New SMAC quizzes available.Test your Alpha Centauri knowledge! Chess is back.Challenge someone!
0 Members and 1 Guest are viewing this topic.
Design workshop - It's awesome that it exists, but it does take a long time updating everything. What would be ideal perhaps would be to give the user the ability to save units as defaults, so they only had to design each unit once. And have a few more default units.
#UNITS47Colony Pod, Infantry, Colony Pod, Scout, 8, 3, 0, None, -1, 00000000000000000000001000Formers, Infantry, Formers, Scout, 9, 2, 0, None, -1, 00000000000000000000001000Scout Patrol, Infantry, Gun, Scout, 3, 1, 0, None, -1, 00000000000000000000001000Transport Foil, Foil, Transport, Scout, 7, 0, 0, DocFlex, -1, 00000000000000000000000000*Sea Formers, Foil, Formers, Scout, 9, 0, 0, Disable, -1, 00000000000000000000000000Crawler, Infantry, Supply, Scout, 10, 0, 0, IndAuto, -1, 00000000000000000000000000Probe Team, Speeder, Probe Team, Scout, 11, 3, 0, PlaNets, -1, 00000000000000000000001000Alien Artifact, Infantry, Artifact, Psi, 12,10, 0, Disable, -1, 00000001000000000000000000Mind Worms, Infantry, Psi, Psi, 1, 5, 0, CentEmp, 3, 00000000000000000000001000Isle of the Deep, Foil, Psi, Psi, 7, 8, 4, CentMed, -1, 00000000000000000000000000Locusts of Chiron, Gravship, Psi, Psi, 4,10, 0, CentGen, -1, 00000000000000000000100000Unity Rover, Speeder, Gun, Scout, 3, 0, 0, Disable, -1, 00000000000000000000001000Unity Scout Chopper, Copter, Gun, Scout, 4, 0, 0, Disable, -1, 00000000000000000000100000Submarine Transport, Foil, Transport, Scout, 7, 0, 0, Disable, -1, 00000000000000000001000000Sealurk, Cruiser, Psi, Psi, 6, 6, 0, CentPsi, 4, 00100000000000000001000000Spore Launcher, Infantry, Psi, Psi, 0, 5, 0, Bioadap, 5, 00000000001000000000000000Battle Ogre MK1, Infantry, R-Laser, 3-Res, 0,10, 0, Disable, 6, 00010000000000000000000000Battle Ogre MK2, Infantry, R-Bolt, 8-Res, 0,15, 0, Disable, 6, 10010000000000000000000000Scud Missile, Missile, Conventional, Scout, 0, 4, 0, Viral, -1, 01000000100000000000000000000Fungal Tower, Gravship, Psi, Psi, 0, 0, 0, Disable, 1, 00000000001000000100000000Unity Mining Laser, Infantry, Laser, Scout, 0, 0, 0, Disable, -1, 00000000000000000000001000Sub Escape Pod, Foil, Colony Pod, Scout, 8, 0, 0, Disable, -1, 00100000000000000001000000Unity Submersible, Foil, Laser, Scout, -1, 0, 0, Disable, -1, 00100000000000000001000000Cruiser Probe Ship Mk1, Cruiser, Probe Team, Scout, 11, 0, 0, DocInit, -1, 00000000000000000000000000Cruiser Probe Sub Mk2, Cruiser, Probe Team, Psi, 11, 4, 0, MindMac, -1, 00000000000000000000001100Probe Bug, Hovertank,Probe Team, Photon, 11, 4, 0, DocSec, -1, 00000100000000000000001000Attack Carrier Mk1, Cruiser, Missile, 3-Res, 6, 4, 2, DocAir, -1, 00000100000000000010100000Attack Carrier Mk2, Cruiser, Shard, 8-Res, 6, 4, 4, Space, -1, 00100000100010000000010100000Seawolf Mk1, Cruiser, Gatling, 3-Res, 6, 4, 0, Super, -1, 00100000100000000000001000000Seawolf Mk2, Cruiser, R-Bolt, 8-Res, 6, 4, 0, SentRes, -1, 00100000100010000000001100000Fighter Escort Mk1, Needlejet,R-Laser, 3-Res, 1, 4, 0, DocAir, -1, 00000100000000000000100000Fighter Escort Mk2, Needlejet,R-Bolt, 8-Res, 1, 4, 0, SentRes, -1, 00000100010000000000100000Speeder CP, Speeder, Colony Pod, Scout, 8, 0, 0, Disable, -1, 00000000000000000000000000Hovertank CP, Hovertank,Colony Pod, Psi, 8, 4, 0, MindMac, -1, 00000000000000000000001000Synth Police, Infantry, Gun, Synthmetal, 2, 2, 0, Integ, -1, 00010000001000000000000000Probability Police, Infantry, Laser, Probability,2, 4, 0, ProbMec, -1, 00010000011000000100100000Marine Raider, Infantry, Impact, Synthmetal, 1, 3, 0, Chaos, -1, 00000000000000000000001000Empath Rover, Speeder, Impact, Scout, 1, 3, 0, Chaos, -1, 00000000000000100000001000Attack Gravship Mk1, Gravship, Chaos, Silksteel, 0, 5, 0, Magnets, -1, 00000100010000000000000000Attack Gravship Mk2, Gravship, Shard, 8-Res, 0, 5, 0, Space, -1, 01000100010000000000000000Drop Commando Mk1, Infantry, Chaos, Silksteel, 0, 5, 0, Magnets, -1, 01000100010000000100011000Drop Commando Mk2, Infantry, Shard, 8-Res, 0, 5, 0, Space, -1, 01000100010000000100011000Supply Sub, Foil, Supply, Scout, 10, 0, 0, Super, -1, 00000000100000000001000000Submarine Former, Foil, Formers, Scout, 9, 4, 0, Super, -1, 00100000000000000001000000Hovertank Superformer, Hovertank,Formers, 8-Res, 9, 4, 0, EcoEng2, -1, 00000000010010000000001001SP-88, Speeder, Missile, 3-Res, 0, 3, 0, DocAir, -1, 00000000000000000000101000Speeder Formers, Speeder, Formers, Scout, 9, 0, 0, Disable, -1, 00000000000000000000001000
For example, you can only give a single preq tech, so something which I use almost every game like a PoliceClean 1/1 infantry which requires three techs (one for each ability, one for neural grafting) is not accurately reproducible.
lol.. I think we chased both Kyrub and Scient into hiding. Maybe BU and I need to get into a car and kidnap both of them. Then, we could lock them in a room with a computer. Shove some food ever so often and do not let them go until AC2, CFC, and the Apolyton guys get all the stuff they want That's right. No daylight till we get AI boreholes and 14 factions! Now back to your room stocked with energy drinks and get coding!