Author Topic: The Planet Rising - May2014 GotM scenario for the Pirates  (Read 41008 times)

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The Planet Rising - May2014 GotM scenario for the Pirates
« on: May 01, 2014, 11:28:33 PM »



The Planet Rising

In the year 2101, six factions left the damaged hull of UNS Unity and made Planetfall. Colonel Santiago, Lady Skye, Provost Zakharov, Brother Lal, Chairman Yang, and finally – you, Captain Svensgaard – led their people onto this alien world. The Gaians proved to be the luckiest and landed in a rich jungle, which helped them rapidly expand throughout the main continent. You remained in touch with Santiago, as you two had forged some rapport onboard Unity. However, the fate of the rest is still a mystery. It remains to be seen if they are dead or thrive in some secluded areas.

You found a safe bay at the base of a dormant volcano called the Mount of Planet. After a while, in order to contain the Gaian expansion, you decided to send colonists onto the mainland. After founding the Outpost and New Hope, you managed to establish mining operations on a range of hills, deeper in the continent. Things were going well for a while.

But then, something… happened. Nobody knows for sure what. Some say the Gaians awoke some kind of force among the ancient Ruins. Others, that the will of Planet itself manifested in a physical form. Perhaps the strangest rumors talk about a young boy who got lost in fungus and miraculously developed new powers. But whatever it was, it brought havoc to human settlements. Gaian bases, one by one, succumbed to hordes of mind worms, beyond doubt controlled by some wicked intellect. Gaian citizens were forced into submission, while Lady Skye herself, humiliated, swore obedience to her new master – self-proclaimed Prophet Cha Dawn, leader of the Cult of Planet. Now she is the head of a puppet government, a fraction of her former glory.

Soon, yours and Spartans’ bases were quickly conquered as well. Despite heroic sacrifices of your people, they simply could not stand against ferocious attacks of countless mind worms. As the Spartans faced complete obliteration, you used your transport ship to evacuate some of their colonists to a small island to the North East. Colonel Santiago refused to come onboard the ship, but was grateful enough to sign a pact of cooperation with you.

Shortly, waves of attackers reached the Outpost, your last settlement on the mainland. In order to evacuate the civilians, you have dispatched a transport to the base, loaded with your best soldiers, the Shock Platoon. They reinforced the garrison and saved so many people that you cannot possibly evacuate all of them. You need to choose whom to save…

Your mission is to evacuate, find some territory to settle and rebuild your power, and then to reclaim Chiron for humanity. You’ll be damned if you surrender to some disgusting bugs, even if it means fighting the Planet itself.


------------------------


It is 2106 and you play the Pirates. The main continent is overrun by the mind worms controlled by Cha Dawn. He is very powerful and remains a serious threat even when you leave the mainland, so consider yourself warned.

You start pacted with Santiago, but it is not a permanent pact, unlike the vendetta with Cha Dawn and Deirdre.

Your mission is first to survive, then to conquer Cha Dawn’s HQ. This is the only objective in the scenario.

You start with a battleship, 8-3-6, but you have no technology for the components. Do not play any tricks to pull reverse engineering on it (although I’m not aware of such a thing).

There is no Planetary Council. Nobody has the time for ballots and politics when the entire mission is compromised and the humanity itself is on the verge of extinction.

Raising and lowering terrain is impossible.

Other standard rules apply – no reverse engineering, crawler upgrade, bug abuse, etc.

Other settings:

large map
victory conditions: conquest only
Spoils of War and Do or Die off
Supply pods and random events on
Direct research, normal tech rate.

I provided this scenario in three different versions:

1) Light – for casual game, after evacuation you should get some peace for a while. Cha Dawn has no Projects and only a few IoDs.
2) Normal – quite a difficult version in itself. Cha Dawn has 2 Planet-related Projects and many units to keep you on your toes from the early turns.
3) Hard – look, some people just get off of pain and who are we to judge? Download this version if you’ve been naughty and deserve punishment. Cha Dawn has 5 Planet-related Projects and a horde of units to make your life miserable.

This is my first scenario, so feedback will be appreciated a lot!

Enjoy the game!

...

Enter the contest with a save of your won game posted here in the thread.  Badges to be awarded all AC2 members who post a valid submission.
« Last Edit: December 06, 2014, 01:16:31 AM by BUncle »

Offline ete

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #1 on: May 02, 2014, 03:33:32 AM »
Cool. Look forward to playing it when I get back. You want params for multiple downloads on the wiki scenario template? Maybe intergratable with difficulty somehow, will think about it.

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Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #2 on: May 02, 2014, 04:00:53 AM »
Sure, sounds great!

Offline Vishniac

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #3 on: May 02, 2014, 09:18:33 PM »
Interesting. At last some action! The only good bug is a dead bug!
To fight the bugs, one needs to know the bugs: nobody wants another Klendathu!

Question: do I need a patch (with Yitzi's or another) or does it work with the 'normal' up-to-date game?
And will there be a multiplier of score for those who can finish the Hard setting? :D
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

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Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #4 on: May 02, 2014, 09:26:30 PM »
Kirov proposed that the middle difficulty be the competition standard, but I should think you're right about weighting the hard version much more heavily - I assume the same rules sisko applied to previous GotMs from our team (which did cover that, IIRC) apply, but the contest part isn't my end.

-It just hit me that I'm going to have to come up with another badge if we declare a winner; sisko only asked me to make one for each difficulty level.

Offline Kirov

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #5 on: May 03, 2014, 05:25:00 PM »
Thanks for putting this up, BU!  ;b;

As for the Hard version, a disclaimer: I haven't managed to beat it myself yet. It is designed to be the toughest SMAX challenge you've played, a nearly-unbeatable scenario, something which makes you curse the prick who made it under your breath. Which is how I like to play AC. I just hope the satisfaction afterwards will match the frustration beforehand. Like I said, I didn't beat it, but on my third attempt I was close enough to have an informed belief that it is, in fact, beatable (I was worried I was making an unwinnable stuff). However, I'm quite sure that standard and near-standard openings, tech b-lines and expansion strategies won't work here. I have some useful hints and tips I can share via PM if anybody wants, but feel free to figure them out for yourself! It should be fun, if in a slightly BDSM way. I think I'll give it a try myself soon.

And I thought this version will have 1 download tops. :)

Vishniac, o valiant Starship Trooper - I made these maps in the autumn '13 with the then-current Yitzi patch, I don't recall which one now. I think Yitzi's work can be used continuously so use the latest one, we'll contact him in case of any issues.

Enjoy!

Offline Vishniac

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #6 on: May 04, 2014, 12:18:31 PM »
Ok, I have downloaded the last Yitzi patch and I now have a Terran.exe file
Could someone once again tell me what to do with it? (in PLAIN terms, please)
I tried to execute it but the only thing I got was an empty logfile.txt

EDIT: doesn't matter, it plays as well without patch.
« Last Edit: May 04, 2014, 01:02:27 PM by Vishniac »
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Yitzi

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #7 on: May 04, 2014, 03:49:59 PM »
Ok, I have downloaded the last Yitzi patch and I now have a Terran.exe file
Could someone once again tell me what to do with it? (in PLAIN terms, please)
I tried to execute it but the only thing I got was an empty logfile.txt

EDIT: doesn't matter, it plays as well without patch.

It should be terranx.exe.  If you have all the other files from version 2.5, just overwrite your current terranx.exe with the new one and it should play normally.  (Executing it not from the alpha centauri file won't work, though.)

Offline Vishniac

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #8 on: May 04, 2014, 06:18:14 PM »
I'll do without. I hope it doesn't change anything in the game.

First try is going good. But one question:
Quote
Your mission is first to survive, then to conquer Cha Dawn’s HQ. This is the only objective in the scenario.
What if Cha Dawn HQ was inadvertently...destroyed instead of conquered? Would it count as victory?
Nerve gas, planet buster... Sometimes, my officers feel a little too trigger happy with these things!  :D
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Kirov

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #9 on: May 04, 2014, 07:30:40 PM »
I didn't think of this question. In spirit of the scenario and after some thinking, I'd prefer you needed to conquer the HQ, as in the literal interpretation of the scenario objective. Otherwise Cha Dawn manages to hide in Vault 13 or [hand-wave your own rationale here].

Offline Vishniac

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #10 on: May 06, 2014, 06:15:58 PM »
Nobody finished it yet?
I am on the normal version. Quite difficult, yes. A little luck is necessary.

(Notice that more people downloaded the hard version than the normal one!)
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Kirov

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #11 on: May 07, 2014, 01:52:01 AM »
Yes, I'm surprised people download the hard version, too. Even the normal one should pose some challenge.

I wouldn't say you need luck, but you definitely can't have bad luck. All the time Cha Dawn has enough units to kill you many times over and with the AI's erratic behaviour, they can either roam pointlessly on the map or start taking your bases. Sooner or later stacks of demon boils will come, though, so you can kinda count on that.

I just quit in frustration ca 2180. Lost tons of units. I think I know how to pull it off, but I have yet to execute this plan.

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Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #12 on: May 07, 2014, 01:56:32 AM »
Is this with Normal or Will-Kick-Your-Butt-HARD version?

Offline Kirov

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #13 on: May 07, 2014, 02:13:11 AM »
I completed the normal version after I'd created it, just to make sure. It is by no means a piece of cake, but I've seen worse. Then I added a crapton of native units and 3 Projects, failed to beat it twice or thrice and still can't make it to this day. :) The very idea behind it is that normal expansion should be a dead end once Cha Dawn starts to send (as he actually does) waves after waves of units, after he deals with other AI (I watched many AI-only rehearsals of this scenario to synchronize the demise of other factions as well as I could).

If nobody finishes the hard one, I will take out a bunch of Locusts, although reluctantly. But if I win it eventually - the very hard version of my next scenario will be even harder. ;)

Offline gwillybj

Re: The Planet Rising - May2014 GotM scenario for the Pirates
« Reply #14 on: May 08, 2014, 01:46:59 PM »
I'm downloading this today. I don't play real fast and my fire is full of irons, so I'll need a few days.
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel. :wave:

 

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