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I agree with the spirit, but in practice it could have some annoying affects with the system you lay out. Most clearly, with two human players, that's TechShare 1 (2/2=1)? Roze instagets everyone's tech?
Let's think what would be reasonable, for all human games. Bear in mind that 3/6 is the natural proportion of other players having the tech she normally needs to get the tech.Current formula (with a minimum of techshare 2 to prevent brokenness):<no. other players>: <techshare> (%foes for techshare)6: 3 (50%)5: 2 (40%) (perhaps 3 (60%) would be better?)4: 2 (50%)3: 2 (66%)2: 2 (100%)
Now.. that's ignoring AI. And for this, AI should not be ignored, imo. Even though by midgame humans will be far ahead, in the earlygame there are enough options that the AI will probably end up feeding her a lot of tech if there are several of them, especially if they trade with human players. Basically: great idea, but needs careful implementation otherwise it'll be huge.
Edit: hm, I'm pretty sure techshare 1 would be clearly broken, but I guess I could be mistaken.
I wonder how practical a version of this which adapts mid game as people are eliminated would be.
And, not sure if making her ability have use into the later game is a bad thing honestly.