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Uh oh, busted I have to admit to cheesing a bit using the old infinite air movement bug to shuttle needles around easier..i thought for sure this bug would have been fixed and stumbled on it by accident again when sending out first needle patrols to look for bree units. Didnt expect to be causing a turn freeze issue
Does that mean you relied on the "go to nearest base" feature regarding air units?If so, you're lucky I didn't switch it off...
Quote from: Geo on January 07, 2014, 11:26:37 AMDoes that mean you relied on the "go to nearest base" feature regarding air units?If so, you're lucky I didn't switch it off...Nah, the idea is to avoid resolving the air units movement at all. You leave your needlejets on wait position and click end of turn while they still have the ability to move atleast once and on your next turn, the movement points are fully restored. Think it only works in PBEM(havnt really gone into singleplayer since this game started, so i dont know for sure)
however, each turn, one unlucky needlejet (I think it'll always be the one that was last to be built) will not have its movement points restored.
I havnt experienced this;i just double checked the last few turns and all needles are accounted for and none crashed.
And so?This game is broken or it can be saved?
And where are everybody?