Author Topic: Waterworld!  (Read 44312 times)

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Offline ete

Re: Waterworld!
« Reply #15 on: October 20, 2013, 11:35:36 PM »
When dropping all the files in the main folder, I have a bad technology key on Cornering the global market.

Tried to take a screenshot, but it pasted black in my graphic editor. :(

I imagine it's an issue with running the wrong patch for the alphax, remove the yitzi specific values and it should work. If not, let me know.


The map is interesting but seems very large. (HELL, 29 turns to the next tech at the end of my turn?!?  :o ??? :-\ )
We need some strict turn discipline to make the game going fast.
Your teching rate will get a lot better one you place your bases, especially if you put them near energy bonuses (5 eng with a tidal harness). Grab those bonuses!

Kirov: Have you tried removing the yitzi values? And Kirov, we need your vote on whether to allow crawler upgrading before adding to SPs, something I consider an exploit, but is listed as allowed in the general rules.

I'll add turn order to the OP.

Offline Kataphraktoi

Re: Waterworld!
« Reply #16 on: October 20, 2013, 11:37:57 PM »
Doh, still says MMI. I though that since it worked like that for scenarios i downloaded it would for MP...guess not. So i need to make a gamecopy with that alpha replacing the original right? (i asked this in the signup thread and got an answer along the like of no i didnt :confused: )
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline Kirov

Re: Waterworld!
« Reply #17 on: October 20, 2013, 11:40:16 PM »
Kirov: Have you tried removing the yitzi values? And Kirov, we need your vote on whether to allow crawler upgrading before adding to SPs, something I consider an exploit, but is listed as allowed in the general rules.

I will use Geo's file, it seems to work for him and I don't want to mess up anything more at this point.

Yes, I'm always against crawler upgrading, and although I could make an exception for a sea-based game, frankly I don't see why I should. So let's just not do that.

Offline Kirov

Re: Waterworld!
« Reply #18 on: October 20, 2013, 11:41:28 PM »
Doh, still says MMI. I though that since it worked like that for scenarios i downloaded it would for MP...guess not. So i need to make a gamecopy with that alpha replacing the original right? (i asked this in the signup thread and got an answer along the like of no i didnt :confused: )

yeah, I know, one of the things to ask Darsnan about.

BTW, stockpiling is allowed, right?

Offline Kataphraktoi

Re: Waterworld!
« Reply #19 on: October 20, 2013, 11:53:11 PM »
The original post links to the rule thread in this forum and in that thread it says stockpile is ok.
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline ete

Re: Waterworld!
« Reply #20 on: October 21, 2013, 12:07:30 AM »
Stockpile is allowed (unless you guys form a consensus against it). That's 3/4 against crawler upgrading, so don't do it. You can upgrade crawlers, but not use those upgraded crawlers to speed up a prototype or SP. If someone suspects a SP has been built faster than possible I'll review the save files and check whether cheating has happened.

Offline Kirov

Re: Waterworld!
« Reply #21 on: October 21, 2013, 01:13:06 AM »
It's fine, every prototype you ever built goes into the F7 screen and stays there until the end of the game.

Offline JarlWolf

Re: Waterworld!
« Reply #22 on: October 21, 2013, 02:53:16 AM »
I think there could be a way to document/make a semi AAR out of this: Could take screenshots of turns, and then after the game has been resolved the photo's are garnered up and posted. Of course just a suggestion, it's enough effort to even just organize a game...


"The chains of slavery are not eternal."

Offline Vishniac

Re: Waterworld!
« Reply #23 on: October 21, 2013, 06:24:20 AM »
To check what alphax version you're using, go to F1 and see preqs for CBA. If it's MMI, you're using your main folder alphax. If you can manage to tap alphax not from the main folder, tell me exactly what you're doing, because I can't.

And yes, faction files should go into the main or you won't get proper graphics.
Ouch! I've got MMI. I had made a sub-folder too.
I'll swap the alphax then. Hope it doesn't mess anything!

Quote
ete, could you put the turn order in the first post? I lost the count who's who.
Something like the WPC original TTT posts would be great.
http://www.weplayciv.com/forums/showthread.php?1438-White-Rainbow-Turn-Tracking-Thread-(TTT)-6days
I'd like to have all game settings, particularly the victory conditions.
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Kataphraktoi

Re: Waterworld!
« Reply #24 on: October 21, 2013, 07:46:39 AM »
It's fine, every prototype you ever built goes into the F7 screen and stays there until the end of the game.

Its a good idea to make max mineral crawlers when popping pods for a sweet materiels completion, so theres that. Anyway im not to worried about it, the gameplay speaks for itself. I cant do anything about some paranoia over voting the other way in a poll

Hopefully whoevers turn it is, they can find the post...i dont even see the last sav when i scroll up   :)
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline Geo

Re: Waterworld!
« Reply #25 on: October 21, 2013, 11:36:00 AM »
When dropping all the files in the main folder, I have a bad technology key on Cornering the global market.

Tried to take a screenshot, but it pasted black in my graphic editor. :(

I imagine it's an issue with running the wrong patch for the alphax, remove the yitzi specific values and it should work. If not, let me know.

The bad key popup started AFTER I removed Yitzi's stuff from the alphax. This also means I probably played my first turn from the scient alphax in the main folder.

Really, this is truly annoying. A readme with EXACT instructions would be helpful. What we're doing know is a hotch potch of trying to let it work. :(

Offline ete

Re: Waterworld!
« Reply #26 on: October 21, 2013, 12:57:35 PM »
I think there could be a way to document/make a semi AAR out of this: Could take screenshots of turns, and then after the game has been resolved the photo's are garnered up and posted. Of course just a suggestion, it's enough effort to even just organize a game...

Assuming none of the players gave me a password they use elsewhere, I'm happy to publish the passwords when the game ends which would allow anyone to create an AAR.

To check what alphax version you're using, go to F1 and see preqs for CBA. If it's MMI, you're using your main folder alphax. If you can manage to tap alphax not from the main folder, tell me exactly what you're doing, because I can't.

And yes, faction files should go into the main or you won't get proper graphics.
Ouch! I've got MMI. I had made a sub-folder too.
I'll swap the alphax then. Hope it doesn't mess anything!

The first few turns should have no differences from my alphax changes, only when you get eco damage or CBA preqs should it matter.

Quote
ete, could you put the turn order in the first post? I lost the count who's who.
Something like the WPC original TTT posts would be great.
http://www.weplayciv.com/forums/showthread.php?1438-White-Rainbow-Turn-Tracking-Thread-(TTT)-6days
I'd like to have all game settings, particularly the victory conditions.

I'll add victory conditions. Is there anything else important you want added?

When dropping all the files in the main folder, I have a bad technology key on Cornering the global market.

Tried to take a screenshot, but it pasted black in my graphic editor. :(


I imagine it's an issue with running the wrong patch for the alphax, remove the yitzi specific values and it should work. If not, let me know.


The bad key popup started AFTER I removed Yitzi's stuff from the alphax. This also means I probably played my first turn from the scient alphax in the main folder.

Really, this is truly annoying. A readme with EXACT instructions would be helpful. What we're doing know is a hotch potch of trying to let it work. :(

Sorry, I set it up to work with Yitzi's patch, but you guys want scient's.. I can try and figure out what's going on maybe later today if you guys are still stuck.

Offline Kataphraktoi

Re: Waterworld!
« Reply #27 on: October 21, 2013, 01:47:26 PM »
I am stuck on the same thing as geo after making a new smac game and overwriting the files into the main folder. Removing the new content from the alpha doesnt work.

The bug with losing minerals in production is a bit too much for me, thats why i wanted scients. Or could we use an older yitzi patch? If the only changes made to the alpha are the CBA being moved and global damage changed, we could just keep playing as is and do something about the CBA later, and for ecodamage now, just crank up that global warming multiplier to the level desired by the CMN. (i actually dont recall what the changes to ecodamage were supposed to be...was it 1\5 weaker global warming?)

@Jarlwolf: I wouldnt mind sharing my password from turn 1 if you want to work up something alongside the game to be released when we conclude.
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline Kirov

Re: Waterworld!
« Reply #28 on: October 21, 2013, 02:11:55 PM »
All right, the attached alphax should work fine. I just took a vanilla one and introduce changes ete mentioned in the first post. ete, please make sure the list is complete:

1) 1,5 - Num/Den for EC

2) Copter - 4 MP

3) MCC - Disabled

4) CBA - Orbital

5) Custom factions - to stay on the safe side, I just added all the factions you had there.

Remember to use a vanilla helpx, attached for your convenience.

I probably shouldn't release my password, I'm a lazy and dewy-eyed guy and use variations of one pwd in all my games. On the other hand, oh well who cares. It's not like anybody's gonna start cheating. ;)

EDIT: the files attached seem to work for me.

Offline Kataphraktoi

Re: Waterworld!
« Reply #29 on: October 21, 2013, 03:29:00 PM »
Yes, it worked. I manged to open my 2108 seamen sav and CBA is attached to Orbital.
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

 

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