Author Topic: The Planet Rising - May2014 GotM scenario for the Pirates  (Read 41171 times)

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Offline Vishniac

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #75 on: May 23, 2014, 02:08:15 PM »
Can I ask what you did with that first transport when you have to choose between the elite scout patrol and 2 CPs? Put it in the spoilers, please.
This
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"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Kirov

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #76 on: May 23, 2014, 02:10:36 PM »
Gotcha. If you have time, feel free to write more comments, remarks, hints and tips, do's and don'ts in the spoilers, I'd like to discuss the scenario afterwards and get info what to do or avoid in the future.

Offline Yitzi

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #77 on: May 23, 2014, 04:19:26 PM »
Yitzi, the feature that native life is very susceptible to bombarding was well known. It works well with land artillery as well. This doesn't skew the scenario in a bit, in fact make sure to make the most out of the Battleship before it eventually dies.

Oh, it was intended for the scenario?

I still feel it's imbalancing in the larger game and plan to provide a patch that allows it to be removed, though, but that will no longer be quite as high a priority if the scenario was intended to be played without it.

Offline Buster's Uncle

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Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #78 on: May 23, 2014, 05:04:56 PM »
The winner badges are made and installed - and Vishniac is the first recipient of the promised completion badge, as you'll see at the bottom of his postbit.

Thank you, Vish.  Seriously.

Offline Kirov

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #79 on: May 23, 2014, 05:22:18 PM »

Oh, it was intended for the scenario?


Well, although I had used artillery to soften up native life, I didn't know this particular unit will become so deadly. Since this scenario is already quite hard, I see no reason to take away this one goodie from the player's hands. Especially since you can pop nearby pods for several hundred EC, but then the chances of the Battleship dying on defence quickly rise to nearly 100% (on hard). The only safe place to bombard is from within your own bases, and even then only for ca 100 turns. So I say make the most of it. And native life taking serious damage from bombarding has absolutely zero impact on SMAC's balance, so feel free to do what you want, but maybe this is not the highest priority.

Offline Kirov

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #80 on: May 23, 2014, 10:15:18 PM »
All right, I played from the scratch and this time I'm 100% sure the hard version is doable. I retook the Outpost and brought some heavy weapons into the mainland, but got too cheeky (I really need to work ;)), pushed too far, took 3 more bases and was this close to his HQ when literally dozens of Mind Worms showed up. I had enough missiles to empty his HQ, but without MMI I couldn't make a drop. What I need to do is go back like 10 turns, surround my outpost with air ZOC and bring in more reinforcements - his swarms are endless. Usually at this point (2212) he's got MMI which I can steal, but this time no luck with that, which makes it way harder. Also he's got 1-8-1*2 AAA units in his bases, I must rely on missiles and had to forsake some regular troops. But I'm sure I can do this. Secured MCC and HSA, conquered CDF as well. I was so close! I captured one LoC along with a base but lost it, if I use it wisely perhaps I will be able to clear the HQ with missiles and take it with the LoC.

Yitzi, if you care to make some adjustments - LoC on air defence seems to be immune to any kind of capabilities - Empath, Resonance, SAM - nothing gives you the much needed edge. I wonder if it's a feature? The only way I know to kill them is to throw 3-4 cheap Empath units, preferably land ones. And what really, really drives me crazy is that with air-to-air combat you don't get combat odds so you can't even see what works and what doesn't without sacrificing an aircraft.

Phew, good to know it's winnable after all. I wonder if I can take it up a notch, just a little bit, without rendering this version completely unplayable. :)

Offline Vishniac

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #81 on: May 23, 2014, 10:20:40 PM »
The winner badges are made and installed - and Vishniac is the first recipient of the promised completion badge, as you'll see at the bottom of his postbit.

Thank you, Vish.  Seriously.
Thanks for you, guys!
For me, it's only duty: I have to assure that Man and not Bug will be the ruler of the galaxy Chiron.  8)

What bugs me though is that I am the only one posting a save while there have been more than 20 downloads of Easy.  ???
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Buster's Uncle

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Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #82 on: May 23, 2014, 10:36:01 PM »
There's almost a week to go on the original deadline, and now they've got another month - it'll be a contest yet. ;nod

Your interest still makes future GotMs more likely, because it makes us happy, and thanks for that.

Offline Kirov

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #83 on: May 24, 2014, 02:30:23 PM »
I went back 12 turns and managed to complete it in 2210, this time without pushing deeper into the mainland. This is a completion with a few reloads, but not along "I don't like this combat result", it's just I didn't want to go back to square one any time I discovered I needed a specific unit design. Last time I had to reload was when I found out the hard way that you can't 'designate defenders' for Needlejets in order to protect your LoC (it is always targetted first in air combat, much like Interceptors), so I needed to design and send another Interceptor. But if there is any other submission, I may as well try to pull it off by the numbers just to spice up the competition a bit. The year 2210 won't be that easy to beat, too.

This completion is a bit tricky, as on the one hand I managed to capture a LoC (with a base that previously belonged to me), but on the other - I didn't have MMI to make a drop. I had to do this with a handful of missiles and my lone LoC. This time Cha Dawn was weaker, but maybe it was due to the early pressure I put on his units with my Empath units (I even baited his LoCs with my crawlers in order to lure them to my Mount of Planet and attack with rovers). And capturing his base should be easily replicable with some nerve gas attack, inciting drone riots and a fistful of EC. The main thing I here I believe is a proper base layout and careful, cost-effective unit design. You can no longer just throw your best attack air units and hope for the best.

I will definitely try to write a more detailed description of my strategy, I'd love it if somebody attempted this version as well and we could discuss it in depth. It was a very interesting game! Let's hear it to the scenario creator.  :D

Offline Buster's Uncle

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Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #84 on: May 24, 2014, 02:34:52 PM »
 :unworthy: :danc:  ;rockon :clap: :wave: :bot: ;worship

Offline Kirov

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #85 on: May 24, 2014, 04:56:51 PM »
All right, here are my thoughts about the hard version, feel free to discuss it with the spoilers tag.

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Offline Dio

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #86 on: May 28, 2014, 03:08:54 AM »
I am also playing the hard version. How do you create a spoilers tag?

Offline Buster's Uncle

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Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #87 on: May 28, 2014, 03:12:21 AM »
Key in [ spoiler ] [ /spoiler ] w/o the added spaces.  I've no idea how to make a button to do it for you...

Offline Dio

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #88 on: May 28, 2014, 03:17:53 AM »
Key in [ spoiler ] [ /spoiler ] w/o the added spaces.  I've no idea how to make a button to do it for you...
Okay.
« Last Edit: May 28, 2014, 03:36:21 AM by Dio »

Offline Dio

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #89 on: May 29, 2014, 02:34:43 AM »
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