Author Topic: the vitality of 4X TBS gaming forums  (Read 29901 times)

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Offline Buster's Uncle

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Re: the vitality of 4X TBS gaming forums
« Reply #15 on: March 30, 2018, 11:52:44 PM »
Reading books is good for you.  ;nod

Offline Syn

Re: the vitality of 4X TBS gaming forums
« Reply #16 on: March 30, 2018, 11:55:52 PM »
Reading books is for nerds.
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Offline E_T

Re: the vitality of 4X TBS gaming forums
« Reply #17 on: March 30, 2018, 11:58:56 PM »
Stellaris as at 2.0.x, but I have 1.9.x

Thing is, 2.0.2 (finally out of beta) is very, very different than 1.9.x.  In many ways, a brand new game...

Check out the Paradox Sub-forum over at WPC for some Stellaris discussion and AAR/DAR's.  We are even in the planning for a secession Game...
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Offline Buster's Uncle

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Re: the vitality of 4X TBS gaming forums
« Reply #18 on: March 31, 2018, 12:00:30 AM »
This is gratitude in action, apparently...

Edit: He's telling you square, though, b.

Offline bvanevery

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Re: the vitality of 4X TBS gaming forums
« Reply #19 on: March 31, 2018, 12:06:10 AM »
I have been told that Stellaris is more RPG-ish and Grand Strategy than 4X.  I'm interested in the RPG aspect to the extent that it may provide narrative, ala SMAC.  I hoped that 1.9.x would give me a sense of that.  I am less concerned about the play mechanics.  A number of people on /r/4Xgaming howl bitterly about them.

Offline E_T

Re: the vitality of 4X TBS gaming forums
« Reply #20 on: March 31, 2018, 12:40:21 AM »
Doesn't other 4x have forms of grand strategy if their own?  Civ's Domination, diplomacy and science wins are examples of that's games grand strategy...  And you can put RPG into anything that you have a mind to, it just takes the imagination to be able to create the story to fit the game play as it plays out.

And after playing the game, I can tell you that the RTS aspect of it is just a TBS game with a pause button while mid turn.  In Stellaris, a month's timeframe, stretched out over 30 days, is your EOT, so to speak for each game turn...
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Offline ColdWizard

Re: the vitality of 4X TBS gaming forums
« Reply #21 on: April 01, 2018, 04:05:35 AM »
We didn't want the illiterates and the idiots anyway.  Not exactly Our Kind Of People...
Hmmm. So I made the cut because I'm only an idiot and not illiterate?

Offline Buster's Uncle

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Re: the vitality of 4X TBS gaming forums
« Reply #22 on: April 01, 2018, 04:21:22 AM »
It would be rude of me to argue, wouldn't it?

I'll explain when you're ready, no worry. ;nod

Offline Buster's Uncle

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Re: the vitality of 4X TBS gaming forums
« Reply #23 on: April 01, 2018, 04:11:16 PM »
b, to the extent any of your interest extends to the nuts-and-bolts of how forum community works, you might want to have a look at my Site thread at WPC, (where I took your name in vain in passing in one of my walls-of-text yesterday when E_T tried to lure you over for Stellaris talk) involving, as it does, issues we've been discussing here about the long-term health of online TBS 4x gamer fan communities...
« Last Edit: April 01, 2018, 05:20:31 PM by BUncle »

Offline E_T

Re: the vitality of 4X TBS gaming forums
« Reply #24 on: April 01, 2018, 05:17:24 PM »
We didn't want the illiterates and the idiots anyway.  Not exactly Our Kind Of People...
Hmmm. So I made the cut because I'm only an idiot and not illiterate?

Don't forget that ya' got a soul, unlike the ones that BU is talking about...
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Offline bvanevery

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Re: the vitality of 4X TBS gaming forums
« Reply #25 on: April 01, 2018, 06:50:10 PM »
b, to the extent any of your interest extends to the nuts-and-bolts of how forum community works, you might want to have a look at my Site thread at WPC,

Ok I've read it.  It was illuminating as to dynamics over the past 10 years.  I myself have participated in, led, or tried to lead many commmunities over the past 20 years, both online and face-to-face.  They have life cycles.  A hard thing about face-to-face communities, is that people move away for career reasons, sometimes even romantic reasons.

I find that communities are sustaniable when they have a shared cultural interest that doesn't require too much work out of lay members to participate.  For instance the backbone of the Asheville Skeptics is we drink beer / eat pizza on Wednesday evenings and talk "stuff" without any structure to it.  It's a social call.  I try to force a topic of conversation to "something actually Skeptical" at least once in the course of an evening, but I don't always succeed.  We also have a once-a-month semi-formal lecture presenation, with audience discussion expected afterwards.  This is more work for people to do, but as a conscientious group member, I do endeavor to make 1 such presentation in coming months.  Unfortunately the book I picked to do it about, turns out to be a dull read for me, so I might have to go back to the drawing board.

Strategically the problem for a Civ focused site is that Civ sucks.  I don't think it's accidental that you've had some luck with a SMAC focused site, even if it saw better days 5 years ago.  SMAC doesn't suck like Civ.  Sure it has points of tedium, but Civ III had more tedium.  Civ IV wasn't as bad, but they didn't really spend time fixing any major problem of the genre.  They added religions and corporations, so in short more gewgaws, indicating they clearly don't understand what's broken.  Oh and their combat system sucks rocks, you have to build every kind of unit to have any hope attacking an enemy.  Then Civ V the baby joke came along, and it had enough in common with the Civ IV I'd played extensively, to say thanks but no thanks.  Beyond Earth is a watered down travesty.  I don't even care what Civ VI is anymore, even if it's any good.  It won't run on my ancient decrepit 10 year old laptops anyways, and by the time I get that straightened out, they'll probably be on Civ VII and I'll care even less.

I cut teeth in the cesspools of Usenet back in the day.  I was Newsgroup Proponent for changing the venerable rec.games.programmer to the comp.games.development.* hierarchy.  That means I shouldered 50% of the work of getting that to happen.  The place became nasty enough that I went off and made my own gamedesign-l, which was successful for a number of years.  Eventually though, Web 2.0 happened, Usenet died, the reasons for anyone to go to gamedesign-l waned, and finally Yahoo! groups became invisible to search engines.

For the past several years I've scratched my head from time to time about rebooting gamedesign-l somehow.  However what's really needed for something like that, is a group of motivated talkative game designers, that I actually want to listen to.  I go on Reddit from time to time because it superficially resembles the old Usenet, and I try to participate in their discussions for a bit.  But I rapidly find myself losing interest for various reasons.  It could be that I'm talked out, that I've heard every basic subject under the sun many times already.  Or there could be something wrong with the pace of Reddit; too ephemeral.  Anyways it hasn't provided the solution.  I've generally thought, if a game design community already exists somewhere and provides what I want, then I don't need to make one with my personal name tag on it.  On the other hand if it doesn't exist, then I have to think about all the social engineering dimensions of Making It So.

I wrote Constitutions for the IGDA game design and indie developer SIGs, back in the day.  I got everyone to vote on them.  If memory serves I think we even PASSED those Constitutions.  However it all turned out to be an academic exercise.  There was a nasty core culture in most of the game industry that was not grassroots.  When I finally got booted off the IGDA site as non-paying member (there are horrific political reasons for taking such a stance, long story, basically a vote of NO CONFIDENCE on how they were running things), I realized that game industry people were in a Command & Control mindset.  They enjoyed the idea of having power over others and making people go away that disagreed with them.  Whereas I had first participated in face-to-face community organizations like the Fremont Arts Council.  It had "hippie DNA" and was a Consensus governed organization, however that may have actually worked in practice.  I mistook that model of organization for the general trend of "what self-selected people would actually want".  I was wrong.  People wanted to feel like they were running their game studios.  Most of them are deathly toxic and that's why I've never worked for one.

I won't even get into all the Open Source projects I've been through.  Let's just say I have many community war stories.  I don't do Open Source currently, and if I don't ever again, that will be ok.  I worry about solving my own problems nowadays, before concerning myself with any kind of Community Good. 

Nowadays the only online community I do besides this one, is WetCanvas.  It's for visual artists.  I was at odds with it and didn't do it for 2 years, but I eventually came back.  Their moderation policies are effective at avoiding many unpleasantries, but often onerous for freedom of expression.  I feel that probably most "edgy" artists have been roundly hounded out of the place.  I haven't really found an alternative with the kind of intellectual content I have in mind, nor a sticky membership.  Your comments, BUncle, about Facebook sucking the air out of everyone's lungs may be apropos here.

Offline E_T

Re: the vitality of 4X TBS gaming forums
« Reply #26 on: April 01, 2018, 07:28:08 PM »
Things change and not always for the overall better (i.e. most Social Media Networks).  When we have a Commander in Tweet instead of an actual leader, then the seams are showing in our society.  Actual places for serious discussion and (even) discord, are drowned out by the plethora of selfies and inane BS.

It's sad, but sometimes things end (or lose momentum or fall away to mostly silence).  For the person whom likes to sit and think (I'm leaving you an opening, BU... ;) ), these sites are our bread and butter.  For the must have cell phone freaks, this place is a dead space, no matter how active it is.  Or they congregate at places like CFC and 'Poly.  They are safe there....

And we are safe here....
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Offline Buster's Uncle

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Re: the vitality of 4X TBS gaming forums
« Reply #27 on: April 01, 2018, 07:30:00 PM »
I'm not touching your opening, and don't be disgusting.

---

I wouldn't say better days 5 years ago, for AC2 -aside from MP mostly dying off- but I don't know that I can any longer say we're growing anymore on the whole, alas.

That may just be me getting tired, though.  I haven't made any major addresses to the people of AC2 in a couple years encouraging the membership pitching in and recruiting and all...

Offline bvanevery

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Re: the vitality of 4X TBS gaming forums
« Reply #28 on: April 02, 2018, 12:23:00 AM »
I say 5 years ago because when I've perused the archives looking for heavy discussion of SMAC on various things, that's roughly when I found the biggest body of posts with the most people engaged.

Offline Buster's Uncle

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Re: the vitality of 4X TBS gaming forums
« Reply #29 on: April 02, 2018, 12:26:43 AM »
On-topic has been a little slow for a long time - why I was willing to work things out with you, actually.  You're almost as valuable as you think.  Gold, no kiddin'.  And others answer, activity drawing more activity.  We NEED on-topic posters, or we're nothing but an OT like 'poly, and that ain't healthy for the future.

 

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