Author Topic: Moar TTT  (Read 39012 times)

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Offline Kirov

Re: Moar TTT
« Reply #105 on: September 11, 2013, 05:33:19 PM »
I think the bug is related to the map, not the scenario. At least that was my impression all this time.

I don't like the faces of Prog AI, can we use some beefed up human AI instead? Any will do for me.

Offline Kirov

Re: Moar TTT
« Reply #106 on: September 11, 2013, 05:33:46 PM »
I forgot - Bodi, you need to pick your factions and we can start.

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Re: Moar TTT
« Reply #107 on: September 11, 2013, 05:47:35 PM »
I think the bug is related to the map, not the scenario. At least that was my impression all this time.

I don't like the faces of Prog AI, can we use some beefed up human AI instead? Any will do for me.
You can install anything artwise in their place, and it will affect no one but you.

Offline roninscg

Re: Moar TTT
« Reply #108 on: September 11, 2013, 07:15:59 PM »
My suggestion is to remove a large island and put  ;ulrik; AL in game, or If do not move the big island set AL  ;ulrik; on the island and in the water too.

I would also suggest this combination of factions:

Kirov: Morgan+Santiago
Bodissey: Morgan +Yang ( if you agree of course) (and yang is very powerful on this map)
roninscg: Morgan+DA

It would be interesting :-) 3 Morgans in game :-)

What do you think about this this suggestion?
« Last Edit: September 11, 2013, 08:09:19 PM by roninscg »

Offline t_ras

Re: Moar TTT
« Reply #109 on: September 11, 2013, 09:47:07 PM »
Ill remove the island

Offline Bodissey

Re: Moar TTT
« Reply #110 on: September 12, 2013, 01:10:37 PM »
Fine by me. The Chairman and the Chairman of the board.

Offline Kirov

Re: Moar TTT
« Reply #111 on: September 12, 2013, 04:25:36 PM »
t_ras, forgive my audacity but it seems to your humble servant that the map needs to be recreated from the scratch. At least that's how I interpret the entry below:

10-2: Do not start with a blank map when making a custom map; always start with a randomly generated map and then edit it. The map elevations are messed up when starting with a blank map, one result being that placing the first river (or popping one in a Unity pod) causes much of the land to sink below the ocean.

Offline t_ras

Re: Moar TTT
« Reply #112 on: September 13, 2013, 02:17:04 PM »
As far as I remember I created this one from ramdom. But I'm not that surem so I wont take the risk.

Offline t_ras

Re: Moar TTT
« Reply #113 on: September 13, 2013, 05:19:06 PM »
SetupPreferencesAIBodisseyKirovroninscg
-FactionsPiratesMorgan +Yang Morgan+SantiagoMorgan+DA
SMAXGame: SMAC/SMAX & patchesYitsi last patch (2.3)
Unity pods: on/offN/A
Allow Victory by TranscendenceN/A
Allow Victory by ConquestN/A
Allow Diplomatic VictoryN/A
Allow Economic VictoryN/A
Allow Cooperative VictoryN/A
Tech stagnation: slower rate of research discoveriesN/A
Spoils of war: Steal tech when conquer baseN/A
Blind research: cannot set precise research goalsN/A
No Unity Scattering: Supply Pods only at landing sitesN/A
Bell Curve: No Random EventsN/A


Please aprove and state you preferences( or leave it open for me)
Map will large (would you rather huge?)
« Last Edit: September 13, 2013, 09:27:00 PM by t_ras »

Offline roninscg

Re: Moar TTT
« Reply #114 on: September 13, 2013, 08:32:06 PM »
SetupPreferencesAIBodisseyKirovroninscg
-FactionsPiratesMorgan +Yang Morgan +SantiagoMorgan+DA
SMAXGame: SMAC/SMAX & patchesYitsi last patch (2.3)
Unity pods: on/offN/AOn
Allow Victory by TranscendenceN/AYes
Allow Victory by ConquestN/AYes
Allow Diplomatic VictoryN/AYes
Allow Economic VictoryN/AYes
Allow Cooperative VictoryN/ANo
Tech stagnation: slower rate of research discoveriesN/ANo
Spoils of war: Steal tech when conquer baseN/ANo
Blind research: cannot set precise research goalsN/ANo
No Unity Scattering: Supply Pods only at landing sitesN/ANo
Bell Curve: No Random EventsN/ANo


I think you're wrong about Kirov factions, or maybe I'm wrong :-)
« Last Edit: September 14, 2013, 10:57:54 PM by roninscg »

Offline t_ras

Re: Moar TTT
« Reply #115 on: September 13, 2013, 09:27:22 PM »
Fixed

Offline roninscg

Re: Moar TTT
« Reply #116 on: September 13, 2013, 09:36:17 PM »
Thanks man, you 're quick  :D

Offline Kirov

Re: Moar TTT
« Reply #117 on: September 14, 2013, 02:48:32 PM »
But I actually wanted to play Santiago! :) Can we please fix it back?

Offline roninscg

Re: Moar TTT
« Reply #118 on: September 14, 2013, 11:00:24 PM »
But I actually wanted to play Santiago! :) Can we please fix it back?
Everything is fine now, Kirov & Bodissey, what settings you prefer?

Offline Bodissey

Re: Moar TTT
« Reply #119 on: September 17, 2013, 09:26:45 PM »
SetupPreferencesAIBodisseyKirovroninscg
-FactionsPiratesMorgan +Yang Morgan +SantiagoMorgan+DA
SMAXGame: SMAC/SMAX & patchesYitsi last patch (2.3)
Unity pods: on/offN/AOnOn
Allow Victory by TranscendenceN/AYesYes
Allow Victory by ConquestN/AYesYes
Allow Diplomatic VictoryN/AYesYes
Allow Economic VictoryN/AYesYes
Allow Cooperative VictoryN/ANoNo
Tech stagnation: slower rate of research discoveriesN/ANoNo
Spoils of war: Steal tech when conquer baseN/ANoNo
Blind research: cannot set precise research goalsN/ANoNo
No Unity Scattering: Supply Pods only at landing sitesN/ANoNo
Bell Curve: No Random EventsN/ANoNo

 

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