Author Topic: AAR 5 (Morgan): Aliens are bad for business.  (Read 35019 times)

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Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #75 on: August 25, 2013, 09:16:07 PM »
Spent some cash to rush recycle tanks. Since I am in no danger fro now, will build a rec commons in both cities and probably rush those as they get closer to completion.

While drone issues are a bit more bearable on thinker, they can still upset my plans. Might as well handle that now.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #76 on: August 25, 2013, 09:18:42 PM »
Secrets of the Human Brain, but no free tech because Caretakers beat us to it.

Doctrine Mobility is next.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #77 on: August 25, 2013, 09:21:36 PM »
An Isle of the deep lands two mindworms on the island. probably will attach Morga entertainment. with that fugus there, next round. Fortunately, I have two synthmetal sentinels there.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #78 on: August 25, 2013, 09:25:08 PM »
Merchant Exchange goes to Annihlators.

Mindworms wipe out the two guardians at Morgan Entertainment.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #79 on: August 25, 2013, 09:26:40 PM »
...and the base is over run.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #80 on: August 25, 2013, 09:28:49 PM »
rush the Recreation Commons at New headquarters and start a colony pod.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #81 on: August 25, 2013, 09:30:18 PM »
Caretakers get Weather Paradigm.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #82 on: August 25, 2013, 09:32:21 PM »
A few turns after, Antimind gets Pholus mutagen!

EDIT: Ooops.. that was Annihilator!

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #83 on: August 25, 2013, 09:35:04 PM »
Finally, colony pod goes out and Morgan Data Systems is founded.

While we await a tech, I will build an energy bank in New headquarters.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #84 on: August 25, 2013, 09:38:07 PM »
Caretakers build the Command Nexus.

Man, the Caretakers must be powerful out there.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #85 on: August 25, 2013, 09:40:03 PM »
Doctrine Mobility down, going Doctrine Flexibility next for a navy.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #86 on: August 25, 2013, 09:45:43 PM »
Churning right along, a Caretaker transport shows up off the coast from Morgan Data Systems!

Caretakers demand Industrial Economics but we want Docrine Flexibility as a trade. The alien refuses.

The foil then disappears back into the blackness.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #87 on: August 25, 2013, 09:51:06 PM »
I know you are not supposed to put bases so close, but that nutrient was the result of a pod pop and is out of range of New Headquarters.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #88 on: August 25, 2013, 09:55:02 PM »
Finally! Navy is incoming.

Information Networks is next.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #89 on: August 25, 2013, 09:59:25 PM »
Caretakers have the Virtual World.

 

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