Author Topic: First PBEM. death to xenos and other stuff  (Read 14953 times)

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Offline Kirov

Re: First PBEM. death to xenos and other stuff
« Reply #15 on: January 28, 2015, 10:45:46 PM »
Kurvivor, much of the CMN's work is to prepare a map, you probably don't want me to do that. ;) I'm afraid we need to ask in the main forum, I don't know who's still around these days.

Offline Peter Gray

Re: First PBEM. death to xenos and other stuff
« Reply #16 on: January 29, 2015, 09:59:08 AM »
I'm not new to the game either but I don't know if the new players would stick to the game for longer period of time. After all, the game will last several months, at least. And if new players would play off-line as well then I think that they would catch up significantly. Guys, your bases are everything so just keep in mind to not neglect setting up new colonies often. And keep an eye on the power graph. If you start falling behind then try to double the number of your colonies as soon as possible.

Personally, I will just relax and enjoy the game a little bit instead of trying to overcome others before they'd overcome me.

Offline sisko

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Re: First PBEM. death to xenos and other stuff
« Reply #17 on: January 29, 2015, 10:33:41 AM »
I see t_ras is not around so I'll try to setup a game a for you.
So far we have random factions and blind research as preferrences.
You should send me your passwords by PM.

In the mean time please check out the additional rules and make sure you are all playing the same version of the game.
Anyone else feels like it's time to fix the faction graphics bug?

Offline Kirov

Re: First PBEM. death to xenos and other stuff
« Reply #18 on: January 29, 2015, 02:33:35 PM »
Thanks, sisko. As usual, I strongly insist on removing the Empath Guild and Cloudbase Academy. Widely considered to be game-breaking Projects and inducing unnecessary race. Can we agree to that? It's important to me, the rest of house rules not so much. Oh, this reminds me one more thing - cutting choppers' power a bit. Again, it's a consensus they're OP. If we can agree to some rule which either (a) bans weapons stronger than 4 on choppers, or (b) precludes them from atacking base tiles, that would be sweet. I hope I'm not asking for too much from you, this is just to make the game better, not to accommodate my whims.

Offline Kurvivor

Re: First PBEM. death to xenos and other stuff
« Reply #19 on: January 29, 2015, 08:36:44 PM »
I am using SMAX from Good old Games

Offline MallaxOZ

Re: First PBEM. death to xenos and other stuff
« Reply #20 on: January 29, 2015, 09:45:29 PM »
Thanks, sisko. As usual, I strongly insist on removing the Empath Guild and Cloudbase Academy. Widely considered to be game-breaking Projects and inducing unnecessary race. Can we agree to that? It's important to me, the rest of house rules not so much. Oh, this reminds me one more thing - cutting choppers' power a bit. Again, it's a consensus they're OP. If we can agree to some rule which either (a) bans weapons stronger than 4 on choppers, or (b) precludes them from atacking base tiles, that would be sweet. I hope I'm not asking for too much from you, this is just to make the game better, not to accommodate my whims.

I agree with all this, especially CA and choppers. I never see the Empath Guild very interesting (I often have many infiltrators and votes anyway :P), but I understand the point of vue of seeing it as an unbalanced thing.

Offline Peter Gray

Re: First PBEM. death to xenos and other stuff
« Reply #21 on: January 30, 2015, 09:18:41 AM »
I concur. My email is mprswk [at] gmail {.} com
« Last Edit: January 30, 2015, 02:03:59 PM by sisko »

Offline Kirov

Re: First PBEM. death to xenos and other stuff
« Reply #22 on: January 30, 2015, 03:06:53 PM »
Thanks guys, I can adapt to the rest of your proposals.  Mallax, in my opinion the EG is more powerful than the CBA. Trust me, you won't get infiltrations that easily in MP environment. Some people would trade away their bases to the AI rather than let you infiltrate them. One probe defender per base is an absolute must.

As for the choppers, let's agree that they can't use attack stronger than 4, it is like that in one of my other games and it works good.

Offline Peter Gray

Re: First PBEM. death to xenos and other stuff
« Reply #23 on: January 30, 2015, 04:09:46 PM »
Alright about choppers :)

Offline Peter Gray

Re: First PBEM. death to xenos and other stuff
« Reply #24 on: January 30, 2015, 08:34:42 PM »
I was just thinking... why random factions?

Offline Kurvivor

Re: First PBEM. death to xenos and other stuff
« Reply #25 on: January 31, 2015, 04:33:33 PM »
I thought it was more fair (same with blind research).
Although it is not a problem if factions are pre-selected, i reckon.
Unless someone suggests banning some of them.

Offline Kirov

Re: First PBEM. death to xenos and other stuff
« Reply #26 on: January 31, 2015, 04:40:44 PM »
I don't random factions are fair as the factions themselves are not balanced. For myself, I refrain from using the big guns (Uni, Hive, Domai) and go for middle-to-low tier. If we have different experience, I think it's best if just choose our factions.

Offline Peter Gray

Re: First PBEM. death to xenos and other stuff
« Reply #27 on: January 31, 2015, 04:48:30 PM »
So the Free Drones are overpowered? That's what you mean?
We can go for randoms but I always thought that Greens and the Cult are overpowered because of mind-worm hunting that gives quite an edge in the early game. I would like to know the opinion of more experienced MP players.

Offline MallaxOZ

Re: First PBEM. death to xenos and other stuff
« Reply #28 on: January 31, 2015, 07:58:59 PM »
If I may throw in my two cents, I enjoy the game in playing. Not necessarily winning it. Sometimes, I even enjoy losing it, as it's too easy anyway when I'm playing a game solo with AI. Unfairness can spoil the game, for sure, that's why I'm OK for banning some SP or heavy armor on choppers. But on the faction matter, I would be OK if we go random.

Offline Peter Gray

Re: First PBEM. death to xenos and other stuff
« Reply #29 on: February 01, 2015, 01:06:06 AM »
The same here, I'm not going to race to maximise my capabilities as super-power. I just want to have some fun in a sand-box setting. If that means my defeat, so be it. No, I'm not going to run away. I'll try to give a hell to anyone who declares vendetta upon my faction :P

 

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