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The way I see it, is that game designers will not be truly free until the ART outweighs the PROFIT.
How many times has anyone here gotten hopes up for a game only to have it turn out utterly horrible?
Quote from: Dale on May 22, 2014, 03:17:40 AMThe way I see it, is that game designers will not be truly free until the ART outweighs the PROFIT.Any ideas how that can be done?