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AI11: Usurpers, Caretakers10: Hive9: Believers, Spartans, Cyborgs8: University, Gaians, Drones7: Pirates6: PKs, Angels, Cult5: Morgan
Thanks Maniac. Would you happen to know approximately how much more powerful the aliens tend to be? Like, is the power difference between the Morgans/Uni and Hive/Angels greater than the difference between Morgans/Uni and Userpers?
Wait a second...you said Aki can't popboom (i.e. by "popboom" you mean without a Golden Age), but Morgan can? Both Aki and Morgan need a golden age to popboom.
PK - I love them because they don't have any serious penalties, they're the only faction which so openly prefers vertical over horizontal development and they're very flexible, meaning they can fight, get +2 ECON or popboom as decently as your average faction. Still, they lack any serious bonuses, so they're no match to either true builder or true fighter.
Data Angels - my favorite faction for fun, but still they're weak. In my opinion, they are a blank faction, and the usefulness of those PROBE bonuses depend heavily on the other players' gamestyle and map. They kinda force you to be creative. But they're cool and they have the jazz.
Sparta - I remember I spent a lot of time searching for a good opening strategy for Sparta and I found out that early FM works best. Sparta is the only faction which can still harvest MW under FM. Use the money to make up for the INDUSTRY, go for air and attack. But the -1 INDUSTRY, no Wealth and the fact that Power sucks is a serious deterrent for me.
Believers - I don't know, I played them like twice in my life, I can't stand this... noble woman. I can't imagine how you can make up for the RESEARCH hit in MP games against serious players. Yes, I heard about "build many formers/CPs", but this advice is good for any faction in the game, so it sort of doesn't count. Miriam is a mistery to me.
Cult - a transgender albino with jaundice who looks like the Japanese from WWII-era racist comic books, and with faction bonuses and penalties to match. What were they thinking? Playable only if you have a reason to take a serious handicap. My only advice (I also experimented with them in SP): go for early popboom.
Green1 mentions the Pirates. Well, in my games Sven has non-existent research
Sven not ICSing? Sven covers the sea with bases and chokes you.
Sparta weak? One game I played as Miriam I started next to the Colonel. She treated me like Colonel Sanders does chicken - fried and crispy.
Roze weak? One game as Lal, I fought off swarms of probes and could not get any headway because she put all these bases close together and shifted probes to MC anything I took.
I think the Pirates should be bumped a bit further up for SP. The Pirates are always a powerhouse when I include them in the game. They get air superiority, you have issues - even pirate AI vs Yang AI. Then again, it might be Kyrub's meddlings.
Wait, the ability to get huge (and thus facility-efficient) bases with good stability isn't a serious bonus? Although I suppose that with ICS so powerful anyway maybe it's not so good.
Quote from: Yitzi on December 04, 2012, 10:50:15 PMWait, the ability to get huge (and thus facility-efficient) bases with good stability isn't a serious bonus? Although I suppose that with ICS so powerful anyway maybe it's not so good.Actually Lal is very good for ICS too. The extra talent means you can expand more before having to worry about bureaucracy drones.