Author Topic: Version 2.2 of my patch is ready  (Read 7163 times)

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Offline Green1

Re: Version 2.2 of my patch is ready
« Reply #15 on: July 26, 2013, 10:25:04 AM »
Cool.

Your patch, if there are no kinks, will replace Kyrub's SMAX patch Plus. It will make it's forum full on test for AAR5!

But first... I need Aliens, but that is a personal problem :)

Offline JarlWolf

Re: Version 2.2 of my patch is ready
« Reply #16 on: July 26, 2013, 10:41:07 AM »
Again: I can make you an alien faction as long as you are fine with them not having a progenitor leaderhead. They'd be another "race" of aliens or something.


"The chains of slavery are not eternal."

Offline Green1

Re: Version 2.2 of my patch is ready
« Reply #17 on: July 26, 2013, 11:11:48 AM »
Again: I can make you an alien faction as long as you are fine with them not having a progenitor leaderhead. They'd be another "race" of aliens or something.

Its all good. Just like we have Yitzi as our resident coder™ , I can always click my keys together and summon the awesome power of B-U. It is the power of AC2.

Offline JarlWolf

Re: Version 2.2 of my patch is ready
« Reply #18 on: July 26, 2013, 11:34:05 AM »
Mhm... contact me if you need me for things. I can get you faction idea's and art in no time.


"The chains of slavery are not eternal."

Re: Version 2.2 of my patch is ready
« Reply #19 on: July 29, 2013, 10:38:09 AM »
Not sure if it's intended or not, but I just realized that in your alphax.txt every base square produces 3 nutrients instead of 2. Any explanation for that?

Offline Yitzi

Re: Version 2.2 of my patch is ready
« Reply #20 on: July 29, 2013, 01:14:53 PM »
I must have changed it for some testing and forgot to change it back.  To play normally, all you have to do is change it back; give me a moment, and I'll put up a version with the original values.

Re: Version 2.2 of my patch is ready
« Reply #21 on: August 06, 2013, 02:49:00 AM »
I'm running into a crash using this patch with the GOG version on both Windows and Mac. I have two saves that reproduce it; both of the saves work fine with the original version and with kyrub's latest patch.

In zak_crash_1.sav, clicking on Society Grid (at (48, 34)) to open it up crashes terranx.exe. It also crashes after the current turn, just after a Hive unit moves towards Manufacturing Warrens.

In zak_crash_2.sav, clicking on some of the Spartan cities immediately north of the University landmass crashes the game. Sea Outpost, Admiralty Base and Fleet Base all crash, but not Halls of Discipline or Assassin's Redoubt.

Offline Yitzi

Re: Version 2.2 of my patch is ready
« Reply #22 on: August 06, 2013, 06:27:07 AM »
That's probably a crash (associated with pacifism drones) that I since found and fixed.  I'll add version 2.2c (fixing that crash) now, and once it's approved you can apply that patch and we'll see if that fixes it.

Sorry about that.

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Offline Earthmichael

Re: Version 2.2 of my patch is ready
« Reply #24 on: August 08, 2013, 04:35:23 PM »
If I want to install the Yitzi patch on my Gog version, are there any other patches that are also required, or does the Yitzi patch by itself do everything needed?

Also, will I be able to load a save file from any of my multiplayer games, and produce a compatible save file for multiplayer games with those who have not installed the Yitzi patch?

Offline Yitzi

Re: Version 2.2 of my patch is ready
« Reply #25 on: August 08, 2013, 06:53:27 PM »
The rules for using the GoG version are the same as for Scient's patch.  I'm not certain what those are, though.

Save file compatibility should mainly not be a problem.  However, ecodamage-based game history (planetbuster/tectonic missiles, the effects of previously building ecological facilities after the first fungal pop) does get a bit messed up when switching from/to my patch*.  It'll still run fine, but the ecodamage numbers may be off.  Any game early enough that such missiles and facilities aren't present yet won't have any problems, though.

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Re: Version 2.2 of my patch is ready
« Reply #26 on: August 08, 2013, 11:51:38 PM »
...Since this thread is still seeing activity, I want to point out, for those who may have missed it, that the YitziModPatch is at 2.2e now:
http://alphacentauri2.info/index.php?action=downloads;sa=view;down=142

Offline Dio

Re: Version 2.2 of my patch is ready
« Reply #27 on: August 09, 2013, 04:34:52 AM »
As of version 2.2e of your patch, are you aware that conventional payloads get a straight 50% bonus to attack power regardless of reactor strength? Attached below is a save file showing this.

Offline Yitzi

Re: Version 2.2 of my patch is ready
« Reply #28 on: August 09, 2013, 06:27:05 AM »
I'll look into it.

Offline Yitzi

Re: Version 2.2 of my patch is ready
« Reply #29 on: August 09, 2013, 04:18:21 PM »
Well, it seems to not just be my patch; Kyrub's and Scient's patches have it too, and I suspect so would the original version.  So it's still a bug that needs fixing, but because I didn't introduce it I won't be putting out a version just to fix it.  (It'll probably be fixed in 2.3, though.)

 

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