sure - RL has him much more active on the weekend, and he's on a major MP project ATM.
Title: Re: Last Man Standing
Post by: t_ras on August 25, 2013, 05:35:48 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on August 25, 2013, 07:12:57 PM
You may get info in the first game that I nerve stapled some people - don't worry, they were terrorists.
Title: Re: Last Man Standing
Post by: Earthmichael on August 26, 2013, 03:01:41 AM
 ;deidre;
Title: Re: Last Man Standing
Post by: Green1 on August 26, 2013, 05:26:34 AM
 ;domai;
Title: Re: Last Man Standing
Post by: t_ras on August 27, 2013, 09:48:01 AM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on August 27, 2013, 02:29:17 PM
On to the Stock Evil Scientist.
Title: Re: Last Man Standing
Post by: Earthmichael on August 27, 2013, 04:51:18 PM
 ;deidre;

I am not an evil scientist, just a very dedicated researcher, and an avid tech trader.

Title: Re: Last Man Standing
Post by: roninscg on August 27, 2013, 09:06:03 PM
On to the Stock Evil Scientist.

;deidre;

I am not an evil scientist, just a very dedicated researcher, and an avid tech trader.


;lol

Title: Re: Last Man Standing
Post by: Green1 on August 27, 2013, 11:47:57 PM
 ;domai;
Title: Re: Last Man Standing
Post by: t_ras on August 29, 2013, 11:01:13 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on August 30, 2013, 01:52:58 PM
On to the guy who's just a researcher and tech trader, nothing dodgy here, really.
Title: Re: Last Man Standing
Post by: Green1 on August 30, 2013, 02:54:28 PM
It is SMAX MP, there is always something dodgy going on. :D

the guy that got me into SMAC back around 2000 or so played a few MP PBEM games. He was telling me the MP was viscous. II lost track of the guy, he ended up having to leave New Orleans under some very strange circumstance that no one in his circle would go into. I also think if I did know where he is, I am decent enough I could kick his tail because he only played SP on the 3rd difficulty and complained the folks he played kicked him during the day.


Title: Re: Last Man Standing
Post by: Kirov on August 30, 2013, 06:28:15 PM
You post sounds as if he had to beat it because he'd messed with wrong SMAC playas.  :o I didn't know things were so serious back in the day.

I forgot to mention it - I'm leaving for a week starting tomorrow, so take your time with the turn.
Title: Re: Last Man Standing
Post by: Earthmichael on August 30, 2013, 07:31:19 PM
No problems with LMS 1.  But 2 reload due to tidal waves with LMS 2.

I don't know a good way to post the screenshots without revealing too much of my location information, but I will email them to our mod, T_ras to authenticate.  T_ras, I have already emailed both tidal waves, so let me know if you did not get them.



Title: Re: Last Man Standing
Post by: t_ras on August 30, 2013, 07:37:06 PM
I got it and I can confirm. I guess we'll have to live with it poping frmo time to time.
Title: Re: Last Man Standing
Post by: Green1 on September 06, 2013, 11:49:59 PM
 ;domai;
Title: Re: Last Man Standing
Post by: t_ras on September 07, 2013, 08:34:05 AM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on September 07, 2013, 02:03:57 PM
And I'm back. Hopefully nobody killed me when I wasn't looking. On to EM and enjoy the turn!
Title: Re: Last Man Standing
Post by: Earthmichael on September 08, 2013, 04:02:16 PM
 ;deidre;
Title: Re: Last Man Standing
Post by: Kirov on September 20, 2013, 02:16:53 PM
I PMed Green1 (there is no option to email him through this service). The rate people drop out these days, you'd swear it's World War 2.
Title: Re: Last Man Standing
Post by: t_ras on September 21, 2013, 06:37:42 AM
Greean latest activity was 10/9, and he is not likely to leave AC2, since he is allways active, so he'll probably come back. I sugest we wait two more days and then ill pas hes turns on.
Title: Re: Last Man Standing
Post by: Green1 on September 22, 2013, 03:25:27 AM
Greean latest activity was 10/9, and he is not likely to leave AC2, since he is allways active, so he'll probably come back. I sugest we wait two more days and then ill pas hes turns on.

That would be correct. The only thing that could possibly pry me away would be:

1. The police find out about my international cocaine smuggling and terrorism ring.
2. I get run over by a street car
3  Work decides to put me on a death march.

Answer was #3

Give me an hour or so to catch up on all this unanswered posts on forums/social media, etc.

Your doom will come.
Title: Re: Last Man Standing
Post by: Green1 on September 22, 2013, 05:15:41 AM
As I posted earlier... sorry for my RL issues.

 ;domai;
Title: Re: Last Man Standing
Post by: JarlWolf on September 22, 2013, 05:53:42 AM
1. The police find out about my international cocaine smuggling and terrorism ring.

HEY! You keep talking about our business out loud option 2 might happen very soon, you never know...


(click to show/hide)
Title: Re: Last Man Standing
Post by: t_ras on September 22, 2013, 09:29:22 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on September 22, 2013, 10:04:31 PM
Sorry for the reload in LMS2, I was trying to use a password from another game, needless to say in vain.  ::)

BTW, it seems that my problems with flooding pods are over once I moved to another computer. But then suddenly EM started to experience similar issues.  ??? Computer magic!
Title: Re: Last Man Standing
Post by: Earthmichael on September 23, 2013, 10:42:00 PM
It seems the pod issues are totally random.

I had no flooding issues this turn.  I had the normal pod distribution: popped an IOD which will probably destroy my only boat, got 25 energy from a pod, popped a food resource square.  Nothing really extraordinary good or bad, unless you figure the IOD was bad luck.

I will be glad when the last pods are popped and we don't have to worry about this anymore.

 ;deidre;


Title: Re: Last Man Standing
Post by: Green1 on September 24, 2013, 10:57:17 AM
 ;domai;
Title: Re: Last Man Standing
Post by: t_ras on September 25, 2013, 09:24:33 PM
It seems the pod issues are totally random.
It is. you may pop the same pod 3 times flooding and the forth time you'll geta  unity rover.
Title: Re: Last Man Standing
Post by: t_ras on September 25, 2013, 09:37:01 PM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on September 26, 2013, 03:27:42 AM
Turned to the brainiac.
Title: Re: Last Man Standing
Post by: Earthmichael on September 26, 2013, 08:09:47 PM
That's Provost, if you will, Colonel Kirov.  Thanks!

Colonel Kirov, you must have gotten an exceptional find in LMS 1, based on the power graph.  Care to share your good luck, or do you want to surprise us with an Ogre or something?

Turned to  ;deidre;

Title: Re: Last Man Standing
Post by: Kirov on September 27, 2013, 04:50:21 PM
Oh yes, the red herring (http://en.wikipedia.org/wiki/Red_herring), the oldest trick in the book; t_ras and Green1 are bound to fall for that. Sure, billions of hamsters laid down their lives so that you could be in the lead with your research, my dear 'Provost' (which is not even a real name), but let's talk about the Spartan pod hunting right now.

For best results, please follow up with "look at that Kirov's stupid hair!" and shortly thereafter, "are these Spartans even humans, anyway?" Works every time.
Title: Re: Last Man Standing
Post by: Earthmichael on September 28, 2013, 03:04:16 AM
Yes, let's hide the obvious about Sparta: Sparta wins by war, and a high power graph for Sparta in LMS1 serves as a early warning beacon to be careful to build defenses to not get caught with your pants down.  I am certainly taking my own advice, and building far more defenses for LMS1 than LMS2.

You are saying Colonel a better name that Provost.  Perhaps it is, if you seek war instead of knowledge.
Title: Re: Last Man Standing
Post by: Buster's Uncle on September 28, 2013, 03:08:42 AM
So you're definitely wearing pants?  Good.
Title: Re: Last Man Standing
Post by: Kirov on September 28, 2013, 03:17:15 AM
*coming home wee tipsy from a party*  ;lol ;lol I love you, guys. Good come-back, Earthmichael. Good wrap-up, BUncle. Stay classy, New Vegas.  ;b;
Title: Re: Last Man Standing
Post by: t_ras on September 30, 2013, 08:56:34 PM
In soviet Hive humsters eat scientist!
Title: Re: Last Man Standing
Post by: Green1 on October 01, 2013, 11:46:02 PM
 ;domai;
Title: Re: Last Man Standing
Post by: t_ras on October 05, 2013, 06:49:07 AM
 ;santi;
Title: Re: Last Man Standing
Post by: Kirov on October 05, 2013, 01:42:41 PM
Turned on.
Title: Re: Last Man Standing
Post by: Earthmichael on October 05, 2013, 10:06:59 PM
 ;deidre;
Title: Re: Last Man Standing
Post by: Kirov on October 13, 2013, 04:42:35 PM
Green1, how are things in the RL world?
Title: Re: Last Man Standing
Post by: Kirov on October 21, 2013, 03:05:30 PM
When was the last time anyone last heard of Green1? It seems he was kidnapped or something.
Title: Re: Last Man Standing
Post by: t_ras on October 21, 2013, 09:24:33 PM
Last activity for Green1 was 9/10. He is probably entangle in a lot of work (like I was this week). By weekend Ill push the turn if required.
Title: Re: Last Man Standing
Post by: Kirov on October 23, 2013, 11:34:45 AM
Do you have green1's email? It's time to send him a reminder, wait a few days and push the turn. I'd hate to do this to him, but several weeks is a lot to get around to do your turn. And I hope this will not require another replacement.... *sigh*

when pushing the turn, remember to take care of basic stuff like production and drones, so he's not completely screwed in the process.
Title: Re: Last Man Standing
Post by: t_ras on October 24, 2013, 08:24:54 AM
Oops, it seems we are stalled. I dont have his PWD...
Title: Re: Last Man Standing
Post by: Kirov on November 02, 2013, 03:23:34 PM
*sigh* two men down. What's up with Green1?

Since the games are called "Last Man Standing" and there's only two of us left, we can wait some time and then split it even. :D You win LMS 1, I take LMS 2, we shake hands and collect the prize. And all that without a single shot. I told you I'm a pacifist at heart. ;)
Title: Re: Last Man Standing
Post by: t_ras on November 04, 2013, 08:18:00 AM
It seems so. EOG :(
Title: Re: Last Man Standing
Post by: Kirov on November 04, 2013, 03:05:37 PM
Well, we can wait some, but looking for 2 replacements at the moment... I just don't see it.
Title: Re: Last Man Standing
Post by: t_ras on November 06, 2013, 09:14:34 PM
Matbe we shuold restart with two new players?
Title: Re: Last Man Standing
Post by: roninscg on November 16, 2013, 08:46:59 AM
Matbe we shuold restart with two new players?
If you need a player count on me
Title: Re: Last Man Standing
Post by: Kirov on November 17, 2013, 05:21:38 PM
OK, we can look for another player. I stopped believing we can finish this game, but at least we can try. ;)
Title: Re: Last Man Standing
Post by: roninscg on December 06, 2013, 04:23:43 PM


Hi, guys,
 I'm back  :)

I had to urgently take a trip outside the country,  just today I got the internet,
I'm really sorry, I could not earlier to report
 



Title: Re: Last Man Standing
Post by: t_ras on December 07, 2013, 09:12:48 PM
Sorry, Ive been working litteraly days and nights for the pasts weeks and i might have to do the same for another two weeks, so this will have to wait :(
Title: Re: Last Man Standing
Post by: t_ras on May 18, 2014, 04:19:18 PM
Do we stil have any one in for this? I really wanted this kind of tournament :(
Title: Re: Last Man Standing
Post by: t_ras on May 22, 2014, 07:50:39 AM
Kirov? EM?
Title: Re: Last Man Standing
Post by: Kirov on May 22, 2014, 04:20:29 PM
I can play, I don't know if EM is around but Green1 is gone for a long time. We'll need a replacement at least for him. EM?
Title: Re: Last Man Standing
Post by: Buster's Uncle on May 22, 2014, 04:57:00 PM
Has anyone pinged EM about these various games?
Title: Re: Last Man Standing
Post by: Earthmichael on May 27, 2014, 07:36:11 PM
I have been out for awhile for health problems, but I can play now.

EarthMichael
Title: Re: Last Man Standing
Post by: t_ras on May 29, 2014, 01:13:51 PM
So we are three should I post for a forth player or would you like to stick to us 3 and be sure we dont have unreliavle players?
Title: Re: Last Man Standing
Post by: Kirov on May 29, 2014, 03:35:58 PM
I think we should get the fourth one, the map will be imbalanced otherwise.
Title: Re: Last Man Standing
Post by: t_ras on June 10, 2014, 07:28:53 AM
OK, We have Archanite in. Wellcome :)
Would you like to choose different factions?
Title: Re: Last Man Standing
Post by: Arcainite on June 16, 2014, 11:01:38 PM
Page bookmarked.  Uhhh, what factions are already taken?
Title: Re: Last Man Standing
Post by: t_ras on June 17, 2014, 07:02:09 AM
Uni, Drones and Sparta
Title: Re: Last Man Standing
Post by: Arcainite on June 23, 2014, 05:00:20 PM
I think I'll try the Gaians.
Title: Re: Last Man Standing
Post by: t_ras on June 24, 2014, 07:09:19 AM
Ill restart the game this weekend.
Title: Re: Last Man Standing
Post by: Earthmichael on June 24, 2014, 09:26:29 PM
I can play if there is still an opening.  Uni is still good for me.
Title: Re: Last Man Standing
Post by: t_ras on June 29, 2014, 11:45:24 AM
In deed there is!
Title: Re: Last Man Standing
Post by: t_ras on June 29, 2014, 12:04:29 PM
2101 sent to EM!
Enjoy!
Please all set your PWDs, Ill have someone keeping them. I'll notice you when Ido.
Title: Re: Last Man Standing
Post by: Arcainite on July 01, 2014, 04:27:00 AM
Where's the thread for the actual game or is there not one?
Title: Re: Last Man Standing
Post by: t_ras on July 01, 2014, 07:23:37 AM
Here :)
Title: Re: Last Man Standing
Post by: t_ras on July 01, 2014, 07:27:01 AM
EM! Uni is waiting for you!
Title: Re: Last Man Standing
Post by: t_ras on July 03, 2014, 07:41:38 AM
Please send you PWDs to Armagedon. He'll be keeping them.
THANKS ARMA!
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