Author Topic: AAR 5 (Morgan): Aliens are bad for business.  (Read 35029 times)

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Offline ete

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #120 on: August 26, 2013, 07:59:25 PM »
I've basically won my one, just finishing off the last couple of Procyon bases and gassing the rest of the AntiMind continent into oblivion. I kinda find aliens much easier to play against midgame since you can just gas them for a handy 50% attack bonus and more importantly kill their bases from a distance with air power, no need to clear out all the defenders just hit it 3-4 times and it's gone. Even one or two shots on a big base makes it near-useless to them for a while and often kills a load of units it's supporting.

Also, for fun, I freed the Annihilators from the Usurpers. They're submissive :D

Edit: Don't you just love capturing a stack of eight demon boil mindworms?
« Last Edit: August 26, 2013, 09:29:42 PM by ete »

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #121 on: August 26, 2013, 11:17:10 PM »
I've captured upwards of 40 at a stroke before - naturally, that doesn't happen much, and never when you could still use the troops...

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #122 on: September 01, 2013, 11:27:30 PM »
Well, It is time for some more action.

I got a bit distracted last night playing around with Yitzi's patch. I still have not delved into Yitzi's massive alphax drone settings, but I will. He has some settings in there dealing with pacifism drones I think fix a fundamental flaw with AI Morgan and Aki Zeta (who love free market) that is effectively a game changer and HUGE fix. He has listed these values in the wiki. I also will have to spend time at some point going through all the new arrangement to add the changes I prefer like changing retirement year, etc. Perhaps after this AAR.

Also got distracted reading and catching up on various forums I like going to. Sometimes I do like to revert to lurker and read what others have to say for a change. I so love reading forums.

I had also cranked up some Fallen Enchantress at the urging of my daughter. Man, I wish Stardock would put in a multiplayer option of that game or at least hotseat. It would be a great way of having child visitation.


Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #123 on: September 01, 2013, 11:39:51 PM »
Oh my....

This is bad.

I made a third installation to try out the patch I DLed. I go back into the directory in the old installation where this AAR is, and can not for the life of me find it!

I know it must be be hidden somewhere.....

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #124 on: September 01, 2013, 11:44:59 PM »
Check the other directories...

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #125 on: September 01, 2013, 11:47:26 PM »
Found it!!!

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #126 on: September 01, 2013, 11:48:59 PM »
 ;lynchmob

Oops.  I need to make a party smilie.

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #127 on: September 01, 2013, 11:57:14 PM »
yessindeed.

Looking at the situation and since we are pacted wit Antimind, I think it is time to see what is on that big island to the east and start building naval forces. That small sea base of procyon seems to be a good target. Sea probes would be cool, too.

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #128 on: September 02, 2013, 12:01:42 AM »
Procyon builds the Maritime Control Center.

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #129 on: September 02, 2013, 12:04:37 AM »
Ethical calculus discovered. Next, Planetary Networks so we can start probing.

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #130 on: September 02, 2013, 12:07:55 AM »
Before our impact foil was eaten by an Isle of the Deep, we discover that island to the east is actually two islands.

Offline Sigma

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #131 on: September 02, 2013, 12:11:24 AM »
Procyon builds the Maritime Control Center.
Wow, that's a pretty nice job at prioritizing. Good job guys!

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #132 on: September 02, 2013, 12:11:57 AM »
We purchase Adaptive Doctrine from Antimind for 100 EC.

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #133 on: September 02, 2013, 12:14:23 AM »
Exterminatus builds the Citizen's Defense Force...

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #134 on: September 02, 2013, 12:18:26 AM »
Looks like Exterminatus has air power. A jet just took out an exploring transport.

 

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