Author Topic: CivIIDark theme  (Read 122 times)

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CivIIDark theme
« on: June 18, 2025, 10:10:25 PM »
There IS one, and I've been remiss in making an announcement.

You have to, ironically, leave this folder to see it -CivII theme overrides user selection is the only way I could make it default in here- selecting from the bottom right column being the easiest way to have a look.  -Remember, once the thumbnail displays, you have to click one more time on that.

I don't really expect much of anyone to want to live in a theme with an animated .gif background going around the borders of posts at all times --- but I think it's a hoot, an appropriate token of our seriousness about CivII at AC2, and am proud of working it out, technically.  I hope you'll have a look and discuss your reactions with me.  My last four themes have turned out really well and drawn virtually zero feedback.

Online Buster's Uncle

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  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
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Re: CivIIDark theme
« Reply #1 on: June 23, 2025, 02:23:25 PM »
Oh - dig this:


 

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Templates: 6: index (CivII), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default), TopicRating (default).
Sub templates: 10: init, html_above, body_above, portamx_above, bar_above, main, bar_below, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (CivII), TopicRating/.english (CivII), PortaMx/PortaMx.english (CivII), OharaYTEmbed.english (CivII).
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