Author Topic: captured ship designs in sea base replaced with a scout  (Read 67 times)

0 Members and 1 Guest are viewing this topic.

Offline bvanevery

  • Emperor of the Tanks
  • Thinker
  • *
  • Posts: 6370
  • €659
  • View Inventory
  • Send /Gift
  • Allows access to AC2's quiz & chess sections for 144 hours from time of use.  You can't do without Leadship  Must. have. caffeine. -Ahhhhh; good.  Premium environmentally-responsible coffee, grown with love and care by Gaian experts.  
  • Planning for the next 20 years of SMACX.
  • AC2 Hall Of Fame AC Text modder Author of at least one AAR
    • View Profile
    • Awards
captured ship designs in sea base replaced with a scout
« on: September 28, 2023, 05:07:46 AM »
I mind controlled a sea base from the Pirates.  2 of the captured ships were these pathetic early synthmetal designs.  They were specific to the Pirates as they had the Marine designation.  I had way too many units to support in the captured base, so I took a nearby Usurper base, to end their willingness to make war on me.  That would leave me a free hand to deal with the Pirates, and hopefully keep the Usurpers from stealing from me for a bit.  I wasn't worried about them mind controlling my sea bases, because I had +3 PROBE, but I didn't have enough foil probe teams to cover the bases at the moment.

I moved the 2 pathetic ships into the captured base and Homed them there for support:

now you see ships
now you see ships


The next year, the ships were gone and instead there was a scout!  I only discovered this 2 years later.  I think the game recycled the unit design.  Somehow attached to the Pirates, and I didn't have any other ships fitting this description.  Odd that the units were substituted 2 for 1 though.  Why not 2 scouts?

perfectly valid way to walk the oceans
perfectly valid way to walk the oceans

Boy I'm just coming up with all the juicy bugs lately.  What am I doing right?  Anyone seen this before?  Does Scient's Patch deal with it?

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Resources exist to be consumed. And consumed they will be, if not by this generation then by some future. By what right does this forgotten future seek to deny us our birthright? None I say! Let us take what is ours, chew and eat our fill.
~CEO Nwabudike Morgan 'The Ethics of Greed'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 5: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default), Aeva.english (default).
Style sheets: 0: .
Files included: 50 - 1568KB. (show)
Queries used: 36.

[Show Queries]