Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Topic started by: ariete on February 13, 2012, 03:34:58 PM

Title: 7 custom faction for Smacx
Post by: ariete on February 13, 2012, 03:34:58 PM
i'm working on a mod of 7 new custom faction to play in Alien Crossfire

- the UNION is the reunion of the free and independence colonies of the planet

- the CONFEDERACY ARMADA a paramilitary faction following right-wing policies

- the MERCHANT GILD a merchant faction

- a theocratic foundamentalist green faction (that synthesize gaians, planet cult and belivers concept)

- an alien faction predator of planets resources

- an alien faction who defende the galaxies

- a private pseudo-criminal faction organized in horde clan (that synthesize pirates, drones and data concept)

the project is in development so any suggestion or new ideas, explained also and above throw the pictures (the universal intergalactic language to better explain own concepts) are welcome and appreciates
Title: confederacy armada
Post by: ariete on February 13, 2012, 03:42:13 PM
the militarist
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 13, 2012, 03:45:08 PM
For your green fundimentalists, might I suggest the name "The Stewards"?  There's stuff in the Bible commanding we be good stewards (caretakers) of what God has given us.

See also the attached logo - with a cross added in the middle of the tree, that would say the right things about the faction.
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 13, 2012, 03:53:20 PM
I like your Confederacy graphic.  Good use of slang in the credits, too.

Now, I can't see any difference between the stage 3 and stage four bases.  You might want to add something obvious to it or make the roof gold - something like that, to make telling the difference no trouble.  Some trace of a sea platform for your sea bases would be good, too.

That's all I can find to criticize.  This is very good work.
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 13, 2012, 04:36:44 PM
I like your Confederacy graphic.  Good use of slang in the credits, too.

It seem a rap tribute. that [poop] turns worldwide, his basic form helps someone like me
now i've got seriously problems because firefox continue to crash and i lose the message i continue to write
i change browser now

Now, I can't see any difference between the stage 3 and stage four bases.

in fact there's not different between two stages. I've tried to add a small piece near the main 'palace' but this action enlarge too all the base, so it need a too large perimeter defence (i can reduce main palace because then you can't see well the main beautiful subject)

You might want to add something obvious to it or make the roof gold - something like that, to make telling the difference no trouble.


This is a good suggestion, I had not thought

Some trace of a sea platform for your sea bases would be good, too.

it's true i didn't make it because a sort of platform (in brown colour) already exist at the foots of the base

That's all I can find to criticize. 

and i thank you to suggest me what's now
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 13, 2012, 04:52:49 PM
I don't worry very much about sea platforms myself, on land-based factions.

The Confederacy leader portrait is based on Angelina Jolie from Sky Captain and the World of Tomorrow, isn't it?
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 13, 2012, 05:03:51 PM
i found the base of that picture digiting 'starship troopers officer' (you remember??) on google images. Then i reedited it to result what you see : col. Suarez
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 13, 2012, 05:06:58 PM
Huh.  Looks like Jolie, not Denise Richards or anyone I remember from Starship Troopers...
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 13, 2012, 05:12:27 PM
you gotta reason, i've found now that base of the picture edited, digiting angelina jolie sky captain (but i remember to have found digiting starship trooper, i confuse the two actors, so similar ... no?) .. sorry if i didn't know the movie
i go to have dinner
Title: union
Post by: ariete on February 13, 2012, 08:37:57 PM
the patriot
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 13, 2012, 08:41:29 PM
here the txt to understand the faction concept

#UNION
The Union, The Patriot, Union, F, 1, Johnson, F,  1,  1, 0, 0, 1,
  TECH, DocLoy, TECH, EthCalc, TALENT, 5, SOCIAL, -EFFIC, SOCIAL, +SUPPORT, POPULATION, -2, VOTES, 2, DEFENSE, 125
  Politics, Democratic, GROWTH
  Politics, Fundamentalist, nil
  Union, Union,
  Ota Kyi, Sarita, Senate Base
  Supreme Minister, patriot, stateless, loyal, small,
  Treacherous
  defend the independence of the free colonies
  to defend the legitimacy of our independence and our borders
  setting himself up as the only 'legitimate' authority on Planet
  setting yourself up as the only 'legitimate' authority on Planet
  make yourself into some kind of self-appointed benevolent dictator
  kissing up to his precious Union Treaties
  kissing up to your precious Union Treaties
  planning a mystify expansion
  mystify expansion, F1
  unification initiatives, F2
  reunification programs, M2
  contribution, M1
  reuning the free and independent cities of the planet
  the Union Army
  the Union Treaties

#BASES
Union Headquarter
Senate Base
Cities United
Union Trade Point
Fort Patria
Union Chant
Unify Lands
Citizen Pride
Union Outpost
Patriots Citadel
Far Borders
Union Refuge
#END

#WATERBASES
Port Union
Union Waters
Routes Meeting
Union Fleet Anchorage
#END

#BLURB
^  The Senate of the free and independent cities of the planet,
where members are nomined by citizens, is the first organ of Union
popular will representation.
^
^        -- Supreme Minister Clessidra Johnson,
^           "art. 1 of Constitution - Union Treaties"

#DATALINKS1
^LEADER: {Clessidra Johnson}
^BACKGROUND: {Usa, Unity Executive Officer}
^AGENDA: {Defende the legittimity of the Union Authority}
^TECH: {Doctrine: Loyalty, Ethical Calculus}
^

#DATALINKS2
^+25% Defensive combat:  {Patriot value}
^-1 EFFICIENCY:  {Union bureaucracy}
^+1 SUPPORT:  {Volunteers recruitment}
^Extra TALENT for every five citizens: {Intellectual elite}
^May exceed HAB COMPLEX population requirements by 2.
^Receives DOUBLE votes in elections for Planetary Governor and Supreme Leader.
^{May not use Fundamentalist politics.}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"As I see no need for this Vendetta to continue, $NAME1,
a pledge of Blood Truce would seem in order."

"Fair enough. I shall order hostilities to cease."
"Hah! I shall enjoy watching your bases burn!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your ideals are admirable if a bit misguided and
your faction need not pose a threat to Union policy. Won't you sign
a Treaty of Friendship and help me to reunite the free and independent
colonies of planet?"

"As you wish. The Union seems a valuable friend."
"No. What's done is done, $NAME3."

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"As I see no need for this Vendetta to continue, $NAME1,
a pledge of Blood Truce would seem in order."

"Progenitor: perceive no point either. Mutual agreement: truce."
"Your needs: truth: not same. Continued conflict: beneficial to Progenitor!"

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, won't you sign a Treaty of Friendship and
help me to create a unified human nation?

"Much better: one human nation. Your goal: agreed."
"$NAME3: seems to forget: talking to Progenitor. Offer: rejected."


# ; This line must remain at end of file
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 13, 2012, 08:49:16 PM
i see Constitution has been censored :)


here same changes to do for 4 stage bases (what do??) and the sea platform to sea bases
primery colour of this faction is blue

i don't know what logo put for this faction ... the general idea is this picture attached
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 13, 2012, 09:03:44 PM
That's a vivid image, and the Union looks good so far.  Same comments as previously for the bases, but I see you're already thinking about that. 

I look forward to what you do with this.  You do good work.
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 13, 2012, 09:04:55 PM
Also, the swear filter wasn't working at all this morning - I think I know how to fix that with constitution.
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 13, 2012, 09:14:45 PM
... any ideas ...
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 13, 2012, 09:27:46 PM
I'll let you know if I have more - sometimes my mind is better at ideas when I'm not trying too hard.
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on February 13, 2012, 09:59:27 PM
This is really cool graphics! Good job!

Typo busting: The last line before the #bases part of the patriot .txt: Should be Treaties or Treaty, right?
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 13, 2012, 10:05:19 PM
Treaties (plural) because are more than one ... is part of burocracy systems, thanx you to report me Rymdolov

soon i'm going to watch 'sky captain and the world of tomorrow' ... previous discussion has intrigue me
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on February 14, 2012, 08:11:33 AM
Would you prefer I posted my response to your latest WPC posts here? :)
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 14, 2012, 01:47:04 PM
Would you prefer I posted my response to your latest WPC posts here? :)
I'd like to get in on that action, so you know what I'd prefer...
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on February 15, 2012, 04:39:33 AM
Sure right on. :)

The base graphics come from Red Alert 2. My only concern that I have about using them is that, as a player of Red Alert 2, I can see that they have been massively squashed vertically. If you like the results though, that's fine. :)

Enjoy Sky Captain!
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 15, 2012, 05:25:58 PM
i see Constitution has been censored :)
You can say constitution now.  We aim to please.

Still can't call someone a pussy, though. :D
Title: confederacy armada
Post by: ariete on February 25, 2012, 03:04:57 PM
the war chief
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 25, 2012, 03:11:01 PM
hi guys, this post above should be the final release of confederacy armada graphics
i make many changes on bases stage 2-3-4, leaderhead and landscape
this reported below is faction txt

;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: The Confederacy Armada
;
; created by ariete
;

#CONFEDERACY
The Confederacy Armada, The War Chief, Confederacy, F, 1, Suarez, F,  1,  1, 0, 0, 1,
  TECH, Mobile, TECH, DocLoy, SOCIAL, +SUPPORT, SOCIAL, +MORALE, SOCIAL, +POLICE
  Values, Power, MORALE
  Values, Wealth, nil
  Confederacy, Confederacy,
  Kriev, Hintch, War Council's Base
  Colonel, warmongering, mercenary, brave, weak,
  Bloodthirsty
  exercise our right to survive
  to strenghthen the presupposition to our survival
  equipping a resolute army to seize control of Planet
  equipping your resolute army to seize control of Planet
  equip a resolute army and seize control of this world
  polishing her beloved artillery pieces
  polishing your beloved artillery pieces
  planning a total conquest
  total conquest, F1
  military preparations, M2
  right-wing fantasies, F2
  stipend, M1
  keeping the peace
  the Confederacy Paramilitary Legion
  the Confederacy Military Code

#BASES
Confederate Command
War Council's Base
Infantries Capitol
XVI Regiment's Redoubt
Rifles of Chiron
Fort Phalanx
Janissaries Keep
Centurions Rock
Hussars Crag
Cossacks Cliff
Praetorians Cave
War Planes Station
Warfare Outpost
Arsenal Camp
Armada City
Fort Gladio
#END

#WATERBASES
Admiralty Drome
War Fleet Anchorage
Confederate Waters
Sea War Base
Confederacy Port
#END

#BLURB
^  The military power has always been the first condition of comparison
between the peoples. More strong is your force, more rights you can claim.
^
^        -- Col. Andrea Suarez,
^           "Confederacy Battle Manual"

#DATALINKS1
^LEADER: {Col. Andrea Suarez}
^BACKGROUND: {Argentine, Unity Security Officer}
^AGENDA: {Exercise the right to survive}
^TECH: {Doctrine: Mobility, Doctrine: Loyalty}
^

#DATALINKS2
^+1 SUPPORT:  {High rate of recruitment}
^+1 MORALE:  {Well armed and equipped movement}
^+1 POLICE:  {Martial Law, Military discipline}
^{May not use Wealth value in Social Engineering.}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"You cannot hope to stand against me, $NAME1.
Pledge Blood Truce now or face total destruction."

"Truce it is, then. I thank you."
"Bluffing will get you nowhere, $NAME3. Prepare to be obliterated!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1. The confederates are content to guard their homes
in armed peace. I suggest we sign a Treaty of Friendship
and stay out of each others' way."

"Fair enough, but I shall guard my borders carefully."
"Hardly. A faction armed to the teeth hardly seems friendly to me."

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"You cannot hope to stand against me, $NAME1.
Pledge Blood Truce now or face total destruction."

"Destruction: to be avoided. Truce: agreed."
"You winning: why do you offer peace? Conclusion: you: losing! Rejection!"

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, clearly your aims and ours are mutual: survival on
this harsh world we've come upon. With you as Treaty partner, I will be less
of a target for the others, and therefore my people will not suffer."

"Right to defend: important. Treaty: agreeable."
"Weaponry: belies soft words. Treaty: not advisable."

# ; This line must remain at end of file
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 25, 2012, 03:12:38 PM
... only for spartan lovers
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 25, 2012, 03:14:25 PM
Very nice on The Confederacy... If you did something to distinguish the stage four bases from stage three, and made the stage one sea platform more oval/wide to fix the perspective, it would be perfect.  If fact the platform looks fine with shields over it, so you only really need to fix the bare one.

Good work!
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on February 25, 2012, 03:15:22 PM
Graphics look good. :D The faction text is very Spartan flavoured... but you have done a great job graphically.

Did you enjoy the movie? :)
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 25, 2012, 03:20:03 PM
If you did something to distinguish the stage four bases from stage three

i've distingueshed the two stages (the building on the left grows in high)


and made the stage one sea platform more oval/wide to fix the perspective

i can't uncle because the base stage 1 is in a prospective more take it from high than the others stages

Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 25, 2012, 03:22:31 PM
If it looks good in the game then it's not a problem - I just suspect that it will look like the wrong angle to be lying flat on the water.
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 25, 2012, 03:29:45 PM
The faction text is very Spartan flavoured

yeah is my ispiration, often i've played with that faction, is always been my favourite

Did you enjoy the movie? :)

i've reserved the watch for tonite ... with calm
few days ago i just see a little first peace (just to see if is ok) and i think is my genre of movie, tonite i organize myself for the vision
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 25, 2012, 03:31:57 PM
I just suspect that it will look like the wrong angle to be lying flat on the water.

mmm ...
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 25, 2012, 03:34:30 PM
Now that I look back at it, I see the difference in the stage four bases - but it isn't that obvious.  Maybe the gold roof is still a good idea.
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 25, 2012, 03:39:25 PM
this evening i'm going to think to play a match with that faction so i can test it and see what's wrong
eventually i'll can retouch the roof bigger (the second from left) in gold colour
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 25, 2012, 03:41:29 PM
i'm working on union graphics, this is the last result but i'm not sure expecially on base stage 4 (the landscape appear coherent)
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 25, 2012, 03:47:34 PM
The Diplomacy Landscape is fine - it looks like it could easily be of the front of the same building as the stage three and four bases.

Here, I do see the difference in the stage four base, but I wonder if you should do something to make that tower stand out more.
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 25, 2012, 03:58:10 PM
I'll see what I can do ... have you any idea for the logo (reply #11) i'm not enthusiastic for coloured strips
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 25, 2012, 04:09:26 PM
Hmm.  This faction is about keeping the Unity mission together and the United Nations theme is taken, so maybe think in terms of a mission patch like astronauts wear?  A silhouette of the ship wouldn't be difficult to make...
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 26, 2012, 04:37:07 PM
I just suspect that it will look like the wrong angle to be lying flat on the water.

yesterday evening i try CONFEDERACY ARMADA in the game.
I hadn't copy the results of the pcx in a blank pcx so there were trasparency bugs.
I exit from the game and make cut past in a blank pcx and save.
After i had change the coluours faction, when i'm going to post the final version of this faction (tested and fixed) you can see the new colours (meanwhile i discovered the meaning of each box, if the case i can post a windows of explation in graphics thread)
At the end of edit i reload faction from alpha editor to join faction in selectable (without saving, just add to the game) - question : you do this for add one or there's another method
(like progenitor races) Results: faction is too cool and bases are perfects included water base at stage 1
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 26, 2012, 04:49:45 PM
Are you talking about using FACEdit?  I wouldn't touch that nasty thing; it's broke, and tends to mess up your files.

If you are talking about faction installation, this is why you put the "#CONFEDERACY" line in your faction .txt.  Open alphax.txt and look for the line "#CUSTOMFACTIONS" near the bottom.  Under it, make it read "CONFEDERACY, CONFEDERACY" like so:
#CUSTOMFACTIONS
CONFEDERACY, CONFEDERACY

-You can add up to seven custom factions at a time, for a total, along with the #FACTIONS and #NEWFACTIONS sections for the SMAC and SMAX factions, of 21 selectable to include seven at a time in a game.

Is that what you were asking about?
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 26, 2012, 04:57:39 PM
Are you talking about using FACEdit?  I wouldn't touch that nasty thing; it's broke, and tends to mess up your files.

ahaha ... no the official editor of the game


If you are talking about faction installation, this is why you put the "#CONFEDERACY" line in your faction .txt.  Open alphax.txt and look for the line "#CUSTOMFACTIONS" near the bottom.  Under it, make it read "CONFEDERACY, CONFEDERACY" like so:
#CUSTOMFACTIONS
CONFEDERACY, CONFEDERACY

-You can add up to seven custom factions at a time, for a total, along with the #FACTIONS and #NEWFACTIONS sections for the SMAC and SMAX factions, of 21 selectable to include seven at a time in a game.

Is that what you were asking about?

yes thank you uncle
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 26, 2012, 05:02:05 PM
Are you talking about using FACEdit?  I wouldn't touch that nasty thing; it's broke, and tends to mess up your files.

ahaha ... no the official editor of the game
The official editor sucks hard.  It doesn't run at all for many people and often messes everything everything up for those who do.  All the old-timers in modding will tell you the same thing.
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 27, 2012, 12:35:42 PM
hi uncle yesterday night i opened alphax, wathing to follow soon your istructions

you put the "#CONFEDERACY" line in your faction .txt.

this already exist in txts i've edited (see posts), or you mean somethingelese


Open alphax.txt and look for the line "#CUSTOMFACTIONS" near the bottom.  Under it, make it read "CONFEDERACY, CONFEDERACY" like so:
#CUSTOMFACTIONS
CONFEDERACY, CONFEDERACY

-You can add up to seven custom factions at a time, for a total, along with the #FACTIONS and #NEWFACTIONS sections for the SMAC and SMAX factions, of 21 selectable to include seven at a time in a game.

It's possible rename line #CUSTOMFACTIONS to make a box of fixed selectable new custom factions ...  :) surely uncle understand me but to be more clearly the question is if it's possible create a unique box for the custom factions i'm going to project and how do it
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on February 27, 2012, 12:46:15 PM
You can either replace the original 14 factions or use the custom factions drop down thing. :) It's one or the other I am afraid...
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 27, 2012, 12:49:33 PM
understand, thank you kilkakon
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 27, 2012, 03:34:56 PM
I meant that that's what the "#CONFEDERACY"  line is for - that's where the game checks to see if it's the faction you installed in alphax.txt, not the filename.

I don't know any way to alter the faction select screen.
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 29, 2012, 01:33:26 PM
so
#CUSTOM FACTION
CONFEDERACY, CONFEDERACY
uppercase!? i tell this because when load from official editor (don't hurt me it's just a quote) in alphax under #CUSTOM FACTION appears one time confederacy and in cursive font ... and then when i play for the first time the faction inexplicably confederacy have +1 planet, thing that sucessive time not happen
anyway now i'm going to load custom faction like you learn me
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 29, 2012, 01:49:01 PM
It's not actually case-sensitive, I seem to recall.  That is, I think capitalization doesn't matter.



Back to the Union logo, I stumbled over this yesterday, that I think never got used:
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 29, 2012, 01:53:53 PM
ah ... yesterday evening i finished union faction (and his logo too) now ican't post it but iim going to think to post in a download section ... how can i able to do it
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on February 29, 2012, 02:15:59 PM
http://alphacentauri2.info/downloads/?cat=20 (http://alphacentauri2.info/downloads/?cat=20)

I just created a category for custom factions.  Go there and click 'Add a download".  It's not hard to figure out.
Title: Re: 7 custom faction for Smacx
Post by: ariete on February 29, 2012, 11:48:38 PM
i'm testing how add a previous image in a post
usually i made a series of edit message (modify) and upload files once a time
in download section you can't make this and upload just zip file

[img]what i must write inside[img]
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 01, 2012, 12:00:51 AM
Create an album. Media(top of the page link)>My Albums>New Album.  Upload the picture there.  There will be three lines of links at the bottom of the page that comes up for the picture - copy the last link and put [img] tags around it.  That works in the Download description box or anywhere.  It's how I do it.
Title: Re: 7 custom faction for Smacx
Post by: BU Admin on March 01, 2012, 12:51:42 AM
Okay, this album problem is very confusing...  I'm still working on it.
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 01, 2012, 02:48:06 AM
Okay; as a temporary fix, I uploaded the pic you attached a few days ago to your album - hopefully, the problem will be fixed for real before you see this.

(http://alphacentauri2.info/MGalleryItem.php?id=96)
Title: Re: 7 custom faction for Smacx
Post by: BU Admin on March 01, 2012, 03:18:34 PM
sisko did come through while I was asleep.  I just uploaded something to my test album with this account.
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 01, 2012, 11:37:34 PM
vabbuò ... meanwhile i show union faction graphics to this thread so you can see waht logo i edited and added ... so appropiate
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 01, 2012, 11:53:29 PM
nexts factions i'm working are

- an alien faction predator of planets resources - i thinked to organize this faction in a empire, what you feel like name (typo Usurper Empire)

- an alien faction who defende the galaxies - i thinked to organize this faction in a system defence coalition (Coalition Defence, Coalition of the Systems, ...)

- a private pseudo-criminal faction organized in horde clan (that synthesize pirates, drones and data concept)

you have some ideas on name factions, logos, base name, some picture to propose. i'm glad if anyone have some to post
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 02, 2012, 12:13:42 AM
Maybe just The Empire - or would that be too Star Wars?


vabbuò ... meanwhile i show union faction graphics to this thread so you can see waht logo i edited and added ... so appropiate
Nice.
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 02, 2012, 12:26:00 AM
Maybe just The Empire - or would that be too Star Wars?

no ... it can be the right name for thet faction (i wanted feel a full-bodied sound)
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on March 02, 2012, 12:09:44 PM
I like the new Union logo. :)
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 02, 2012, 09:34:18 PM
You were going to upload a faction to Downloads?
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 02, 2012, 09:37:55 PM
no i'm going to write this:

thank you kilkakon, i like too
if you wanna sugest me something, you don't make any problems i appreaciate all inspirations
(you gotta reason about prospective of confederacy amd union bass but i found only these on internet to edit symple. anothers bases can be take from any game strategy screenshots, i'm working in this way for aliens factions)
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on March 02, 2012, 11:55:00 PM
Ariete, me, or both?
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 03, 2012, 12:02:07 AM
You mean-
You were going to upload a faction to Downloads?
-This?  ariete.

...But come to think of it, why not throw up some of your stuff?
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on March 03, 2012, 12:06:24 AM
Ah yeah, sorry for not seeing the last post. When I hit the newest unread post link in my email, it doesn't always go to the last page and it's easy to me. But yeah I can try to get some stuff rolling soon. :)

Yeah keep up the good work Ariete. :) What sort of colour palettes are you thinking of for your aliens? That's usually a good starting point. Then you can pick a good graphic that'll fit what you want.
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 04, 2012, 04:16:20 PM
yes, i replied that last post of BUncle like he understand ... i think was been clear  :)

i wanna post my work when i'll have access to my album on media section and i can put previous images on
Title: Re: 7 custom faction for Smacx
Post by: sisko on March 04, 2012, 04:20:21 PM
i wanna post my work when i'll have access to my album on media section and i can put previous images on
so, you still can't access your album, ariete? i thought this have been solved.
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 04, 2012, 04:52:24 PM
thank sisko, i've load now the pictures
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 04, 2012, 04:55:29 PM
And they look awsome!
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 04, 2012, 05:12:40 PM
i load confedearcy on download faction ... it wait your approvation
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 04, 2012, 05:13:28 PM
 :danc:  You'll get it - just a minute...
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 04, 2012, 05:15:52 PM
Done.  It looks great!
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 05, 2012, 08:49:48 PM
for the faction identified as a theocratic foundamentalist green faction (that synthesize gaians, planet cult and belivers concept) i thinked the name of THE PLANET CHURCH
It occure a logo that syntetize the concept you BUncle understand and post like image in page 1, but more artgraphics need

for the faction identified as an alien faction predator of planets resources and slaver the people of the galaxy THE GALACTIC EMPIRE or like i's been suggested me just THE EMPIRE ... i don't still know

for the faction identified as an alien faction who defende the galaxies THE DEFENCE ALLIANCE

for the faction identified as a private pseudo-criminal faction organized in horde clan (that synthesize pirates, drones and data concept) i wanna make a sort of Kingdom ... The Kingdom Of The Horde should be a good name ... but here i don't still know too

suggestions?? but especially pictures?? get jiggy!!
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 05, 2012, 08:59:17 PM
I just posted a file of 84 leaderhead fodder pictures, if that will help.  They'll all need a certain amount of preparation, though.

For the criminal faction, I'd suggest THE SYNDICATE, to suggest a criminal organisation.  The galaxy-defenders are sorta the police, and the name might somehow suggest that, but I don't have much better ideas for it than you - THE STAR DEFENDERS maybe?

I've got some loose logos, and I'm collecting more as part of my project to post at least one goodie file for each of the four basic components that go into a custom faction - maybe I can get that done soon...
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 05, 2012, 09:18:59 PM
I just posted a file of 84 leaderhead fodder pictures, if that will help.  They'll all need a certain amount of preparation, though.

i see the post with preview but i've no problems to find pictures, the net is full ... what i looking for by my friends are some ideas and custom creations


For the criminal faction, I'd suggest THE SYNDICATE, to suggest a criminal organisation.

yes i like that, i think i'll use this name. but you must explain me what's syndacate in usa ... i ask you this because in europe have another meaning ... or better the peole give it another meaning, but i know syndacate in us is link to criminal organization ... and in confidency, in fact here too


The galaxy-defenders are sorta the police, and the name might somehow suggest that, but I don't have much better ideas for it than you - THE STAR DEFENDERS maybe?

good crossroad uncle ... the first intention is like an alien alliance for defence aginst the conquer empire ... but all way are opened


I've got some loose logos, and I'm collecting more as part of my project to post at least one goodie file for each of the four basic components that go into a custom faction - maybe I can get that done soon...

... waiting
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 05, 2012, 09:38:34 PM
;D

Well, a syndicate is a group banded together to work towards a common goal.  It used to be used for groups of businessmen who came together to try to control an industry, like electricity, too - but it's mostly used for criminal enterprizes; not as explicit as, say, "maffia" or "Cosa Nostra", but those would be as bad as naming your faction THE BAD GUYS.  -You don't want to be quite that obvious.

For the defenders, the first thing that struck me was maybe a name that implied central authority -something with federal in it, maybe- but you seem to be thinking more like Star Wars with aliens.  Do you intend to use Progenitors, or make up your own aliens?  Are the two factions the same race?

It seems like logos aren't as much work as getting all the portraits together and in small enough filesizes to make a .zip small enough to upload was; I may have something today or tomorrow...
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 05, 2012, 09:55:11 PM
;D

Well, a syndicate is a group banded together to work towards a common goal.  It used to be used for groups of businessmen who came together to try to control an industry, like electricity, too - but it's mostly used for criminal enterprizes; not as explicit as, say, "maffia" or "Cosa Nostra", but those would be as bad as naming your faction THE BAD GUYS.  -You don't want to be quite that obvious.

:) right, like i thinked ...  :) you went to see syndacate in europe ... the name here is 'coperative rosse' (comunists with catles, boats and banks) who control the work market and not only. 'Bad guys' is like a street gang  ;), we talking about an organized structure, the syndacate is perfect


For the defenders, the first thing that struck me was maybe a name that implied central authority -something with federal in it, maybe- but you seem to be thinking more like Star Wars with aliens.  Do you intend to use Progenitors, or make up your own aliens?  Are the two factions the same race?

obviously my own aliens, i've just something about leader for both factions at the moment of the same race, but i wait and appreciate suggestion pictures .. like you know
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 05, 2012, 10:11:09 PM
union has been send corectly?? ... something i must reload the site to go in other section forum ... it's normal??
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 05, 2012, 11:05:02 PM
Nothing notifies me when a download is awaiting approval unless I check there or you tell me, that's all.  It's approved now, of course.
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on March 08, 2012, 02:40:19 AM
How many factions do we have done now? :D
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 08, 2012, 03:01:14 AM
Two, I think.  He's given the outline/concept of four more...
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 08, 2012, 02:39:54 PM
yes BUncle 2, because the time is few, and the results must like me for long time
i'm working now on THE SYNDICATE (right write??) ... why you, my friends, make the logo for this faction ... those i made i don't like more i'm looking for inspirations.
It came in my mind for this faction, yesterday night, the name of THE CARTEL  :-\ but syndicate give more the idea of a istitutional private organization.
i wanted make to this faction marine detachment ability, anyone know his number used when edit txt file?? or have a tabs that explain the various numbers to ability and facility?
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on March 08, 2012, 02:44:38 PM
The number is! 26. :)
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 08, 2012, 02:47:17 PM
you use something to know this?? thank you fo the numeber .. i can play that at lottery
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on March 08, 2012, 02:57:11 PM
BU may have a link for this, otherwise I might make a pack. There's an old help file used for making factions, it had a list in there.
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 08, 2012, 03:02:39 PM
Knock yourself out - it's not my area of interest and I just throw that link to Dreifle's site at people.
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on March 08, 2012, 03:07:52 PM
Here you are. Completely unorganised but it should be some help. :)

http://kilkakon.com/kocb/HelpFile.rar (http://kilkakon.com/kocb/HelpFile.rar)
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 08, 2012, 03:12:55 PM
thank you fellas
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 11, 2012, 02:56:22 PM
i have problems with creation of flc ... here below what i try to run in game but without succes, someone can help me (i use gimp and i edit .flc with that soft)
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 11, 2012, 03:02:37 PM
I think I used something I downloaded called Flicster - it's been three years, and I don't remember much - maybe between that and chuft's thread at WPC, you can figure it out.  Sorry I don't know much.
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on March 11, 2012, 03:07:38 PM
I don't know anything either sorry. :(
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 11, 2012, 03:16:07 PM
i've downloaded from here http://flicster.software.informer.com/download/ (http://flicster.software.informer.com/download/)
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 11, 2012, 03:22:42 PM
Now, if I remembered right and you can figure out how to use flicster, the issue I couldn't figure out back then had to do with the color palette.  chuft's how-to might be enough to figure that part out.  He certainly addresses that.
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 13, 2012, 01:29:23 PM
i try to load one of my flc files but it doesn't work (nothing has been load in soft)
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on March 14, 2012, 02:59:19 AM
I don't know anything about FLCs sorry. :(
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 27, 2012, 12:39:56 AM
i change something in my ready custom faction
i play some match and i redit colours faction of confederacy because :
first- when primary colour is black i don't see the number up the base because the square remain all black
so i try to put the same faction colour of spartan faction but the command letter (H, G, F, ...)  inside shield of the units are black so black remain the shield
second- i put a light purple-pink colour as primary faction colour but borders (faction landborder) are too light and they confuse them with grouns colours
i've had serious problems to assign right colour of faction borders expecially to found relative alpha percent colour
someone can explaine me this step
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 27, 2012, 12:42:38 AM
i also change first and second base stages of confederacy and the leaderhead, when i found her colours i trasmit to substitute it in download section (if it's the case)
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 27, 2012, 01:58:19 AM
There's something hard-coded to make the black faction color work for the Spartans.  The only way to get Spartanlike colors would be to save the the Confederacy in place of the Spartans.

If I'm misunderstanding, some screenshots showing what you mean would help.
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 27, 2012, 01:18:40 PM
The only way to get Spartanlike colors would be to save the the Confederacy in place of the Spartans.

right, but following this way i'm going to create confederacy with the trasparency of spartan (pinl colour). i read somewhere, in past, there are some problems to play the same game with factions that use different background trasparency (as crash during playing for long time turns)
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 27, 2012, 01:23:29 PM
If I'm misunderstanding, some screenshots showing what you mean would help.

what i wanna mean is how to know the right colour to put in place reserve to alpha percent colour under border colour square. i belive is determinant to appear in game the colour of faction landborder, i belive it by the attempts i try

another thing is to not play togheter two faction with main colour faction (and faction landborders colour)
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on March 27, 2012, 01:39:10 PM
I've never really got faction border colours to work properly, myself. :(
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 27, 2012, 10:29:24 PM
I've never really got faction border colours to work properly, myself. :(

i see various faction colours have borders confused with groud colour (expecially the colours with brown, orange and light red tendence), so these it can't using them into

i see also it occure to put right alpha percent colour (second square bottom faction border colour) in .pcx file to work correcltly landborders (watch original faction to understand the combinations i'm talking)

Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 27, 2012, 10:33:57 PM
Well, the thing is to contrast your main faction color with something very dark or vary light - it makes the faction color stand out sharply.  Strong contrast is key.
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 28, 2012, 12:01:34 AM
 ;D we got the key
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 28, 2012, 12:26:22 AM
Do you mean that fixed the problem?
Title: Re: 7 custom faction for Smacx
Post by: ariete on March 31, 2012, 12:11:49 AM
soon i post my last 3 faction so you can understand how i've do

i found colour like yellow, brown, black need white as alpha percent colour to have correct land border

maybe others colours too, I could almost say white is correct alpha percent colour for all
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on March 31, 2012, 12:32:55 AM
Interesting.  I've never paid much attention to border colors, so you may have taught me something.  ;b;
Title: Re: 7 custom faction for Smacx
Post by: ariete on April 01, 2012, 03:53:45 PM
in the next days i send you new confederacy and new union faction, and the third i made, you can substitute when receive them with these posted in download section? the two faction to substitute now have new leader, new 1 and 2 stages bases of confederacy and all base of this faction are been more bright, and all with new colours
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on April 01, 2012, 04:14:36 PM
Great!  I'll take care of that.
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on April 02, 2012, 05:03:21 PM
Sounds good ariete! Some of my factions could use a fix up in this regard.
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on April 14, 2012, 10:49:45 PM
Ariete, did you have more factions to show us? I bet we're all very curious (I know I am).
Title: Re: 7 custom faction for Smacx
Post by: ariete on April 15, 2012, 04:10:19 PM
hi to all friends
i've just posted 3 downloadable factions of my near finished project : federation armada, united confederacy and kingdom of the cartel

but this is only a part of a biggger project where someone wants can use them to edit his scenario, adjust something (expecially txt files), create stories, and anything you want to do, i can only appreciate ... but remember who make the work and his teacher :)
thanx to all that used these faction in his work, report me anything
Title: Re: 7 custom faction for Smacx
Post by: ariete on April 15, 2012, 04:21:52 PM
here below the other factions, but i'm not so satisfy as the factions i've posted in download section from graphics point of view (maybe alliance is that convince me more) and txt files, wich need seriously some more work yet
Title: Re: 7 custom faction for Smacx
Post by: ariete on April 15, 2012, 04:27:08 PM
galactic alliance

Title: Re: 7 custom faction for Smacx
Post by: ariete on April 15, 2012, 04:28:06 PM
planetary syndicate
Title: Re: 7 custom faction for Smacx
Post by: ariete on April 15, 2012, 04:30:39 PM
order republic (a sort of religious-control mind lodge order that aspire to trascendence)

Title: Re: 7 custom faction for Smacx
Post by: ariete on April 15, 2012, 04:32:56 PM
dark empire

the faction that convinces me less graphically
Title: Re: 7 custom faction for Smacx
Post by: ariete on April 15, 2012, 04:42:26 PM
all suggestions and contributions are appriciated, all invenctions and uses are likes

it's all a work in progress so you can see from original intent something are changed and something will change
to resume for now we have 7 faction
- FEDERATION ARMADA a custom spartan federation version
- UNITED CONFEDERATION a patriot indipendent reunion of free cities of the planet
- KINGDOM OF THE CARTEL (or cartel's kingdom, i don't know the correct form) a realm of robbers king
- GALACTIC ALLIANCE alien conservators of planets life
- DARK EMPIRE alien conquerors of galaxy sistems
- PLANETARY SYNDICATE you know better than me what's mean  :)
- ORDER REPUBLIC a republic found on mind control order
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on April 19, 2012, 04:27:49 PM
Seems to be all nice ideas there Ariete. :) I'm sure that Buster's Uncle would recommend going through his Bases series and seeing if there are any graphics there that please you (as that's what he did to me haha--and now I'm still going through them. XD).
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on April 19, 2012, 04:53:52 PM
True.  There are a lot of bases to choose from in those files, ready to go and not a lot of work - and the factions would look better and be more useful/flexible to play along with the others that way.
Title: Re: 7 custom faction for Smacx
Post by: ariete on April 22, 2012, 09:50:25 PM
right friends, but i wanted realize bases with more parts and not with just a 'main' body, so it should require more time and i decide to use original game bases for the other factions i made.
as custom bases i create the bases of federation armada from c&c, and for cartel kingdom i redit bases from a file found in apolyton time ago
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on April 27, 2012, 12:32:26 PM
Might I suggest recolouring the SMAC bases slightly? :) Just to make them look a little different.
Title: Re: 7 custom faction for Smacx
Post by: ariete on May 02, 2012, 09:36:54 PM
i've tried kilkakon but results don't like me
anywhere you gotta reason
can you suggest me with your examples?? or anyone want suggest me with his works??
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on May 04, 2012, 12:48:52 PM
Do you mean, take your factions and suggest appropriate base graphics? :)
Title: Re: 7 custom faction for Smacx
Post by: ariete on May 04, 2012, 01:52:00 PM
and logo too ... if you want
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on May 04, 2012, 04:24:39 PM
I'll have a look in the morning. I won't do everything though--these are your factions and I don't want to change that at all.
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on May 04, 2012, 04:36:50 PM
A few words about the personality of each faction would help.  How good guy/badguy, how agressive, how tech-oriented; stuff like that.  Good bases tend to show the personaity you're trying to project.
Title: Re: 7 custom faction for Smacx
Post by: ariete on May 04, 2012, 09:28:56 PM
the personality of each faction can be deduced reading the few words i've expressed in this thread but first of all reading the txt of the factions (contein the main concept) i've posted for each jpg ideas
Title: Re: 7 custom faction for Smacx
Post by: ariete on May 04, 2012, 09:34:18 PM
these are your factions and I don't want to change that at all.

in this game, from my advice, there's not mine and yours. i think all is edited to be improved, corrected, make an alternative, used for any works (like scenarios) you want use (perhaps with changes in factions), ...
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on June 19, 2012, 06:44:48 AM
Are you still around Ariete? Sorry for disappearing... :'(
Title: Re: 7 custom faction for Smacx
Post by: ariete on June 21, 2012, 02:25:56 PM
it happen kilkakon
i've suspended the creation of my custom faction ... waiting own or friedly inspiration ... time is the best resource we have.
meanwhile i've saw union council vote bonus must be redifined.
alpha rest the best turn strategy game i've play, so i continue to play since 2000, don't worry i never leave
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on June 21, 2012, 03:53:54 PM
Okay. :) Let me know if you want any help!
Title: Re: 7 custom faction for Smacx
Post by: ariete on October 21, 2012, 09:42:39 PM
last week i've watch Frank Herbert's Dune ... it could be a nice hint for anyone
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on October 21, 2012, 09:46:44 PM
Hint?  As in Dune factions?

chuft did a little of that, but it's certainly a good fit for AC.


-Also, hey buddy!  I've missed you.
Title: Re: 7 custom faction for Smacx
Post by: ariete on October 21, 2012, 10:30:10 PM
yes ...  hi uncle, of america
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on October 21, 2012, 10:37:02 PM
That sounds like the miniseries, not the 80s movie.  I liked the miniseries better.
Title: Re: 7 custom faction for Smacx
Post by: ariete on October 21, 2012, 10:39:27 PM
me too ... it was more recent ... 2000 i think
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on October 21, 2012, 10:47:12 PM
That sounds about right.  The special effects and sets weren't nearly as good, the costumes not quite as good, maybe, but the script and casting was much, much, MUCH better. 

I'd really like to be able to magically merge the two together, picking and choosing what to keep.

Wasn't that an Italian co-production?  I think it was shot in Albania, but a lot of the cast were Italian...  Did they shoot it in Italian language, too, or was it dubbed?
Title: Re: 7 custom faction for Smacx
Post by: ariete on October 21, 2012, 11:26:05 PM
if i remeber correctly there are few differents with the movie of 80s
italians are like parsley, as it say here, because you can put parsley in all italian dishes that is sounds good
no i think translate, it'a a english mini serie
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on October 22, 2012, 03:30:37 PM
Welcome back Ariete. :)
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on October 22, 2012, 03:37:09 PM
-This is as convenient a place to bring it up as any - we've just added a Spanish-language subforum; should we get ourselves a fluent Italian speaker to moderate and try doing the same for Italian?
Title: Re: 7 custom faction for Smacx
Post by: ariete on October 23, 2012, 09:16:34 PM
i don't know how many italians still play smac-x! but for me should be a good idea look my english level
Title: Re: 7 custom faction for Smacx
Post by: ariete on October 23, 2012, 09:19:28 PM
hi kilkakon ... i thinked to you for dune conversation, you seem me the homie for this things ... maybe i was wrong
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on October 23, 2012, 09:22:40 PM
You're probably thinking about the other weird-mod guy, chuft.

i don't know how many italians still play smac-x! but for me should be a good idea look my english level
Sure.  If you have less communication barrier talking to other SMACers here, we all win.  If no one's going to learn Italian for your sake, let's bring some Italian-speakers here.  sisko can help a little, and we'll supply a forum...

Get to work recruiting! :whip: :D
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on October 27, 2012, 06:29:27 AM
Yeah I didn't do Dune, unless you mean the Let's Play of it on my YouTube channel.

Are you going to continue with your factions?
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on October 27, 2012, 02:04:15 PM
-And have you seen that Matt the Czar is using the Union in something?  It's good work.
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on November 01, 2012, 07:56:38 PM
Hey, ariete, you have posted several custom factions in the downloads section. I guess that the latest versions are the ones in ALL CAPS. Is this correct?

KINGDOM OF THE CARTEL
UNITED CONFEDERATION
FEDERATION ARMADA

Are these the new ones? I want to download the ones you consider the right ones.  :)

(Yes, I'm still hoping that we'll use them in a Game of the Month in the future.)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 01, 2012, 08:47:07 PM
hi rymdolov , yes the latest are there
but are not final, there's to fix txt files to customized better following the line that we can deduce reading the 'original' txt and i don't like (or better i can't find) a really cool logo for federation armada (name that we can change, i'm not properly convinced)
we can open a debate about my work
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 01, 2012, 08:48:29 PM
that could be our work ... quite
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 01, 2012, 08:52:27 PM
Federation Navy would be better - Armada makes me think of Spain 400+ years ago...
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on November 01, 2012, 08:53:43 PM
I could proof read the .txt files and look for inconsistencies, no problem. Then BU can have another look and change the mistakes that I have made.  :D
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 01, 2012, 08:57:11 PM
The Union seem feel good. A conjunction of free and independent cities of the Planet. It can assumes characters of nationalist comunity (not necessary with democratic tendence)

federation armada want evoke the war spirit of this faction, the same of Spartan but i repeat i don't like logo and we can find a better name

Kingdom of the Cartel or Cartel of Kingdom want be a reunion of tribal clan of the Planet, commanded by a King (like the gybsies structure  :D) with culture tendence to anarchaist spirit (in the way of the law of the strongest, armed gang contest as in Somalia  :() wich followers or subdit dedicate to smuggling and looting
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 01, 2012, 08:58:44 PM
I could proof read the .txt files and look for inconsistencies, no problem. Then BU can have another look and change the mistakes that I have made.  :D
Absolutely - but don't let Rym fool you; his written English is better than most native-speakers when he's trying.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 01, 2012, 08:59:58 PM
Federation Navy would be better - Armada makes me think of Spain 400+ years ago...

:) IT WILL HAVE BEEN MY PASSION FOR HISTORY

I WENT TO WRITE MEANWHILE YOU WRITE THE REPLIES. FEDERATION NAVY I LIKE BUT IS NOT LINKED TO A MARINE FACTION??
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 01, 2012, 09:01:23 PM
Not that I remember.

Armada sounds more dangerous and agressive than Navy, though.  It might be just right, depending on what you want.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 01, 2012, 09:03:36 PM
No BU Navy what is exactly??? what express?? ... militar fleet
maybe can be found terms like legion, ... mmmmm ....
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 01, 2012, 09:07:35 PM
Navy - a nation's warships on the ocean.  Armada - a BIG fleet of ships.

Legion - 1000 roman infantry.  Marines - soldiers who serve on ships, preventing mutiny and fighting in boarding enemy ships; also land on the shores and attack as infantry.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 01, 2012, 09:13:55 PM
 :D you gotta reason Uncle, but Armada in spanish mean also as armata in italian ... don't thinked about this, you are more correct
NAVY could be mean as space navy fleet, so what is this faction : a society born in the contest of a private army comunity (like the spartans) with militar discipline culture concept commanded by an Admiral
fedration you think is a term to maintain?? ... Navy Legion sounds good or better give the idea??
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 01, 2012, 09:22:25 PM
kindom of the cartel we can change too ... reunion of the clans, tribal kingdom, rubbers kingdom must be the dominant concept
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 01, 2012, 09:25:20 PM
I'll think about the Cartel while I'm having supper.  I'll be back soon.


Hmm.  Federation sounds like they are the miltary of the Federation, like Star Trek.  You're thinking like Jerry Pournelle's Falkenburg's Legion.

The Mercenaries would be most direct to say what you mean, or the Mercenary Legion, or Mercenary Marine. 

Mercenary Marine might be best, as it says martime power, that is, a navy, but still sounds like Marines.  Both mean seagoing, but Marines are ship infantry, while (something) Marine means a fleet.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 01, 2012, 09:39:21 PM
federation remind me as the military structure of the state, in fact Spartan use Federation.
i didn't know the name Jerry Pournelle until you've me write ... i don't know who had! i know just a Prince but i don't want be blaspheme. i've no read Falkenburg's Legion.
i had thinking to roman legion
i watch better legion for military society than for mercenaries, but maybe i wrong
if we think it up certnly come good idea about it (time ... is a precious resource)
historical pharentesis that can inspire the logo : every roman legion have a zoomorphic symbol on their flags
(http://www.imperium-romanum.it/IR/legioni_romane/vexillum.gif)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 01, 2012, 09:49:56 PM
Legion or Navy in fact ... Legion appear as a congregation, a society founded by war veterans, Navy could appears  more like an istitution, a private army-company created to build and protect the society always formed by war veteran

Can a faction named mercenaries ???? ... a society named 'the society of the mercenaries'  ;lol ... mmmm ... it might occure a name that evoke the politic structure, for this reason i've thinked to Kingdom
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 01, 2012, 10:03:57 PM
I don't know why you couldn't call a faction Sid, if you wanted.  Mercenaries would work as a name.  If they're a military for hire, they're mercenaries.  If they're more of a nation founded by war veterans banding together, and have a strong veteran-led military that is NOT for hire, call them something else.

Your description of the The Kingdom of the Cartel sounds like agressive gypsies.  The name sounds like maffia with a king.  Are you looking for a name that says dangerous gypsies instead of maffia?
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 01, 2012, 11:22:12 PM
I don't know why you couldn't call a faction Sid, if you wanted.

i could call it X ...  :D

for each faction i try to looking for a name that can resume is concept but in political key. So i can't name a society just mercenaries. mercenaries could be the name of followers but the faction i think to frame in a kingdom structure. i think is the most consistent.


Your description of the The Kingdom of the Cartel sounds like agressive gypsies.  The name sounds like maffia with a king.  Are you looking for a name that says dangerous gypsies instead of maffia?

exactly, what you suggest! kingdom of gypsie (the gypsie of the Planet) ... you like this version??
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 01, 2012, 11:41:29 PM
Yes.  I like it very much.


How about Society of Mercenaries?  How about the Free Company?  The free companies were an Italian phenomenon you've surely heard of - bands of mercenary knights?  The leader might be called "Captain" instead of "King".
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 02, 2012, 12:12:53 AM
The Mercenary Matrix, Contractor Conglomerate, The Global Military Excange or Mercenary Nation could also work for a mercenary nation.


Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on November 02, 2012, 07:35:49 AM
I've started to have a look at the Cartel .txt-file. It looks good - I only corrected a few minor typos/grammatical flaws. I especially like that you have bothered putting some thought into the Treaty and Trust parts. They can be used to tell a lot about a fac leader's personality and too many of the custom facs I've looked at have had standard phrases instead of something original. Good work!

When you decide on a name I can add it to the proof read .txt-file and upload it. That way it will be finished, proof read and ready to go!

I have one question, though. Your fac leader quote is very similar to that of Svensgaard. Is that good? I think you could easily come up with something more original, perhaps something about the adventurous spirit of the faction, like in the Treaty and Truce quotes. We're all willing to help you with ideas on this, of course.

With regards to names, maybe something with warlords could be good? The gangs of Somalia (and Afghanistan of the 80's) are sometimes referred to as warlords, I think. Or does it sound too medieval? What do the native English speakers think?

I'll be gone until Sunday or so, but helping with the Cartel is at the top of my to do-list.  :wave:
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 02, 2012, 02:35:18 PM
Warlords as part of a faction name sounds fine.  Something like the Gypsy Warlords?
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 02, 2012, 08:50:42 PM
How about the Free Company?  The free companies were an Italian phenomenon you've surely heard of - bands of mercenary knights?  The leader might be called "Captain" instead of "King".

FREE COMPANY also knowed as mercenarie company ... excellent and conviced idea!!! nothing with gypsies version idea, but a lot more interesting and better to resume what we looking for
the leader can be the WARLORD
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 02, 2012, 08:52:16 PM
Sounds good. ;b;
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 02, 2012, 09:02:53 PM
I've started to have a look at the Cartel .txt-file. It looks good - I only corrected a few minor typos/grammatical flaws. I especially like that you have bothered putting some thought into the Treaty and Trust parts. They can be used to tell a lot about a fac leader's personality and too many of the custom facs I've looked at have had standard phrases instead of something original. Good work!

When you decide on a name I can add it to the proof read .txt-file and upload it. That way it will be finished, proof read and ready to go!

I have one question, though. Your fac leader quote is very similar to that of Svensgaard. Is that good? I think you could easily come up with something more original, perhaps something about the adventurous spirit of the faction, like in the Treaty and Truce quotes. We're all willing to help you with ideas on this, of course.

no Rymdolov, consider that txt just like a track, it must several changed (also in function of the last connotation). If you wnat named cities, build new dialogue, else else else DO IT!!!

With regards to names, maybe something with warlords could be good? The gangs of Somalia (and Afghanistan of the 80's) are sometimes referred to as warlords, I think. Or does it sound too medieval? What do the native English speakers think?

exactly it's what that 's going out : FREE COMPANY (in italiano 'compagia di ventura' if can be useful to watch on google for logo or else images) where the leader is the WARLORD
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 02, 2012, 09:05:35 PM
You know, there's no reason not to post your factions in italiano, too, and the reason that we do want to accommodate Italians to do it...
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 02, 2012, 09:16:25 PM
abolished the kingdom of gypsies that they don't like to BU, i'm thinking, with what i thinked last night (there's an italian proverb that says: 'the night give suggestion'), a new idea of that project. We can inspire the new factions like a sort of split of Spartan Federation. Each faction detained a primacy:
- Free Company - capture enemy ability (also with worms), so ability 26 if i remember correctly and +1 planet. correct me if i wrong
-  something with NAVY - acquatic faction
- something with air - air power faction (but not bonus to start or this faction have immediatly an armed force invincible agist each others)
and then i thin something with LEGION, i like this term
5 factions with Union, and here we should attach something like JarlWolf say conglomerate
2 other factions will should be aliens in crossfire (civil war)
You like this general framework??
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 02, 2012, 09:22:03 PM
It sounds like good ideas - but like a different faction set.  You may want to think in terms of making new factions instead of always revising the same ones.  The old ones were good, too.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 02, 2012, 09:27:04 PM
revising just the 3 posted on download faction and make new the other 4 on the base of how say previously
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 02, 2012, 09:30:43 PM
Okay; that makes sense.  I do think the revised ideas provide a better handle on what the factions are about, and Rym will like that part for his GotM idea.
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on November 03, 2012, 04:20:49 AM
I must say I like the name "The Free Company". Nice choice. :)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 03, 2012, 10:21:19 AM
I must say I like the name "The Free Company". Nice choice. :)

yes that name is really guessed it (a footprint of the Uncle)
have you say something more about this project kilkakon??
in these days i could post some developements so we can confronting about it

for air faction do you like the 'Sons of Icarus' (i miss that faction maybe should have bonus also in air drop troops too, in short ... all concern the air but i think this you've already understand)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 03, 2012, 10:01:43 PM
today ive remade the background behind the leader of 'federation armada' (ex) ... now is more cool. soon will watch on this thread. i've mainteined the pretty asian lady with her uniform.
i build also the admiral, with his backround, of NAVY, the acquatic faction.

the project of 5 human faction born following the split of Spartan faction intrigue me ... i hope is the same for you, maybe we can write a history about that fact.
there may be thousand of variants, today i'm thinking to a faction commanded by an officer of militar police of spartan federation internal security. it could be a state of police with high mind control of his followers. It could be a Judge the leader ...
now i download some pics useful to complete something i worked today. i've choised for air faction Pegaso as emblema of that fac, among other the idea of a winged horse comes from minor Asia so the pretty asian is guessed ... sons of Icarus as name have already slipped my mind, it occure a name more cool ....
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 03, 2012, 10:10:59 PM
Sounds good.  Looking forward to seeing it.
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on November 03, 2012, 10:20:04 PM
the project of 5 human faction born following the split of Spartan faction intrigue me ... i hope is the same for you, maybe we can write a history about that fact.

I agree, it is a cool idea. It has historic precursors too, since it is not unheard of that the navy and the infantry (for example) take different sides in internal conflicts/revolutions.

there may be thousand of variants, today i'm thinking to a faction commanded by an officer of militar police of spartan federation internal security. it could be a state of police with high mind control of his followers. It could be a Judge the leader ...

That's a good idea. How about a faction built on the secret police, with a combination of combat and probe skills?

Nice to see you working on this. The end result will be good!
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on November 03, 2012, 10:48:23 PM
What do you think of this as the fac leader quote:

"An army is not only divided into infantry and navy, but also into the cannon fodder and those for whom war is a way of life. Planet's free warrior clans are the latter - always ready to fight and kill, never ready to surrender! With our combined might we shall take what is rightfully ours - all we can carry away from our slain enemies' bodies!"

Also, the old first base name needs to be changed - I wrote Free Company's Command, but I think we need something better. Suggestions?
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 03, 2012, 10:57:21 PM
Band of Brothers
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on November 03, 2012, 11:01:17 PM
Band of Brothers

As the base name? I'm not familiar with the connotations of this expression. Isn't there a movie with that name?  :scratch:
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 03, 2012, 11:04:16 PM
Yep.  It's colloquial English for how soldiers bond.

For headquarters, how about Headquarters?

Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on November 03, 2012, 11:18:06 PM
Clan Headquarters, perhaps?

I'll add Band of Brothers to the base names.
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 03, 2012, 11:28:04 PM
HQ, even.  It's military.

Platoon
Division
Troop
Patrol
Strike Force
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on November 03, 2012, 11:32:48 PM
HQ is good, I think. My objection to Headquarters is practical in nature - you don't want to confuse Headquarters (fac base) with Headquarters (your headquarters) or Headquarters (facility).

ariete has provided a bunch of good base names, but the first one needs to be changed because it referred to the old fac name. You can never have too many base names, though. How about some naval terms that we can play with? There are only five water base names so far.
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 03, 2012, 11:46:50 PM
Line Formation
Broadside
Order of Battle
Battleship
Capital Ship
Flag Ship
Shore Leave
Sailor's Delight
Drydock
Port of Call
Seabase
Fleet Headquarters
Admirality
Forward Base
Power Projection
Beachhead
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on November 05, 2012, 06:57:12 PM
I have now edited the .txt file as discussed above. Click the spoiler tag to have a look.

Changes:

(click to show/hide)

This is good stuff!   :danc:
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 06, 2012, 11:48:53 PM
goods name for the bases BU (except for band of brothers  :D, but it can be nice among)

Rymdolov your revisitation can be good for kindom of cartel, i look you have more skill than me for txt if you want try to revising this new project

now i'm going to publish the developments of these day of work
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 06, 2012, 11:51:57 PM
I've focused better my idea of project and i put down these factions txts where it can deduce the guide lines for a txts revisitation, that it need it, so if anyone want put hands we can do it everybody these new factions.
Last time i talked about the Spartan Federation split so these below are the first 4 factions that get out of my mind.
I’ve decided to do a political connotation of the main names that get out last time i visited this thread,Navy and Free Company. League is the term that in history was often connection to local comunity reunion, expecially for the defence-battle. To Navy i’ve decided Federation because there’s a connotation of ‘split in way of ….’ (in this case to the sea) (i hope you understand me  :D )
For else read below ….


;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: The United Districts
;
; created by ariete
;

#DISTRICTS
United Districts, The Inspector, Districts, M, 2, Calitikov, M,  1,  1, 0, 0, 0,
  TECH, Integ, SOCIAL, -ECONOMY, SOCIAL, +MORALE, SOCIAL, +POLICE, SOCIAL, +PROBE, NODRONE, 1
  Politics, Police State, POLICE
  Politics, Democratic, nil
  Districts, Districts,
  Judge Hajeryesh, Judge Shimoka, Court of Hajeryeshk
  Supreme Judge, ruthless, cruel, unquestioning, mindless,
  Inhuman Monster
  properly control our followers
  to found a society on the principles of security and control
  reducing us all to mindless servants of his diabolical schemes
  reducing us all to mindless servants of your diabolical schemes
  reduce the human population of this world into mindless slavery
  torturing the wretched fools who chose to follow him
  torturing the wretched fools who chose to follow you
  preaching brutal nihilism
  brutal nihilism, M1
  social experiments, M2
  mind control experiments, M2
  fine, M1
  keeping the discipline
  Districts Security
  Districts Law

#BASES
Supreme Court Center
1st Department
District 126
District 134
District 148
District 157
District 162
District 178
District 184
District 198
District 211
District 354
District 478
District 587
District 693
District 713
District 844
District 996
Centurions Outpost
Penal Colony 146
Penal Colony 257
Penal Colony 368
Penal Colony 495
Penal Colony 587
#END

#WATERBASES
Marine Court Center
Sea District 53
Sea District 124
Sea District 258
Sea District 347
Sea District 469
Sea District 582
Sea District 616
Sea District 733
Sea District 895
Sea District 964
#END

#BLURB
^  On the Spartan Federation ashes, the Judges, who was entrusted to
internal security and control, founded an union of districts, each
governed by his Judge, under the values of the mind-control, the
only way for a real internal security, togheter guided by the
Supreme Judge, the chief of Judges.

#DATALINKS1
^LEADER: {Vladimir Calitikov}
^BACKGROUND: {Russia, Unity Security Inspector}
^AGENDA: {Atheist Police State}
^TECH: {Doctrine: Intellectual Integrity}
^

#DATALINKS2
^-1 ECONOMY: {restrictions to political-economic freedom}
^+1 MORALE: {well trained troops}
^+1 POLICE:  {martial court for the dissidents, troops employed for police activities}
^+1 PROBE: {high internal security systems and trained investigative service}
^-1 DRONES in every base: {strict application of the law}
^{May not use Democratic politics.}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"As I see no need for this Vendetta to continue, $NAME1,
a pledge of Blood Truce would seem in order."

"Indeed. Blood Truce would be most satisfactory."
"Never! I plan to put an end to your scheming once and for all!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your ideals are admirable if a bit misguided and
your faction need not pose a threat to Districts policy. Shall we sign
a Treaty of Friendship to formalize our symbiotic relationship?

"As you wish. The Districts seems a valuable friend."
"No. Your social experiments are a bit too bizarre for me, $NAME3."

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"As I see no need for this Vendetta to continue, $NAME1,
a pledge of Blood Truce would seem in order."

"Progenitor: perceive no point either. Mutual agreement: truce."
"Your needs: truth: not same. Continued conflict: beneficial to Progenitor!"

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, my noninterference philosophies would seem to make
me the only natural ally for you from among these warring human
factions. Can't we sign a Treaty of Friendship and coexist in peace?

"Districts: safe ally. Treaty: admirable idea."
"Districts: control: too important. Ally: dangerous. Answer: no."


# ; This line must remain at end of file


;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: The Storms Confederation
;
; createdby ariete
;

#STORMS
Storms Confederation, The Aviator, Storms, M, 2, Saruko, F,  1,  1, 1, 0, 0,
  TECH, DocAir, TECH, MatComp, TECH, Metal, TECH, MilAlg, TECH, MindMac, SOCIAL, +MORALE
  Values, Power, MORALE
  nil, nil, nil
  Storms, Storms,
  Vokil, Bornjura, Vokil Storm
  Captain, vigilant, paranoid, cautious, sociopathic,
  Right-Wing Lunatic
  exercise our rights to fly in the skies
  to exercise freely the God-given right to fly in the skies
  equipping a private air fleet to seize control of the skies
  equipping your private air fleet to seize control of the skies
  equip a private air fleet and seize control of this world
  polishing her beloved land-air rockets
  polishing your beloved land-air rockets
  having paranoid delusions
  paranoid delusions, M2
  air military preparations, M2
  air fantasies, M2
  stipend, M1
  keeping the peace in the skies
  my air storms
  the Storms Confederation Code

#BASES
Stroms Command
First Runway
12 Storm Base
24 Storm Base
35 Storm Base
48 Storm Base
57 Storm Base
69 Storm Base
73 Storm Base
81 Storm Base
98 Storm Base
101 Storm Base
115 Storm Base
126 Storm Base
137 Storm Base
145 Storm Base
157 Storm Base
169 Storm Base
178 Storm Base
189 Storm Base
193 Storm Base
#END

#WATERBASES
Admiralty Base
11 Storm Sea-Base
24 Storm Sea-Base
32 Storm Sea-Base
47 Storm Sea-Base
56 Storm Sea-Base
#END

#BLURB
^ On the Spartan Federation ashes, the air storms landing striped on a
far area of Planet where joined in a confederation and founded a
society based on the exploration and study of this element.

#DATALINKS1
^LEADER: {Lyxjin Saruko}
^BACKGROUND: {China, Unity Security Air Storm Chief}
^AGENDA: {Confederation of the Air Storms}
^TECH: {Advanced Military Algorithms, Doctrine: Air Power, Matter Compression, Mind/Machine Interface, Nanometallurgy}
^

#DATALINKS2
^+1 MORALE: {well trained troops}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"You cannot hope to stand against me, $NAME1.
Pledge Blood Truce now or face total destruction."

"Truce it is, then. I thank you."
"Bluffing will get you nowhere, $NAME3. Prepare to be obliterated!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1. My air storms are content to guard their homes
in armed peace. I suggest we sign a Treaty of Friendship
and stay out of each others' way."

"Fair enough, but I shall guard my borders carefully."
"Hardly. A faction armed to the teeth hardly seems friendly to me."

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"You cannot hope to stand against me, $NAME1.
Pledge Blood Truce now or face total destruction."

"Destruction: to be avoided. Truce: agreed."
"You winning: why do you offer peace? Conclusion: you: losing! Rejection!"

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, clearly your aims and ours are mutual: survival on
this harsh world we've come upon. With you as Treaty partner, I will be less
of a target for the others, and therefore my people will not suffer."

"Right to defend: important. Treaty: agreeable."
"Weaponry: belies soft words. Treaty: not advisable."

# ; This line must remain at end of file



;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: Navy Federation
;
; created by ariete
;

#NAVY
Navy Federation, The Seaman, Navy, F, 1, Svanzkuffer, F, 1, 1, 1, 1, 0,
  TECH, AdapDoc, TECH, DocFlex, TECH, DocInit, TECH, Metal, SOCIAL, +ECONOMY, SOCIAL, SOCIAL, +MORALE, SOCIAL, +INDUSTRY, AQUATIC, 0
  Values, Power, MORALE
  nil, nil, nil
  Navy, Navy.
  Ensign Hones, Luftkas, Hones Navy Port
  Admiral, heroic, bloodthirsty, intrepid, barbarous,
  Outmoded Misfit
  exploit the riches of the sea
  to harness the vast potential of the oceans
  equipping a private war fleet to seize control of the seas
  equipping your private war fleet to seize control of the seas
  equip a private war fleet and seize control of the seas
  washing the decks of his cruisers with our blood
  washing the decks of your cruisers with our blood
  having strange desires
  strange desires, M2
  aquatic ambitions, M2
  latest expeditions, M2
  tariff, M1
  protecting your shipping from undeserving brigands
  my war fleets
  the Law of the Sea

#BASES
18 Navy Coast
23 Navy Coast
45 Navy Coast
78 Navy Coast
154 Navy Coast
279 Navy Coast
356 Navy Coast
487 Navy Coast
596 Navy Coast
678 Navy Coast
763 Navy Coast
829 Navy Coast
914 Navy Coast
#END

#WATERBASES
Admiralty Base
19 Navy Anchorage
27 Navy Anchorage
38 Navy Anchorage
47 Navy Anchorage
59 Navy Anchorage
63 Navy Anchorage
77 Navy Anchorage
87 Navy Anchorage
147 Navy Anchorage
256 Navy Anchorage
378 Navy Anchorage
496 Navy Anchorage
512 Navy Anchorage
632 Navy Anchorage
789 Navy Anchorage
834 Navy Anchorage
962 Navy Anchorage
#END

#BLURB
^  On the Spartan Federation ashes, the Spartan Navy directs his war
fleets to colonize the vast sea of the Planet and founded a society
based on the exploration and study of this element.

#DATALINKS1
^LEADER: {Karma Svanzkuffer}
^BACKGROUND: {Greenland, Unity civil and military Navy Officer}
^AGENDA: {Acquatic Faction}
^TECH: {Adptive Doctrine, Doctrine: Flexibility, Doctrine: Initiative, Nanometallurgy}
^

#DATALINKS2
^+1 ECONOMY {portual activity increase commercial exchanges}
^+1 MORALE {well trained troops}
^+1 INDUSTRY {naval yards activities increase industrial production}
^Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
^Sea colony pod & sea former prototypes FREE: {Advanced oceanic technology}
^Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"Planet offers far greater adventures for us than this tedious conflict.
Let us pledge Blood Truce and return to our explorations!"

"Agreed. Forth to adventure!"
"There is no greater adventure than the defeat of a meddlesome foe. Prepare to be annihilated!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"Your ambitions seem to lie outside our sphere of influence, $TITLE0 $NAME1.
We'd like to sign a Treaty of Friendship to cement our common bonds."

"We would never think of encroaching on your interests, $NAME3. Let's sign that Treaty."
"We'd like to reserve judgement. Our expansion plans may yet come into conflict."

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"Planet offers far greater adventures for us than this tedious conflict.
Let us pledge Blood Truce and return to our explorations!"

"Exploration of Manifold Six: much more important. Agreement!"
"Already familiar: Manifold Six. Best adventure: your destruction!"

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"You don't seem very interested in the sea, $TITLE0 $NAME1. Though you are
alien to us, it seems that among all the human factions, I am your logical
ally, since our spheres of influence are different. Let's sign a Treaty of
Friendship and formalize what is already manifest."

"Land: Progenitor. Sea: $NAME3. Treaty: agreed."
"All Manifold Six: possible conflict. Treaty: unwise at this time."


# ; This line must remain at end of file




;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: Free Companies League
;
; created by ariete
;

#FREE
Free Companies League, The Mercenary, Free Companies, F, 2, Sorbjesk, M, 1, 1, 0, 1, 0,
  TECH, AdapDoc, TECH, BioEng, SOCIAL, -EFFIC, SOCIAL, +SUPPORT, SOCIAL, +MORALE, SOCIAL, -GROWTH, SOCIAL, +PLANET, SOCIAL, -PROBE
  Values, Power, SUPPORT
  nil, nil, nil
  Free Companies, Free Companies.
  Roskov, Karim, Roskov's Cove
  Warlord, heroic, bloodthirsty, intrepid, barbarous,
  Outmoded Misfit
  seize the riches of the enemy factions
  to seize the riches of the enemy factions
  equipping a free companies coalition to seize control of Planet
  equipping your free companies coalition to seize control of Planet
  join the wars just for the own thirst of wealth
  joining the wars by side of who raising more
  joining the wars by side of who raising more
  brazen thievery
  brazen thievery, M1
  riches control ambitions, M2
  latest war campaigns, M2
  reward, M1
  protecting you from your enemies
  my free soldiers
  the Free Companies Coalition Teatry

#BASES
Coalition Command
Clans Reunion
Free Soldiers Capitol
Horde City
Mercenaries Refuge
Drug Town
Tribal Chant
Warning Zone
Robbers Camp
Native Reserve
II Comp. Base
VI Comp. Base
XI Comp. Base
XVI Comp. Base
XX Comp. Base
XXII Comp. Base
LCXI Comp. Base
#END

#WATERBASES
Port Crossbone
Privateer Anchorage
Barbary Quay
Pirates Fleet
IV Comp. Docks
XVI Comp. Docks
XXI Comp. Docks
LCII Comp. Docks
#END

#BLURB
^ On the Spartan Federation ashes, each of the free companies engaged
by the old Spartan Fedration take the own way of expansion. First they
were often in war between them, then a Warlord reunion all free
companies of Planet in a coalition, but remainedthe differents between
the clans.

#DATALINKS1
^LEADER: {Vladimir Sorbjesk}
^BACKGROUND: {Balcans, Unity Security Contractor}
^AGENDA: {Free Companies reunited in a League}
^TECH: {Adaptive Doctrine, Bio-Engineering}
^

#DATALINKS2
^-1 EFFICIENCY {feudal organization opposed to central organization}
^+1 SUPPORT {each free soldiers have their own free company}
^+1 MORALE {free soldiers often join war campaigns}
^-1 GROWTH {different tribal cultures often flow into internal conflicts between the Clans}
^+1 PLANET {native life form slavery}
^-1 PROBE {society easly corructible}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"Planet offers far greater adventures for us than this tedious conflict.
Let us pledge Blood Truce and return to our explorations!"

"Agreed. Forth to adventure!"
"There is no greater adventure than the defeat of a meddlesome foe. Prepare to be annihilated!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"Your ambitions seem to lie outside our sphere of influence, $TITLE0 $NAME1.
We'd like to sign a Treaty of Friendship to cement our common bonds."

"We would never think of encroaching on your interests, $NAME3. Let's sign that Treaty."
"We'd like to reserve judgement. Our expansion plans may yet come into conflict."

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"Planet offers far greater adventures for us than this tedious conflict.
Let us pledge Blood Truce and return to our explorations!"

"Exploration of Manifold Six: much more important. Agreement!"
"Already familiar: Manifold Six. Best adventure: your destruction!"

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"You don't seem very interested to our riches, $TITLE0 $NAME1. Though you are
alien to us, it seems that among all the human factions, I am your logical
ally, since our spheres of influence are different. Let's sign a Treaty of
Friendship and formalize what is already manifest."

"Land: Progenitor. Sea: $NAME3. Treaty: agreed."
"All Manifold Six: possible conflict. Treaty: unwise at this time."


# ; This line must remain at end of file



Is missing a 5th faction that i wanna incluse LEGION in name. I’m thinked to something connected with high preparation for land units … it’s what miss
As you’ve read, i prefer to give to each faction just the tecnologies which can discover and build in the way of faction evocation. No FreeAbility or Free Facility, just the tecnologies to do it, this is to don’t create too advantages for some faction than others. This is my point of view but comments are pleased. I’m just describe why i did in this way.

Here below the ideas of graphics. I mantein the 3 leaders of old factions federation armada, union and kindom of carte, more adjusted and with new backround, and the images are ridimensioned … so cool her with that admiral uniform !! 
I’m looking for other version for the logos so if anyone want suggest …. discuss-it us …. And if always anyone want find a guessed idea for the 2 aliens factions missed i don’t know … maybe could be a sort of split of  an alien factions that fought with Spartans when they recruit alien form … i don’t know …..
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 06, 2012, 11:53:57 PM
the Districts United

(http://alphacentauri2.info/MGalleryItem.php?id=447)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 06, 2012, 11:55:22 PM
the Free Companies League

(http://alphacentauri2.info/MGalleryItem.php?id=446)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 06, 2012, 11:56:48 PM
the Storms Confederation

(http://alphacentauri2.info/MGalleryItem.php?id=452)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 06, 2012, 11:57:43 PM
the Navy Federation

(http://alphacentauri2.info/MGalleryItem.php?id=453)
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 07, 2012, 12:03:41 AM
I just went through your album, and I think your logos are all very nice, actually.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 07, 2012, 12:08:23 AM
if in these days, between one thing and other, you have some ideas and want to revisited it can be a more version to choise or to put beside
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 07, 2012, 12:11:12 AM
I think the numbered base names make sense for military factions, but will be annoying to players...
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 07, 2012, 12:19:42 AM
... i've not enough fantasy  :D ... i looking for help in this way. i think me, you and Rym (and Kilk if he want) can make a shock to this project
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 07, 2012, 12:28:07 AM
from this day call me Admiral ...
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 07, 2012, 12:31:35 AM
Yes, Admiral.

I think that's only the second self-made custom avatar on AC2. ;b;
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on November 07, 2012, 09:51:08 AM
FYI none of these pictures work for me in IE8, so can't comment right now, but when it's working I'll check back. :)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 08, 2012, 09:50:59 PM
Hi friends, my projects developments:

i’ve revisited the brief historical-story contest:

Spartan sended a space-ship expedition to colonize a new planet of
Centauri system. There were on board officers of the different spheres
 compose the glorious Spartan Federation. But happen what happened to
Unity so the mission split in 5 human faction and 2 aliens.

(Unity II is the name of ship but i hope anyone suggest a better name … as ‘Oplita’ or ‘Falange’ … do you like?)

In this order this is the main guide line of the factions:

1. Polis of the Elite

The Polis of the Elite borned to reunify this mission.

The Polis of the Elite borned to reunify this mission.
^BACKGROUND: {Unity II Ship's Staff Coordinator}
^AGENDA: {State-City Aggregation}

The base name can replace a sort of new ‘Magna Grecia’ the big colonization area in south Italy at the age of greek polis (Sparta, Tebe and i should mantein the name of the Peleponneso league)

2. United Districts

The machinery of militar police founded an Union of Districts, each
governed by his Judge, togheter under the guide of the Supreme Judge,
the chief of Judges.

#DATALINKS1
^LEADER: {Supreme Judge Vladimir Calitikov}
^BACKGROUND: {Unity II Security Inspector}
^AGENDA: {Atheist Police State}
^TECH: {Doctrine: Intellectual Integrity}
^

3. Storms Confederation

The air force machinery founded a society based on the exploration and study
of this element.

#DATALINKS1
^LEADER: {Captain Lyxjin Saruko}
^BACKGROUND: {Unity II Security Air Chief}
^AGENDA: {Confederacy Cities}
^TECH: {Advanced Military Algorithms, Doctrine: Air Power, Matter Compression, Mind/Machine Interface, Nanometallurgy}
^

4. Navy Federation

The navy machinery focused his colonization on the vast sea of the Planet and
founded a society based on the exploration and study of this element.

#DATALINKS1
^LEADER: {Admiral Karma Svanzkuffer}
^BACKGROUND: {Unity II Navy Officer}
^AGENDA: {Acquatic Faction}
^TECH: {Adptive Doctrine, Doctrine: Flexibility, Doctrine: Initiative, Nanometallurgy}
^

5. Free Companies League

The free companies take the own way and was reunited by a Warlord in a coalition,
 but the differents between the clans remained.

#DATALINKS1
^LEADER: {Warlord Vladimir Sorbjesk}
^BACKGROUND: {Unity II Contractor}
^AGENDA: {Coalition - League}
^TECH: {Adaptive Doctrine, Bio-Engineering}
^


For the aliens faction i think in this way:

The alien legion, recruited during the centuries by the Spartans, splits in two
clashing factions. One mantained the name of Alien Legion involving in
 Empire, the other taked the way of an indipendent Alien Protectorate.

6. Alien Protectorate

#DATALINKS1
^LEADER: {Guardian Lular H'minee}
^BACKGROUND: {Unity II Alien Legionary}
^AGENDA: {Reunion of Aliens Life Form}
^

7. Alien Legion Empire

#DATALINKS1
^LEADER: {Conqueror Judaa Marr}
^BACKGROUND: {Unity II Alien Legionary}
^AGENDA: {Subvert Planet for Galactic Domination}
^

i’ve thinked to give for both alien facs these bonus:

ALIEN, 0, OFFENSE, 125, SOCIAL, +MORALE, SOCIAL, +PLANET, FUNGNUTRIENT, 1, FUNGMINERALS, 1, FUNGENERGY, 1, PSI, 25
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 08, 2012, 09:51:42 PM
what happen BU media section is disable???
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 08, 2012, 10:00:06 PM
We're having a software update because of all the problems lately with our server.  Many functions are not yet restored.  Tomorrow, probably.  sisko is working very hard to fix everything.

Albums should be back by this time tomorrow - maybe.  We hope.  Pictures are still there in old posts, so the albums are still there, only we can't get at them today.
Title: Re: 7 custom faction for Smacx
Post by: sisko on November 09, 2012, 09:12:16 AM
after the update and running maintenance on the gallery i discovered some problems with ariete's pictures:

The following errors were discovered when searching for errors
The physical file #1144, used with item 444 (http://alphacentauri2.info/index.php?action=media;sa=item;in=444), is missing.
The physical file #1147, used with item 445 (http://alphacentauri2.info/index.php?action=media;sa=item;in=445), is missing.
The physical file #1156, used with item 448 (http://alphacentauri2.info/index.php?action=media;sa=item;in=448), is missing.

i think it is better to delete those pictures and reupload them in tha gallery as the entries are generating errors so, i'm asking for ariete's permission to do it..
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 11, 2012, 05:00:12 PM
maybe were those i deleted when i upload last time the 4 new pcx factions ... i think ... however you got all permissions you want, you're tha admin :D
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 11, 2012, 05:03:10 PM
ah no are storms confederation and navy ... [poop]
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 11, 2012, 05:14:16 PM
ok admins it' all restored

about pcxs, i change yellow base shadows to black for correct shadows colour in game, then i modify the colour of disctricts united in blu-grey, now this fac is more different to Navy fed.
I've also changed bases of free companies league and for polis of the elite

about txt : i've played with my proofs a game, storms have not yet TECH MatComp, now is more balanced

..... ah cool my new avatar ....  8)
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 11, 2012, 05:57:31 PM
Do you really think that's cool with your avatar, or would you like me to do something about it?
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 11, 2012, 08:47:49 PM
no i 'd talked seriously .... i would prefer someone sugget something about this project  :D maybe with his work ...
Title: Re: 7 custom faction for Smacx
Post by: ariete on June 22, 2013, 11:58:04 AM
hi friends, i have a question about the adjectives in txt file; below a practical example, i'm referring to the last line

Navy Federation, The Seaman, Navy, F, 1, Svanzkuffer, F, 1, 1, 1, 1, 0,
  TECH, AdapDoc, TECH, DocFlex, TECH, DocInit, TECH, Metal, SOCIAL, +ECONOMY, SOCIAL, SOCIAL, +MORALE, SOCIAL, +INDUSTRY, AQUATIC, 0
  Values, Power, MORALE
  nil, nil, nil
  Navy, Navy

first 'Navy' is reported on the description of military units when played by AI, example 'Navy Chaos Squad' 'Navy Laser Infantry' ?? and second 'Navy' is used as diplomacy adjective in conversation screen ?? it's right or wrong what i've belived to detect ??
thanks to reply me
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on June 27, 2013, 12:53:44 PM
I THINK that the second one is used when the first one won't fit. :) I just keep them both the same myself.
Title: Re: 7 custom faction for Smacx
Post by: ariete on June 28, 2013, 10:35:36 AM
thank you kilkakon
i was thinking to identify what is the size of leaderhead in pcx file, which is used during battles, just to give him a more military connotation, but i don't want it used for something other as in council window.
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on June 28, 2013, 01:12:11 PM
Sadly the one you are thinking of is used in both battles and council. :(
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on July 18, 2013, 12:34:03 PM
Ariete, do you have that synthesized Believers+Planet Cult+ Gaians faction? I plan an AAR soon and I wish to include one of your factions, and for faction variety a militant Green fundamentalist seems appropriate.

Let me know your thoughts: Some of your work is really nice, you know how to make a good militarist faction.

Edit: If you require idea's/names for them and other help, I can definitely assist. I would be happy to help.

As for names off the bat, The Church of Chiron, The Brotherhood of Chiron, The Planet Guards, The Green Army.

Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on July 19, 2013, 10:37:44 AM
This is the proofread copy of the company txt:


(click to show/hide)

Does it look alright? You have changed names a couple of times.  :D Is the Free Company what you want to go with?

Like I said earlier I have played a game with the Company played by the AI. It seemed to work just fine.
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on July 19, 2013, 11:00:06 AM
This is the Federation proof. Only minor changes. Fixed grammar of the blurb and changed "polishing her/your beloved artillery pieces" to "polishing the guns of her private skimship", just to make it different from the Spartans. A few minor similarities with the Spartans remain, but I don't think it will matter. They are former Spartans, anyway.

A question: The base names western front, etc, may be inconvenient if the western one ends up in the east, etc. Is this ok by you? I know I wouldn't like it if I played this faction.

(click to show/hide)
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on July 19, 2013, 11:18:51 AM
Proof of the Union. I hope that I have proofed the right versions, by the way.  :scratch:

The faction leader was coded as female, so I changed some him:s to her:s

I'm unsure about the blurb source, so I'll ask all English-speaking forumists: Does art. 1 of Constitution's Act - Union's Treaties sound real to you?

Of course, if anyone wants to read through these .txt-files and offer help it is very welcome.

(click to show/hide)
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on July 19, 2013, 04:57:10 PM
Is that supposed to be a written or spoken quote?  Seems wrong to put abbreviations in speech when no one talks that way, and it tends to slow down the reading even in written text, as the reader has to stop and mentally translate.

It's a jawbreaker, even with "article" spelled out; needs rephrasing.
Title: Re: 7 custom faction for Smacx
Post by: Rymdolov on July 19, 2013, 07:28:44 PM
It's the source of the qutoe. Like this:

^  The Senate of the free and independent cities of the planet,
where members are nominated by citizens, is the primary organ
representing the will of the United Confederation.
^
^        -- Supreme Minister Clessidra Johnson,
^           "art. 1 of Constitution's Act - Union's Treaties"

I thought that the code tag would be good for this, but turns out it makes the text unreadable (though easily copied). I'll repost the proofs so that anyone interested can have a look.

The Free Company:

(click to show/hide)

The Federation Armada:

(click to show/hide)

The United Confederation:

(click to show/hide)
Title: Re: 7 custom faction for Smacx
Post by: ariete on August 02, 2013, 12:38:28 PM
wait, i'm revisionig my custom factions with more accurated graphics and more customized txts. now it's too hot here to stay on pc but in this autumn i think we can have more interesting materials to discussing on it. i'm going to post the results meanwhile anyone can say me how long the base name must be?? for example i can named a base 'marquesate of Thor II of the Kaliban Home' ??
Title: Re: 7 custom faction for Smacx
Post by: ete on August 02, 2013, 01:13:11 PM
The maximum characters for a base name is twenty four. Anything longer then that will be clipped.
Title: Re: 7 custom faction for Smacx
Post by: ariete on August 04, 2013, 12:30:40 PM
thank you ete for the precious information
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 03, 2013, 10:11:40 AM
hi friends, i've reworked the txts for definetly final version of my custom factions.
surely there are something to adjust expecially in grammar.
if you have any idea or suggestions please reply me. thankyou.
reading txts you can understand what we talkin about. i hope is enough to understand, i think to do my best (at now).
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 03, 2013, 10:12:42 AM
;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: Bay Company
;
; created by ariete
;

#BAYCO
Bay Company, The Rogue Trader, Bay Co., F, 1, Swazkuffer, F,  0,  1, 0, 1, 0,
  TECH, DocFlex, TECH, Indust, SOCIAL, +ECONOMY, SOCIAL, -EFFIC, SOCIAL, +SUPPORT, SOCIAL, +PLANET, SOCIAL, -PROBE, SOCIAL, +INDUSTRY, POPULATION, 2, AQUATIC, 0
  Values, Wealth, ECONOMY
  Values, Power, nil
  Corsair, Corsair.
  Jeneba, Kaiji, Black Corsairs Dock
  Admiral, heroic, bloodthirsty, intrepid, barbarous,
  Outmoded Misfit
  exploit the riches of the sea
  to harness the vast potential of the oceans
  strangling the sea lanes and depriving us of our trade
  strangling the sea lanes and depriving us of our trade
  exploit all sea-settlements of the planet
  channeling all sea-trade traffic on his routes
  channeling all sea-trade traffic on your routes
  monopolistic grasping
  brazen thievery, M1
  aquatic ambitions, M2
  latest traders, M2
  duty, M1
  protecting your shipping from the menaces of the sea
  the war forces of my corsair fleets
  the Code of the Sea

#BASES
Admiralty Coast
Cape Coast
Black Corsairs Coast
New Hope Coast
Night Corsairs Coast
4 Oceans Coast
Death Corsairs Coast
Eurytion Bay Coast
Long Waves Coast
Sea-warriors Coast
Neptun's Sons Coast
Far Horizon Coast
Pholus Coast
Freshwater Coast
Poseidon Coast
Sailors of Huran II
Corsairs of Istvan II
Merchants of Nebula I
Corsairs of Titan I
Strait Coast
Corsairs of Saturn II
Sailors of Jupiter IV
Sailors of Tau II
Merchants of Ophelius I
Neptun's Warriors Coast
Poseidon's Sailors Coast
Last Hope Coast
Sea Sound Coast
Storm Warriors Coast
Red Sea Warriors Coast
Sea-pioneers of Cadia I
White Vessel Coast
Black Frigate Coast
Poseidon's Sons Coast
Neptune Coast
Corsairs of Moon jk-7
Corsairs of Kaliban III
Corsairs of Venus II
#END

#WATERBASES
Admiralty Dock
Cape Dock
Black Corsairs Dock
New Hope Dock
Night Corsairs Dock
4 Oceans Dock
Death Corsairs Dock
Eurytion Bay Dock
Long Waves Dock
Sea-warriors Dock
Neptun's Sons Dock
Far Horizon Dock
Pholus Dock
Freshwater Dock
Poseidon Dock
Sailors of Huran II
Corsairs of Istvan II
Merchants of Nebula I
Corsairs of Titan I
Strait Dock
Corsairs of Saturn II
Sailors of Jupiter IV
Sailors of Tau II
Merchants of Ophelius I
Neptun's Warriors Dock
Poseidon's Sailors Dock
Last Hope Dock
Sea Sound Dock
Storm Warriors Dock
Red Sea Warriors Dock
Sea-pioneers of Cadia I
White Vessel Dock
Black Frigate Dock
Poseidon's Sons Dock
Neptune Dock
Corsairs of Moon jk-7
Corsairs of Kaliban III
Corsairs of Venus II
#END

#BLURB
^  Bay Company is an interplanetary navy corporation of
sailors, merchants and corsairs, developed during the galaxy
human colonization era.
The colonies on Chiron, organized in a federal confederation
are each one administred by local Navy Guild.
The acquatic corporation revenge own supremacy on the exploitation
of the oceans reaches, also through lease agreements, actratting
new sea-pioneers affiliations from the galaxy.

#DATALINKS1
^LEADER: {Admiral Karma Swazkuffer}
^BACKGROUND: {Unity Astrogator}
^AGENDA: {Corporation of sailors, merchants and corsairs}
^TECH: {Doctrine: Flexibility, Industrial Base}
^

#DATALINKS2
^+1 ECONOMY: {Fervent portual activity increase trade between colonies
 - Navy capacity extend range of the commercial exchanges}
^-1 EFFICIENCY: {Federal confederacy of semi-autonomous decentred
governments leaded by administrative bodies named Navy Guilds - Private
sea-captain ambitions are not properly controlled}
^+1 SUPPORT: {Sea-life teach each sailor to self-defence preparation}
^+1 PLANET: {Capable slavers of native life forms}
^-1 PROBE: {Individualistic mentality can be vulnerable to infiltration}
^+1 INDUSTRY: {Industrial production increased by naval yards activities}
^Need HAB COMPLEX for bases to exceed size 5: {Growth require more capacity
development in the already close enviroments of the seas colonies}
^Enhancements may be built in ocean and trench squares with the discovery
of Advanced Ecological Engineering: {Trained for life at sea}
^Sea colony pod & sea former prototypes FREE: {Advanced oceanic technology}
^Bonus mineral from ocean shelf squares: {Culture and technology adapted for
the ocean}
^{May not use Power Value.}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"Planet offers far greater adventures for us than this tedious conflict.
Let us pledge Blood Truce and return to our explorations!"

"Agreed. Forth to adventure!"
"There is no greater adventure than the defeat of a meddlesome foe. Prepare to be annihilated!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"Your ambitions seem to lie outside our sphere of influence, $TITLE0 $NAME1.
We'd like to sign a Treaty of Friendship to cement our common bonds."

"We would never think of encroaching on your interests, $NAME3. Let's sign that Treaty."
"We'd like to reserve judgement. Our expansion plans may yet come into conflict."

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"Planet offers far greater adventures for us than this tedious conflict.
Let us pledge Blood Truce and return to our explorations!"

"Exploration of Manifold Six: much more important. Agreement!"
"Already familiar: Manifold Six. Best adventure: your destruction!"

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"You don't seem very interested in the sea, $TITLE0 $NAME1. Though you are
alien to us, it seems that among all the human factions, I am your logical
ally, since our spheres of influence are different. Let's sign a Treaty of
Friendship and formalize what is already manifest."

"Land: Progenitor. Sea: $NAME3. Treaty: agreed."
"All Manifold Six: possible conflict. Treaty: unwise at this time."


# ; This line must remain at end of file
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 03, 2013, 10:13:11 AM
;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: Free Companies
;
; created by ariete
;

#FREE
Free Companies, The Captain Of Fortune, Free Companies, F, 2, Zorbjesk, M, 1, 1, 0, 1, 0,
  TECH, Physic, SOCIAL, -EFFIC, SOCIAL, +SUPPORT, SOCIAL, +POLICE, SOCIAL, -GROWTH, SOCIAL, +PLANET, SOCIAL, -PROBE, SOCIAL, -RESEARCH
  Values, Power, SUPPORT
  Values, Wealth, nil
  Mercenary, Mercenary.
  Warlord cpt. Vokix, sgt. Calibs, Feud of the Worlds Eaters
  Warmaster, heroic, bloodthirsty, intrepid, barbarous,
  Outmoded Misfit
  exercise our rights to keep and bear arms
  to exercise freely the God-given right to keep and bear arms
  equipping a private army to seize control of Planet
  equipping your private army to seize control of Planet
  equip a private army and seize control of this world
  leading his warbands in any cruel raid
  leading your warbands in any cruel raid
  brazen thievery
  brazen thievery, M1
  raids preparations, M2
  latest plunders, M2
  reward, M1
  protecting you by your enemies
  my free companies, warbands and pirates
  the Free Companies Coalition Agreement

#BASES
Warmaster Fort
Blood Scars Fort
Deathwatch Fort
Crimson Fists Fort
Worlds Eaters Fort
Night Lords Fort
Dark Nights Clan Fort
Red Sun Warriors Fort
4 Moon Buccaneers Fort
Ghosts of Tytan I
Mercenaries of Cadia I
Black Legion Fort
Alpha Legion Fort
War Templars Fort
Incubus Clan Fort
Soul Drinker Fort
Warriors of Saturn I
Raiders of Vulcan II
Despoilers Clan Fort
Terror Warband Fort
Knights of Tauran II
Krieg Warband Fort
Saul's Sons Fort
Bad Moon Warriors Fort
Buccaneers of Neptun IV
Pirates of Istvan III
Evil Sun Clan Fort
Fighters of Syrio I
Deep Impact Clan Fort
Soldiers of Venus IV
Pirates of the Bay Fort
Lost Souls Clan Fort
Fighters of Jupiter II
Blood Clan Fort
Old Clan Fort
War-Tribe of Verin I
Mercenaries of Dune II
Buccaneers of Mars IV
#END

#WATERBASES
Warmaster Yards
Blood Scars Yards
Deathwatch Yards
Crimson Fists Yards
Worlds Eaters Yards
Night Lords Yards
Dark Nights Clan Yards
Red Sun Warriors Yards
4 Moon Buccaneers Yards
Ghosts of Tytan I
Mercenaries of Cadia I
Black Legion Yards
Alpha Legion Yards
War Templars Yards
Incubus Clan Yards
Soul Drinker Yards
Warriors of Saturn I
Raiders of Vulcan II
Despoilers Clan Yards
Terror Warband Yards
Knights of Tauran II
Krieg Warband Yards
Saul's Sons Yards
Bad Moon Warriors Yards
Buccaneers of Neptun IV
Pirates of Istvan III
Evil Sun Clan Yards
Fighters of Syrio I
Deep Impact Clan Yards
Soldiers of Venus IV
Pirates of the Bay Yards
Lost Souls Clan Yards
Fighters of Jupiter II
Blood Clan Yards
Old Clan Yards
War-Tribe of Verin I
Mercenaries of Dune II
Buccaneers of Mars IV
#END

#BLURB
^  During the galaxy human colonization era, are employed frequently
free companies for the conquest-pacification of new worlds. When they
achieved the objectives assigned, the war-chieves founded the League of
the Warlords, which begin the costruction of a feudal kingdom where coexist
different habits and laws, internal clashes between clans and tribal
culture, spontaneous piracy and rubbers activities. The somme war-leader,
the Warmaster Horus Zorbjesk (Warlord of the free company of the 4 Moon
Buccaneers), was nomineed by the War Council of the League as first sovereign
of the Warlords kingdom. Others war-chieves became sovereigns of others feuds,
which report the name of own free company. More free companies will create
to expand the League influence on the planet, and others will come from the
galaxy to join the instable but strong kingdom.

#DATALINKS1
^LEADER: {Warmaster Horus Zorbjesk}
^BACKGROUND: {Unity Contractor}
^AGENDA: {Instable and divided feudal kingdom of warrior clans and tribes}
^TECH: {Applied Physics}
^

#DATALINKS2
^-1 EFFICIENCY: {Corruption and wastes of the Warlords feudal organization}
^+1 SUPPORT: {Each armed citizien join own free company in case of war}
^+1 POLICE: {Order is hard to mantain without militar campaigns for internal
pacification}
^-1 GROWTH: {Differents and supremacy ambitions between tribal cultures and
clans power internal conflicts which, over the hard life style of each
individuals, drastically reduce the population}
^+1 PLANET: {Capable slavers of native life forms - Few developed industrial
machinery have low impact on the native enviroment}
^-1 PROBE: {Society easly corruptible}
^-1 RESEARCH: {Scientists emphasize their research just on militar progress}
^{May not use Wealth Value.}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"You cannot hope to stand against me, $NAME1.
Pledge Blood Truce now or face total destruction."

"Truce it is, then. I thank you."
"Bluffing will get you nowhere, $NAME3. Prepare to be obliterated!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1. My soldiers of fortune are content to guard their
homes in armed peace. I suggest we sign a Treaty of Friendship and
stay out of each others' way."

"Fair enough, but I shall guard my borders carefully."
"Hardly. A faction armed to the teeth hardly seems friendly to me."

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"You cannot hope to stand against me, $NAME1.
Pledge Blood Truce now or face total destruction."

"Destruction: to be avoided. Truce: agreed."
"You winning: why do you offer peace? Conclusion: you: losing! Rejection!"

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, clearly your aims and ours are mutual: survival on
this harsh world we've come upon. With you as Treaty partner, I will be less
of a target for the others, and therefore my people will not suffer."

"Right to defend: important. Treaty: agreeable."
"Weaponry: belies soft words. Treaty: not advisable."

# ; This line must remain at end of file
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 03, 2013, 10:14:21 AM
;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: Imperial Home
;
; created by ariete
;

#HOME
Imperial Home, The Sovereign, Home, F, 1, Arkadix, M,  1,  1, 0, 1, 0,
  TECH, Mobile, SOCIAL, -ECONOMY, SOCIAL, -EFFIC, SOCIAL, +SUPPORT, SOCIAL, +POLICE, SOCIAL, +GROWTH, SOCIAL, +INDUSTRY, SOCIAL, +RESEARCH
  Politics, Fundamentalist, PROBE
  Values, Knowledge, nil
  Imperial, Imperial,
  Lord Earl Eumenes I, Lord Viscount Ormos V, Earldom of Eumenes I
  Lord Duke, figurehead, puppet monarch, royal, enslaved,
  Driven Despot
  serve the god-emperor's will
  to exercice the rights conferred by the Imperial Mandate on the world of Planet
  reducing us all to checkers of his vassalage schemes
  reducing us all to checkers of your vassalage schemes
  reduce the human population of this world into slavery
  alloting crowns for each portion of this planet to his vassals
  alloting crowns for each portion of this planet to your vassals
  subduing the peoples
  imperial abutment, M1
  legitimate role on this world, M1
  latest expansion war campaigns, M2
  fee, M1
  keeping the devotion and obedience
  the ducal guard and the imperial garrison under my supervision
  the Imperial Mandate on Planet

#BASES
Dukedom of Harakon II
Marl Home of Galatiyn IX
Earldom of Eumenes I
Virx Home of Philtrus IV
Barony of Apollonio I
Uarq Home of Talendi III
Earldom of Baordi VI
Viscountcy of Tauro III
Barony of Lorin II
Panx Home of Vincurax IV
Earldom of Gamene VII
Viscountcy of Ormos V
Barony of Carmenio II
Marquessate of Luris III
Earldom of Artur I
Alih Home of Prometeo II
Barony of Artemius IV
Xeno Home of Garithe VII
Earldom of Lucifun I
Viscountcy of Karim X
Barony of Gilberg VIII
Ghos Home of Kornelio XI
Earldom of Huss I
Viscountcy of Alih II
Barony of Jhav IV
Marquessate of Maximo VI
Earldom of Rha II
Viscountcy of Mir I
Barony of Shuko IV
Marquessate of Girmol XI
Earldom of Hival III
Viscountcy of Ashu I
Barony of Amet II
Marquessate of Sauraz II
Earldom of Zumer II
Viscountcy of Talib IV
Barony of Uyonix I
Marquessate of Yinox V
#END

#WATERBASES
Duke Haraton II Ports
Marl Home of Galatiyn IX
Earl Eumenes I Ports
Virx Home of Philtrus IV
Baron Apollonio I Ports
Uarq Home of Talendi III
Earl Baordi VI Ports
Viscount Tauro III Ports
Baron Lorin II Ports
Panx Home of Vincurax IV
Earl Gamene VII Ports
Viscount Ormos V Ports
Baron Carmenio II Ports
Marquis Luris III Ports
Earldom Artur I Ports
Alih Home of Prometeo II
Baron Artemius IV Ports
Xeno Home of Garithe VII
Earl Lucifun I Ports
Viscount Karim X Ports
Baron Gilberg VIII Ports
Ghos Home of Kornelio XI
Earl Huss I Ports
Viscount Alih II Ports
Baron Jhav IV Ports
Marquis Maximo VI Ports
Earl Rha II Ports
Viscount Mir I Ports
Baron Shuko IV Ports
Marquis Girmol XI Ports
Earl Hival III Ports
Viscount Ashu I Ports
Baron Amet II Ports
Marquis Sauraz II Ports
Earl Zumer II Ports
Viscount Talib IV Ports
Baron Uyonix I Ports
Marquis Yinox V   Ports
#END

#BLURB
^  Duke Haraton II of the Arkady's Home proclaim his-self the
legittimate sovereign of planet as by Imperial Mandate. His
authority is recognized and supported by the interplanetary
empire, which offers protection and aids, over stimulizing
the arrival of new settlers in the colonies of the dukedom
of the Arkadys. In exchange, the colonized planet sovereign
home guarantee his devotion to the god-emperor and provides the
required riches to the empire. Expansion is powered also by
minor imperial Homes coming from the galaxy, following
abdication or ousted, by own subdits or at the hands of another
Home, will ask refuge under the crown of the duke of Planet.

#DATALINKS1
^LEADER: {Lord Duke Haraton II of the Arkadix Home}
^BACKGROUND: {Unity Imperial Home's representative}
^AGENDA: {Vassalage scheme linked to empire}
^TECH: {Doctrine: Mobility}
^

#DATALINKS2
^-1 ECONOMY: {Imperial fees guarantee Imperium protection}
^-1 EFFICIENCY: {Local courts wastes}
^+1 SUPPORT: {Imperial resupplies increase support cap to maintenance
of imperial guard garrison stationated in colonial territories}
^+1 POLICE: {Subditance preserved also through the employ of militar
units as police}
^+1 GROWTH: {New settlers from everywhere of the Imperium arrive to
increase population}
^+1 INDUSTRY: {Infrastructures and industrial machinery adapted to use
the resources traded on imperial interplanetary market}
^+1 RESEARCH: {Scientists have access to imperial info-data system}
^{May not use Knowledge value.}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"As I see no need for this Vendetta to continue, $NAME1,
a pledge of Blood Truce would seem in order."

"Indeed. Blood Truce would be most satisfactory."
"Never! I plan to put an end to your scheming once and for all!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your ideals are admirable if a bit misguided and
your faction need not pose a threat to Imperial policy. Shall we sign
a Treaty of Friendship to formalize our royal relationship?

"As you wish. The Home seems a valuable friend."
"No. Your vassallage scheme are a bit too bizarre for me, $NAME3."

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"As I see no need for this Vendetta to continue, $NAME1,
a pledge of Blood Truce would seem in order."

"Progenitor: perceive no point either. Mutual agreement: truce."
"Your needs: truth: not same. Continued conflict: beneficial to Progenitor!"

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, my noninterference philosophies would seem to make
me the only natural ally for you from among these warring human
factions. Can't we sign a Treaty of Friendship and coexist in peace?

"Home: safe ally. Treaty: admirable idea."
"Home: control: too important. Ally: dangerous. Answer: no."


# ; This line must remain at end of file
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 03, 2013, 10:15:10 AM
;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: Independentists
;
; created by ariete
;

#INDEP
Independentists, The Pioneer, Independentists, M, 2, Karuma, F,  0,  0, 1, 0, 1,
  TECH, Biogen, TECH, DocLoy, TECH, Psych, FACILITY, 4, SOCIAL, +ECONOMY, SOCIAL, +EFFIC, SOCIAL, -MORALE, SOCIAL, -PROBE
  Politics, Democratic, EFFIC
  Politics, Police State, nil
  Secessionist, Secessionist,
  Sarita, Kakani, Heros Town
  Commissar, independent, self-righteous, loyal, whining,
  Pusillanimous Wimp
  defend the principles of independence and self-government
  to defend our homeland and exercice our independence and self-government
  setting himself up as the only 'legitimate' authority on Planet
  setting yourself up as the only 'legitimate' authority on Planet
  make yourself into some kind of self-appointed benevolent dictator
  kissing up to his precious Independence Declaration Charte
  kissing up to your precious Independence Declaration Charte
  sowing the seed of the secession
  total-secession menaces, M1
  secessionist initiatives, M2
  political programs, M2
  contribution, M1
  maintaining the peace
  the Defense Volunteer Troops
  the Independence Declaration Charte

#BASES
First Founders Capitol
Heros Town
Patriot City
New Hope Town
Eternal Town
Liberty City
Pride City
Refugees of Istvan II
Pioneers of Kaliban II
Secessionists of Gaia X
Rebel City
Fight City
Rights Town
Border Town
Moon Town
New Town
Refugees of Vulcan I
Pioneers of 4 Moons
Secessionists of Orel I
Struggle City
Revenged City
Other City
Peace Town
Old Town
Freedom Town
Last Town
Refugees of Cadia XI
Pioneers of Titan II
Secessionists of Valh I
Cold City
Light Town
Inner City
Lost Souls of Calipso I
Refugees of Teuran III
Pioneers of Loki IV
Secessionists of Dune I
Night City
Great Town
#END

#WATERBASES
First Founders Harbour
Heros Town Harbour
Patriot City Harbour
New Hope Town Harbour
Eternal Town Harbour
Liberty City Harbour
Pride City Harbour
Refugees of Istvan II
Pioneers of Kaliban II
Secessionists of Gaia X
Rebel City Harbour
Fight City Harbour
Rights Town Harbour
Border Town Harbour
Moon Town Harbour
New Town Harbour
Refugees of Vulcan I
Pioneers of 4 Moons
Secessionists of Orel I
Struggle City Harbour
Revenged City Harbour
Other City Harbour
Peace Town Harbour
Old Town Harbour
Freedom Town Harbour
Last Town Harbour
Refugees of Cadia XI
Pioneers of Titan II
Secessionists of Valh I
Cold City Harbour
Light Town Harbour
Inner City Harbour
Lost Souls of Calipso I
Refugees of Teuran III
Pioneers of Loki IV
Secessionists of Dune I
Night City Harbour
Great Town Harbour
#END

#BLURB
^  Many pioneers and settlers were employed for the conquest of
new worlds during the galaxy human colonization era. Common
peolple refuge their-self in independent colonies democraticly
self-governed, subscribing the universal Independence Declaration
Charte, common to all independentists government in the galaxy.
The federal democratic union is open to all freemen settlements
of new foundation or from defection by other faction where the
freedom secessionist movement is active. Refuge seekers coming
from the galaxy will join hoping in a new chance of life in peace
and freedom.

#DATALINKS1
^LEADER: {Commissar Abira Karuma}
^BACKGROUND: {Unity pioneer}
^AGENDA: {Democracy of independent colonies}
^TECH: {Biogenetics, Doctrine: Loyalty, Social Psych}
^

#DATALINKS2
^+1 ECONOMY: {Free market democracy}
^+1 EFFICIENCY: {Decentred federal government}
^-1 MORALE: {Volunteer defense militia}
^-1 PROBE: {Freedom can be vulnerable to infiltration}
^Citizen defense system: {Free PERIMETER DEFENSE at each base}
^{May not use Police State Politics.}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"Call off your dogs, $NAME1. I am ready to pledge Blood Truce
if you will leave me in peace."

"Fair enough. I shall order hostilities to cease."
"Hah! I shall enjoy watching your bases burn!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"We are peaceful pioneers, $TITLE0 $NAME1. Will you sign
a Treaty of Friendship and leave us to live in peace?"

"Of course. We must certainly strive to increase our relations."
"No. What's done is done, $NAME3."

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"This squabbling amongst ourselves accomplishes nothing, $NAME1.
Let us forswear our differences and refocus our efforts on survival."

"Survival: paramount. Truce: agreed."
"Concept: 'ourselves': humans. Your destruction: will continue."

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"We understand your kind are deeply interested in freedom,
$TITLE0 $NAME1. Will you sign a Treaty of Friendship and
leave us to live in peace?"

"Freedom: paramount: rescue of all inhabitants. Treaty: agreed."
"$NAME3: too secretive. Treaty: not advisable."


# ; This line must remain at end of file
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 03, 2013, 10:15:46 AM
;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: Peoples Party
;
; created by ariete
;

#PARTY
Peoples Party, The Militant, Party, M, 1, Suariek, M,  1,  1, 0, 0, 1,
  TECH, DocLoy, TECH, Physic, TECH, Psych, SOCIAL, -EFFIC, SOCIAL, +SUPPORT, SOCIAL, +MORALE, SOCIAL, +POLICE, SOCIAL, +PROBE
  Politics, Police State, POLICE
  Politics, Democratic, nil
  Nationalist, Nationalist,
  capt. Vokij, sgt. Heran, War Veteran Fort
  Colonel, vigilant, paranoid, cautious, sociopathic,
  Right-Wing Lunatic
  achieve affluence for the peoples emancipation
  to follow the party guide-lines
  equipping her political militia to seize control of Planet
  equipping your political militia to seize control of Planet
  make yourself into some kind of self-appointed benevolent dictator
  torturing her political prisoners
  torturing your political prisoners
  propagating coup-d'etat for all planet
  military mobilizations, M2
  party iniziatives, M2
  right-wing fantasies, M2
  electoral found, M1
  keeping the discipline
  my Legions and the Party Militia
  the Legio Battle-Manual

#BASES
Party Command Fort
Right-wing Proud Base
Province of NPC
Nationalists of Chiron
Soldiers of Huroi V
Comorades of Calisto I
Janissaries of Titan II
War Veteran Fort
Soldiers of Ghunav V
Emperor's Archers Fort
Province of NSPC
Militiamen of Tauron I
Province of NSPWC
Rifles of Chiron Fort
Socialists of Chiron
Young Comorades Base
Bunker 126
War Outpost
Borderline Fort
Militia Station
Ice Warriors of Valha II
Fascists of Buorn IX
Warlords of Nebula II
Fighters of Catachia VI
Janissaries of Kaurava I
Centurion Cave
Cossacks of Tyuni III
Bunker 115
War Veteran Citadel
Camp Base 118
Hero's Waypoint
Fort Liberty
Fort Superiority
Discipline Base
Parade Ground Base
Cossacks of Germon II
Fascists of Juno XII
Bunker 187
#END

#WATERBASES
Party Admiralty Base
Right-wing Sea-Base
Sea-Province of NPC
Nationalists of Sea
Sailors of Huroi V
Sailors of Calisto I
Sailors of Titan II
War Veteran Sea-Fort
Sailors of Ghunav V
Emperor's Sailors Base
Sea-Province of NSPC
Sailors of Tauron I
Sea-Province of NSPWC
Rifles of Chiron Base
Socialists of Sea
Comorades Sea-Base
Sea-Bunker 126
War Sea-Outpost
Sea-Borderline Base
Navy Station
Sailors of Valha II
Fascists of Sea
Sailors of Nebula II
Sailors of Catachia VI
Sailors of Kaurava I
Centurion Sea-Cave
Sailors of Tyuni III
Sea-Bunker 115
War Sailors Citadel
Sea-Camp Base 118
Hero's Waypoint Base
Base Liberty
Base Superiority
Discipline Sea-Base
Horizon Base
Sailors of Germon II
Sailors of Juno XII
Sea-Bunker 187
#END

#BLURB
^  Peoples Party is a stronghold of the radical nationalistic
way faction, largely supported by junior officers of the
human armies in the galaxy, aiming to establish a military
government, that promoted totalitarian, militarist, and
expansionist ideals. Members were active in numerous coup
d'état attempts against many human governments in the galaxy.
Party main-centre support the cause of the nationalists on the
planet. New minor party formations will birth on planet and
others will came from galaxy to extend the nationalistic ideals.

#DATALINKS1
^LEADER: {Colonel Alvarus Suariek}
^BACKGROUND: {Unity Party Militant}
^AGENDA: {National-socialist state}
^TECH: {Applied Physics, Doctrine: Loyalty, Social Psych}
^

#DATALINKS2
^-1 EFFICIENCY: {Centralized hierarchy burocracy}
^+1 SUPPORT: {Party fight-squads and self-armed civilian militia}
^+1 MORALE: {Periodical and compulsory national service prepares
disciplinated and trained troops}
^+1 POLICE: {War veteran heritage characterize social-political
government decisions and people culture and traditions}
^+1 PROBE: {People condivision of party values enlarge the
propaganda effects}
^{May not use Wealth value in Social Engineering.}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"You cannot hope to stand against me, $NAME1.
Pledge Blood Truce now or face total destruction."

"Truce it is, then. I thank you."
"Bluffing will get you nowhere, $NAME3. Prepare to be obliterated!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1. My legionaries and militiamen are content to guard
their homes in armed peace. I suggest we sign a Treaty of Friendship
and stay out of each others' way."

"Fair enough, but I shall guard my borders carefully."
"Hardly. A faction armed to the teeth hardly seems friendly to me."

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"You cannot hope to stand against me, $NAME1.
Pledge Blood Truce now or face total destruction."

"Destruction: to be avoided. Truce: agreed."
"You winning: why do you offer peace? Conclusion: you: losing! Rejection!"

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, clearly your aims and ours are mutual: survival on
this harsh world we've come upon. With you as Treaty partner, I will be less
of a target for the others, and therefore my people will not suffer."

"Right to defend: important. Treaty: agreeable."
"Weaponry: belies soft words. Treaty: not advisable."

# ; This line must remain at end of file
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 03, 2013, 10:16:20 AM
;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: Pirate Horde
;
; created by ariete
;

#HORDE
Pirate Horde, The Alien Pirate, Horde, F, 1, M'Zy-4x, M, 1, 1, 0, 1, 0,
  TECH, DocFlex, TECH, Physic, SOCIAL, -EFFIC, SOCIAL, +SUPPORT, SOCIAL, +PLANET, FUNGNUTRIENT, 1, FUNGMINERALS, 1, FUNGENERGY, 1, PSI, 25, AQUATIC, 0, ALIEN, 0,
  Economics, Planned, INDUSTRY
  Economics, Free Market, nil
  Pirate, Pirate.
  Hack9op, Pe5-er, u8try Warband Area
  Captain, mighty, power-hungry, fearless, horrific,
  Abominable Despot
  exploit this abounding planet
  to exploit this abounding planet and defeat on Planet the Tribal Mass
  eliminating all other factions on 'his' Planet
  eliminating all other factions on 'your' Planet
  wrest control of Planet from its various inhabitants
  feasting on the living flesh of his human prisoners
  feasting on the living flesh of your human prisoners
  exploiting the powers of Planet for your own nefarious ends
  overblown plans for planetary conquest, M1
  war against the Tribal Mass, M1
  war against the Tribal Mass, M1
  protection fee, M1
  killing and slavering your enemies, M1
  my warbands and pirate fleets
  the Horde Doctrine

#BASES
Admiralty Region
tp9r4 Tribe Region
u8try Warband Region
wqe5p Tribe Region
pr6tu Warband Region
r4y5t Tribe Region
e4hju Warband Region
qi9e8 Tribe Region
0opq2 Warband Region
yul7i Tribe Region
Coalition Yards Region
Usurpers of Xeno II
Predators of Zairat I
Exploiters of Unoi XI
Pirates of Sauro III
xw9af tribe of Kaurav I
hg7ds Tribe Region
zx6nb Warband Region
lkh6o Tribe Region
q2ew1 Warband Region
du0rt Tribe Region
as5cv Warband Region
yhj1g Tribe Region
pi2rt Warband Region
flk4v Tribe Region
War Yards Region
Usurpers of Habtch II
Predators of Comra VI
Exploiters of Fervin X
Pirates of Artx Moon
xw9af tribe of Dalipse I
kurv9 Tribe Region
crf6t Warband Region
Usurpers of Necron II
Predators of Orion XII
Exploiters of Abazul I
Pirates of Jaril Moon
jf6hg tribe of Arnoi V
#END

#WATERBASES
Admiralty Area
tp9r4 Tribe Area
u8try Warband Area
wqe5p Tribe Area
pr6tu Warband Area
r4y5t Tribe Area
e4hju Warband Area
qi9e8 Tribe Area
0opq2 Warband Area
yul7i Tribe Area
Coalition Yards Area
Usurpers of Xeno II
Predators of Zairat I
Exploiters of Unoi XI
Pirates of Sauro III
xw9af tribe of Kaurav I
hg7ds Tribe Area
zx6nb Warband Area
lkh6o Tribe Area
q2ew1 Warband Area
du0rt Tribe Area
as5cv Warband Area
yhj1g Tribe Area
pi2rt Warband Area
flk4v Tribe Area
War Yards Area
Usurpers of Habtch II
Predators of Comra VI
Exploiters of Fervin X
Pirates of Artx Moon
xw9af tribe of Dalipse I
kurv9 Tribe Area
crf6t Warband Area
Usurpers of Necron II
Predators of Orion XII
Exploiters of Abazul I
Pirates of Jaril Moon
jf6hg tribe of Arnoi V
#END

#BLURB
^  Pirate Horde is a reunion of alien warlords exploiters and
own tribe of origin, united in an organized interplanetary
movement which plan to expand its own influence in the galaxy
through conquest, exploit of resources and slave living forms.
Horde often use to orbit around the planet chose for the
exploitation, with orbital settlements or building bases on the
nearest satellite, to support and reinforce the invasion on the
objective planet. Others tribes will birth on Planet and others
coming from the galaxy to aid the pirate influence expansion
and to fight the opposite faction of Tribal Mass.

#DATALINKS1
^LEADER: {Captain M'Zy-4x}
^BACKGROUND: {Alien}
^AGENDA: {Exploiter alien movement}
^TECH: {Applied Physics, Doctrine: Flexibility}
^

#DATALINKS2
^-1 EFFICIENCY: {Discontinuity beetween the coalitioned aliens tribes}
^+1 SUPPORT: {Rebel movement of exploiter warbands}
^+1 PLANET: {Slavers of native life forms as of all own enemies}
^+1 Nutrients in fungus squares
^+1 Minerals in fungus squares
^+1 Energy in fungus squares
^Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
^Sea colony pod & sea former prototypes FREE: {Advanced oceanic technology}
^Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}
^+25% percentage combat bonus for PSI combat
^"Energy Grid" at each base: {Increased infrastructure generates additional energy}
^Make Planetfall with a Mk I Battle Ogre and extra Colony Pod
^All prototyped combat units have 2-square sighting radius ("Resonance" sensitivity)
^Can direct research efforts (rediscovering technology & infrastructure)
^Possess a physical scan of Planet's surface
^{May not use Free Market Economics.}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"War : siphons resources from our goal : joining with the Horde. Blood Truce : Demanded!"

"We have goals of our own to pursue. Let's end this war and get back to business."
"I don't much care for your tone, $NAME3. We reject your demands!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"Ultimate Predators goal : Godhood. Humans : may benefit as well. First step : sign Treaty."

"Hmmm...Godhood does have a certain appeal. Where do I sign?"
"I'm not sure Horde Galactic Order has a place for us humans. I can't trust you to honor that Treaty!"

# ; This line must remain at end of file
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 03, 2013, 10:16:40 AM
;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: Tribal Mass
;
; created by ariete
;

#MASS
Tribal Mass, The Alien Pioneer, Mass, F, 1, H'm-4u2, M,  0,  0, 1, 0, 1,
  TECH, Ecology, SOCIAL, +EFFIC, SOCIAL, +GROWTH, SOCIAL, +PLANET, SOCIAL, +RESEARCH, FUNGNUTRIENT, 1, FUNGMINERALS, 1, FUNGENERGY, 1, PSI, 25, ALIEN, 0
  Economics, Green, PLANET
  Economics, Free Market, nil
  Tribal, Tribal.
  Gua9kz2, Yeru52z, i25 Colony Sector
  Warchief, insightful, reactionary, unyielding, horrific,
  Walking Atrocity
  preserve the enviroment and his life form
  to keep the Pirate Horde plague from defiling Planet
  wiping Planet clean of our kind
  wiping Planet clean of our kind
  turn Planet into one big Mind Worm preseve
  picking fights with anyone who opposes her vision of a pure Planet
  picking fights with anyone who opposes your vision of a pure Planet
  'species cleansing' in the name of the safeguard of the enviroment
  alarmist singsong, M1
  enviromental initiatives, M2
  enviromental initiatives, M2
  energy modulation obligation, M1
  preserving Planet native life
  the enviromental safeguard and loyalist colonial troops
  the Tau Ceti Accord of 31.5

#BASES
Directional Sector
i25 Colony Sector
lo2 Pioneer-group Sector
o28 Colony Sector
5ty Pioneer-group Sector
x32 Colony Sector
po7 Pioneer-group Sector
k35 Colony Sector
9ui Pioneer-group Sector
j42 Colony Sector
9qn pioneer-group Sector
t46 Colony Sector
y2x Pioneer-group Sector
i52 Colony Sector
ki6 Pioneer-group Sector
y55 Colony Sector
Pioneers of Craftworld I
i63 Colony Sector
Pioneers of Gaia XIV
o68 Colony Sector
Pioneers of Slanesh II
p74 Pioneer-group Sector
Pioneers of Kaurav V
q78 Colony Sector
Pioneers of Kiumbul II
Workers of Craftworld IV
a88 Colony Sector
f91 Pioneer-group Sector
s96 Colony Sector
Workers of Halifax I
Pioneers of Taubani II
h34 Pioneer-group Sector
z456 Colony Sector
Workers of Amundi II
Pioneers of Yuri V
q785 Colony Sector
y86 Pioneer-group Sector
e967 Colony Sector
#END

#WATERBASES
Sea-Directional Sector
i25 Sea-Colony Sector
lo2 Sailor-group Sector
o28 Sea-Colony Sector
5ty Sailor-group Sector
x32 Sea-Colony Sector
po7 Sailor-group Sector
k35 Sea-Colony Sector
9ui Sailor-group Sector
j42 Sea-Colony Sector
9qn Sailor-group Sector
t46 Sea-Colony Sector
y2x Sailor-group Sector
i52 Sea-Colony Sector
ki6 Sailor-group Sector
y55 Sea-Colony Sector
Sailors of Craftworld I
i63 Sea-Colony Sector
Sailors of Gaia XIV
o68 Sea-Colony Sector
Sailors of Slanesh II
p74 Sailor-group Sector
Sailors of Kaurav V
q78 Sea-Colony Sector
Sailors of Kiumbul II
Workers of Craftworld IV
a88 Sea-Colony Sector
f91 Sailor-group Sector
s96 Sea-Colony Sector
Workers of Halifax I
Sailors of Taubani II
h34 Sailor-group Sector
z456 Sea-Colony Sector
Workers of Amundi II
Sailors of Yuri V
q785 Sea-Colony Sector
y86 Sailor-group Sector
e967 Sea-Colony Sector
#END

#BLURB
^  Tribal Mass is a commonwealth of alien races which plan a
compatible settlement program with enviroment and native life
forms of the planets. Mass often use to orbit in the system
of the planet chose for the colonization with craftworlds, to
aid and support the first steps in the new world. The harmonic
vision of pure galaxy often degenerate in clashes with other
factions in the planets where the alien coalition have established
its own dominions. Others pioneers groups will birth on Planet and
others coming from the galaxy to aid the tribal influence
expansion and to fight the opposite faction of Pirate Horde.

#DATALINKS1
^LEADER: {Warchief H'm-4u2}
^BACKGROUND: {Alien}
^AGENDA: {tribal alien aglomerate}
^TECH: {Centauri Ecology}
^

#DATALINKS2
^+1 EFFICIENCY: {Knowledge of the planetary life systems and recycling}
^+1 GROWTH: {Many native life forms join spountaneously the commonwealth}
^+1 PLANET: {Native life forms recruitment - Low enviromental impact of
industrial machinery}
^+1 RESEARCH: {Open to different alien cultures}
^+1 Nutrients in fungus squares
^+1 Minerals in fungus squares
^+1 Energy in fungus squares
^+25% percentage combat bonus for PSI combat
^"Energy Grid" at each base: {Increased infrastructure generates additional energy}
^Make Planetfall with a Mk I Battle Ogre and extra Colony Pod
^All prototyped combat units have 2-square sighting radius ("Resonance" sensitivity)
^Can direct research efforts (rediscovering technology & infrastructure)
^Possess a physical scan of Planet's surface
^{May not use Free Market Economics.}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"Pointless skirmishing: distracts from true menace: hated Pirate Horde. Blood Truce: requested and required immediately."

"We don't want to stand in your way, $NAME3. Blood Truce : accepted."
"YOU are the true menace here, $NAME3. This war shall continue!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"Although ultimate goal : return Planet to native state : in interim, our cultures can co-operate. Treaty of Friendship : sign please?"

"We don't plan to move anytime soon, $NAME3. But we can probably work together for the short term."
"Why hasten our own demise by working with your kind? Sorry, but we can't sign your Treaty."


# ; This line must remain at end of file
Title: Re: 7 custom faction for Smacx
Post by: Geo on September 03, 2013, 05:54:59 PM
What's up with the 3 digit thingie before the basenames?
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on September 04, 2013, 12:43:19 AM
Most of these actions have similar bonuses to each other... Maybe vary it by dropping morale and support bonuses on some of them and maybe replacing it with specific combat bonuses? I get your trying to make warlike factions but if you want them to have their own character, try varying the stats. For a regime that is very tightly controlled/right winger police state I suggest maybe having good probe, fairly good attack bonus.

Or for the Imperial faction, drop the morale/support and instead give them a defencive one, as they have to "hold the line."

Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on September 05, 2013, 03:14:14 AM
The English in your factions is surprisingly good, ariete, but there is room for improvement.  I've been very busy lately, so bump this thread and remind me if I haven't posted some suggested corrections in a few days...
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 05, 2013, 10:59:56 AM
@jarlwolf - i gived just the essential characters to have a good facs balance, don't overdo bonus (max is 1). about individual combat skill can be interesting to value for each one (maybe defence perimeter for independentists, even if they have the technology to do it at start of game).

@BUncle - don't worry and thanks for the congratulations abut the use of language (last time i've been reprimanded  :D)

Title: Re: 7 custom faction for Smacx
Post by: Geo on September 05, 2013, 02:58:59 PM
 :(
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 19, 2013, 06:25:47 PM
i've updated txts with some details, so it's the mirror of what i develope gradually. most modify is BAY COMPANY txt now more corsair and less merchant.
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 23, 2013, 02:19:02 PM
ete, page 16 of this thread are txts updated.
you can change something you feel sounds good better, name base too
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 23, 2013, 02:22:28 PM
What's up with the 3 digit thingie before the basenames?

if you were referring to this (example) lo2 Sailor-group Sector, the first 3 characters are the human alphanumeric codification of progenito language ... those humans, too primitives
Title: Re: 7 custom faction for Smacx
Post by: Geo on September 23, 2013, 03:05:35 PM
I don't get it. Codification? Why use it if nothing comprehensible comes from it?
But I guess I'm just a primitive human... ;cute
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 24, 2013, 11:49:05 AM
I've saw it in this way: the encoding try to translate alien sounds with alphanumeric character, how you write alien sounds in terran language?

why, it's not true we are primitives?? more primitives than the ancients
Title: Re: 7 custom faction for Smacx
Post by: Geo on September 24, 2013, 09:16:37 PM
...how you write alien sounds in terran language?

we do a good job writing down animal sounds in comics.  ;)
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on September 24, 2013, 09:55:29 PM
It might be worth experimenting to see if the game will display any special characters...

Then again, the RIGHT gibberish and garbage displaying might be able to PASS as Alienese, even if NO special characters will display...
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 12:20:44 PM
zip of the txts update, if need

edit : file removed see last pages
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 12:27:58 PM
we do a good job writing down animal sounds in comics.  ;)

 ;lol we should ask their!


Then again, the RIGHT gibberish and garbage displaying might be able to PASS as Alienese, even if NO special characters will display...

you refer abuot this @#][-/\£$%&()?
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on September 25, 2013, 04:21:07 PM
Maybe.  -I think you mostly get ascii junk that isn't characters at all with some special characters.
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 08:18:27 PM
ete should adjust my txts in few days so then i can put the facs in download section but mainly ( ;)) report them in wiki facs.
about do this, i've see empty for logo fac to upload, what's size of .bmp??
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on September 25, 2013, 08:20:34 PM
I'm not sure I understand, but .pngs are much better.  .bmps are HUGE memory hogs.
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 08:22:52 PM
right .png
uncle i've to baste a speech ... maybe too beast
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 08:28:15 PM
i've realized definetly 6 of 7 graphics for my facs, i'm going to name it WAR FACS SET (it can be also [prostitute] [fuddle-duddle] SEX if you like/want), for the warlike culture with which they are made.
i focus this discussion on the inspiration i felt and i report below some notes can help to understand better my txts ideas and give a graphic outlook, often pictures express more than words, expecially in my case.
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on September 25, 2013, 08:29:53 PM
I've found your new album pictures interesting.


.jpgs are better still for small size/memory, if the image doesn't have to be all that crisp, or .gifs better than that if it does need the detail but isn't full color like a photograph.  Since most of this will be SMACX images, .gif format is probably best.

The wiki interface isn't that bad, although I agree that it's difficult to learn at first.
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 08:38:23 PM
FREE COMPANIES

(http://alphacentauri2.info/MGalleryItem.php?id=618)

it's inspired to the modern feudal kingdom of warlords in african states.

i choose as leader Laurent Nkunda, who we can see in those pictures, in poses between rap artist and bananas field owner ... and gorillaz back
not properly a good person

(http://alphacentauri2.info/MGalleryItem.php?id=625)

(http://alphacentauri2.info/MGalleryItem.php?id=624)

(http://alphacentauri2.info/MGalleryItem.php?id=623)


|Efficiency=-1
|Support=+1
|Police=+1
|Growth=-1
|Planet=+1
|Probe=-1
|Research=-1
|FreeTech=Applied Physics

for their attitude to raids, i should add marine detachment ability.

i remember marine detachment was display also for land units in game, ... why??
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on September 25, 2013, 08:44:12 PM
It shouldn't be.
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 08:54:37 PM
BAYCO

(http://alphacentauri2.info/MGalleryItem.php?id=617)

is inspired to the old navy corporation of sailor : bay companies as Hudson Bay Co., East Indies Co., ...
sea is place of huge traffic and commerce is powered by portual activities.
ports are worst of the seas.
the leader is a rogue trader, a corsair.

(maybe logo like you uncle, but your beard is surely best kept, expecially when you're Fredrick the red)

|Economy=+1
|Efficiency=-1
|Support=+1
|Planet=+1
|Probe=-1
|Industry=+1
|AntiIdeology=Power
|Ideology=Wealth
|FreeTech=Doctrine: Flexibility
|FreeTech2=Industrial Base
|PopulationBonus=2
|Aquatic=yes

maybe we can add marine detachment ability here too
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 09:05:49 PM
IMPERIAL HOME

(http://alphacentauri2.info/MGalleryItem.php?id=619)

the idea to do an Home fac is cames when i watch some moths ago Dune and the series (this last after uncle's report), and it's a mix with the first space imperial home i've got in mind, imperium of warhammer.

|Economy=-1
|Efficiency=-1
|Support=+1
|Police=+1
|Growth=+1
|Industry=+1
|Research=+1
|AntiIdeology=
|Ideology=
|FreeTech=Doctrine: Mobility

i'm not sure yet about ideology, at last i'm thinking about economic planned than foundamentalism (god emperor seen also as in japan for example, not necessary approach it with warhammer)
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 09:11:49 PM
TRIBAL MASS

(http://alphacentauri2.info/MGalleryItem.php?id=621)

it's inspired to the american natives tribes. guardians of the planets and of the native life forms, ready for war when this natural balance brokes.
(there's no redskins hunt here, the greenskins hunt you moth*****)

|Efficiency=+1
|Growth=+1
|Planet=+1
|Research=+1
|AntiIdeology=
|Ideology=green
|FreeTech=Centauri Ecology
|Psi=125%
|FungNutrients=+1
|FungMinerals=+1
|FungEnergy=+1
|Progenitor=yes

maybe worm police bonus is corrected to add
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 09:15:08 PM
PIRATE HORDE

(http://alphacentauri2.info/MGalleryItem.php?id=620)

no explatations, everybody have thinked to an alien pirate fac.

|Efficiency=-1
|Support=+1
|Planet=+1
|AntiIdeology=
|Ideology=
|FreeTech=Applied Physics
|FreeTech2=Doctrine: Flexibility
|Psi=125%
|FungNutrients=+1
|FungMinerals=+1
|FungEnergy=+1
|Progenitor=yes
|Aquatic=yes

also here i should go to add marine detachment ability. i'm not yet sure about ideology, maybe power is more correct
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 09:23:48 PM
PEOPLES PARTY

(http://alphacentauri2.info/MGalleryItem.php?id=622)

it's a national-socialist party which help the spontaneously born of more little affiliated party's formations and trade unions in the different planets of the galaxy.
many planets, many peoples, so i can't think to do an Internationale (and then communists are just well representated on this forum  ;))

|Efficiency=-1
|Support=+1
|Morale=+1
|Police=+1
|Probe=+1
|AntiIdeology=democratic
|Ideology=police state
|FreeTech=Applied Physics
|FreeTech2=Doctrine: Loyalty
|FreeTech3=Social Psych

maybe here can be in harmony a sort of bonus about probe or infiltrator or both, and fanatic bonus.
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 25, 2013, 09:29:05 PM
i hope to have given more idea of ​​my project mostly to those who want to take actions to tips advice.
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on September 25, 2013, 11:54:14 PM
National Socialist=/= Communist. National Socialism is Fascism my friend  ;lol

Socialism/Communism is internationalist and egalitarian, Fascism is nationalist and more focused on ethno/culturalcentrism and unity as opposed to diversity.

(Factions are interesting though.)
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on September 26, 2013, 01:44:00 AM
I do like the Pirate leader's portait. :)
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on September 26, 2013, 02:18:12 AM
Also the images aren't showing up for me, says im not connected with the server unfortunately.

Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on September 26, 2013, 02:24:38 AM
They're album linked.  Are you browsing with Firefox?
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on September 26, 2013, 02:42:14 AM
Yes. That is probably problem. Way to fix?
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on September 26, 2013, 02:48:00 AM
I'm using Firefox without problems.
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on September 26, 2013, 02:50:34 AM
[ninja'd] You used to not be able to see album links.  What changed?

Yes. That is probably problem. Way to fix?
sisko's tried and tried to track down the problem, and had no luck - no way I'll ever get a clue.  For some reason, Firefox hates our forum software, and using it here is contraindicated.

However, Firefox doesn't fail always, just often, (some people on FF don't have problems) so it's likely that it's something in your settings.  What, I have no idea - that's for the Mozilla users to determine, and no one has volunteered if they've licked it, or how.
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on September 26, 2013, 02:52:31 AM
I am unsure. I used to use IE6 more, maybe it's just a different computer or browser or something? Can't really say
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on September 26, 2013, 02:55:47 AM
We were never able to eliminate the setting on user's machines as a potential contributor, no...

Kil, if you managed to troubleshoot FireFox issues and provide some helpful information about avoiding them, I would love you forever.
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on September 26, 2013, 02:57:05 AM
I honestly have no idea. :O If I knew I did something I would say.
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 26, 2013, 12:17:30 PM
National Socialist=/= Communist. National Socialism is Fascism my friend  ;lol

Socialism/Communism is internationalist and egalitarian, Fascism is nationalist and more focused on ethno/culturalcentrism and unity as opposed to diversity.

yes jarl, it's as what happen in this age in europe with anti-euro/anti-union parties. different countries have their own formations and they're united by the diversity, element of distinction of the different cultures. in galaxy planets are too distances among themselves and each people have is nationalist party, rib of the largest and most comprehensive central party/idea.

looking italia history, fascism was fundamental to the debasement of the crown in favor of the popular nationalization, even if the party had to live with many latent powers. Mussolini was taken as an inspiration for leader as Hitler, but also in moder era, expecially in socialist south america, as commander Chavez, this last released an interview where he say he wasn't marxist but he wanted realize in Venezuela what Mussolini made in Italy during fascist era (although, as mentioned above, revolution in italy was realized only for half).

i'm sorry that you can not see the images could give you the scenic element for each of the factions already described.
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 26, 2013, 12:18:16 PM
i'm thinking to revising the indipendetists fac, the faction that now don't properly convinces me, by changing its policy from democratic politic to planned economy, make it become a kind of common of people who want to be on their way than other fas but driven by a  central coordinating motor. a sort of spontaneous separatist movement with ''pure-socialist'' connotations (as Euskadi Ta Askatasuna).
i'm thinking to give to this fac
-1 ECON market controlled
-1 MORALE i mantain the idea of volunteer recruitment
+1 PROBE or and some probe bonus, straight of convintion and sabotage skill
+1 INDUSTRY developed industrial machinery and peoples working hard for commun purpose
and maybe some little bonus in defence for skill linked to the guerrilla activities
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 27, 2013, 11:31:42 AM
hi friends i've made a revision of all ideologies and anti-ideologies exept for tribal mass.
i've change bonus and free tech in party and indep facs.

here the actual-update global vision

BAYCO

|Economy=+1
|Efficiency=-1
|Support=+1
|Planet=+1
|Probe=-1
|Industry=+1
|AntiIdeology=Police State
|Ideology=Wealth
|FreeTech=Doctrine: Flexibility
|FreeTech2=Industrial Base
|PopulationBonus=2
|Aquatic=yes

^AGENDA: {Corporation of sailors, merchants and corsairs}
^TECH: {Doctrine: Flexibility, Industrial Base}

^+1 ECONOMY: {Fervent portual activity increase trade between colonies
 - Navy capacity extend range of the commercial exchanges}
^-1 EFFICIENCY: {Federal confederacy of semi-autonomous decentred
governments leaded by administrative bodies named Navy Guilds - Private
sea-captain ambitions are not properly controlled}
^+1 SUPPORT: {Sea-life teach each sailor to self-defence preparation}
^+1 PLANET: {Capable slavers of native life forms}
^-1 PROBE: {Individualistic mentality can be vulnerable to infiltration}
^+1 INDUSTRY: {Industrial production increased by naval yards activities}
^Need HAB COMPLEX for bases to exceed size 5: {Growth require more capacity
development in the already close enviroments of the seas colonies}


FREE

|Efficiency=-1
|Support=+1
|Police=+1
|Growth=-1
|Planet=+1
|Probe=-1
|Research=-1
|AntiIdeology=Democracy
|Ideology=Power
|FreeTech=Applied Physics

^AGENDA: {Instable and divided feudal kingdom of warrior clans and tribes}
^TECH: {Applied Physics}

^-1 EFFICIENCY: {Corruption and wastes of the Warlords feudal organization}
^+1 SUPPORT: {Each armed citizien join own free company in case of war}
^+1 POLICE: {Order is hard to mantain without militar campaigns for internal
pacification}
^-1 GROWTH: {Differents and supremacy ambitions between tribal cultures and
clans power internal conflicts which, over the hard life style of each
individuals, drastically reduce the population}
^+1 PLANET: {Capable slavers of native life forms - Few developed industrial
machinery have low impact on the native enviroment}
^-1 PROBE: {Society easly corruptible}
^-1 RESEARCH: {Scientists emphasize their research just on militar progress}


HOME

|Economy=-1
|Efficiency=-1
|Support=+1
|Police=+1
|Growth=+1
|Industry=+1
|Research=+1
|AntiIdeology=Free Market
|Ideology=Police State
|FreeTech=Doctrine: Mobility

^AGENDA: {Vassalage scheme linked to empire}
^TECH: {Doctrine: Mobility}

^-1 ECONOMY: {Imperial fees guarantee Imperium protection}
^-1 EFFICIENCY: {Local courts wastes}
^+1 SUPPORT: {Imperial resupplies increase support cap to maintenance
of imperial guard garrison stationated in colonial territories}
^+1 POLICE: {Subditance preserved also through the employ of militar
units as police}
^+1 GROWTH: {New settlers from everywhere of the Imperium arrive to
increase population}
^+1 INDUSTRY: {Infrastructures and industrial machinery adapted to use
the resources traded on imperial interplanetary market}
^+1 RESEARCH: {Scientists have access to imperial info-data system}


HORDE

|Efficiency=-1
|Support=+1
|Planet=+1
|AntiIdeology=Democracy
|Ideology=Power
|FreeTech=Applied Physics
|FreeTech2=Doctrine: Flexibility
|Psi=125%
|FungNutrients=+1
|FungMinerals=+1
|FungEnergy=+1
|Progenitor=yes
|Aquatic=yes

^AGENDA: {Exploiter alien movement}
^TECH: {Applied Physics, Doctrine: Flexibility}

^-1 EFFICIENCY: {Discontinuity beetween the coalitioned aliens tribes}
^+1 SUPPORT: {Rebel movement of exploiter warbands}
^+1 PLANET: {Slavers of native life forms as of all own enemies}
BONUS ON FUNGUS NUTRIENT,MINERAL,ENERGY AND +25% PSI ATTACK BECAUSE ALIEN FAC


MASS

|Efficiency=+1
|Growth=+1
|Planet=+1
|Research=+1
|AntiIdeology=Free Market
|Ideology=Green
|FreeTech=Centauri Ecology
|Psi=125%
|FungNutrients=+1
|FungMinerals=+1
|FungEnergy=+1
|Progenitor=yes

^AGENDA: {tribal alien aglomerate}
^TECH: {Centauri Ecology}

^+1 EFFICIENCY: {Knowledge of the planetary life systems and recycling}
^+1 GROWTH: {Many native life forms join spountaneously the commonwealth}
^+1 PLANET: {Native life forms recruitment - Low enviromental impact of
industrial machinery}
^+1 RESEARCH: {Open to different alien cultures}
BONUS ON FUNGUS NUTRIENT,MINERAL,ENERGY AND +25% PSI ATTACK BECAUSE ALIEN FAC


PARTY

|Efficiency=-1
|Support=+1
|Morale=+1
|Police=+1
|Probe=+1
|AntiIdeology=Free Market
|Ideology=Police State
|FreeTech=Applied Physics
|FreeTech2=Ethical Calculus
|FreeTech3=Social Psych

^AGENDA: {National-socialist state}
^TECH: {Applied Physics, Ethical Calculus, Social Psych}

^-1 EFFICIENCY: {Centralized hierarchy burocracy}
^+1 SUPPORT: {Party fight-squads and self-armed civilian militia}
^+1 MORALE: {Periodical and compulsory national service prepares
disciplinated and trained troops}
^+1 POLICE: {Martial law and militarized society}
^+1 PROBE: {People condivision of party values enlarge the
propaganda effects}
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 27, 2013, 11:40:50 AM
independentists are a bit changed, now i like their more.
they are independentists pioneers who approach the art of war to survival through guerrilla and sabotage activities.
it's inspired to left-wing indipendentists movement as Batasuna (heuskady independentists party-armedmovement), Autonomistische Welschtiroler/Trientiner Tiroler Partei,...

here graphic preview

(http://alphacentauri2.info/MGalleryItem.php?id=627)

(http://alphacentauri2.info/MGalleryItem.php?id=628)


INDEP

|Economy=-1
|Morale=-1
|Probe=+1
|AntiIdeology=nil
|Ideology=Planned
|FreeTech=Biogenetics
|FreeTech2=Doctrine: Loyalty
|FreeTech3=Social Psych
|FreeFacility=Perimeter Defense
(+unit = terraform)

(in wiki is missed field for UNITY at start bonus)

^AGENDA: {Union of independent colonies}
^TECH: {Biogenetics, Doctrine: Loyalty, Social Psych}

^-1 ECONOMY: {Central planned decisions}
^-1 MORALE: {Volunteer defense militia}
^+1 PROBE: {Capable in sabotage-guerrilla war}
^Citizen defense system: {Free PERIMETER DEFENSE at each base}
UNITY TERRAFORMER AT START BECAUSE IS A PIONEERS FAC
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 27, 2013, 11:43:14 AM
i've update the txts zip which you can download here, i've corrected some inconsistencies too.

edit 30/10/2013 : in indep txt there's an error about ideology : politics planned rather than economics planned
Title: Re: 7 custom faction for Smacx
Post by: ariete on September 28, 2013, 12:28:39 PM
(in wiki is missed field for UNITY at start bonus)

i've wrong, free units field there it is ('there it is' as a lovely barry white song)
Title: Re: 7 custom faction for Smacx
Post by: ariete on October 12, 2013, 05:27:39 PM
global view-shoot of leaders and logos

(http://alphacentauri2.info/MGalleryItem.php?id=639)
Title: Re: 7 custom faction for Smacx
Post by: ariete on October 30, 2013, 11:28:33 AM
i re-edit independentists fac to more well balanced it

INDEP

|Economy=-1
|Efficency=+1
|Support=+1
|Morale=-1
|Probe=+1
|AntiIdeology=nil
|Ideology=Planned
|FreeTech1=Doctrine: Loyalty
|FreeTech2=Social Psych
|FreeFacility=Perimeter Defense


^AGENDA: {Union of independent colonies}
^TECH: {Doctrine: Loyalty, Social Psych}

^-1 ECONOMY: {Central planned decisions, taxed free trad}
^+1 EFFICENCY: {Common objectives}
^+1 SUPPORT: {Self defence culture}
^-1 MORALE: {Volunteer defense militia}
^+1 PROBE: {Capable in sabotage-guerrilla war}
^Citizen defense system: {Free PERIMETER DEFENSE at each base}
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 06, 2013, 08:09:13 PM
hi friends you know some source where find any ideals ''space-adapted'' pics to use as leaderheads?

edit : i found toons maybe are more appropriate

gi joe, starcome space force, someone know some else where can find potential leaders images in militar futuristic uniform??

edit 2: searching 'zaft' i've found some potetial nice leader
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on November 06, 2013, 11:27:02 PM
Science fiction shows, like Doctor Who, Blake's 7, Star Trek, etc., can be a good source. :) Go to their respective wikia.
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 07, 2013, 05:06:08 AM
(click to show/hide)
Title: Re: 7 custom faction for Smacx
Post by: Geo on November 07, 2013, 02:52:15 PM
So many military... :(
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 08, 2013, 11:54:38 AM
So many military... :(

;santi; in me says : we play war not play peace ;)

bull[poop]a part, my point of view about that is : in human history during the first colonization steps, the power of new settlements it was often been directed by military supervisors or some authority with military power. for this reason i'm going always to looking for leader in uniform.


thanks for ideas friends and thanks jarl to post some. anyway yes the major sources are in science fictions movies/tv series, comics toons about space and game pc ... we should do a list more accurated.

@jarl you have a potential leaderhead pic of a russian honor guard or something of this genre, but in contemporany era, not in comunist era. for comunists i'm researching a chinese military female  ;excite; (i've found a potential one but if i find better ...)

i'm developing a new project when i got something to show i'm going to talkin about, i hope this new could be more interesting for your war tastes.
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 10, 2013, 05:26:10 AM
I was just collecting militarist looking figures, not necessarily socialist/communist. Most militarists are fascists or quite bluntly, merely militarists.

If you need militarist looking leaders of a particular ideal or culture, I can look more specifically for those if you wish.

Also, for communist leaders, if your going off of real communist revolutionary patterns avoid the Chinese or very ornate uniforms. Military men and women of real communist movements typically have more basic uniforms, sometimes adorning red stars, hammer and sickle insignia, etc. But generally keep a very... working class look to them, or at least basic uniforms without too much regalia. High Soviet officials broke this mindset when Stalin came to power primarily, because Stalin was an Autocrat. Same thing with the Chinese Communists when they started to change from Communist to Nationalist, especially after the cultural revolution and when Deng Xaioping took over in the 70's.

Beforehand, Communists in China kept to basic worker's uniforms/the blue uniform or similar, keeping their military uniform simple, often using greens or blues. And for the Soviets, it was generally simple uniforms: Which the Red Army did keep for the most part even during the Stalinist era, but generally Soviet leaders prior to Stalin kept to more humble uniforms.


Let me know if you need help. I'm slowly getting better, and getting more energy so I am a bit more able to help.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 10, 2013, 12:38:33 PM
we never die jarl, we multiply   ;)

i really appreciate your availability. so i'm going to expose the new project.


analyzing the contest of the game, terrans had need to search new places where establish their self for the conditions of the earth always more inospithables. it refer to a no far future, the game dates the arrive on chiron on 2100, and could be also possible if humans arrive on mars on 2020.
one thing is sure, and many scientists support this : XXI century will remembered as the human era of exploration and colonization of the space.
i want mantein the concept of Unity, initially a unified mission which it's going to disaggregate itself when just arrive in alpha centauri system. so UN maintein is role and istitution in 2050, 2080 (just think a LEAGUE OF NATIONS it's always existed in the last 100 years of current history).
about factions which composed the mission, how you view the world in 2050 - 2080 a.c. ???


i try to outline a first approach to the topic, i see the world split in these blocks of alliance

- POPULAR FRONT of asia, on earth it's composed by PRC and its satellites states of indocina and south east-asia

- UNION of american states or ,of the free nations, or ATLANTIC UNION, on earth it's composed by Usa and other western states which chose to follow it (but there's more less europe than today)

- COMMONWEALTH OF NATIONS on earth it's composed by the secular britain commonwealth

- RISING SUN EMPIRE on earth it's composed by japan and its influence in pacific

- EMPIRE OF RUSSIA on earth it's composed by russia and possessions of typical russian influence like kazakistan kirghighistan ...

and for now i stop myself here, i don't want influence other views and listen other opinions about the missing.


china is the first economy power of the world, i think it mantein is ''winning'' political and governative structure until 2080

japan after the umpteenth ecological disaster and the costant delusions of the ''pseudo allied'' (including the continuous non-recognition of their holocaust during second world war) embarked on its indipendent way ispired by the old empire

russia continued to develop its nationalist way until to reach the empire as in XX century

about US and britain, also here i don't think they change their political and governative structure

i think for commonwealth and japan to made them as acquatic fac
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 10, 2013, 01:07:53 PM
POPULAR FRONT

ideology - police state

+1 MORALE trained and disciplined troops

+ POLICE military troops are used as police

+ INDUSTRY work for collective reason

+ SUPPORT low-cost for working activities

bonus population : crowded housing conditions

i'd give a bonus about drone riot

as tech i'd put psych, physic
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 10, 2013, 09:24:07 PM
Hrm. What about Europe, the Mid East, India and Africa? Or South/Latin America for that matter?

What were they like in your version?



Also, the Popular front seems to have a lot of bonuses... if they are following Chinese/PRC models of Socialism, they should have problems with efficiency, possibly planet negatives as well. (I honestly see China as more of a nationalist, rather then socialist, power.)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 11, 2013, 05:49:48 PM
Hrm. What about Europe, the Mid East, India and Africa? Or South/Latin America for that matter?

What were they like in your version?

 :D ... and in your version jarl??!!
i've thinked to a islamic caliphate. about europe i think to a federation of european peoples but wait, i've learned by previously experience, once a time.

soon i'm going to post leaderhead and logos of POPULAR FRONT, COMMONWEALTH OF NATIONS and UNION. so the grafics of these last facs will be the first, if we wanna start to think to txts of these ... i'm going to consider your right notes about popular front - EFFIC and - PLANET
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 11, 2013, 09:41:21 PM
Hrm. What about Europe, the Mid East, India and Africa? Or South/Latin America for that matter?

What were they like in your version?

 :D ... and in your version jarl??!!



In my version, I follow the SMAC storyline for the most bit. Russian Commonwealth, which is probably a Federalist version of Russia with satellite states, Free Scotland means the UK was split up into multiple nations, Ireland, Scotland and England+Wales being their own nation, which was primarily fascist. Scotland was most likely a representative democracy, and Ireland probably a warzone. The rest of Europe was a mixed bag, but the EU was eventually disbanded and a European alliance took it's place. China follows the crazy storyline of SMAC too, where the nationalist gov't was overtaken by a resurgent monarchist (Remember Yang and him supporting Great China?) and Australia was Communist, but occupied by other powers. India was a democratic republic, basically the same, the United States was divided between the Christian States of America and other segregations, as the Americans slid into despotism, military and religious leaders gaining control as economic conditions degraded. Africa was mostly dominated economically by CEO Morgan, and the Middle East to some extents too. South and Latin America had lots of problems dealing with internal issues and environmental problems, which caused lots of military junta's to rise and fall and some other holdouts, (Santiago had a rough past stemmed in paramilitaries after all) and this was even evident in the United States and Mexico.

And central asia and other parts of Asia was victim to Great China's expansion and interests from other nations.

Overall the world was pretty fractured and unstable.

Title: Re: 7 custom faction for Smacx
Post by: Geo on November 11, 2013, 10:20:38 PM
I tried to glean the geopolitical situation from the SMAC(X) factions site, but can't find remarks about Free Scotland or Australia being a communist state.
But I do remember reading stuff like that. Do you know where I can find it again?
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 11, 2013, 10:27:27 PM
Free Scotland is in  ;deidre; and her background. Background: Free Scotland.

And the Communist Australia was just from BUncle's one short story where one of his characters was born in "The Peoples Republic of Australia."

Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 11, 2013, 10:28:01 PM
[Ninja'd:  Called it!]

Free Scotland is in Deirdre's profile.

Commie Oz comes from a story I wrote, I think...
Title: Re: 7 custom faction for Smacx
Post by: Geo on November 11, 2013, 10:36:41 PM
Not in the profile I'm looking at, in the WayBackMachine (http://web.archive.org/web/20081218101656/http://www.firaxis.com/smac/deirdre.cfm).
Same for Miri. No mention of the Christian States of America.
Title: Re: 7 custom faction for Smacx
Post by: Buster's Uncle on November 11, 2013, 11:36:20 PM
Check the in-game datalinks...
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 12, 2013, 01:04:22 PM
POPULAR FRONT

(http://alphacentauri2.info/MGalleryItem.php?id=645)

ideology - police state

tech - indust

population -2 crowded housing conditions

- EFFICENCY strict burocracy

+1 MORALE trained and disciplined troops

+ POLICE military troops are used as police

- PLANET enviromental negligence

+ INDUSTRY work for collective reason

+ SUPPORT low-cost for working activities
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 12, 2013, 01:11:10 PM
i use star as secondary logo, no hammer and sickle, because like jarl correctly reports, this is not comunism, it's the result of the socialist revolution in asia and indocina. red star is more asian livery.
you'd going to put focus on industry or police?
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 12, 2013, 01:26:08 PM
reading your considerations, i can take in consideration the fact of the disgregation of UK, but the commonwealth of nations is a secular league whose pivot is the britain real home. we can also think about independece of scotland but for the other which form united kingdom i don't.
Canada, australia, new zeland, india and other about 45 minors, remain under the crown because they've the same solid matrix.
There's the concrete possibility commonwealth and united states change their political view to a less democratic structure.
You really think to a religious drift for US or of its southern states?
Title: Re: 7 custom faction for Smacx
Post by: Geo on November 12, 2013, 06:18:55 PM
Check the in-game datalinks...

Saw it now. Thanks.
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 12, 2013, 07:51:31 PM
reading your considerations, i can take in consideration the fact of the disgregation of UK, but the commonwealth of nations is a secular league whose pivot is the britain real home. we can also think about independece of scotland but for the other which form united kingdom i don't.
Canada, australia, new zeland, india and other about 45 minors, remain under the crown because they've the same solid matrix.
There's the concrete possibility commonwealth and united states change their political view to a less democratic structure.
You really think to a religious drift for US or of its southern states?

Your mod, you control history  ;lol

I was going off original SMAC, your going more off an alternate history with it, which is completely fine mind.
 
Though, keep in mind the Commonwealth of Britain fell from significance by the 1960's: Once India became independent, it tried it's best to distance itself from the UK, at least initially.

Of course, this Commonwealth you speak of could easily just be a second version of it: A refounding if you will that Britain and the other nations undertook to strengthen their ties, perhaps if alliances like NATO or other alliances fell apart and said nations felt threatened.


On the note of the United States, my inference was that the United States fractured into many factions fighting a brutal civil war. I gathered this from both  ;santi;,  ;miriam;, and  ;lal;.

Santiago in her youth was involved in many paramilitaries, among them, some that had fought even near San Francisco and portions of the United States. Her rough background, and the act she is from Puerto Rico if I recall, an American protecterate, if her past is so shaky and from how Earth was at this point, America was probably engulfed in many wars, both external and internal.

The other reason, is Miriam's background. Besides the blatant "Christian States of America" In her background, she was, in her bio/crew dossier described as a charismatic messiah and prophet sort. Originally the Unity actually didn't want her to be on the crew list, but popular demand from the public in these regions and others forced them to allow her to go if I recall. (not saying she was a bad person or whatever, but she was a dangerous fundamentalist who could jeopardize the mission, even if she was a brilliant mind in her own right.)

And the third and final, and perhaps the most haunting reason is from a simple quote by our dear friend Pravrin Lal.

"As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master."

Judging by that, the United States of America felt some sort of tyranny/despotism within their nation. Information was locked down, liberties suppressed, etc. My thoughts on this confirms that SOMETHING happened to the United States, and if you combine Miriam's theocratic ambitions, and Santiago's violent militaristic past it would not be surprising that a nation who, throughout it's history, has often been very polarized in its opinion would fracture under horrible economic and political conditions in a severely unstable world. Military generals ruling as dictators, theological cult leaders like Miriam becoming so large and powerful even a UN project can't deny her authority, and that simple quote lead me to believe that the United States of America was not a single entity anymore.


But to keep the answer short, I think it was only a portion of the United States, probably the South and South East-ish.
Title: Re: 7 custom faction for Smacx
Post by: Geo on November 12, 2013, 08:08:25 PM
...and Russia became (part of) a Commonwealth... ;cute
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 12, 2013, 09:34:10 PM
...and Russia became (part of) a Commonwealth... ;cute

A Russian Commonwealth, which already exists. The Commonwealth of Independent States, or CIS is already the real world equivalent of that.

In the storyline, that would mean that Russia would just absorb/attract satellite states. Of which, in reality we have already done, again. Georgia and other nations are already under our control/dependent on us.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 13, 2013, 02:43:10 PM
it's my mod just because i've start to talkin about dear friend. i wanna listen what do you know and what do you think, what for you happen in next-no far future, i think is a curious discussion, everyone can have a different vision and i wanna reflect on it rather than go at full speed on my way. thank you jarl for your answer and costructive opinions, i really appreciated, and i'm glad this project have a certain appeal on you.

so the collapse of the democracies and the fracture of those states in military power nations ... interesting vision and so possible, as the dispotic drift of what pull out from american civil wars. i'm going to revisited my ideas about union and commonwealth.
we can do a faction called COMMONWEALTH OF NATIONS which refer to a one alliance of nations pull out by the fracturation of europe, australia, new zeland, canada, uk, US and their dominions, and other one called confederation or federation of the states, or of the nation, which is the counter part of the same places (europe, america, oceania).
how do you feel in divide the ''west world''? canada could divide itself in england and francophone culture, united states again in north and south (i think the economic discrepancy of the last civil war are not properly filled, but we should ask to Uncle) or more, maybe in south africa, australia and new zeland natives races are going to fight the white leader minorities, ...
europe digregation will be the more massive, some states will go to join their self in the two block of alliances described above, other join in a own independentist group of peoples.
for russia and its satellites i've thinked to EMPIRE OF THE BEAR, but the expert of russia are you jarl ...
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 14, 2013, 12:50:38 AM
On the note of Russia, the likelihood of an empire or monarchy rising is dramatically slim. You might as well try to install a Mussolini clone in Italy or re-found the Roman empire in terms of likelihood.

People, while the Soviet Union has fell, socialist support is still VERY high in my country and even if one is not socialist, the respect for the October revolution and the Soviet revolutionaries in general against the Tsar and the White Army is still and will be prevalent for a number of years. A high amount of tradition and respect is stemmed in that revolution and I don't think that people will replace that with the very thing that fought against.

If you want a realistic replacement for the Russian Federation as it currently stands, either a Nationalist party with huge military controls will take power to create a Eurasian Alliance/Federation, which would be in practice a nationalist regime focused on the growth of Russia and her allies.

The other replacement, and in some aspects, more positive, would be a democratic socialist regime that is trying to turn the tide of conflict in it's neighbours and its banding it's former satellites and allies together to protect themselves against the PRC/China and other nations, and protect their interests. Maybe even help stabilize/expand to Europe under the guise and methods of peacekeeping.

But an empire forming is a fat chance, especially one that is so stereotyped (no offence) ;lol

I don't know much about the British commonwealth nations TOO much, but I can tell you right now that the natives in many of those nations, Australia in particular, are minorities in terms of population and many at the current moment face drug addiction problems, corruption on reserves, etc. And this is from me speaking with an actual Australian mind.

Maybe these nations had problems with nationalist seperatists though... either native/francophone... but that'd need some research I'd think.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 14, 2013, 10:14:00 AM
You might as well try to install a Mussolini clone in Italy or re-found the Roman empire in terms of likelihood.

maybe ... but the political wings here, last save anchorage against the economic banking power of ''united europe'', like in all europe states, think to divide national territories and re-paint geographic charte changing territorial analogy; anyway the return to a glorious past of independence is the objective of a close federation of european peoples.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 14, 2013, 10:26:43 AM
People, while the Soviet Union has fell, socialist support is still VERY high in my country and even if one is not socialist, the respect for the October revolution and the Soviet revolutionaries in general against the Tsar and the White Army is still and will be prevalent for a number of years. A high amount of tradition and respect is stemmed in that revolution and I don't think that people will replace that with the very thing that fought against.

i know jarl, russian haven't never denying its own history. i listen putin during the last anniversary of the german defeat in the world war and he substantially said comunism is our proud history but not can be our present. i think russia is now a sort of national-socialistic in ''democratic'' presidential form (no comment about adjective 'democratic', every country develop its form and doesn't exist one better of other, it's all releated to contest and territorial peculiarities).


If you want a realistic replacement for the Russian Federation as it currently stands, either a Nationalist party with huge military controls will take power to create a Eurasian Alliance/Federation, which would be in practice a nationalist regime focused on the growth of Russia and her allies.

i've thinked to that on the remains of 'united russia', i thinked to empire in remember of old tsaristic or soviet glories ... i don't understand what you wanted mean with this phrase
But an empire forming is a fat chance, especially one that is so stereotyped (no offence) ;lol
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 14, 2013, 10:38:24 AM
I don't know much about the British commonwealth nations TOO much, but I can tell you right now that the natives in many of those nations, Australia in particular, are minorities in terms of population and many at the current moment face drug addiction problems, corruption on reserves, etc. And this is from me speaking with an actual Australian mind.

Maybe these nations had problems with nationalist seperatists though... either native/francophone... but that'd need some research I'd think.

we've decied for the collapse of the democracies so no britain commonwealth. i've thinked like this, tell me if you like : west world is going to divide it self in two main block of alliance, the COMMONWEALTH, governed by an interplanetary multinational company which group the ex-rich-democratic states (like north east of US), more police use but the same consumist conception for the wealth of subsidiaries companies, and the CONFEDERATION, governed by military junta which group the ex-democratic states like southern states of america, south america, maybe australia, india ... how do you feel these two?? you prefer to restore a britain commonwealth for a more ww2 mod ? ;lol (i've start the idea from this, but then i wondered how actualize to be more appropriate idea)
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 14, 2013, 11:42:21 AM
People, while the Soviet Union has fell, socialist support is still VERY high in my country and even if one is not socialist, the respect for the October revolution and the Soviet revolutionaries in general against the Tsar and the White Army is still and will be prevalent for a number of years. A high amount of tradition and respect is stemmed in that revolution and I don't think that people will replace that with the very thing that fought against.

i know jarl, russian haven't never denying its own history. i listen putin during the last anniversary of the german defeat in the world war and he substantially said comunism is our proud history but not can be our present. i think russia is now a sort of national-socialistic in ''democratic'' presidential form (no comment about adjective 'democratic', every country develop its form and doesn't exist one better of other, it's all releated to contest and territorial peculiarities).


If you want a realistic replacement for the Russian Federation as it currently stands, either a Nationalist party with huge military controls will take power to create a Eurasian Alliance/Federation, which would be in practice a nationalist regime focused on the growth of Russia and her allies.

i've thinked to that on the remains of 'united russia', i thinked to empire in remember of old tsaristic or soviet glories ... i don't understand what you wanted mean with this phrase
But an empire forming is a fat chance, especially one that is so stereotyped (no offence) ;lol

When I read empire, I am presuming you meant an empire ruled by a monarch/king, or if you will, tsar.

The current political party under Putin, United Russia is falling out of favour, the only reason they do remain in power is that they meddle with the votes and essentially have their sponsors buy out area's. A lot of corruption comes into play.

And in terms of re-living old "glories" that's what the nationalist replacement gov't would be in a sense, and it'd be a more extremist version of the current party. It'd focus on direct military expansion and such.

While the Socialist Democracy would take a more diplomatic approach, gathering allies economically and diplomatically to stem the tide of other powers.


As for the split with Western nation's, I don't think it'd be that linear and polarized. I can see a lot of military dictatorships arising in the United States due to how big and bloated their military is. Canada and Australia on the other hand would have, what I am guessing, provisional gov'ts trying to retain their own systems while fighting ethnic nationalist rebels and maybe even outsiders. The new American military states and such, (of which there would probably be more then one) would maybe invade Canada, Russia may become involved even as well due to Arctic interests, and as for Australia, Indonesia and the PRC are very real threats, as both nations, each alone, Indonesia even could easily stomp Australia's military and conquer it within a years worth period or less if the United States was not around to help it.

Of course, this is your mod and you are free to do as you please, but if you want it to be semi-realistic you'll probably want to base your info on current geo-political climes and the nature of those area's.

It's sort of like a weather forecast, I can say that there is going to be 19 meters of snowfall that will hit Florence during the month of July, but that sounds outright crazy. If I look into local weather patterns however, I get to see a picture of how stuff can actually happen in the future/near future.



Title: Re: 7 custom faction for Smacx
Post by: ariete on November 14, 2013, 12:40:18 PM
When I read empire, I am presuming you meant an empire ruled by a monarch/king, or if you will, tsar.

ah ok, no just the name but maybe it's wrong, you prefer federation of the bear (or something else)


And in terms of re-living old "glories" that's what the nationalist replacement gov't would be in a sense, and it'd be a more extremist version of the current party. It'd focus on direct military expansion and such.

i'm thinking exactly about this


While the Socialist Democracy would take a more diplomatic approach, gathering allies economically and diplomatically to stem the tide of other powers.

i hadn't ignored this your second hypothesis of russia, but the first seemed to me more realistic, and more intriguing from the point of view of game, over democracies collapsed in all world as failed political government being replaced by corporations or military juntas


As for the split with Western nation's, I don't think it'd be that linear and polarized. I can see a lot of military dictatorships arising in the United States due to how big and bloated their military is. Canada and Australia on the other hand would have, what I am guessing, provisional gov'ts trying to retain their own systems while fighting ethnic nationalist rebels and maybe even outsiders. The new American military states and such, (of which there would probably be more then one) would maybe invade Canada, Russia may become involved even as well due to Arctic interests, and as for Australia, Indonesia and the PRC are very real threats, as both nations, each alone, Indonesia even could easily stomp Australia's military and conquer it within a years worth period or less if the United States was not around to help it.

so you wouldn't divided US in richest (under corporations) and ''arrears'' (under military) ... i know is not properly correct polarize the multitude but we have just 7 facs and we must reproduce the world, and then united it's more strong expecially in a space challenge. i felt quite consistent this division (under corporation i'd put also nations as england, under military junte i'd put also nations of latin america)

popular front a part, because this seems not have any trouble in our consciences  :D, what you're going to add and how you call them??
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 14, 2013, 08:24:22 PM
http://www.worldwar3news.com/2013/08/the-rise-of-bear-18-signs-that-russia.html (http://www.worldwar3news.com/2013/08/the-rise-of-bear-18-signs-that-russia.html)


http://www.prisonplanet.com/20-signs-that-the-united-states-is-rapidly-becoming-a-totalitarian-big-brother-police-state.html (http://www.prisonplanet.com/20-signs-that-the-united-states-is-rapidly-becoming-a-totalitarian-big-brother-police-state.html)
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 14, 2013, 11:08:58 PM
The first link, the article is quite... biased to say the least. Sure, economic growth has happened but it's only because socialist policies have been re-adapted to a certain regard. And keep in mind, not all of that money goes to the State or normal people. Lot's of that money ends up in the hands of Oligarchs and criminals, and the underworld is vast and powerful here. There is growth, but the disparity between rich and poor is very staggering here, and the corruption in this country is very problematic.

A socialist democracy isn't far fetched. The public support leans more toward it then a nationalist regime, quite frankly.


Also, if you do go for the Nationalist Regime, drop the "Bear" part. It's like calling an Italian empire/confederacy "The Empire of Spaghetti" or "The Spaghetti Confederacy."

It's too stereotypical to take serious.

As for the United States, if you needed one faction they'd either go the route of Theocracy Miriam style and then add on a Fascist junta: Military commanders ruling the populace with corporations backing them up and funding them.

I wouldn't be corporate ruled, rather corporate run military police states.


It'd be combined, because the military and the Corps don't differ in interests, in fact they often correlate. Military research, funding, warfare, supplies and logistics all open up markets for corporations, and not only that, military conquest brings resources and business opportunities. War itself is even profitable with mercenary contracts and warzone investments: That is, literally investing in the Arms and munitions companies and manufacturers and all of the related supplies and logistics needed to fund and maintain a warzone.

An Iron fist consumerist state watched over by the military, paid by the corporations.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 15, 2013, 12:04:55 PM
bear is get out when i try to resolve the question of the secondary logo. what is the animal which better represent the great russia? nationalistic party of putin use it for its logo, changing from bear to polar bear. what symbol you're going to use for identify russia?

a tipical genre of movie was called 'spaghetti western', why spaghetti could represent italy? because food is the thing we can do best of all, what it distinguish us from the rest of the world and this give us unique. anyway empire of spaghetti is ridiculus because in this case we can associate to italy other symbols, but i don't thing is the same with bear about russia jarl ...


russia will be the new champion of freedom and justice for the peoples (so in this case russia take the name of commonwealth), or append to the global situation releasing its imperialist or nationalist character, or the colapse also here, and the richest states became buyed by oligarchs while other join to the military confederacy and the far-eastern in popular front ... in first i've prefered look the united strong russia
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 15, 2013, 12:15:30 PM
i look good the fact for which western world became substantially divided in 2 blocks

- corporations in north-east states of america and england, will buy everything, army too, building a sort of economic despotism (police states or as you said an Iron fist consumerist state watched over by the military, paid by the corporations.)

- ''fascist'' military juntas in south america, mexico and the southern states of US. with more power tendence





just to try to resume a bit (if you have any idea in changing name tell me):

popular front

commonwealth of nations

confederacy of states

empire of the rising sun

islamic caliphate

and then i've thinked 'federation of the bear' (but you think is a stereotype) and something of strictly europe
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 16, 2013, 02:09:14 AM
The Bear is a good SYMBOL, but not a name. Use it for faction symbol, and have name be the Eurasian Federation.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 16, 2013, 08:54:54 AM
commonwealth of nations

(north east Us, canada, england, and minors)

(http://alphacentauri2.info/MGalleryItem.php?id=648)

value wealth

acquatic fac

tech flexibility, indust

- EFFIC corruption and wastes

+ ECON maximization of profits

- GROWTH low birth rate culture

- PROBE people are susceptible to infiltration

+ POLICE corporative despotism

+ MORALE professional of war and contractors

despite being a sort of monopoly unrestrained, a minimum of environmental sensitivity is, however, typical of this culture so i don't touch that value ... what do you think about whole??
Title: Re: 7 custom faction for Smacx
Post by: Geo on November 16, 2013, 09:33:29 AM
- EFFIC some corruption and squandering of resources

+ ECON eager to get the extra buck

- GROWTH the extra buck is more important then family life

- PROBE susceptible to shady advertisements

+ POLICE corporate despotism

+ MORALE well-trained security contractors

Try this. :D
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 16, 2013, 11:22:18 AM
 ;)
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on November 16, 2013, 01:59:49 PM
Good luck with the new factions ariete :D Definitely in line with our good comrade's one. I did like the face you chose for the Popular Front.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 16, 2013, 06:54:33 PM
i've seen previously project don't have appeal to anyone (even if the idea of banner as logo looks very great) so i decide to re-new the game facs, i think this ''world war'' could interest more people (me too). i'm glad to re-meet everyone here (even if the uncle, or the guy of forum, doesn't yet says a word). if you have something to talk about this project i can only appreciate your considerations and opinions.
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 17, 2013, 05:10:41 AM
Hmm. My only thoughts is this is becoming rather Earth focused, rather then mere ideological pantheons/pure ideological based factions. They seem connected to geographical area's on Earth... are you planning on making a conversion of the game to Earth? Like a return to Earth conversion?
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on November 17, 2013, 05:28:58 AM
There is a world map around. :) Flygon has one. :D
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 17, 2013, 06:02:53 AM
Yeah... hm...

All you would need to do to make an Earth conversion is just make new sprites/graphics for certain tiles and the alien life forms, and that'd be good enough. Mindworms and other stuff become some form of mutant psyker type deal and the fungus tiles become irradiated tiles or something similar.
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on November 17, 2013, 06:09:45 AM
Yeah could work! :) Might be a fun change.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 17, 2013, 12:01:36 PM
no jarl, factions comes from earth but they fight in space, and chiron is not the only conquered planet by humans (mars already was been since about 2030, and reading an article on recration commons it seems china will go ahead to US about the istallation of settlements on moon).
looking logos i think it was understandable the space approach (popular front have stars and planets, commonwealth have some orbits and celestial bodies), so what happen on earth is reflected in the galaxy.

(http://alphacentauri2.info/MGalleryItem.php?id=645)

(http://alphacentauri2.info/MGalleryItem.php?id=648)

in other words, popular front, on earth china, indocina and minors, on mars will have its possession, and so in other planets-worlds.

Outer Space Treaty will be broke just when nations or alliances begin to settle them self and start to exploit the resources on the planets, moons and asteroids.
facs want be a sort of prediction of the future, considering the past (which can't be never ignored) and the actual geopolitical conditions, united just to arrive on alpha centauri system then each one follow its mission.

Flygon what map of the future world you have?? can you post here so i can see.
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 17, 2013, 12:22:54 PM
to continue ...

i've thinked states confederation (or confederacy of the states) which group those states under military juntas with power value, on earth brasil, argentina, chile, southern and western states of US (with mexico too)

value power

tech physic and doc loyalty

-ECON planned economic objectives and restrictions to the private entrepreneurship
+POLICE martial law
+ SUPPORT self defence culture, widespread of weapons possession
+ MORALE trained troops
- EFFIC burocracy
+ PROBE pride of belonging
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 17, 2013, 12:41:13 PM
nexts ... empire of rising sun, islamic caliphate, ''russian federation'' (as for the other factions, i did't use in the fac name earth territorially circumscribe, for this ''interplanetary'' reason-view, eurasian federation doesn't good jarl, i'm looking for a right name yet) and something of europe (geo ...)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 18, 2013, 11:39:12 AM
sorry for mistake about the map of flygon, map for play, i believed an art map of potential future world. in this case, as jarl say, we should touch sprites/graphics for certain tiles and the alien life forms, or suppose those last as a bio-genetic mutation caused by pollution or alien forms arrived on earth following the continuous commercial traffic within cargo conteiner (i remember when netherland and maybe belgium were infested by golia-spider, a tipical tropical spider, because often inside cargos come from those coutries)

edit of 24/11 (i've improved commonwealth of nations leaderhead)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 24, 2013, 01:08:28 PM
confederacy of the states is a coalition of military juntas government spreaded expecially in central and south america. the head of confederacy are states like texas, tennesse, lousiana, florida, new mexico, georgia, alabama, brasil, argentina but also part of south africa and australia. they are prevalently catholic religious principles followers who mantein their value for weapon possession, that thing which guarantee the freedom and the independence, and they're conservators.

as you've seen i use female for all leaders. i'm looking for a leaderhead for this fac, it should be a sort of sheriff, with that tipical cap of central-south america used by the ''white elite'', in fact a hallmark is the slavery of the people of black and latin races. anyone can help me ... she should be quite young (so no ages), nice and possibly no smile, but first of all with that cap.

(here previous ideas just to allignament with other leaders)
(http://alphacentauri2.info/MGalleryItem.php?id=650)
(http://alphacentauri2.info/MGalleryItem.php?id=651) (here too latin, she is too indions native and that kind of peoples in this society is of 2nd class)
Title: Re: 7 custom faction for Smacx
Post by: Kilkakon on November 24, 2013, 03:05:35 PM
I thought she was a kid for a moment!
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 24, 2013, 05:09:59 PM
ehmmm ... the article where i took that, talk about young-child woman used by guerrilla forces of a country in south america that now i don't remember. it was the only picture i retained as good for my latin leaderhead, anyway she cannot be a leader of racist-conservator fac  ???

it's not easy to find an appreciable girl in uniform, with no smile and in front pose ...
Title: Re: 7 custom faction for Smacx
Post by: Geo on November 24, 2013, 06:36:37 PM
(http://www.warmag.es/wp-content/uploads/Girl-Soldier.jpg)



Try this site:
http://thewondrous.com/48-killer-female-soldiers-from-various-countries/ (http://thewondrous.com/48-killer-female-soldiers-from-various-countries/)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 24, 2013, 08:02:52 PM
it's an 'i want you'  ;lol thanks geo but it's all pics always the same ... incredible, they are always the same ... i believed you knowed more resource  :( maybe jarl database can help me ... (maybe in russia can see other or more, often depend all by the words used in sourch browser)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 24, 2013, 08:31:34 PM
jarl, i need a russian female with colbacco in uniform and a texan like sheriff with cap, poses like the kind of previous leaderheads and those below ... can you help me?

(http://alphacentauri2.info/MGalleryItem.php?id=652)

(http://alphacentauri2.info/MGalleryItem.php?id=653)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 27, 2013, 11:36:23 AM
i need a woman sheriff or soldier of australia, texas or somewhere swear that tipical cap ... uncle can you help me??
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 28, 2013, 12:04:10 AM
I'll see what I can do, sorry, just been sick recent...

So you need a Russian female in a military uniform with a hadjeb/form of burkha and A texan (Male?) with a military officer cap, or are you asking for a cowboy hat/similar?

Title: Re: 7 custom faction for Smacx
Post by: ariete on November 28, 2013, 11:44:48 AM
cold has arrive here too, few days ago  :mad:, because it's cold spreads diseases in people ...

i've seen the big louis vitton bag on red square jarl ... abominable ... it's not for an idealistr choice, i mean it's real horrible


i need womans, it's a womans set, then if someone want change can do what he wants but for me are all womans  :D
i need a woman who refer to russia fac so i've thinked with bearskin, busby (no burqa  ???)
i found and chose this ... for now
(http://alphacentauri2.info/MGalleryItem.php?id=654)

instead, i desperatly looking for a confederacy leaderhead, a texan or australian or south american with a cowboy hat/similar, tipical of this culture tendence (be sons of england and be racists in the countries colonizied, like in south africa too, for this reason i thinked to a confederacy more enlarge than southern US and south america)
Title: Re: 7 custom faction for Smacx
Post by: ariete on November 28, 2013, 12:08:08 PM
i'm near to finish the work about ''world war'' facs set. it's an open projet because, as you're going to see in txts, there's more to do. if you want make something or use for any scenario you're free to do all you want, this is my part of a work (my version), could be better if someone put hands on it.

i'm going to explain you how i see the global situation, so you can understand (i hope) because i've see the future in this kind (as you see also in facs name i rest much generic ... the fantasy of each one can rich the contest of the set facs and as i just told the debate is always open).
obviously the start point was : who have potentials to build settlements in space in 2100, surely who today have or can have the necessary technologies to go in space, so Russia, Us, Europe, China, Japan and it seem Iran move its first steps. i've resumed the civilization of earth in :

commonwealth of nations : leaded by enterprises, mainly is a society which round around the citizens of north east of US, england, canada, then there are other minors, also located in third world where corporations have low cost work and can extract the resources, in Africa or south east Asia. it's a consumism despotism and freedoms are closed in the name of
the security of everybody. The only god here is the cash.

confederacy of states : is the other face of US, more conservator, catholic religious oriented (and also countries like brasil, argentina, south africa can took part in this coalition), and weapon possession as value to guarantee the freedom.

popular front : the nationalist socialism of comunist party of china, and its satellites in indochina.

empire of the rising sun : emperor of japan is the chief who, instead the war, remain to his place. by time emperor is view by japanese as an absolute leader, until 50 years old he was view as a god ... i think he remain always the prime figure of the head of japan. i was inspired by the situation, which you surely know, of Mantsu company and the colonization of Manchuria in the first 20s, follow the militar occupation by the extreme winght of the imperial army, the Kwantong Army. so i think a japan leaded by, in first the emperor, and then nationalistic party - elemets of the imperial army, and a national company.

islamic caliphate : iran and saudi arabia could go in space (the first it seems it's going, the second can buy) and could be a day join togheter (i know their rivalism but there's much uncultural feeling and in future they can join togheter) to establish their ignorance in space too.

federation of russia, i've called federation of republics (always generic name) ... here i think jarl has more elements to identify the potential situation but i'm not so optimist about future ... the concepts of democracy are going down everywhere in the world, also where it was borned ...
i've thinked russia united and strong, as always whatever thing happen, under a nationalist party, viewing the recent political development, maybe the return to the old empire, just as extention no as government (but this last misunderstanding jarl, we have already exceeded  ;)), which can take part slavic regions of europe, some high midlle east.

for the europe i'd like have a discussion with the belgian (hoping he doesn't offend for the friendly identific name ... i don't know much belgians). i think the massonic bank system which lead today in europe could collapse a day when the states will be in totally economic fall down and peoples rise up. in italy there's no new investments from about 20 years, it's all remain the same. Putin arrive in Trieste last day to sign commercial treaties, and this is a good thing, but the economic situation is really social dangerous here. Maybe northern europe is more stable and surely more cultural open than southern states like greece, italy, spain.
south, central, north and east europe are so different: some states could be buyed by the corporate despotism, some return to nationalisms to save us against the globalization of the minds, slavic regions could be united with russia (think to serbia, unghary ... always much feeling with her), it can even be formed an islamic caliphate in the earth of europe (think to islamic rounds-patrol in certains departments of london, and maybe in other locations but media don't spread this kind of news) ... surely it will not happen the same in each european countries properly for their differences. i could do a fac which represent europe or better that part which remain indipendent?
Title: Re: 7 custom faction for Smacx
Post by: JarlWolf on November 28, 2013, 11:28:24 PM
I'll try and find you some things, though some notes.


Hungary is NOT a Slavic nation. Hungarians are not Slavs, nor is any of their culture Slavic.

Also, not quite sure what you are aiming with the Islamic caliphate. Keep in mind religious differences between Muslims: Shi'ia and Sunni are extremely big rivals, worse then how Catholics view many Protestants/vice versa.

Title: Re: 7 custom faction for Smacx
Post by: ariete on November 29, 2013, 12:13:27 PM
Hungary is NOT a Slavic nation. Hungarians are not Slavs, nor is any of their culture Slavic.

i wanted mean have the same political behavior of nation like serbjia and russia, but you gotta reason, it's not a slavic region


Also, not quite sure what you are aiming with the Islamic caliphate. Keep in mind religious differences between Muslims: Shi'ia and Sunni are extremely big rivals, worse then how Catholics view many Protestants/vice versa.

i know jarl. i've thinked to a united caliphate just to resume in one playable fac ...
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