Author Topic: Multiplayer games  (Read 10262 times)

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Offline Kirov

Re: Multiplayer games
« Reply #15 on: August 28, 2014, 04:03:08 PM »
MetallEater, usually we play PBEMS, slow yes, but also lets you play more efficiently (I noticed I always 'hurry' in IP games and never play as good as in PBEMs). I'm up for an IP game as well, but not these days, I'm afraid. I'll let you know if anything changes. My timezone is GMT+1, by the way.

And yes, I'm up for a PBEM if t_ras can set it up.

Offline MetallEater

Re: Multiplayer games
« Reply #16 on: September 16, 2014, 01:47:21 AM »
so who wants to play?

Offline t_ras

Re: Multiplayer games
« Reply #17 on: September 16, 2014, 07:25:43 AM »
OK so we have Kirov and ME.
MallaxOZ? Bodi?

Offline funbot

Re: Multiplayer games
« Reply #18 on: September 16, 2014, 08:00:01 AM »
hmmm? PBEM? I'm up for it o/

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Re: Multiplayer games
« Reply #19 on: September 16, 2014, 08:32:38 AM »
my advice: five is a crowd for PBEM!   ;nod

@t_ras: try sending a PM to MallaxOZ to see if he's still interested.
Anyone else feels like it's time to fix the faction graphics bug?

Offline funbot

Re: Multiplayer games
« Reply #20 on: September 16, 2014, 08:41:40 AM »
my advice: five is a crowd for PBEM!   ;nod

oooh yeh, true true  ::)...

Offline MetallEater

Re: Multiplayer games
« Reply #21 on: September 16, 2014, 02:43:02 PM »
So lets go game?

Offline t_ras

Re: Multiplayer games
« Reply #22 on: September 17, 2014, 07:40:39 AM »
I just pinged Bodi and MallaxOZ. Waiting for their answer.

Offline t_ras

Re: Multiplayer games
« Reply #23 on: September 17, 2014, 10:56:14 AM »
MallaxOZ is in, waiting for bodi.

Offline Kirov

Re: Multiplayer games
« Reply #24 on: September 17, 2014, 07:07:37 PM »
So what's the deal right now? I see there's no room anymore? Does anyone want to play in a different setup? Metal, funbot?

Offline funbot

Re: Multiplayer games
« Reply #25 on: September 17, 2014, 09:19:12 PM »
Sure, I'm up for another game. Wouldn't mind having more players than 1vs1 match, since i already have that now with metaleater. Though if it comes to that, another 1vs1 would be fine too.

Offline MetallEater

Re: Multiplayer games
« Reply #26 on: September 17, 2014, 09:20:22 PM »
I am always ready

Offline t_ras

Re: Multiplayer games
« Reply #27 on: September 18, 2014, 07:38:46 AM »
So it is :
Kirov
ME
Funbot
MallaxOZ
Please post your preferences and preferred factions:


[ table border=1 ]
PreferencesMetallEaterFunbotEarthmichaelMallaxOZKirov
Factions
Game: SMAC/SMAX & patches
Map: Random or not
Size
Ocean coverage
Erosive forces
Native life forms
Cloud cover
Unity pods: on/off
Difficulty level
Allow Victory by Transcendence
Allow Victory by Conquest
Allow Diplomatic Victory
Allow Economic Victory
Allow Cooperative Victory
Look first: Flexible starting locations
Tech stagnation: slower rate of research discoveries
Spoils of war: Steal tech when conquer base
Blind research: cannot set precise research goals
Intense Rivalry: Opponents more aggressiv
No Unity Survey: World Map not visible
No Unity Scattering: Supply Pods only at landing sites
Bell Curve: No Random Events
Time Warp: Accelerated Start (on/off/custom*)
Randomize faction leader personalities
Randomize faction leader social agendas
Expected turn rate (usually 24h)
Number of days to wait before turn is 'pushed'
« Last Edit: September 18, 2014, 09:34:04 AM by t_ras »

Offline funbot

Re: Multiplayer games
« Reply #28 on: September 18, 2014, 09:00:47 AM »
So it is :
Kirov
ME
Funbot
MallaxOZ
Please post your preferences and preferred factions:


PreferencesMetallEaterFunbotEarthmichaelMallaxOZKirov
Factions:Datajack
Game: SMAC/SMAX & patchesany
Map: Random or notRandom
Sizesmall/standard
Ocean coveragerandom
Erosive forcesrandom
Native life formsrandom
Cloud coverrandom
Unity pods: on/offabstain
Difficulty levelTranscend
Allow Victory by Transcendenceyes
Allow Victory by Conquestyes
Allow Diplomatic Victoryyes
Allow Economic Victoryyes
Allow Cooperative Victoryyes
Look first: Flexible starting locationsabstain
Tech stagnation: slower rate of research discoverieson
Spoils of war: Steal tech when conquer baseoff
Blind research: cannot set precise research goalsabstain
Intense Rivalry: Opponents more aggressivoff
No Unity Survey: World Map not visibleon
No Unity Scattering: Supply Pods only at landing sitesabstain
Bell Curve: No Random Eventsabstain
Time Warp: Accelerated Start (on/off/custom*)off
Randomize faction leader personalitiesoff
Randomize faction leader social agendasoff
Expected turn rate (usually 24h)1
Number of days to wait before turn is 'pushed' 3


Offline MetallEater

Re: Multiplayer games
« Reply #29 on: September 18, 2014, 11:58:06 AM »
MetallEater   
Factions:   Cult of Planet      
Game: SMAC/SMAX & patches   any         
Map: Random or if  not Random     random. But what's mean not random?(is it some fix map?)   
Size   standard         
Ocean coverage   50-70 %  (i think its most balanced)         
Erosive forces   random         
Native life forms   random         
Cloud cover   random         
Unity pods: on/off   abstain         
Difficulty level   Transcend         
Allow Victory by Transcendence   yes         
Allow Victory by Conquest   yes         
Allow Diplomatic Victory   yes         
Allow Economic Victory   yes         
Allow Cooperative Victory   yes         
Look first: Flexible starting locations   abstain         
Tech stagnation: slower rate of research discoveries   off (why do make the game slower? )         
Spoils of war: Steal tech when conquer base   off         
Blind research: cannot set precise research goals   abstain         
Intense Rivalry: Opponents more aggressiv   off         
No Unity Survey: World Map not visible   on         
No Unity Scattering: Supply Pods only at landing sites   abstain         
Bell Curve: No Random Events   abstain         
Time Warp: Accelerated Start (on/off/custom*)   abstain         
Randomize faction leader personalities   off         
Randomize faction leader social agendas   off         
Expected turn rate (usually 24h)   1         
Number of days to wait before turn is 'pushed'   3

 

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