6 new categories and 72 new items added to the shop!Fake forum EC for posting doubled everywhere to help pay for them!
0 Members and 1 Guest are viewing this topic.
Let's look at the unit workshop. First off, Planetfall does have a special ability system with a larger variety of spec abs than SMAC had. So in that area Planetfall certainly isn't inferior. What Planetfall doesn't have is free choice of attack strength, defense strength, and movement points (ADM).SMAC's customization of ADM creates only one trade-off for unit design: cost versus ADM. A system of pre-designed units Civ4/Planetfall-style allows for unit types to be much more distinct, and as a result create more meaningful choice. Eg infantry vs chopper in Planetfall is AD<->M: infantry is strong but slow; chopper is fast but weaker. There are also three different infantry lines (flamethrower, genite, marine + their upgrades) each with their own benefits. Stuff like that isn't possible with SMAC.
Second point, elevation terraforming. I don't even see what that option added to SMAC's gameplay. Sure, I've created the occasional energy park, but what else was it used for? And it is subject to the same trade-off as with the unit workshop: freedom versus meaningful choice. Elevation in Planetfall has more features designed around it than SMAC had. Besides affecting the output of certain terrain improvements, Planetfall doesn't allow movement between ridges and lowlands. This makes combat more tactical. These movement restrictions can be circumvented by choppers, or by building a bunker on a ridge you want to move to. Elevation also influences the spread of fungus: it can't spread on highlands and ridges, thus creating safe haven for Planet polluting players. Stuff like that would lose its meaning if players could just convert the entire world in an endless stretch of highlands. Giving the player limited tools to deal with the environment they ended up in allows for a more strategic game than the endless "freedom" of SMAC's sandbox.
So good news, I'll put elevation terraforming on my to do list. But bad news: 1) my to do list is veeeeeeeeery long, and 2) it'll only become available near the end of the tech tree, so it won't be a game changing addition if that's what you're after.
The SDK/DLL in Civ 4 allows you to do all sorts of wild stuff, if you can figure it out.
Maniac, thanks for finding time to come here and answer some of the questions. I checked Youtube in my time of absence and while working on the LP of SMAC and there seems to be no proper Planetfall LP. As a fan of Civ4 and SMAC I was thinking it might be a good way how to introduce more people to your mod. Just let me know if you would like it or not.I already downloaded all the game files from Sourceforge and I will try to assembe it in the next few days, then give it a try Also if you would like me to do an LP I would appreciate you taking time to watch the LP as I progress and point out some hints so I can make it more interesting for viewers
I didn't realize - you can introduce raising terrain into Civ4 engine?