Author Topic: Most games are stupider than we realize  (Read 2956 times)

0 Members and 1 Guest are viewing this topic.

Offline Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49336
  • €838
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Most games are stupider than we realize
« Reply #15 on: May 23, 2014, 02:05:13 AM »
The way I see it, is that game designers will not be truly free until the ART outweighs the PROFIT.
Any ideas how that can be done?  Is there some pragmatic model short of finding a rich and mellow patron like it was the Renaissance except for the mellow part?

Is it up to the game designers to step up the artistic integrity and just live with being poor, or is there a better way?

Online Green1

Re: Most games are stupider than we realize
« Reply #16 on: May 23, 2014, 02:28:04 AM »
Folks go after the profiteers. But what of bad art? Or bad games?

How many times has anyone here gotten hopes up for a game only to have it turn out utterly horrible? Should the artist have responsibility for that too?

And what about the fact artists improve over time? Can you universally pan someone because they had a bad piece 6 years ago? Even without profit, if games were spread just by social media, putting out bad content could hurt the ability to attract new admirers just due to bad press.

Even in a system devoid of profit, content providers must still churn out decent content or become irrelevant. That is, unless we go to a very socialized system where work is unnecessary. Then one could make art no one like to heart's content. Either that or a sugar momma/daddy.

Offline BlaneckW

Re: Most games are stupider than we realize
« Reply #17 on: May 24, 2014, 05:35:45 PM »
How many times has anyone here gotten hopes up for a game only to have it turn out utterly horrible?
Hope is the refuge of fools.

Offline Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49336
  • €838
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Most games are stupider than we realize
« Reply #18 on: May 24, 2014, 05:43:15 PM »
Perhaps.

But perhaps hope enables us to have the confidence to move forward and make the future happen in a good way - studies indicate that depressed people actually have a more realistic view of the world.  But speaking as a frequently-depressed person, I do better/far more and am easier to be around when I operate on optimism.  (And, you know, am happy, besides.)  Some gambles don't pay off, but some do.

-I've figured out what I need to do whether BE lives up to hopes or not, so I'm good, there.

Offline BlaneckW

Re: Most games are stupider than we realize
« Reply #19 on: May 24, 2014, 05:47:04 PM »
Wouldn't go so far as to say I am depressed about BE.

Offline Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49336
  • €838
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Most games are stupider than we realize
« Reply #20 on: May 24, 2014, 05:51:42 PM »
I got depressed about ciV.

I never wanted 5 and I didn't care about 5, but I really cared about the disappointment gutting activity at my forum of the time, and definitely got bored and depressed about that afterwards...

Offline Vishniac

Re: Most games are stupider than we realize
« Reply #21 on: June 02, 2014, 06:32:18 PM »
The way I see it, is that game designers will not be truly free until the ART outweighs the PROFIT.
Any ideas how that can be done?
Or it can be done the Dominions way.
These games are being made by 2 guys during their free time. They have absolutely no pressure for profit.
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314

* Select your theme

*
Templates: 6: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default), TopicRating (default).
Sub templates: 10: init, html_above, body_above, portamx_above, bar_above, main, bar_below, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 1: trb_styles (default).
Files included: 46 - 1236KB. (show)
Queries used: 38.

[Show Queries]