Author Topic: let us play  (Read 8265 times)

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Offline Yabcok

Re: let us play
« Reply #30 on: April 17, 2013, 11:57:05 AM »
If we decide to play with 3 HP only, I propose to play with AI (in attached settings they are off). Alternatively we can wait for more humans.

Offline luppolo

Re: let us play
« Reply #31 on: August 10, 2013, 09:17:29 PM »
i could join the game but need a quicklist of do and dont's for mp games (which version/patch/mods are required,  allowed exploits etc)

Offline cam91

Re: let us play
« Reply #32 on: August 19, 2013, 01:04:47 AM »
I'm interested in joining a PBEM game if somebody is starting one  :)

Offline Green1

Re: let us play
« Reply #33 on: August 19, 2013, 02:53:51 AM »
Yeah... I have 2 games that I took over for other people that dropped out. While I am okay with Deidre and am competent with Roze, I want to sic my Miriam after someone.

Offline t_ras

Re: let us play
« Reply #34 on: August 20, 2013, 08:23:25 AM »
OK, We seem to have 4 players =PBEM!
Just staue your factions and setting, so we can begin.

Offline Green1

Re: let us play
« Reply #35 on: August 20, 2013, 08:35:16 AM »
Miriam

Offline cam91

Re: let us play
« Reply #36 on: August 20, 2013, 02:43:25 PM »
How big is the map? Standard? I think I'll probably go Peacekeepers.

Offline Yabcok

Re: let us play
« Reply #37 on: August 20, 2013, 07:48:55 PM »
Hi,

Please note that I’m already engaged in Rising Sun. I would be delighted to join another game, but unfortunately I’ve got not enough time for that – the rules I follow are strict – one game at a time and no option for anything more.

Have a nice game!
Y.

Offline t_ras

Re: let us play
« Reply #38 on: August 21, 2013, 03:51:47 AM »
Thats makes it three:
cam91
Green1
luppolo

Now settle for mapsize/preferences/factions.


Offline Green1

Re: let us play
« Reply #39 on: August 21, 2013, 04:40:42 AM »
I am okay with just about anything.

But, may I suggest we do go with directed research.

Copters are okay. My reasoning is there are counters to copters and if it goes that long, it will make everything quick work to end it.

I suggest a small to standard map.

No spoils of war.

Offline cam91

Re: let us play
« Reply #40 on: August 21, 2013, 08:11:12 AM »
I am okay with just about anything.

But, may I suggest we do go with directed research.

Copters are okay. My reasoning is there are counters to copters and if it goes that long, it will make everything quick work to end it.

I suggest a small to standard map.

No spoils of war.

I'd agree with that.

I'd say Standard rules but don't restart players and directed research. :)

Offline cam91

Re: let us play
« Reply #41 on: August 28, 2013, 12:25:51 PM »
So what do we need to start the game? Confirmation from the 3 players? :)

Offline Green1

Re: let us play
« Reply #42 on: August 30, 2013, 02:56:17 PM »
You are waiting on BU or one of them to light a fire under a CMN.

I think for 3, how would yall like a tiny map?

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Re: let us play
« Reply #43 on: August 30, 2013, 03:31:44 PM »
I so duly light fire.  CMNs?  CMN trainees?  Somebody hook these gentlemen up.

Offline t_ras

Re: let us play
« Reply #44 on: August 30, 2013, 07:56:04 PM »
So,
Here is what we have untill now:
Players:
cam91 - (please state your faction)
Green1 - (please state your faction)
luppolo - (please state your faction)


SetupPreferencescam91Green1luppolo
?Yitsi/Scient/none???
?Map???
?Size???
?Ocean coverage???
?Erosive forces???
?Native life forms???
?Cloud cover???
?Unity pods???
?Difficulty level???
?Allow Victory by Transcendence???
?Allow Victory by Conquest???
?Allow Diplomatic Victory???
?Allow Economic Victory???
?Allow Cooperative Victory???
?Do or Die: Don't restart eliminated players???
?Look first: Flexible starting locations???
?Tech stagnation: slower rate of research discoveries???
?Spoils of war: Steal tech when conquer base???
?Blind research: cannot set precise research goals???
N/AIntense Rivalry: Opponents more aggressivN/AN/AN/A
?No Unity Survey: World Map not visible???
N/ANo Unity Scattering: Supply Pods only at landing sitesN/AN/AN/A
?Bell Curve: No Random Events???
?Time Warp: Accelerated Start*(on/off/custom)???
?Colony pods at start???
?Scout Patrols (1-1-1)???
?Starting Formers)???
ONIron Man: Save/Restore restricted to exitN/AN/AN/A
N/ARandomize faction leader personalitiesN/AN/AN/A
N/ARandomize faction leader social agendasN/AN/AN/A
?Expected turn rate (usually 24h)???
N/ANumber of days to wait before turn is 'pushed' N/AN/AN/A


Make your choises.  You may leave some empty for me to choose for you (or all of them).

 

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