Author Topic: Waterworld!  (Read 44302 times)

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Offline Geo

Re: Waterworld!
« Reply #585 on: January 07, 2014, 11:26:37 AM »
Does that mean you relied on the "go to nearest base" feature regarding air units?
If so, you're lucky I didn't switch it off...;cute

Offline Yitzi

Re: Waterworld!
« Reply #586 on: January 07, 2014, 03:38:51 PM »
Uh oh, busted  ;) I have to admit to cheesing a bit using the old infinite air movement bug to shuttle needles around easier..i thought for sure this bug would have been fixed and stumbled on it by accident again when sending out first needle patrols to look for bree units. Didnt expect to be causing a turn freeze issue :whistle:

In fact (if the bug you're talking about is the one I mentioned), they're essentially the same bug: Once it deals with air unit's movement, it automatically skips all the other end-of-turn stuff, including all the other air units' movement and turn progression (as well as a lot of other stuff I didn't even bother to get a full listing of.)

Since apparently it's known what's causing it and it's easy to avoid, I will just put the bug fix in version 2.5.

Offline Kataphraktoi

Re: Waterworld!
« Reply #587 on: January 07, 2014, 04:08:56 PM »
Does that mean you relied on the "go to nearest base" feature regarding air units?
If so, you're lucky I didn't switch it off...;cute

Nah, the idea is to avoid resolving the air units movement at all. You leave your needlejets on wait position and click end of turn while they still have the ability to move atleast once and on your next turn, the movement points are fully restored. Think it only works in PBEM(havnt really gone into singleplayer since this game started, so i dont know for sure)
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline Yitzi

Re: Waterworld!
« Reply #588 on: January 07, 2014, 06:53:47 PM »
Does that mean you relied on the "go to nearest base" feature regarding air units?
If so, you're lucky I didn't switch it off...;cute

Nah, the idea is to avoid resolving the air units movement at all. You leave your needlejets on wait position and click end of turn while they still have the ability to move atleast once and on your next turn, the movement points are fully restored. Think it only works in PBEM(havnt really gone into singleplayer since this game started, so i dont know for sure)

It works in singleplayer too (I tested); however, each turn, one unlucky needlejet (I think it'll always be the one that was last to be built) will not have its movement points restored.  Also, whenever you use that exploit (even if there's only one needlejet so there are no actual movement points being restored), it stops the clock: The turn will not advance, sea levels will not rise or fall, the Cult and aliens won't arrive (if somehow you got needlejets before turn 6), and so on; basically, if it isn't specific to one player's turn, I think that using that exploit will make it not happen.

Offline Kataphraktoi

Re: Waterworld!
« Reply #589 on: January 07, 2014, 08:08:31 PM »
Quote

however, each turn, one unlucky needlejet (I think it'll always be the one that was last to be built) will not have its movement points restored. 

I havnt experienced this;i just double checked the last few turns and all needles are accounted for and none crashed.

So...what savegame should we continue on from?
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline Yitzi

Re: Waterworld!
« Reply #590 on: January 07, 2014, 08:16:04 PM »

I havnt experienced this;i just double checked the last few turns and all needles are accounted for and none crashed.

It wouldn't crash, just have its fuel not-restored.  And it might even be someone else's needlejet, if they're also not finishing its movement.

Offline Vishniac

Re: Waterworld!
« Reply #591 on: January 07, 2014, 10:38:11 PM »
And so?
This game is broken or it can be saved?
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Yitzi

Re: Waterworld!
« Reply #592 on: January 08, 2014, 12:59:00 AM »
And so?
This game is broken or it can be saved?

If you use the save I provided, and Kataphraktoi stops cheesing with that exploit, you should have no problems.  Well, except for the advantage he gained via said exploit; what, if anything, has to be done about that is up to you.

Offline Vishniac

Re: Waterworld!
« Reply #593 on: January 08, 2014, 10:43:31 PM »
And...whose turn is it to play?
And where are everybody?
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Yitzi

Re: Waterworld!
« Reply #594 on: January 09, 2014, 02:58:28 AM »
I think it's Kirov's turn, unless you decide to rewind to before the exploit was used.

Offline Geo

Re: Waterworld!
« Reply #595 on: January 09, 2014, 11:25:37 AM »
And where are everybody?

*pops up right behind a paranoid chairman*
Right here!



 ;)


Not enough (war) info on my parttl make a call.
I have no idea whether  Kirov had more combat or losses due to Kata using the exploit or not.


Perhaps we should convene a special session of the Planetary Council?
Oh wait... :doh

Offline Kirov

Re: Waterworld!
« Reply #596 on: January 09, 2014, 02:53:38 PM »
I don't know guys, I kinda lost my heart to play this game anymore... Not only it's unbalanced, there are strange issues with it, and now Kata's exploits. I'm not sure if it's actually that easy to replay the last four turns so that me and Kata 'pretend' not to know what the other guy does next. On the top of that, I was very lucky with the battle for EG, as I had 5 battles with only 6:5 odds and won all of them.

I think I would vote to call it a tie and maybe consider another game, this time without using even the unlisted exploits.

Offline Geo

Re: Waterworld!
« Reply #597 on: January 09, 2014, 02:57:17 PM »
I feel, as the most affected party, you got the most say in it.

Offline ete

Re: Waterworld!
« Reply #598 on: January 09, 2014, 08:40:42 PM »
Still no AC comp for me, so I won't be able to mapmake for the next one until at least july. Would be sad for the game to be abandoned, and it seems yitzi has tracked down the problem/it should be fixable, but understandable if you guys have had enough.

Offline Vishniac

Re: Waterworld!
« Reply #599 on: January 10, 2014, 11:41:15 PM »
So the game's dead...
Too bad, I had just begun to crush the Bree at last!

Another one?
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

 

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