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There's potential for me to contribute some work towards something like this, mainly as it would be excellent practice for me doing something commerical (I want to do an X-COM clone for Android/iOS as my first game).Still I'm not one for reinventing the wheel--FreeCiv is like 90% what we'd need as a base, just redo the UI and add more functionality into the areas I mentioned on CFC. That's like, probably a year of dev time already saved. :|
Has anyone looked at whether we can get the source code to the last published version of SMAC and SMACX?If we can, I feel confident that between myself and the other talent, we can bring the code up to Windows 7 standards.If we can't, then I don't think it is likely that the project can be done at all.Earthmichael
You're looking for texture.pcx and ter1.pcx in the root folder. I doubt they'll tell you what you want.The elevation has climate effects, and you can't have a +2100m tile next to a +10m tile. You've got five land tiers and two water ones, all of which have to be adjacent to tile not in excess of 1,999 higher or lower. Again, notwithstanding the elevation number the game gives, it rounds off to thousands.
Howdy, just found this thread. I haven't been participating in the discussion at CFC, since I doubt that anything will come of it. (For those who don't know, I'm the moderator of CFC's SMAC forum). Some comments:* Source code: It's not known whether it even exists anymore. Scient tried to get some information about it, but ran into a dead end. If it does exist, it's owned by EA. ISTR that Brian Reynolds said he doesn't have it, or know who does.* This link points to a podcast in which Brian and Soren Johnson discuss SMAC. It's been about a year since I listened to it (and it's an hour and 20 minutes long). I believe they discuss the IP rights.* I don't have any coding or graphics skills, but would be glad to help test the program.