Author Topic: energy market crash at 1000 credits  (Read 689 times)

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Offline bvanevery

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energy market crash at 1000 credits
« on: September 22, 2022, 12:37:11 AM »
I had exactly 1000 credits when I hit End Turn, courtesy of partial payment on something.  I routinely do this to keep the horrible Energy Market Crash event from happening.  But it happened anyways, even though I have the Planetary Energy Grid:
hit End Turn and suffer
hit End Turn and suffer
Someone about a year ago, told me that if you had 1000 credits or less, you were safe.  Were they wrong?  Is it 999 credits?  Or is there no safety?

Is your end of turn credit count, when the event is determined?  Or do they give you more income, then roll RNG for the event?  If I have to not reach 1000 credits by next turn, well that's a serious PITA.

This is actually the 1st time I've seen an Energy Market Crash in a very, very long time.  I often have 997, 998, 999, or 1000 credits because I do partial payments to Secret Projects in multiples of 4. That way it converts to at least 1 mineral.  Maybe all those 997s, 998s, and 999s kept me from getting dinged at 1000 ?

Or maybe the odds have just been ever in my favor.  Do the odds go way down if you're close to 1000 ?

 

Offline BlaneckW

Re: energy market crash at 1000 credits
« Reply #1 on: November 10, 2022, 12:51:15 PM »
If there isn't some advantage in it, I wouldn't understand keeping 1000 credits in the first place.

Offline Geo

Re: energy market crash at 1000 credits
« Reply #2 on: November 10, 2022, 02:46:33 PM »
If there isn't some advantage in it, I wouldn't understand keeping 1000 credits in the first place.


Saving up for a facility that costs more then a 1000 energy?

Offline BFG

Re: energy market crash at 1000 credits
« Reply #3 on: November 15, 2022, 02:53:46 AM »
It's been a few years but I'm pretty sure I lost credits during a crash when I already had a very low reserve (something like 400).  I don't believe there's actually a safety; instead, every faction's credits are scaled down by a set percentage.

Offline Misanthrope

Re: energy market crash at 1000 credits
« Reply #4 on: December 25, 2022, 10:55:46 PM »
Confirmed: There is no "minimum" for a Market Crash event.

A few games back, I remember running into that RE, and thinking to myself, "HAH!  YA MISSED!  Enjoy your THREE BLOODY CREDITS!"
...or something like that. ;lol Is sorta like, if iRL, the economy tanks out, the markets crash and US money is suddenly worthless, I'm out maybe $20 or so.  :P


Peter Puppy: Flesh-eating ants!  They can strip the flesh from your bones in seconds!
Earthworm Jim: Good thing worms don't have bones! Wait... That won't really help, will it?
-Earthworm Jim, Season 1, Episode 7, "Sword of Righteousness"

...because when your mystical weapon is whining about losing all the time, maybe it's not a great weapon to wield.
- - - - - - - - - - - - - - - - - - - -
...but withall all t3h tyops and mipselled wrods.

Offline magic9mushroom

Re: energy market crash at 1000 credits
« Reply #5 on: June 18, 2023, 04:26:47 AM »
If there isn't some advantage in it, I wouldn't understand keeping 1000 credits in the first place.


Saving up for a facility that costs more then a 1000 energy?
Or wanting to avoid opponents subverting your bases/units; the cost to subvert goes up with the credit balance of the victim (proportional to 800+balance for units, or 1200+balance for bases). This in turn makes it harder for opponents to win economic victory, since that's based on the cost of mind-controlling every opposing base.

Offline Fibonacci

Re: energy market crash at 1000 credits
« Reply #6 on: September 19, 2023, 07:25:29 PM »
The wiki shows two different energy random events, https://alphacentauri2.info/wiki/Random_Events_(Basic).

The power surge one is effected by having energy banks. Your mines give you energy instead of exploding.

The market boom/crash one isn't effected by having energy banks, but seems to differ depending on both the amount of energy, and what place you're in (the wiki doesn't say whether it's overall or place for the amount of energy). The way it's worded suggests you will always lose credits if you're over 1k, but if you're between 500 and 1k AND in 4th place or lower your reserves are doubled.

Re: energy market crash at 1000 credits
« Reply #7 on: October 23, 2023, 11:07:59 PM »
Is there really minimum for market crash?
Could be rounding or something. Share save.

Offline magic9mushroom

Re: energy market crash at 1000 credits
« Reply #8 on: October 24, 2023, 02:13:20 AM »
Is your end of turn credit count, when the event is determined?  Or do they give you more income, then roll RNG for the event?  If I have to not reach 1000 credits by next turn, well that's a serious PITA.

Just noticed: your after-crash balance is 251, which implies you were indeed over 1,000 credits when the event was triggered.

 

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