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Pretty rough. Tends to travel long distances on large maps. Gets lots of captures. Even with mineral costs, tends to get LOTS of units.Going Green versus it is a necessity. Free Market would be suicide. I would dare say Power as well.Techs okay, but it is no Zak. Will quickly overwhelm without air power. Unlike the times against Planet Cult, air power is no guarantee it is over. Highly aggressive.
The Anti-Mind probably recruits worms rapidly is why it gets so many. Plus it having 2+ energy and nutrients probably helps it rapidly garner credits to rush units.
It still needs to forest and mine minerals (only the very last turns of unit production are worth rushing). And as Yitzi agrees, the costs of NL remain the same. Maybe free Brood Pits, Cha Dawn style, would help to alleviate this problem a bit.
Well, I'm not saying the Antimind is weaker than other factions, but the range of situations when it can pose any real threat to a human player is still quite narrow. I was under impression we were talking about a coop MP game here. 2 allied players vs. 5 Antiminds would probably have a rough moment or two (depends if they can contact before meeting in-game), but I still would bet my money on SMACers. To kill a human, you need to give the AI much bigger guns.
What is this faction, BU?
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