Author Topic: Would anyone be able and willing to take on a mod-enabling project (EXE editing)  (Read 77803 times)

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Offline Yitzi

Well, we do have a few, the problem is that there aren't many and they don't have much time to code.  But if someone who knows how to contact them could ask them to provide suggestions regarding programs, techniques, and any known information about what does what, I suspect that would do a lot to make it easier for people to join the elite ranks of the coders.

Offline Buster's Uncle

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I sent Draz a link to this thread, although he's more of a "wants to learn".  He actually tried to sign up yesterday, but wants to hold out for openID 2.0.  Didn't say whether he'd looked at the thread.

So I suppose you think I should follow up on Kyrub with a link to this thread?  He probably hasn't seen my last PM yet. 

scient, I was in touch with until a few weeks ago, but currently have no way of contacting until he fixes his Skype and/or checks by Shs forums.  No idea if he ever got his IRC straightened out.

Offline Yitzi

I sent Draz a link to this thread, although he's more of a "wants to learn".  He actually tried to sign up yesterday, but wants to hold out for openID 2.0.  Didn't say whether he'd looked at the thread.

So I suppose you think I should follow up on Kyrub with a link to this thread?  He probably hasn't seen my last PM yet. 

scient, I was in touch with until a few weeks ago, but currently have no way of contacting until he fixes his Skype and/or checks by Shs forums.  No idea if he ever got his IRC straightened out.

I'd say it might make sense to send Kyrub a link so once he does get your PM he can get that too.  (By the way, I'm wondering how you PM'd him, he doesn't seem to be a member here, unless it's a different name.)
And hopefully scient will be back in communication soon.

Offline Buster's Uncle

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Well, I have to go over to Apolyton for Kyrub.  I believe he's also a member at CGN and CFC, but I haven't checked at those places to see when he was last by.  I just pinged him where he posted the most about his patch (and was therefore easiest to find.)  I'll go follow up now.

Okay, done.

Offline Yitzi

Thanks.

Offline Green1

I think the 7 faction cap should be priority number one over any tweaks. All the major bugs have all been licked with the exception of teaching the AI crawler use and more boreholes.


Offline Buster's Uncle

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It seems obvious -if not to the bug-fix crew, and with all gratitude and respect to them- that there is a VERY strong demand for some mods...

Offline Yitzi

I think the 7 faction cap should be priority number one over any tweaks. All the major bugs have all been licked with the exception of teaching the AI crawler use and more boreholes.

Well, depends whether you define "it was intentionally put into the game, but makes the game unbalanced" as a major bug.

Offline Buster's Uncle

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No, depends on whether you care about that game mechanic more than something else.  Many, many people care about something else more.  Many would also object to having the way crawlers work altered.

It's all a matter of your POV.

Offline Green1

It seems obvious -if not to the bug-fix crew, and with all gratitude and respect to them- that there is a VERY strong demand for some mods...

Not just ANY mod, BU... but ones that add functionality to the game. Compare the number of DLs for TCM mods versus Kyrub's or Scient's.

I still, and will continue to push for the lifting of the 7 faction cap, teaching the AI to use crawlers the way humans do, and even a graphics mod when any talk on any forum mentions .exe changes.

Offline Buster's Uncle

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We just need to find a way to draw and nurture coders.  scient can't do it all.  Not four coders could handle all the requests that come in...

Offline Petek

Yitzi asked upthread how the SMACX exes were modified. In post #117 here scient provided links to the programs he used. Reading the entire thread (if you have several hours to spare) will give you an idea of the effort that went into scient's patch.

Offline NewAgeOfPower

I really want AIs to use Social Engineering and Crawlers.

And the ability to create locked-team games.
As mind to body, so soul to spirit.
As death to the mortal, so failure to the immortal.
Such is the price of all ambition.

Offline Impaler

Really like this idea.  Some of my requests would be.


- Planet Pearl multiplier per level, currently 10 (A huge some of credits can be made worm-wrangling).

- Technology cost Exponent, currently 2 (This is used to determine the rate at which tech costs scale, then cost is based on how many techs are know multiplied by the exponent).

Offline NewAgeOfPower

I've made over 20,000 EC from farming worms before. No need for a multiplier.
As mind to body, so soul to spirit.
As death to the mortal, so failure to the immortal.
Such is the price of all ambition.

 

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