Author Topic: the vitality of 4X TBS gaming forums  (Read 29861 times)

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Offline bvanevery

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the vitality of 4X TBS gaming forums
« on: March 29, 2018, 02:46:49 PM »
I started out wanting to shill my massive After Action Report, to try to get it more views and some kind of audience.  I think I pretty quickly identified the few relevant SMAC forums out there: CivFanatics, Apolyton, WePlayCiv, and Reddit.  Ok fine, links posted.  Hope it helps.

In doing so, I ran into broader cultures of 4X TBS game playing.  Also of AAR writing.  Some sideshows of people doing "Never Ending Stories" or other kinds of simulation / role playing hybrids.  I've seen the historical life cycles of a number of communities, because many of them had their peak years earlier.  When a community has been on the wind down for several years, it doesn't take very long to click through a few web pages of posts and end up back in 2012.

This has made me wonder, if I am to "have another go at it" and write a 4X TBS, possibly with RPG narrative elements, what "scraps" am I fighting over?  Is this a basically healthy arena in which to try to be writing a game?  Are there any forums that are vibrant, with a paying audience?  Is there a viable customer base?  Or are there a lot of people who complain and don't spend money?

I'm currently still trying to digest the Reddit /r/4Xgaming forum.  It has a lot of subforums for specific titles, for instance a nominal SMAC forum with almost no traffic.  The toplevel forum seems to revolve around diatribes concerning "the big 3" titles: Stellaris, Endless Space 2, and Galactic Civilizations III.  I haven't made the time to try to examine any of these titles firsthand.  What seems clear to me from following the threads though, is that historical problems of the 4X genre in general have never been solved, by anyone.  GC3 still suffers from unit pushing, for instance.  Same kind of stuff we were complaining about in the days of Civ III.  "Why do I have to clean out this continent?"  AI still pretty much sucks for all titles.  Some suck less, others suck hard because the devs didn't come remotely close to doing any kind of job with it.

/r/4Xgaming claims 11,367 Redditors and eXpanding.  Doesn't feel like I'm reading the thoughts of any vast number of people though.  A nominal audience number doesn't reflect the active user set, in my experience.  I wonder how many people checked out the forum briefly and never came back?  I wonder how many people stuck around but only lurk?  I don't yet have sense of whether this is a "large" watering hole for 4X TBS, or a backwater.

I do wonder at the value of trying to promote one's game through such channels though.  There's a lot of negativity.  Maybe that's because game developers keep making the same mistakes, getting the same things wrong from product generation to product generation.  Maybe it's because these forums attract people who complain as a sport, to prop up their own psyches.

Rating systems that have both upvoting and downvoting are daunting.  There was a thread recently that the top 10 posts in the forum by upvotes, only numbered in the low 100s of upvotes.  By general Reddit standards, for instance what will land you on the front page of Reddit, that's completely pathetic.  One would say that nobody has the power or interest to push awareness of titles.  I haven't calibrated this phenomenon against other forums for better known games in other genres, but I suspect it will make /r/4Xgaming look like an abysmal waste of time.

On the other hand, if one is actually committed enough to 4X TBS to want to solve problems in the genre, then it behooves one to understand the loci of "tastemakers" wherever they may be residing.  I'm still looking.  However I do find myself wondering if historical notions of "what 4X TBS is", are a market not worth chasing.  That a broader conception of what a game can offer an audience, may be necessary.

"Space ships" - get grief about why your game isn't like game X.  "Fantasy" - may be less limited, for lack of work done in that area.  Cue Salvador Dali approach to 4X.  Yes, you don't even even know what you're fighting over, or what winning would mean.  But think of the style points!

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Re: the vitality of 4X TBS gaming forums
« Reply #1 on: March 29, 2018, 03:43:27 PM »
I've been watching this kind of thing like it was a full-time job for nine years now, so I have thoughts worth listening to seriously.


Hmm.  Sid's still making bank, and I'd say the market's still there - just, this is a greater community grown long in the tooth, and no Firaxis game since Civ4 has been found satisfactory here.

Some of it's just web trends, too, I don't Reddit, and rarely have ever lurked from a googling for something, but I've been told more than once by people at the top of the CFC staff pecking order that many of the admins there are terrified of Reddit.

Too, still on trends, Facebook, one of the nasty things about it being that it's taken over the internet, and competes with all forums, scratching many of the same itches without being any good -stuff posted here, for instance, not being effectively vanished forever in a week or a month- but ALL forums are seriously diminished by Facebook being bigger than God and syphoning off all the time and attention it does.


No, grognards will be with us always, and forums of any vintage and/or focus are no measure of their numbers, enthusiasm or buying-power. ;nod

Offline bvanevery

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Re: the vitality of 4X TBS gaming forums
« Reply #2 on: March 29, 2018, 03:59:18 PM »
Yes, Reddit is terrifying.  It's a home turf for alt-right white supremacists.  It's not difficult to avoid direct contact with their toxic culture.  But indirectly, they poison most layers of Reddit culture.  Generally speaking the place is a toxic 551thole, especially if you're a woman.  I am unlikely to ever get a date from hanging out on Reddit.  That's the major reason I stopped even trying to hang out there.  I'm only driven back by proxy career interest, trying to understand the publicity space available for 4X TBS titles.

I'm a Facebook refusenik and do understand that they're sucking the air out of the room.  I only have 1 answer for that: build cultures that don't do Facebook.  I can't expect the masses to wise up, but some people will.  I do take some consolation that Facebook's stock value took a significant tumble recently, over some kind of spying / lack of privacy / I forget what concern.  The story made it to the front page of one of the sections of the local Winston-Salem NC newspaper, so that is something.  Let it fall!

I finally got the "calibration" I was looking for.  Someone happened to reference a /r/civ thread and I saw that forum has 231,525 nominal subscribers.  That's a factor of 20 higher than /r/4Xgaming, whose "big 3" sensibility clearly doesn't include recent Civ.  I shouldn't complain too much about the Civ franchise, because much like the TSR of old, they kept RPG alive via AD&D sales.  I should probably study the degree to which Civ players are disaffected or not, when developing a strategy.

Also I should see what the communities of the /r/4Xgaming "big 3" are like.  I did play Gal Civ II.  III is supposed to have "decent" AI.  Game mechanically, II just ended up being about buying entire star systems wholesale though.  I did the equivalent of Huge or Giant maps in that game several times.  "OMG too many mouseclicks!" became the problem for that, then as now.

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Re: the vitality of 4X TBS gaming forums
« Reply #3 on: March 29, 2018, 04:30:15 PM »
As you'll have already noticed, web gaming communities and their cultures and trends are an abiding interest of Green1's, too, and I'm interested to see what he'll add when he comes by.  He's half full of crap and will talk about MMO's and first person real time stuff mostly, but still; I think he's got a valid perspective and interesting insights and a LOT of war stories.  Worth paying attention, because he definitely has for a very long time, and put a lot of ongoing thought into it.  Incredibly helpful to your purpose, if a bit outside your focus.

My REAL sweet-tooth is gossip within the greater Civ community where I know people and where many of the bodies are buried, but kicking around the whole gamer culture all over the nets is indeed my idea of a good time.

I can probably be real helpful if you have any questions about this community's history, going back ten years before my time - but I've listened and remembered when War Stories Were Told...

Offline Syn

Re: the vitality of 4X TBS gaming forums
« Reply #4 on: March 29, 2018, 04:53:00 PM »
The 4X genre is a niche. SMAC is a niche within a niche, and also 19 years old. The game this site is about can legally purchase alcohol in Canada.

Forums will be your best engagement to view ratio while reddit skews the other way. On a dedicated forum you may only get 30-40 views but you're likely to get 2-3 replies as well. On reddit, you'll get hundreds, if not thousands, of views but very little to show for it.

When I did writing for myself, not for this, I'd do some advertising on reddit. It was a great source of traffic but not engagement. That seems to be the case for most everything submitted on reddit for purposes of advertising. If you want traffic more than you want engagement, reddit will provide. Smaller communities without much traffic rely less on upvotes; your post with, say, 5 upvotes will likely end up on the front page of that subreddit even if the front page of reddit is restricted to posts with 15k+ votes.

The Steam Community forums are useless. The developer forums are (usually) useless as well. Dedicated communities are rare and you'll most likely be dealing with a couple dozen people at most.

4X fan fiction is not the path to riches or fame. :P
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Offline bvanevery

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Re: the vitality of 4X TBS gaming forums
« Reply #5 on: March 29, 2018, 05:21:20 PM »
I guess if I figured out 4X TBS, not niche but doesn't suck, I'd be rich.  Problem is, the "runaway hit" games I've seen in recent years (Minecraft, Flappy Bird) do suck.  I would never have wanted to write those games, even if I knew how much money they would ultimately make.

One thing those 2 games did teach me though, is that the demographics of all gaming turns over every 10 years or so.  I had my historical objections to Minecraft Alpha as a builder game, that they weren't even trying to be a good builder game, compared to so many other builder titles that had come before.  That doesn't matter to some new squeaky kid who's never played previous titles!  Or casual gamers who don't have a hardcore gaming background.  Both kinds of players are found in much more abundance nowadays due to the increasing reach of the internet and social media.

Minecraft Alpha could not have even existed without social media.  Notch outsourced major production activities of traditional game development.  No instructions, no directions, people just make YouTube videos about playing.  You're supposed to want to watch those and to like doing so (I sure didn't).  No game design, just bang your head against an inscrutable crafting system until you gain bragging rights for how clever you are.  Guess those people hadn't already worn themselves out on Interactive Fiction text adventures, didn't have better things to do with their lives than bang their heads against brick walls.

Offline Syn

Re: the vitality of 4X TBS gaming forums
« Reply #6 on: March 29, 2018, 07:08:55 PM »
The stories that receive more attention in the gaming world are likely linear RPGs. Mass Effect and Bioshock are big ones.

Minecraft has good translation to screen media, like Shadow of Israphel from Yogscast, but not sure it has any merit for written word. Maybe? Eh... It'd be tough to do well given how much time is required to create a compelling landscape/scene in Minecraft. 4X AARs are already time-consuming and fizzle out quickly.

My favourite stories have been non-AARs but still being based in the Civilization series. This one is one of the more recent ones I've enjoyed but you can see that engagement is low.
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Offline bvanevery

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Re: the vitality of 4X TBS gaming forums
« Reply #7 on: March 29, 2018, 07:40:06 PM »
When I read that one, I'm made very much aware how it isn't a novel by Wilbur Smith.

Offline E_T

Re: the vitality of 4X TBS gaming forums
« Reply #8 on: March 29, 2018, 11:20:40 PM »
With the Advent of Mobile Devices and their takeover of the general computing world, the games have first had to be "dumbed" down and much simplified for their use.  That and the up rise in more complex gaming consoles while still having very simplistic input devices.  You almost use the same finger/thumb motions no matter if your using your IPhone or your PS4 controller. 

Where as, your more significant 4X games practically require a full on computer (desktop or laptop) with Mouse (or like myself, I Logitech Thumb Trackball) and a standard keyboard.   And some versions of the 4X games tried to port into those other things, but without very much success.  Does anyone remember the outcry when people thought that Civ5 was designed the way it was so as to be possibly ported to a Mobile Device??

And a LOT of people whom get Mobile Devices, do so thinking that They can no get rid of that old Computer that they had and embrace the future.  And some later find out that they still need that old computer to  be able to do things that this fancy mobile just can't do??  How many people have attempted to write very long, thoughtful, insightful or even derogatory posts while only using a Smartphone and have it do things like auto-correct your spelling (when you didn't want it to because it auto-corrected to something wrong) or even, when your about to post the whole thing, hit the wrong button and lose everything that you had been working on other the last hour??  I have on more than one time...

Or even copy and paste a number of things without throwing the thing across the room and give up until you can get home to use your computer in the first place....

Thing is, Forums of the 4X type are geared towards the basic computer user, reddit isn't at it's heart, neither is facebook or others in the social media sphere.

This, if any thing else, is the reason that these sites are falling away...
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Offline bvanevery

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Re: the vitality of 4X TBS gaming forums
« Reply #9 on: March 30, 2018, 12:15:05 AM »
I did notice a degree of typing brevity to some degree on Reddit, especially as compared to the Usenet of old, which it superficially resembles.  However there are long winded "full keyboard" posts too.

Thank you for reminding me why I haven't cared about consoles or mobile as platforms.

Offline bvanevery

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Re: the vitality of 4X TBS gaming forums
« Reply #10 on: March 30, 2018, 07:37:45 PM »
So now I've got copies of Stellaris, GalCiv III, and Endless Legends installed.  For me these are "demos", they will be deleted when I've gotten a sufficient taste of the games.  How much of a taste?  Well when developers abdicate the morality of deciding that in their own official demo, I make the decision myself.  Actually, I did not even check if any of these games have an official demo.  I'm so used to them not having one nowadays, that I find it difficult to care anymore.

I don't quite have current versions of all of these.  GalCiv III is shipping a 3.0 version imminently, it seems.  Stellaris as at 2.0.x, but I have 1.9.x because the more recent version had 2 Trojans in it.  That's atypical for my "demos" but I guess it happens.

Now the problem is, uuuh, motivation.  Do you suppose it's any coincidence that I started the Pirate drowning game yesterday instead of delving into the new titles?  I'm not generally fond of learning curves.  Also I had some "real chores" to do yesterday, cutting down on my available mental bandwidth.  Today my big accomplishments so far, are I've taken the dog for a very long walk, and I've ordered him some fish oil pills to help with his presumed arthritis.  Lotta research to figure that one out, but I pulled the trigger on something.

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Re: the vitality of 4X TBS gaming forums
« Reply #11 on: March 30, 2018, 08:09:13 PM »
Please pretend you do not employ cracks, not post almost openly.  It puts AC2 in an uncomfortable position.  Instead you have a game; you're trying it.  We don't need to know more on how you got it.

sisko would step on this much harder, faster, but we're off all companies' radars with that unlikely to change real soon, and I only barely care, but still.  Please.

Thanks, and as you were.  You're doing very well, sir... ;)

Offline Green1

Re: the vitality of 4X TBS gaming forums
« Reply #12 on: March 30, 2018, 11:10:00 PM »
Well, Reddit is pretty much a superforum on everything. Yes, there are some alt-right, Red Pillers, and such... but they generally keep it to their small areas as long as they don't do things to make the big admins of Reddit mad. I don't care about them one way or another about them because it's not my trip. I would hope  they realize while anger is great if to help you want to change things, hatred numbs things but really leads to an unhappy existence.

I do not see forums going down. There's too-big-to-fail forums like CFC that have an established poster base.

But Reddit, and Steam community hub pages are really convenient ways to post stuff and find content over forums. A LOT use them and some communities strictly operate off of Reddit and Steam.

I will say, the better forums, you get better discussions. But lots of folks do not read nowadays. They want it short, quick. To the point. Cell phone interfaces, too.

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Re: the vitality of 4X TBS gaming forums
« Reply #13 on: March 30, 2018, 11:41:30 PM »
We didn't want the illiterates and the idiots anyway.  Not exactly Our Kind Of People...

Offline Syn

Re: the vitality of 4X TBS gaming forums
« Reply #14 on: March 30, 2018, 11:42:08 PM »
You don't want me? :(
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