Author Topic: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth  (Read 25762 times)

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Offline Trenacker

Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #45 on: April 28, 2014, 03:19:32 AM »
I'm still working my way day by day through the Network Node factions.

So far, I'd like to learn more about the Artisans and the Assembly of the Synthetic.

What kind of society would Unity's chief engineer propose? Would that individual have the charisma to attract a following during the crisis period?

I'm also still trying to engage with the Wild West tropes that I mentioned earlier, although I appreciate the value of subversion. Play your tropes too straight and you end up with Star Wars, wherein certain ideas feel utterly misplaced because their inspiration is too apparent.

I want to renew, also, my call for people to speak to game mechanics that they want added. BlaneckW pointed out the need for a more robust treatment of corruption, and I wholeheartedly agree.
"There's another old saying, Senator. Don't piss down my back and tell me it rains." - Julius Augustus Caesar, attrib.

Offline Buster's Uncle

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Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #46 on: April 28, 2014, 03:27:33 AM »
I wonder.  The Wild West was a product of wild expansion with gold rushes and railroads and new US territory/the cattle business.  Law and order was years in catching up.  Is something like that even feasible on a planet where you can't breathe the air without equipment?  SO much more gear required to strike out on your opwn, and therefore much easier for Teh Man to keep up.  Seems like a (poor) simulation of that calls for pop-booming wide-spaced scattered ICS and lots of drones.

Offline Trenacker

Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #47 on: April 28, 2014, 04:02:39 AM »
I still think so. Remember that the West as concept spans back to before the American Revolution.

'Former crews remind one of nothing so much as the track-layers for the Union Pacific and Central Pacific.

If I think that bandits would have a more difficult time of sustaining themselves independently, Planet would initially have the feel of a frontier society irrespective of the faction visited.

The Wild West, for me, evokes notions of man versus his environment, of progress versus tradition, of the strong versus the weak, of open versus closed, of good versus bad.

It is instructive to think about the experience of Western settlement not merely as a fight to outrun The Man, but to incubate a wilderness society to the point that it "discovered" the requirement for Eastern government. Consider that each faction begins with "Frontier" government in the original game.

I've made an online forum so that we can continue to discuss the simulation and aspects of faction development in real-time. Sign into www.coldfront.net and type: /join #SMAC

I'd like to add Dreams of Earth to the list of interesting Network Node factions. I really appreciated the subversion inherent in building a faction that wants to remake Planet in Earth's image, eschewing productive industry on the one hand, but still committing environmental holocaust on the other.

What about a faction that simply wants to farm? A faction of ethnic or religious refugees co-opted into serving as colonists?

I like the idea of a mercenary faction, but probably as an NPC. I think the Freikorps name works. Still, I figured that Comprehensive Transport partially covered this ground.

I like the Vanguard of the New World. Sort of a variation on The Restoration.

What about a faction dedicated to the development of super-weapons and achieving a kind of anocratic situation between the primary factions? That was why I wanted to pull in COBRA or the Brotherhood of Nod. So far, I think that's what The Labyrinth should be about.

What about a faction more evocative of the USSR? How close does Yang get to standing in for the Soviet Union?

Should we add a tinkerer's faction, reflecting a fascination with machines, but only those under human control?

Do we go the obvious route and try for a society based on certain Greco-Roman principles? Do we just give some of those characteristics to Estado Novo?

I like the Ishbu faction. Are they a reference to developmental statism (that is, the Asian tigers)?

What about a faction based on entertainment services, like the Magistracy in Battletech? Is that too much the sort of thing for Morgan to do?
"There's another old saying, Senator. Don't piss down my back and tell me it rains." - Julius Augustus Caesar, attrib.

Offline BlaneckW

Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #48 on: April 28, 2014, 10:49:55 AM »
Is something like that even feasible on a planet where you can't breathe the air without equipment?
Not hard to manufacture, but wouldn't be the first faction I'd choose to stay in.

Offline Vishniac

Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #49 on: April 28, 2014, 08:18:05 PM »
... armies are the closest thing to slavery still legal on Earth today.
No.
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
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Offline Buster's Uncle

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Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #50 on: April 28, 2014, 08:21:09 PM »
Yes.  Been through basic training?

Offline Vishniac

Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #51 on: April 28, 2014, 08:34:55 PM »
Yes.  Been through basic training?
Twice.
And I totalize around 3'000 days of duty in two countries.
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Geo

Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #52 on: April 28, 2014, 08:49:02 PM »
You've been in the military for over 8 years in the armies of two countries?

Offline Vishniac

Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #53 on: April 28, 2014, 08:54:13 PM »
You've been in the military for over 8 years in the armies of two countries?
The time-span was 14 years since it's, well, complicated. But basically Yes.  ;santi;
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Buster's Uncle

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Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #54 on: April 28, 2014, 08:57:13 PM »
That IS neutral.

I should think you'd know by now that basic is much less about physical training, or any kind of training except to fear Sarge more than getting shot.


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Offline Vishniac

Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #55 on: April 28, 2014, 09:24:52 PM »
I know much about it.
But the relation to your previous statement is?

Since we're talking Spartans, THIS probably fits into the discussion:
The Agoge
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Buster's Uncle

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Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #56 on: April 28, 2014, 09:32:57 PM »
The relation -and I'm not craping on the military, just observing that that's how armies are or they don't work as armies- is that you can't get much less free than being a grunt, where you're so unfree that you'll go over the wall and get shot at and maybe die on Sarge's say-so.  And no officer rises so high that he isn't subject to orders outside the top guy in a military junta.  Spartans are all about 'freedom through discipline', yes?  It's something of a profound internal philosophical contradiction/dichotomy/nuance, is all.  Soldiers do as they're told.

Offline BlaneckW

Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #57 on: April 28, 2014, 09:53:47 PM »
Spartans are all about 'freedom through discipline', yes? 
Might be delectably true for the historical Spartans, I'm not sure it would apply as well for AC's Spartans.  They're just plain bunker survivalists.  I'm not certain freedom would be one of their "core values."  That might be a faction for Trenacker to think about.

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Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #58 on: April 28, 2014, 10:02:05 PM »
It's hard to keep straight what's right there in the game and what's head-cannon built up from fanfic and various non-cannon sources, but I don't think I'm talking about a big stretch.

Offline BlaneckW

Re: Alpha Centauri 2 - New Faction Concepts Inspired by Beyond Earth
« Reply #59 on: April 28, 2014, 10:19:15 PM »
By the way, I thought this might be relevant to my articulations on Yang.

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