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I appreciate both the content and the spirit of you reply!It's to the designers' credit, I think, that seismic changes to core gameplay mechanics aren't necessarily intuitive. I managed to come up with only a few.New Terrain TypesShallowseas - Very large bodies of warm, very shallow water. Inspired by the Purelake found in Brandon Sanderson's Stormlight Archive book series. Too shallow for submersibles; ideal for aquaculture and wave-skimming hovercraft.Sandy Desert - Arid and semi-arid barrens characterized by shifting dunes that can encroach upon other regions unprotected by shelterbelts.Tile ImprovementsI'm open to new ideas for tile improvements. I thought that there was something especially eloquent about the original game's focus on nutrients, minerals, and energy. Possibly a fourth and fifth resource could be added, namely water and a "harvestable" resource similar to Tiberium, Vespene Gas, or Spice in other science fiction settings. These resources would be obtainable only through the use of specialized "harvester" units. Rather than create a tile improvement within their borders (or a colony without), players would need to dispatch harvesters to occupy the hex in question, then transport the "ore" or "raw" resource back to an outpost or base.Chasses'CopterCrawlerCruiserDroneFoilGravshipHovertankInfantryMissileNeedlejetSpeederFactionsTHE ASCENDANCYFaction Characteristics-2 Economy (progress is expensive)+1 Efficiency (excellence in motion)+1 Morale (every man a god)x2 research progress on technologies related to biological applications+25% in combat (heightened agility, endurance, intelligence, perception, and reflexes)+10% increase in unit health regeneration (increased metabolism)Aggression ErraticPriorities Discover, ConquerStarting Tech BiogeneticsChoices PowerAversions Fundamentalist
The big question for me is, "What makes a compelling faction?"
However, the major difference between the two comes from the fact Yang sees Genetics from a philosophical viewpoint while Zakharov looks at it from a scientific viewpoint.