Author Topic: Update to SMACx text files  (Read 5544 times)

0 Members and 1 Guest are viewing this topic.

Offline Guv’ner

Re: Update to SMACx text files
« Reply #15 on: November 06, 2012, 08:54:22 PM »
I worked on very similar changes previously (though limited to helpx and conceptsx), my versions can be found in the topic BU linked (they also have a number of accuracy fixes). I think it makes sense to merge our versions and work together, if you're willing to.

I posted the spelling mistakes I identified in that thread as well. I see no problem in working together on changes, my alterations have been only spelling, continuity, and typography.

Offline Guv’ner

Re: Update to SMACx text files
« Reply #16 on: March 04, 2013, 08:52:53 PM »
Apparently some encoding problems crept into my last update so I’ve fixed those and added in a couple more changes. No serious updates for the time being as I’m working on the datalinks.

Sometime in the future I will include additional base names, alphax units for the AI, and new Worldbuilder settings.

Now with four bug fixes! Not that you’d ever notice. And a datalinks themed readme file! The fun literally never stops.
« Last Edit: April 16, 2013, 04:32:55 PM by Guv’ner »

Offline ete

Re: Update to SMACx text files
« Reply #17 on: March 04, 2013, 09:19:25 PM »
Is this based off/including my changes?

Offline Guv’ner

Re: Update to SMACx text files
« Reply #18 on: March 04, 2013, 09:25:06 PM »
Is this based off/including my changes?

It includes no new changes to the datalinks files. It’s just a tweak of the last update to correct some ut-f encoding issues and include a few changes to scripts.txt. I’ve got a LAN game this week and needed to update them anyway.

Offline ete

Re: Update to SMACx text files
« Reply #19 on: March 04, 2013, 09:26:45 PM »
Okay, before next release it'd be good to sync in the changes from the wiki versions of various files.

Edit: this will help: http://www.diffchecker.com/

Offline Guv’ner

Re: Update to SMACx text files
« Reply #20 on: March 04, 2013, 09:31:00 PM »
I’ll fold them into the wiki but as I’m playing with them I notice the odd glitch and the existing file on this thread had game crash issues.

Offline ete

Re: Update to SMACx text files
« Reply #21 on: March 04, 2013, 09:45:12 PM »
I mean, check the wiki version and put changes from the wiki into your version. The wiki has my changes, which your version may not have. Once everything's synced things get easier (can just make a change on the wiki, then copy everything to your text file).

Offline Guv’ner

Re: Update to SMACx text files
« Reply #22 on: March 04, 2013, 10:12:08 PM »
I mean, check the wiki version and put changes from the wiki into your version. The wiki has my changes, which your version may not have. Once everything's synced things get easier (can just make a change on the wiki, then copy everything to your text file).

Ah I see. Unfortunately i started this labyrinthine change log on my update which really impedes making lots of alterations. Hopefully this will be the last update before I can wikify it and spend no more time logging my actions.

Offline ete

Re: Update to SMACx text files
« Reply #23 on: March 05, 2013, 12:56:22 AM »
Okay. Merging your changes onto wiki then just updating from that would work just as well.

Offline Yitzi

Re: Update to SMACx text files
« Reply #24 on: March 05, 2013, 05:00:00 AM »
I've just added your alphax change to mine; it will be there in the next version of my patch.

Offline Guv’ner

Re: Update to SMACx text files
« Reply #25 on: March 05, 2013, 10:01:55 AM »
There's also two bugixes in script.txt. Hopefully, once it’s backwards compatible, we can roll the text files, sound files and your .exe together into a one stop patch.

Offline Yitzi

Re: Update to SMACx text files
« Reply #26 on: March 05, 2013, 12:15:57 PM »
There's also two bugixes in script.txt.

Starting with 2.0, I'll be using the original script.txt again.  Although I probably will be including it, so I might as well change that too, thanks for pointing it out.

Offline Lord Avalon

Re: Update to SMACx text files
« Reply #27 on: March 05, 2013, 07:10:16 PM »
Re: concepts(x).txt - I disagree with splitting "planetwide."  Nationwide is one word; why shouldn't planetwide follow?

Re: credits.txt - "José" (acute accent, not grave) [also the read me should not have line 259, which is a part of facedit.txt]

Re: techlongs.txt - minor quibble, IMO there's nothing wrong with "nonskilled."  While "non-skilled" is also correct, I think modern usage drops the hyphen.  In fact I think most other uses of "non-" could be changed, like "noncombat" and "nonzero."
Your agonizer, please.

Offline Guv’ner

Re: Update to SMACx text files
« Reply #28 on: March 05, 2013, 08:39:25 PM »
Re: concepts(x).txt - I disagree with splitting "planetwide."  Nationwide is one word; why shouldn't planetwide follow?

Re: credits.txt - "José" (acute accent, not grave) [also the read me should not have line 259, which is a part of facedit.txt]

Re: techlongs.txt - minor quibble, IMO there's nothing wrong with "nonskilled."  While "non-skilled" is also correct, I think modern usage drops the hyphen.  In fact I think most other uses of "non-" could be changed, like "noncombat" and "nonzero."

Thanks for the correction on the accent and the errant inclusion in the readme file.

I see what you mean by planetwide but it only occurs once in the text files or manuals. It makes a plausible word but I think it extreme to coin it just for this instance.

When it comes to “non-”, the preference in the files and the Alpha Centauri Manual is towards hyphenated which follows formal spelling. It did, though, give me an opportunity to dust off my grep skills to look up all the instances.

Apart from the bug fixes and obvious spelling howlers, I’m just trying to get the files consistent internally. Where they are arguably correct, I tend to leave them. Nice to see, though, that at least one vicious eye has burnt its way through them.

Offline Lord Avalon

Re: Update to SMACx text files
« Reply #29 on: March 06, 2013, 06:49:16 PM »
I see what you mean by planetwide but it only occurs once in the text files or manuals. It makes a plausible word but I think it extreme to coin it just for this instance.


Planetwide is an actual word, at least according to Merriam-Webster.  What is extreme is to separate a suffix from its word.
Your agonizer, please.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

In one moment, Earth; in the next, Heaven.
~Academician Prokhor Zakharov 'For I Have Tasted the Fruit'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 38.

[Show Queries]