Author Topic: Discrepancies in Incentives on Morale, Talent, and Police in Stock SMAX  (Read 438 times)

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Offline Dio

Hasty redesigns of incentives for Morale in the computer's selection of social engineering occurred in SMAX's development. Disincentives for negative modifiers with Morale on the social engineering screen specifically targeted the Peacekeepers and Morganites while the Gaians received no disincentives for selection of social models with negative modifiers in Morale. Gaians in the stock game received a negative modifier on Morale, so a question emerged on the developers' decisions on computerized Gaians' and Keepers' selection of social models with negative modifiers in Morale. Did the developers unintentionally produce no incentives for Gaian's selection of social models with negative modifiers in Morale? My analysis of other areas in the code suggested the Gaians' receipt of a disincentive for selection of social models with positive modifiers in Morale.

Hasty redesigns of the Peacekeepers', Hive's, Spartans', and Believers' social priorities on Police/Talent appeared in the original code. SMAX's developers generated incentives for the Peacekeepers' selection of positive social modifiers in Police/Talent and created disincentives for the Hive's and Spartans' selection of social models with positive modifiers in Police. Original coding for SMAC and SMAX suggested the Peacekeepers' original focus on Police/Talent instead of Growth while the Hive should have focused on Industry instead of Police. The Spartans originally received a positive modifier in Police while the stock game set a disincentive for the computerized Spartans' selection of social models with positive modifiers in Police. Social effects from Police create discrepancies in the Hive's, Spartans', Believers', and Peacekeepers' flavor in the final game.

 

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