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Also a minor bug as it's visible and you have to try in order to make this occur (though it might be possible to rid this one by capping rush energy to the recommended amount, it can still be circumvented in sometimes less efficient ways).
So essentially the rush cap and exempt minerals amount would be two variables in alphax rather than one?
Rush cap = -1 could equal the bases production or something?
Yea, I think it would be hard to spend even 32000 a turn. Theres only 8 queuable slots so thats 4000 minerals per item.
Eventually, I figured out why the SManiaC Mod was crashing under Yitzi's v2.4 terrran.exe. I should have read Yitzi's readme.If your Mod sets the cost of Stockpile Energy to zero, a divide-by-zero error occurs. Once I changed the alphax.txt value in #Facilities to 2, the build queue became useable. Yitzi states that the construction cost of the Stockpile Energy "facility" must be an integer. Is zero an integer?An effective way to cripple Stockpile Energy in v2.4 would be to set the value to 1000, rather than zero.
In such cases of divide-by-zero, why not capture the error and make the result zero?