7. Upgrading crawlers before adding them to hurry secret project allowed. - Do you want that allowed? I'm of the opinion that it's kinda an exploit, and makes SPs one turn things which are kinda cheap, rather than major investments for a faction.
Do you want Yitzi's patch or scient's? Yitzi's currently has one annoying bug, but fixes several others, and he's working to fix the extra minerals lost on switching production bug. Pick one early (before eco damage) and all stick with it.
How long are you willing to wait for a turn without explanation before the person gets eliminated/turn skipped? Also, I propose that if someone is going to be away for a week+, they find someone to step in temporarily rather than stalling the game.
Ok, just like to make sure im not messing the game up here;what i did was make a scenario folder, put the files you gave in it, removed those lines from alpha and loaded the savegame from within that folder. All looks good. Ill play the sav in a moment and upload
When dropping all the files in the main folder, I have a bad technology key on Cornering the global market.I imagine it's an issue with running the wrong patch for the alphax, remove the yitzi specific values and it should work. If not, let me know.
Tried to take a screenshot, but it pasted black in my graphic editor. :(
The map is interesting but seems very large. (HELL, 29 turns to the next tech at the end of my turn?!? :o ??? :-\ )Your teching rate will get a lot better one you place your bases, especially if you put them near energy bonuses (5 eng with a tidal harness). Grab those bonuses!
We need some strict turn discipline to make the game going fast.
Kirov: Have you tried removing the yitzi values? And Kirov, we need your vote on whether to allow crawler upgrading before adding to SPs, something I consider an exploit, but is listed as allowed in the general rules.
Doh, still says MMI. I though that since it worked like that for scenarios i downloaded it would for MP...guess not. So i need to make a gamecopy with that alpha replacing the original right? (i asked this in the signup thread and got an answer along the like of no i didnt :confused: )
To check what alphax version you're using, go to F1 and see preqs for CBA. If it's MMI, you're using your main folder alphax. If you can manage to tap alphax not from the main folder, tell me exactly what you're doing, because I can't.Ouch! I've got MMI. I had made a sub-folder too.
And yes, faction files should go into the main or you won't get proper graphics.
ete, could you put the turn order in the first post? I lost the count who's who.Something like the WPC original TTT posts would be great.
It's fine, every prototype you ever built goes into the F7 screen and stays there until the end of the game.
When dropping all the files in the main folder, I have a bad technology key on Cornering the global market.I imagine it's an issue with running the wrong patch for the alphax, remove the yitzi specific values and it should work. If not, let me know.
Tried to take a screenshot, but it pasted black in my graphic editor. :(
I think there could be a way to document/make a semi AAR out of this: Could take screenshots of turns, and then after the game has been resolved the photo's are garnered up and posted. Of course just a suggestion, it's enough effort to even just organize a game...
To check what alphax version you're using, go to F1 and see preqs for CBA. If it's MMI, you're using your main folder alphax. If you can manage to tap alphax not from the main folder, tell me exactly what you're doing, because I can't.Ouch! I've got MMI. I had made a sub-folder too.
And yes, faction files should go into the main or you won't get proper graphics.
I'll swap the alphax then. Hope it doesn't mess anything!
Quoteete, could you put the turn order in the first post? I lost the count who's who.Something like the WPC original TTT posts would be great.
http://www.weplayciv.com/forums/showthread.php?1438-White-Rainbow-Turn-Tracking-Thread-(TTT)-6days (http://www.weplayciv.com/forums/showthread.php?1438-White-Rainbow-Turn-Tracking-Thread-(TTT)-6days)
I'd like to have all game settings, particularly the victory conditions.
When dropping all the files in the main folder, I have a bad technology key on Cornering the global market.
Tried to take a screenshot, but it pasted black in my graphic editor. :(
I imagine it's an issue with running the wrong patch for the alphax, remove the yitzi specific values and it should work. If not, let me know.
The bad key popup started AFTER I removed Yitzi's stuff from the alphax. This also means I probably played my first turn from the scient alphax in the main folder.
Really, this is truly annoying. A readme with EXACT instructions would be helpful. What we're doing know is a hotch potch of trying to let it work. :(
2108 hasn't passed you yet? You're the SeaDrones, yes?The Submariners (Hive)
Vishniac, the most important thing is the number of minerals per row. As the Hive, you should see 9 mins in a row. Is that the case?Yes!
What do you mean? First turns take a moment, but then it can take much longer than 10 min.I mean that I posted the other turn at 2:33 and you posted yours at 2:37 ! 4min!
I'll add victory conditions. Is there anything else important you want added?Perhaps the time-zones of the human players. It makes a difference to know if it is 2AM or 9PM for Kirov when my turn arrives: I'll take less time if the guy is waiting, more if he's sleeping.
Also, Bree looks kinda hot, if a bit troubled, "I like vampires" chick.Unfortunately due to the faction bug Daughter Bree has for me the face of Yang...but I have now Brie Bella on TV :D
My timezone is -5 GMT, otherwise known as EST. Im in Michigan, USA, on the east coast timezone. I typically am on anywhere from 6-10 AM in the morning to 10 PM to midnight.
Alternatively, if you all want commentary I can do more (while still avoiding secrets).
land formers? already?
ALL victory types allowedThat means Cooperative Victory too.
And I need some votes on the extra rule proposed before.
Either:
1. No attacking Bree Sea Colony Pods/Escape Pods at sea with units that have the Marine Detachment ability.
Or:
2. Any Sea Colony Pods/Escape Pods captured from the Bree must be immediately disbanded.
This prevents humans from taking advantage of killing a large Bree base in order to steal 2-4 Colony Pods with Marine Detachment, and will reduce micromanagement of lots of small bases later on for everyone.
Can anyone start a new game with this new alphax? I've just discovered I can't, there is a screen with the Pirates, but no Planetfall follows and I need to alt+del+ctl.
Geo, I have the same. It's probably something to do with the custom factions line, there's bit messy there.
Wasnt expecting a 3-res hoverboat at my HQ already...things are getting interesting hereHope you've got a decent defense!
@atlantis
Question: During the other turns, my explored areas would stay lit but this time the fog of war has taken them back! ??? It just let me know what's in (bonus tile, fungus,...
Something to do about it?
WARNING: The Bree have discovered Secrets of the Human Brain!It's a game setting, display only. It lets you know which squares you actually know what's going on in (what units are there), and which squares you've viewed but don't have vision of currently. Change it in preferences if you want, but someone else seems to prefer it the way it is now so you may have to switch back and forth a lot.
Question: During the other turns, my explored areas would stay lit but this time the fog of war has taken them back! ??? It just let me know what's in (bonus tile, fungus,...
Something to do about it?
To the Technos
@Geo: If I understand you correctly, yes I think that is normal.
Vishniac and Geo, everything's fine if I read you correctly. Fog of war can be toggled in the map display.That's good to know! I wouldn't want to explore twice the same areas.
Met Bree. She sure looks tough.I should feel lucky for the moment then. Their only unit I spotted was a scout patrol.
The Bree have level 3 armor at the start so in early game attacking them is a terrible idea, but putting level 2-3 armor on your units should keep them for doing much damage.I like this advice.
...; even cancelling orders and hiding formers in bases is a pain in the neck, unless other players have to do the same).
In other news, the Kingdom invites all known faction leaders to next years' inauguration party of the Weather Paradigm.Impressive!
We'd love to send our ambassador. Where can we find you? :)
Interesting game so far. For anyone who didn't know already - the difficulty is 2 levels lower, so we have 3 free workers before police, 4 for the Drones.And that's not really to my liking as it negates some of the short-term advantages of The Hive: mainly police and support from Police State. Now everybody can just put a second scout with non-lethal methods and go to pop 7 without problem.
And that's not really to my liking as it negates some of the short-term advantages of The Hive: mainly police and support from Police State. Now everybody can just put a second scout with non-lethal methods and go to pop 7 without problem.
Impressive build, especially with a not particularly builder focused faction in fairly mineral poor environment. I wonder how much that focus will set you back in terms of fewer sea bases early, and how quickly it'll pay itself off by meaning you need half as many of those expensive sea formers as anyone else.
With my upcoming LOA, I'd like to pass the passwords and keys to the game over to another CMN, are the players okay with that? And do any of you have a current game against a CMN in which you use the same password, so don't want the keys passed to them?
Holy Christ, Man! What was with the smiley? I was waiting for some bad surprise.
I hate Bree.In the last 5 turns, I have identified 5 different hoverboats around my bases. They have now enforced total naval interdiction! Until technology kicks in, I am reduced to managing bases... :-\ Others don't say much but the powergraph says it all!
Luckily the AI doesnt usually gang tackle HQ bases with large packs of low-attack unitsI don't know: one of them just attacked my HQ, I hope others don't follow.
Almost the fourth decade...
Hostiles in sight! :stickpoke:Only now?
Maybe he means one of us. Looks like an aggressive guy.
...only now the Bree have 'found' me. ;)Bold words...but The Hive doesn't believe them.
But they're too late, I should be easy to hold them at arms' length now.
That's an impressive project collection you're trying to get, our dear Chairman. ;)They are mostly placeholders for minerals while I desperately try to reach new weapon techs. I can build nothing able to ease my situation right now.
I desperately try to reach new weapon techs.
A conqueror is always a lover of peace.
Carl von Clausewitz
So by the same token, a dictator is a lover of human rights? Hm... ;)
The complete quote is:A conqueror is always a lover of peace.
Carl von Clausewitz
So by the same token, a dictator is a lover of human rights? Hm... ;)
The conqueror is always a lover of peace; he would prefer to take over our country unopposed.
I fear I won't last long... :'(
These Bree are a creeping Death!
I fear I won't last long... :'(
onwards!
Do you guys have some words of your posts turned to add/spam links as well? Merely Highlighting them shows a window with an advertisement/spam in it.No.
(http://smileys.sur-la-toile.com/repository/Firefox/i-love-maxthon.gif)
Ive been getting alot of ''internal server error 500'' and having difficulty accessing this board, same for you guys?
Jarl's suggestion may be useful, at least for tech trading. Wonder if any of you guys have started that yet?As I remember the rules prohibit to contact someone without meeting in game.
Not sure what i can say about faction contacts without breaking the no-talk rule
My take is, I'd allow it to a reasonable extent, as it's the disclosing guy's problem to reveal info which can be useful to others...I think it's fine to present some general info you want to vent or gloat about.The problem is: at the present moment, I have a hard time feeling in a MP game.
It seems like nothing I could say here can affect the course of my faction before a very long time in the future...and then I'll be doomed anyway :D
You're giving yourself too little credit. The Submariner faction seems about to overtake the Kingdom according to the power chart. :PThat just means that you'll be doomed too! :D
Did someone click obsolete on the basic probe team design?
Um, we might have an issue here. I have a transport ship,guarded by a strong defensive boat, carrying two units (ill just say it, probe teams) and the 2 units onboard have completely vanished. Did someone click obsolete on the basic probe team design?
I made a midturn save so i shouldnt be making reload warnings here.
*sigh* I may lose an important base next turn.
I thought AI almost never attacks garrisoned sea bases.You thought I were leaving my bases undefended for the Bree to take them? No, but they can take down a defender even with a defense perimeter so I imagine with your -2 morale...
...so I imagine with your -2 morale...
I've been meaning to ask: is there a way to see the Social Engineering settings from (infiltrated?) ingame factions?You open the Council onglet, right-click on the faction and choose Faction Profile.
Perimiter Defences dont help against naval attacks.You say WHAT? :mad: :mad: :mad:
I remember someone telling me that they don't help against psi attacks.
A question; what is the players' stance towards tech brokering for this game? On or off? Personal discretion between trading partners? Another option?I don't quite understand the question.
Under attacks!! :-\
2 Bree impact skimships in sight! :oI have lost the second of my first 3 bases...
If they attack, I have nothing to stop them this time...
I have lost the second of my first 3 bases...
I won't be a contender for victory I am afraid. :'(
How are things going, Vishniac? Any luck fending off the hordes? :)
congrats on most efficient popboom, Foreman! :)
Shouldn't we be congratulating you as well for the first reconquesta on Planet? ;)
That -30% on psi combat really hurts! :mad:I had to give up on Wealth or I would have faced eradication.
Looks like we're in a congratulations decade again? ;cute
Guess who comes knockin' on the door. :help:No matter who: sunspot activity! :(
No matter who: sunspot activity! :(
We're never gonna make it. :-[The Hive is gonna make it even though attacks never cease. So should you.
...we're not sending these turns to have some challenge against AI.I will though it shall probably inspire new breath into this famous (and false) Vietnam War quote: we had to destroy the town in order to save it!
I can only honestly wish you to hit back and retake your bases. :)
Looks like we won't reach the end of the solar storm before my vacation starts.
(to remind: this Thursday until Thursday next week).
I did run some simulations (enough to confirm that with a well played defense each of you should be able to survive even harsh attacks, but that you'd each waste some resources defending)For information The Hive has calculated its bilan: we lost 23 units but destroyed 18 Bree units since the beginning of this war.
I should be back in 10 hours, provided a northwester storm doesn't move further south then expected.
For the unattentive, the CDF was started by the Bree 2 years ago.Bah, the bases they stole me have already defense perimeters. :P
To the good(?) Chairman.As good as he can be for you: I killed 3 Bree attack vessels in 3 turns and I still can't see the end of it, they keep on sending the bulk of their forces against me.
Since you've initiated the Council, does that mean I may communicate with any unmet faction now? ;cuteIt seems so: unmet factions appear now as having truce with me.
What was the vote count when it arrived at your turn and why would it change anything to post votes in my post? I obviously voted for myself and the three remaining players votes were as yet unknown to me. Im sure we are all aware of our own population counts from the previous turn.
I wouldnt be happy about facing the Drones as a bunny either. ;lol
@atlantis
So...No! ;yang;
Correction, I voted for Kata, too.
Also a reload from me: I opened the turn, it had the right number 2185 but it was the situation at the end of 2184 with End Turn flashing... ???
Did I sent you the wrong turn or what?No, must have been a glitch. I closed and reopened and it was good.
The power of pop booming in action... ???Something you and I can't.
Bards will sing songs about your valor, dear Chairman!My sailors are paying the price with their blood not me. We just lost our flagship: the elite cruiser Magnificent had killed an IoD carrying an enemy impact infantry but another IoD came out of nowhere just after to take opportunity and sink it... :(
@Geo its just the mouse pad every laptop has, you use instead of a mouse. I hate em :)
You already got 'choppers? ???Not much to do with choppers with base-move 4.
Not much to do with choppers with base-move 4.
...no turn for the next 20 hours.Ok! Then for me no turn for the next 24 hours.
OK i go back to reality now and stop dreaming... ;)
Vishniac, could you open your previous turn and end it again and see what year is?Must be a bug: your turn reads 2199 again.
The patch has some issues.
I can't start a new game with it, the window where you choose the factions doesn't show correctly. I am forced to change files in my folder...
I won't play for the next 36 hours. Have a quiet week-end!
;yang;
I can't start a new game with it, the window where you choose the factions doesn't show correctly. I am forced to change files in my folder...
To the Technos
Congrats to the technos, your powergraph rise is making what the drones did earlier seem feeble and ineffective ;)
Can I ask one of you to submit my turn to Yitzi and ask for help?
He probably meant the one I sent since he wants to be able to call elections.Can I ask one of you to submit my turn to Yitzi and ask for help?You didn't post this year's turn yet?
He probably meant the one I sent since he wants to be able to call elections.Can I ask one of you to submit my turn to Yitzi and ask for help?You didn't post this year's turn yet?
Uh oh, busted ;) I have to admit to cheesing a bit using the old infinite air movement bug to shuttle needles around easier..i thought for sure this bug would have been fixed and stumbled on it by accident again when sending out first needle patrols to look for bree units. Didnt expect to be causing a turn freeze issue :whistle:
Does that mean you relied on the "go to nearest base" feature regarding air units?
If so, you're lucky I didn't switch it off...;cute
Does that mean you relied on the "go to nearest base" feature regarding air units?
If so, you're lucky I didn't switch it off...;cute
Nah, the idea is to avoid resolving the air units movement at all. You leave your needlejets on wait position and click end of turn while they still have the ability to move atleast once and on your next turn, the movement points are fully restored. Think it only works in PBEM(havnt really gone into singleplayer since this game started, so i dont know for sure)
however, each turn, one unlucky needlejet (I think it'll always be the one that was last to be built) will not have its movement points restored.
I havnt experienced this;i just double checked the last few turns and all needles are accounted for and none crashed.
And so?
This game is broken or it can be saved?
And where are everybody?
IMHO, this game feels stained now.
So the council counter wouldn't start running again if the air unit exploit wasn't used from this turn forward?
IMHO, this game feels stained now.
So the council counter wouldn't start running again if the air unit exploit wasn't used from this turn forward?
I feel it's stained, too, but if you want to continue, guys, no problem. Yes, I *believe* that the counter would start again if everything was played as normal, however (this is @ Vishniac) I simply can't agree to play on as if nothing happened. Sorry, I'm not being fussy here, but considering the tactical situation around my EG base, the 4-turn council delay matters a great deal for me in-game.
So maybe it's better to start all over after all, with more balanced starting points and the AI.
So maybe it's better to start all over after all, with more balanced starting points and the AI.Ok!
Everyone has a pretty nice start position, and everyone has semi-obvious tricks they can pull to improve their start positions dramatically (land bases for channels across single square land, specific terraforming, grabbing the nexus, etc).I thought I had some time to grow behind the long land strip but the biggest error was to put a land Bree base somewhere near me (I spotted its red line the first turn). Thus I have never been able to put a base as channel but the Bree did fast and they funneled through it all the units they wanted to blocus and attack my bases, ot to talk about denying me the terraformed lands around my cities (yes, I was the one building a land former at the beginning. ;) ). THAT is what made it difficult for me.
My game password was liberty, for the curiousI just went to see who was where since I was never able to see beyond my borders.
On a side note, I like the idea of killing the chopper movement.
Another problem with a strong AI is that it’s ripe for probe raping. This was or could be a great help to tech-impaired factions like the Drones and the Hive – you use your Industry bonus to build cheap probes and boom – suddenly all your tech problems are solved. The problem with early Drones is not that they don’t have techs, because those can be traded, but that the Drones initially have nothing to trade for. AI raping solves this issue. I stole a lot of techs from Bree myself, but I was the least dependent on this technique. And when I stole EcoEng (which I was already on the way to) and noticed that Domai already has it, I knew the situation wasn’t quite balanced. The Drones would never on their own grab EcoEng in the 2150s or 60s.
I remember your PM on this issue, but didn’t bring it up for several reasons. One, it was somewhere at that point when I spotted your probe team (a rover one, on a transport foil) right next to some Bree base (in your area, SW). Second, I checked and in 2150 you had neither SocPsych nor Biogenetics, so I figured at least parts of your tech were not done independently.
But this is less important than what I really had in mind. To be blunt, I simply can’t agree that not using probe teams is something to be proud of in this game. I’m sorry Kata, but in my opinion this was simply a mistake, and a huge one. If I were Domai, I’d be very heavy on probes. Probing is not something I resort to when I fail to put up decent infrastructure; it’s always an important part of my strategy, as vital as preparing a separate base for FM military operations. Sure, there are drawbacks, some probe teams simply died fruitlessly and others brought me garbage like Field Modulation, but at the end of the day, I profited a lot in this game from probes and I see no reason why everyone else couldn’t do that.
Case in point – Planetary Economics, which was researched by Bree. I was watching this intensely and aimed to steal it and build AV right on the same turn Bree gets the tech, but unfortunately I was late 1-2 turns (Bree bombed my formers building a road to Herba). This happened shortly after you built CF. Now, if you had your probes ready and snatched AV, I would never say we were close to a tie. AV was vital to my strategy, one for longer popboom, two – it allowed me to run PS/FM and keep fighting a regular war, without separate FM bases. This would be a great leverage against your Industry bonus in the upcoming conflict and I’d have been most unhappy to see you with both CF and AV.
Another trick I like to have at my disposal is getting at least one probe to Elite and leave it for later. If necessary, I can probe a human player and frame another one, thus driving a huge wedge between them (good luck trying to convince somebody that you’ve been framed). Now, usually it’s too dangerous to just carelessly do that (I think the chance is 50%, i.e. the probe must survive in order to successfully frame), but sometimes you want to take this risk. I can’t confirm or deny if one was already heading another player, just in case. :)
So to rephrase what I said earlier – factions like Domai and Hive should try to probe a strong AI as much as humanly possible and when they do, this annuls at least huge chunks of their energy impairment.