Author Topic: Free Base Facility with capture  (Read 3191 times)

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Offline Nexii

Free Base Facility with capture
« on: April 23, 2013, 11:56:32 PM »
Ok so if I select a city before capturing a Hive base, I get a free Perimeter Defense in it.  This can be used on the city I am capturing or one of my existing bases.  I believe this might also work for other facilities (i.e. Network Node with University) but I haven't checked.

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Re: Free Base Facility with capture
« Reply #1 on: April 24, 2013, 12:44:45 AM »
Ok so if I select a city before capturing a Hive base, I get a free Perimeter Defense in it.
As in you can control where it goes?  How?

Offline Nexii

Re: Free Base Facility with capture
« Reply #2 on: April 24, 2013, 12:47:23 AM »
In the screenshots I selected "The Colony" before capturing it, so the free Perimeter Defense went there.  But you can select any other base you own before capturing a Hive base, and the Perimeter Defense will go there.  You can try this out with the attached saved file.

Offline Yitzi

Re: Free Base Facility with capture
« Reply #3 on: April 24, 2013, 04:05:57 AM »
If you select an enemy base (via infiltration or scenario editor) before the capture, will the Perimeter Defense go there?

And what if you don't select any base at all before capturing?  (My theory is that it'll crash the game.)

And this is definitely a bug, probably similar in nature to the one that caused a crash associated with echelon mirrors, and should not be too hard to fix.  (I've currently got other projects, but if scient doesn't get to it by the time I finish 2.0, this will probably go into 2.1 or 2.2.)

Offline Nexii

Re: Free Base Facility with capture
« Reply #4 on: April 24, 2013, 05:13:51 AM »
If I select an enemy base the Perimeter Defense goes there instead.  This happens whether I pick a Hive base or other factions (Gaian, etc.).

If I don't select any base, no Perimeter Defense gets placed.  Also if I select a base that already has a Perimeter Defense, nothing gets placed.  If I obliterate the last selected base, nothing gets placed.  If I give away the last selected base and it doesn't have a Perimeter Defense, then the faction receiving it gets the Perimeter Defense.  I couldn't make the game crash in any of these cases.  Also, if the base you are capturing goes to 0 size and dies, a Perimeter Defense is not placed.

I strongly believe this also affects Network Nodes.  I somehow got one in Sparta Command that I never built, and I took over a University base earlier in the game.

Offline Geo

Re: Free Base Facility with capture
« Reply #5 on: April 24, 2013, 08:59:12 AM »
How about turning it into a feature? Spoils of war an such?
Instead of selecting a base beforehand, let a list with options pop up (eligible bases) to receive the new 'equipment'. In Planetfall, the Angels had a similar feature that facilities moved to other bases if one got taken.

Offline Yitzi

Re: Free Base Facility with capture
« Reply #6 on: April 24, 2013, 02:24:16 PM »
How about turning it into a feature? Spoils of war an such?
Instead of selecting a base beforehand, let a list with options pop up (eligible bases) to receive the new 'equipment'. In Planetfall, the Angels had a similar feature that facilities moved to other bases if one got taken.

That'd be far more difficult than removing it entirely, and why would it apply only to captured bases with a free facility?

Offline Geo

Re: Free Base Facility with capture
« Reply #7 on: April 24, 2013, 04:24:31 PM »
..., and why would it apply only to captured bases with a free facility?

Because residents of homemade bases would object, while residents of newly captures bases may be glad to be still alive?  ;)

Offline Yitzi

Re: Free Base Facility with capture
« Reply #8 on: April 24, 2013, 05:39:30 PM »
..., and why would it apply only to captured bases with a free facility?

Because residents of homemade bases would object, while residents of newly captures bases may be glad to be still alive?  ;)

You're stretching.  And it still wouldn't explain why only free facilities would have it.

Offline Geo

Re: Free Base Facility with capture
« Reply #9 on: April 24, 2013, 06:38:02 PM »
You're stretching.  And it still wouldn't explain why only free facilities would have it.

I don't think I mentioned 'only free facilities'? That's something you came up with. IOW, who's stretching now?

Offline Nexii

Re: Free Base Facility with capture
« Reply #10 on: April 24, 2013, 07:17:12 PM »
It would make more sense to be able to adjust the % of facilities that survive in the captured base (I think it's around ~50% right now).  Perhaps this would be tied to POLICE or just a setting like Spoils of War for tech.  Dismantling existing facilities can already be done, you get energy for that.

Offline Yitzi

Re: Free Base Facility with capture
« Reply #11 on: April 24, 2013, 07:28:50 PM »
I don't think I mentioned 'only free facilities'? That's something you came up with. IOW, who's stretching now?

I assumed you were talking about the situation being discussed in the thread, which is specifically with free facilities.  Otherwise, it's just a suggestion for a new rule...an interesting one, but not a particularly major priority to implement.

It would make more sense to be able to adjust the % of facilities that survive in the captured base (I think it's around ~50% right now).  Perhaps this would be tied to POLICE or just a setting like Spoils of War for tech.

Now that's an interesting idea...still not a major priority, but keep it in mind for once I start taking ideas for mods.

Offline Nexii

Re: Free Base Facility with capture
« Reply #12 on: April 24, 2013, 07:30:23 PM »
Yea I don't think it's major priority.  The current 50% is pretty balanced most of the time.  It would be interesting to play at 100% facilities kept but I don't think I'd put that as a normal setting.

Offline Nexii

Re: Free Base Facility with capture
« Reply #13 on: April 24, 2013, 10:32:44 PM »
Also I confirmed this works for Network Nodes as well.

 

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