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IMHO, this game feels stained now.So the council counter wouldn't start running again if the air unit exploit wasn't used from this turn forward?
Quote from: Geo on January 11, 2014, 12:36:14 AMIMHO, this game feels stained now.So the council counter wouldn't start running again if the air unit exploit wasn't used from this turn forward?I feel it's stained, too, but if you want to continue, guys, no problem. Yes, I *believe* that the counter would start again if everything was played as normal, however (this is @ Vishniac) I simply can't agree to play on as if nothing happened. Sorry, I'm not being fussy here, but considering the tactical situation around my EG base, the 4-turn council delay matters a great deal for me in-game.So maybe it's better to start all over after all, with more balanced starting points and the AI.
So maybe it's better to start all over after all, with more balanced starting points and the AI.
Everyone has a pretty nice start position, and everyone has semi-obvious tricks they can pull to improve their start positions dramatically (land bases for channels across single square land, specific terraforming, grabbing the nexus, etc).
My game password was liberty, for the curious
On a side note, I like the idea of killing the chopper movement.
Another problem with a strong AI is that it’s ripe for probe raping. This was or could be a great help to tech-impaired factions like the Drones and the Hive – you use your Industry bonus to build cheap probes and boom – suddenly all your tech problems are solved. The problem with early Drones is not that they don’t have techs, because those can be traded, but that the Drones initially have nothing to trade for. AI raping solves this issue. I stole a lot of techs from Bree myself, but I was the least dependent on this technique. And when I stole EcoEng (which I was already on the way to) and noticed that Domai already has it, I knew the situation wasn’t quite balanced. The Drones would never on their own grab EcoEng in the 2150s or 60s.
I remember your PM on this issue, but didn’t bring it up for several reasons. One, it was somewhere at that point when I spotted your probe team (a rover one, on a transport foil) right next to some Bree base (in your area, SW). Second, I checked and in 2150 you had neither SocPsych nor Biogenetics, so I figured at least parts of your tech were not done independently. But this is less important than what I really had in mind. To be blunt, I simply can’t agree that not using probe teams is something to be proud of in this game. I’m sorry Kata, but in my opinion this was simply a mistake, and a huge one. If I were Domai, I’d be very heavy on probes. Probing is not something I resort to when I fail to put up decent infrastructure; it’s always an important part of my strategy, as vital as preparing a separate base for FM military operations. Sure, there are drawbacks, some probe teams simply died fruitlessly and others brought me garbage like Field Modulation, but at the end of the day, I profited a lot in this game from probes and I see no reason why everyone else couldn’t do that.Case in point – Planetary Economics, which was researched by Bree. I was watching this intensely and aimed to steal it and build AV right on the same turn Bree gets the tech, but unfortunately I was late 1-2 turns (Bree bombed my formers building a road to Herba). This happened shortly after you built CF. Now, if you had your probes ready and snatched AV, I would never say we were close to a tie. AV was vital to my strategy, one for longer popboom, two – it allowed me to run PS/FM and keep fighting a regular war, without separate FM bases. This would be a great leverage against your Industry bonus in the upcoming conflict and I’d have been most unhappy to see you with both CF and AV.Another trick I like to have at my disposal is getting at least one probe to Elite and leave it for later. If necessary, I can probe a human player and frame another one, thus driving a huge wedge between them (good luck trying to convince somebody that you’ve been framed). Now, usually it’s too dangerous to just carelessly do that (I think the chance is 50%, i.e. the probe must survive in order to successfully frame), but sometimes you want to take this risk. I can’t confirm or deny if one was already heading another player, just in case. So to rephrase what I said earlier – factions like Domai and Hive should try to probe a strong AI as much as humanly possible and when they do, this annuls at least huge chunks of their energy impairment.