Author Topic: AAR 5 (Morgan): Aliens are bad for business.  (Read 35027 times)

0 Members and 1 Guest are viewing this topic.

Offline ete

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #120 on: August 26, 2013, 07:59:25 PM »
I've basically won my one, just finishing off the last couple of Procyon bases and gassing the rest of the AntiMind continent into oblivion. I kinda find aliens much easier to play against midgame since you can just gas them for a handy 50% attack bonus and more importantly kill their bases from a distance with air power, no need to clear out all the defenders just hit it 3-4 times and it's gone. Even one or two shots on a big base makes it near-useless to them for a while and often kills a load of units it's supporting.

Also, for fun, I freed the Annihilators from the Usurpers. They're submissive :D

Edit: Don't you just love capturing a stack of eight demon boil mindworms?
« Last Edit: August 26, 2013, 09:29:42 PM by ete »

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49345
  • €856
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #121 on: August 26, 2013, 11:17:10 PM »
I've captured upwards of 40 at a stroke before - naturally, that doesn't happen much, and never when you could still use the troops...

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #122 on: September 01, 2013, 11:27:30 PM »
Well, It is time for some more action.

I got a bit distracted last night playing around with Yitzi's patch. I still have not delved into Yitzi's massive alphax drone settings, but I will. He has some settings in there dealing with pacifism drones I think fix a fundamental flaw with AI Morgan and Aki Zeta (who love free market) that is effectively a game changer and HUGE fix. He has listed these values in the wiki. I also will have to spend time at some point going through all the new arrangement to add the changes I prefer like changing retirement year, etc. Perhaps after this AAR.

Also got distracted reading and catching up on various forums I like going to. Sometimes I do like to revert to lurker and read what others have to say for a change. I so love reading forums.

I had also cranked up some Fallen Enchantress at the urging of my daughter. Man, I wish Stardock would put in a multiplayer option of that game or at least hotseat. It would be a great way of having child visitation.


Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #123 on: September 01, 2013, 11:39:51 PM »
Oh my....

This is bad.

I made a third installation to try out the patch I DLed. I go back into the directory in the old installation where this AAR is, and can not for the life of me find it!

I know it must be be hidden somewhere.....

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49345
  • €856
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #124 on: September 01, 2013, 11:44:59 PM »
Check the other directories...

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #125 on: September 01, 2013, 11:47:26 PM »
Found it!!!

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49345
  • €856
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #126 on: September 01, 2013, 11:48:59 PM »
 ;lynchmob

Oops.  I need to make a party smilie.

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #127 on: September 01, 2013, 11:57:14 PM »
yessindeed.

Looking at the situation and since we are pacted wit Antimind, I think it is time to see what is on that big island to the east and start building naval forces. That small sea base of procyon seems to be a good target. Sea probes would be cool, too.

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #128 on: September 02, 2013, 12:01:42 AM »
Procyon builds the Maritime Control Center.

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #129 on: September 02, 2013, 12:04:37 AM »
Ethical calculus discovered. Next, Planetary Networks so we can start probing.

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #130 on: September 02, 2013, 12:07:55 AM »
Before our impact foil was eaten by an Isle of the Deep, we discover that island to the east is actually two islands.

Offline Sigma

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #131 on: September 02, 2013, 12:11:24 AM »
Procyon builds the Maritime Control Center.
Wow, that's a pretty nice job at prioritizing. Good job guys!

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #132 on: September 02, 2013, 12:11:57 AM »
We purchase Adaptive Doctrine from Antimind for 100 EC.

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #133 on: September 02, 2013, 12:14:23 AM »
Exterminatus builds the Citizen's Defense Force...

Online Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #134 on: September 02, 2013, 12:18:26 AM »
Looks like Exterminatus has air power. A jet just took out an exploring transport.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

The first living thing to go through the device was a small white rat. I still have him, in fact. As you can see, the damage was not so great as they say.
~Academician Prokhor Zakharov 'See How They Run'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 38.

[Show Queries]