Author Topic: Waterworld!  (Read 44384 times)

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Offline Geo

Re: Waterworld!
« Reply #105 on: October 25, 2013, 07:56:45 PM »
 ;grrr

To  ;yang;.

Offline ete

Re: Waterworld!
« Reply #106 on: October 25, 2013, 10:05:34 PM »
Wasnt expecting a 3-res hoverboat at my HQ already...things are getting interesting here

@atlantis
Hope you've got a decent defense!

And be glad the Bree won't have decent weapons to go with their good armor for a long time to come :)

Offline Vishniac

Re: Waterworld!
« Reply #107 on: October 26, 2013, 09:03:50 AM »
WARNING: The Bree have discovered Secrets of the Human Brain!

Question: During the other turns, my explored areas would stay lit but this time the fog of war has taken them back!  ???  It just let me know what's in (bonus tile, fungus,...
Something to do about it?

To the Technos
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Geo

Re: Waterworld!
« Reply #108 on: October 26, 2013, 09:10:21 AM »
Question: During the other turns, my explored areas would stay lit but this time the fog of war has taken them back!  ???  It just let me know what's in (bonus tile, fungus,...
Something to do about it?

I've had the same during my turn.
I was out too long for SMACX, but is it normal one can see native life the turn after you discovered it and is outside LOS of units and bases, but still within sight of a recently popped sonar pod?

Offline ete

Re: Waterworld!
« Reply #109 on: October 26, 2013, 11:44:53 AM »
WARNING: The Bree have discovered Secrets of the Human Brain!

Question: During the other turns, my explored areas would stay lit but this time the fog of war has taken them back!  ???  It just let me know what's in (bonus tile, fungus,...
Something to do about it?

To the Technos
It's a game setting, display only. It lets you know which squares you actually know what's going on in (what units are there), and which squares you've viewed but don't have vision of currently. Change it in preferences if you want, but someone else seems to prefer it the way it is now so you may have to switch back and forth a lot.

@Geo: If I understand you correctly, yes I think that is normal.

Offline Geo

Re: Waterworld!
« Reply #110 on: October 26, 2013, 12:51:42 PM »
@Geo: If I understand you correctly, yes I think that is normal.

Good. Thought it was a visibility remnant from when you created the scenario.  :)

Offline Kirov

Re: Waterworld!
« Reply #111 on: October 26, 2013, 01:01:47 PM »
Vishniac and Geo, everything's fine if I read you correctly. Fog of war can be toggled in the map display.

Met Bree. She sure looks tough.

on to the Drones.

Offline Vishniac

Re: Waterworld!
« Reply #112 on: October 26, 2013, 01:44:20 PM »
Vishniac and Geo, everything's fine if I read you correctly. Fog of war can be toggled in the map display.
That's good to know! I wouldn't want to explore twice the same areas.

Quote
Met Bree. She sure looks tough.
I should feel lucky for the moment then. Their only unit I spotted was a scout patrol.
They have already 3-res hoverboat? Ouch!  :o

Another drawback of the almighty Bree is that they render the powergraph almost unreadable. Impossible to know which human is ahead of the others in tech/pop/military/... And the power curves are very flat for us compared with the Bree one going right through the roof... ::)
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Kataphraktoi

Re: Waterworld!
« Reply #113 on: October 26, 2013, 04:29:50 PM »
My best military unit has a 15 to 16 chance attacking against a 60% damage 3res hoverboat...nice

I have a feeling we will all end up getting killed by the bree here If they have any followup attack i will probably get toasted(or just  trapped unable to move in my bases, i am ''safe'' with synth metal units) , and they seem to grow very fast per turn in strength compared to us, or atleast me.

It was i who turned fog of war on:i disabled it so it should be back to normal. Of course its just a visual indicator of what you can see, doesnt actually conceal or reveal more units either way.

@atlantis
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline ete

Re: Waterworld!
« Reply #114 on: October 26, 2013, 05:42:00 PM »
The Bree have level 3 armor at the start so in early game attacking them is a terrible idea, but putting level 2-3 armor on your units should keep them for doing much damage. They'll be tough and annoying, but they won't be able to outplay a faction in human hands (I played the early chunk of a game as the atlants as a test actually, as well as running an all AI test for a few 100 turns. The Bree feel MUCH stronger at the start than they turn out to be, they get fung bonus for nuts and mins which is awesome at the start, but leaves them dead for tech later on.).

Offline Geo

Re: Waterworld!
« Reply #115 on: October 26, 2013, 06:19:09 PM »
Am I... am I late to the party?!  :hunter:

Sent to ;yang;.

Offline Vishniac

Re: Waterworld!
« Reply #116 on: October 27, 2013, 10:20:16 AM »
The Bree have level 3 armor at the start so in early game attacking them is a terrible idea, but putting level 2-3 armor on your units should keep them for doing much damage.
I like this advice.
I'd like it even more if I wasn't still researching my first tech, thus being unable to have armor till...many turns in the future.  :D

To the Technos
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Kirov

Re: Waterworld!
« Reply #117 on: October 27, 2013, 01:50:25 PM »
 ;domai;

Offline Kirov

Re: Waterworld!
« Reply #118 on: October 27, 2013, 01:55:32 PM »
ete, the problem with beefed up AI in MP games is not that they defeat you, but can inflict enough damage or tie your resources for other human players to outpace you. Losing two sea formers at this point would be a disaster, not to mention losing a base (a Bree panzerboat is just next to my base; even cancelling orders and hiding formers in bases is a pain in the neck, unless other players have to do the same).

Offline Geo

Re: Waterworld!
« Reply #119 on: October 27, 2013, 02:13:44 PM »
...; even cancelling orders and hiding formers in bases is a pain in the neck, unless other players have to do the same).

Same can happen when native life appears near your bases.  :dunno:

 

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