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smac/x is a good game in itself. But just doesn't have the modder skill base of something like say OpenXcom. I myself am just learning C++, so for me there is a long way to go. A new C++ open source code for smac/x ala OpenXcom should eventually be doable, and would be legal as it is just a mod. Look how long OpenXcom took.
Not sure about the legality...but it would eventually be doable. Of course, if there's going to be an open source code, there's the question of whether to reproduce SMAC/X itself or create a sequel...
Quote from: Yitzi on October 29, 2014, 10:30:58 PMNot sure about the legality...but it would eventually be doable. Of course, if there's going to be an open source code, there's the question of whether to reproduce SMAC/X itself or create a sequel...Probably best to reproduce first as there is less effort, plus would then generate interest/input for a sequel.
I don't think reproducing the first would be that much less effort, but it could be better from a marketing perspective...Or maybe not; after all, we'd have to make the open-source version so you can't play it without SMAC/X (as otherwise it'd be competing with GOG, and that's not fair to them and may pose legal issues), so it's not going to appeal to non-fans anyway.
Quote from: Green1 on October 28, 2014, 06:06:46 PMI would even lift from Fallen Enchantress this : faction/leader editor integrated into system.You mean, different leaders and factions each game? Interesting idea, but I can't see a way to make it work with the well-written leader personalities that are necessary to be a true sequel to SMAC/X.
I would even lift from Fallen Enchantress this : faction/leader editor integrated into system.
Here is version 2.0 for my SMACX factions for Pandora: First Contact: http://blubb.najut.org/pandora/Please test these factions and post your opinions. I halted the other features (technologies, buildings, weapons, armors, devices, terraforming) because of the disinterest of most other people and therefore, frankly, mine.