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I wonder if it's possible to have negative ability costs without major changes to the code, if so that would be something to explore.. especially if Slow Unit could make infantry unable to move. Fun for scenarios.
Quote from: ete on January 24, 2013, 03:48:05 PMI wonder if it's possible to have negative ability costs without major changes to the code, if so that would be something to explore.. especially if Slow Unit could make infantry unable to move. Fun for scenarios.Agreed. In fact, it could even lead (potentially) to a whole new unit type: fixed emplacements. I could see adding stationary artillery or AAA units throughout one's territory, stationary police or defensive Probe Teams at a base, etc.
I wonder if it's possible to have negative ability costs without major changes to the code
It might be possible to do it with minor changes, but it would definitely need changes to the code.
This might be educational - Darsnan knows what he's doing. Zero movement unit seem to be impossible, sans some code tweaking.
Well... there is one thing in SMAX that WOULD be pretty cool that is a zero movement "unit" - fungal towers just like BFG mentioned.Imagine being able to "place" these for extreme green factions like Planet Cult, or my new favorite monster the Antimind. Imagine the AI being able to use this.Something tells me our resident friendly Cult of Assembly Code high priests Yitzi and Kyrub would probably rule that out, though.Sweet Jesus mindworm that would be awesome.
If slow units are cheaper, that could open the door for upgrade abuse.
As far as base defense units, would zero movement mean they can't attack?
From memory, Fungal Towers revert to native ownership after 1 turn. Can still be used to defend a base I suppose.An immobile base defender could still be ordered to hold in a base square.
Quote from: Flygon on January 24, 2013, 01:45:58 AMUnity Foils come with the ability Slow UnitYou're right; I should have phrased that better. I meant that Heavy Transport and Slow Unit are the only known programmed-in technologies that are not selectable by the player. (Not that I could imagine anyone WANTING Slow Unit...unless it reduced production cost, I suppose.)
Unity Foils come with the ability Slow Unit