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I've come to think that the only viable opening with techs (if not Morgan) is CE, then IA, then D:Flex (or D:Init if you're in the mood) and then either EnvEcon or D:AP, depending on the situation. Full possible tech slider at least until IA, cash for SE harvested from MW.
As for the beeline - I meant a CMN-made balanced, unknown map with zero-to-low number of formers. Without lovely starting points where you can go about and build colony pods without prior land improvement. Hence CE first. Then IA, for obvious reasons. Then sea, so you can (and you have to) explore.EM, do you also wait with CE in the single player standard "2 colony pods, 1 scout patrol" issue? Because I can hardly imagine such an opening.
... So we can kill some time if you want to, but I won't catch up and I can surrender in this very moment.Your notes on CE are interesting, maybe I should try it out as well. Still, the Vets is a specific map. I wonder what you think about unknown maps where stuff like AI and exploration is an issue.