Author Topic: Moar TTT  (Read 39220 times)

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Offline Kirov

Re: Moar TTT
« Reply #120 on: September 17, 2013, 09:30:20 PM »
Sorry, didn't notice. I'm fine with the above.

Offline t_ras

Re: Moar TTT
« Reply #121 on: September 18, 2013, 08:40:48 PM »
In this case we gor for:
SetupPreferencesAIBodisseyKirovroninscg
-FactionsPiratesMorgan +Yang Morgan +SantiagoMorgan+DA
SMAXGame: SMAC/SMAX & patchesYitsi last patch (2.3)
OnUnity pods: on/offN/AOnOnOn
YesAllow Victory by TranscendenceN/AYesYesYes
YesAllow Victory by ConquestN/AYesYesYes
YesAllow Diplomatic VictoryN/AYesYesYes
YesAllow Economic VictoryN/AYesYesYes
NoAllow Cooperative VictoryN/ANoNoNo
NoTech stagnation: slower rate of research discoveriesN/ANoNoNo
NoSpoils of war: Steal tech when conquer baseN/ANoNoNo
NoBlind research: cannot set precise research goalsN/ANoNoNo
NoNo Unity Scattering: Supply Pods only at landing sitesN/ANoNoNo
NoBell Curve: No Random EventsN/ANoNoNo

Offline roninscg

Re: Moar TTT
« Reply #122 on: September 18, 2013, 08:49:53 PM »
For mi is ok  :)

Offline t_ras

Re: Moar TTT
« Reply #123 on: September 19, 2013, 07:19:12 PM »
Scenario ready. Please PM me youe PWDs

Offline Kirov

Re: Moar TTT
« Reply #124 on: September 20, 2013, 02:05:24 PM »
t_ras, you're legend!  :) I mean it, thanks for being reliable, without you I would have had no game in the past year.  ;b;

Password sent, I'm ready to roll.

Offline t_ras

Re: Moar TTT
« Reply #125 on: September 21, 2013, 06:52:22 AM »
 8)
I have the PWDs and Ill be sending the first turn later.

Offline t_ras

Re: Moar TTT
« Reply #126 on: September 21, 2013, 07:18:22 AM »
One final notice:
The pirates where have 8 colony pods with gun foil anf sea former spread all over the place and one colony pod in their island.
They have also planetary networks and the strategy is to be aggresive. So they were no too enhanced, but they still could be a pain in the a..
You have each two islands. one in the north with morgan and one in the south (righ in front of it) with the second faction.
The islands were created with exactly the same amount of resources.
The islands in the equator have all "the ruins" land mark in them. so they are worth going for.
You all have all comm links and are allowed to used them (but prates wich you need to contact for link).

Offline t_ras

Re: Moar TTT
« Reply #127 on: September 21, 2013, 07:46:20 AM »
Here is the first turn. If you get relaod message, it is because I loaded it to look arround a bit.

Offline roninscg

Re: Moar TTT
« Reply #128 on: September 21, 2013, 11:59:37 AM »
t_ras, you're legend!  :) I mean it, thanks for being reliable, without you I would have had no game in the past year.  ;b;
I agree with you Kirov.

Thanks, T_ras

 :danc: :danc: :danc: :danc: :danc: :danc: :danc:

Offline t_ras

Re: Moar TTT
« Reply #129 on: September 21, 2013, 01:00:33 PM »
At your service 8)

Offline Kirov

Re: Moar TTT
« Reply #130 on: September 21, 2013, 04:21:10 PM »
Have fund and good luck to you, guys! Great to get this game rolling. I hope we play with 'stockpiling', as I already inserted it in my queue.

 ;morgan;---> ;morgan;

Offline t_ras

Re: Moar TTT
« Reply #131 on: September 21, 2013, 05:04:08 PM »
I would also suggest to alter your Alpha.txt for this game, so no all Morgans are the same color :)

Offline roninscg

Re: Moar TTT
« Reply #132 on: September 21, 2013, 08:19:54 PM »
to  Bodissey  ;morgan;
« Last Edit: September 21, 2013, 09:20:19 PM by roninscg »

Offline Bodissey

Re: Moar TTT
« Reply #133 on: September 22, 2013, 07:21:57 PM »
To Kirov  ;morgan;

Offline Kirov

Re: Moar TTT
« Reply #134 on: September 22, 2013, 09:52:01 PM »
On to ronin.

 

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